- /*
- FUNCTION COMPILES
- */
- //Player only
- if (!isDedicated) then {
- "filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
- player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
- player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
- fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty
- fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty
- fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; //Checks which actions for self
- fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
- player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
- player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
- player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf";
- player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
- player_dumpBackpack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_dumpBackpack.sqf";
- // player_spawnLootCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnlootCheck.sqf";
- // player_spawnZedCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnzedCheck.sqf";
- building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
- // player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf";
- building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
- dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf";
- //animal_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\animal_monitor.sqf";
- // building_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\building_monitor.sqf";
- player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
- player_harvest = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_harvest.sqf";
- player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
- player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
- player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
- player_removeObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf";
- player_removeNet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeNet.sqf";
- player_removeTankTrap = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeTankTrap.sqf";
- player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf";
- player_changeCombo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_changeCombo.sqf";
- player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
- // control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
- player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
- player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
- //spawn_flies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_flies.sqf";
- // stream_locationFill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\stream_locationFill.sqf";
- // stream_locationDel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\stream_locationDel.sqf";
- // stream_locationCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\stream_locationCheck.sqf";
- player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music
- player_login = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_login.sqf"; //Used to generate ambient music
- player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
- player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf";
- player_checkStealth = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_checkStealth.sqf";
- world_sunRise = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_sunRise.sqf";
- world_surfaceNoise = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_surfaceNoise.sqf";
- player_humanityMorph = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityMorph.sqf";
- player_throwObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_throwObject.sqf";
- player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
- player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
- fn_gearMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_gearMenuChecks.sqf";
- //Objects
- object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
- object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
- object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
- local_roadDebris = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_roadDebris.sqf";
- //Zombies
- zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
- zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
- zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
- wild_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\wild_spawnZombies.sqf"; //Server compile, used for loiter behaviour
- pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
- //
- dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
- // Vehicle damage fix
- vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
- vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
- //actions
- player_countmagazines = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_countmagazines.sqf";
- player_addToolbelt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addToolbelt.sqf";
- player_copyKey = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_copyKey.sqf";
- player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
- player_loadCrate = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_loadCrate.sqf";
- player_craftItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
- player_tentPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\tent_pitch.sqf";
- player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
- player_drink = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drink.sqf";
- player_eat = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_eat.sqf";
- player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";
- player_fillWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\water_fill.sqf";
- player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_makefire.sqf";
- //player_chopWood = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_chopWood.sqf";
- player_harvestPlant = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_harvestPlant.sqf";
- player_goFishing = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_goFishing.sqf";
- player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
- player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
- //player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
- //playerpip_setTrap = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_setTrap.sqf";
- object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
- player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
- player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
- //player_mineOre = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineOre.sqf";
- player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
- player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";
- player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
- //ui
- player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_selectSlot.sqf";
- player_gearSync = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSync.sqf";
- player_gearSet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSet.sqf";
- ui_changeDisplay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_changeDisplay.sqf";
- ui_gear_sound = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_gear_sound.sqf";
- //System
- player_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_monitor.sqf";
- player_spawn_1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_1.sqf";
- player_spawn_2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_2.sqf";
- onPreloadStarted "dayz_preloadFinished = false;";
- onPreloadFinished "dayz_preloadFinished = true;";
- //
- RunTime = 0;
- TotalRuns = 0;
- fnc_dump = {
- private["_code","_benchmark","_averageRunTime"];
- _code = _this select 0;
- _benchmark = _this select 1;
- RunTime = RunTime + _benchmark;
- TotalRuns = TotalRuns + 1;
- _averageRunTime = RunTime/TotalRuns;
- diag_log format["%1 - %2 (%3 / %4)",_code,_benchmark,_averageRunTime,TotalRuns];
- };
- dayz_losChance = {
- private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
- _agent = _this select 0;
- _dis = _this select 1;
- _maxDis = _this select 2;
- // diag_log ("VAL: " + str(_this));
- _val = (_maxDis - _dis) max 0;
- _maxExp = ((exp 2) * _maxDis);
- _myExp = ((exp 2) * (_val)) / _maxExp;
- _myExp = _myExp * 0.7;
- _myExp
- };
- ui_initDisplay = {
- private["_control","_ctrlBleed","_display","_ctrlFracture","_ctrlDogFood","_ctrlDogWater","_ctrlDogWaterBorder", "_ctrlDogFoodBorder"];
- disableSerialization;
- _display = uiNamespace getVariable 'DAYZ_GUI_display';
- _control = _display displayCtrl 1204;
- _control ctrlShow false;
- if (!r_player_injured) then {
- _ctrlBleed = _display displayCtrl 1303;
- _ctrlBleed ctrlShow false;
- };
- if (!r_fracture_legs and !r_fracture_arms) then {
- _ctrlFracture = _display displayCtrl 1203;
- _ctrlFracture ctrlShow false;
- };
- _ctrlDogFoodBorder = _display displayCtrl 1501;
- _ctrlDogFoodBorder ctrlShow false;
- _ctrlDogFood = _display displayCtrl 1701;
- _ctrlDogFood ctrlShow false;
- _ctrlDogWaterBorder = _display displayCtrl 1502;
- _ctrlDogWaterBorder ctrlShow false;
- _ctrlDogWater = _display displayCtrl 1702;
- _ctrlDogWater ctrlShow false
- };
- dayz_losCheck = {
- private["_target","_agent","_cantSee"];
- _target = _this select 0; // PUT THE PLAYER IN FIRST ARGUMENT!!!!
- _agent = _this select 1;
- _cantSee = true;
- if (!isNull _target) then {
- _tPos = visiblePositionASL _target;
- _zPos = visiblePositionASL _agent;
- _tPos set [2,(_tPos select 2)+1];
- _zPos set [2,(_zPos select 2)+1];
- if ((count _tPos > 0) and (count _zPos > 0)) then {
- _cantSee = terrainIntersectASL [_tPos, _zPos];
- if (!_cantSee) then {
- _cantSee = lineIntersects [_tPos, _zPos, _agent, vehicle _target];
- };
- };
- };
- _cantSee
- };
- eh_zombieInit = {
- private["_unit","_pos"];
- //_unit = _this select 0;
- //_pos = getPosATL _unit;
- //_id = [_pos,_unit] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
- };
- dayz_equipCheck = {
- private ["_empty", "_needed","_diff","_success"];
- _config = _this;
- _empty = [player] call BIS_fnc_invSlotsEmpty;
- _needed = [_config] call BIS_fnc_invSlotType;
- _diff = [_empty,_needed] call BIS_fnc_vectorDiff;
- _success = true;
- {
- if (_x > 0) then {_success = false};
- } forEach _diff;
- hint format["Config: %5\nEmpty: %1\nNeeded: %2\nDiff: %3\nSuccess: %4",_empty,_needed,_diff,_success,_config];
- _success
- };
- vehicle_gear_count = {
- private["_counter"];
- _counter = 0;
- {
- _counter = _counter + _x;
- } forEach _this;
- _counter
- };
- player_tagFriendlyMsg = {
- if(player == _this) then {
- cutText[(localize "str_epoch_player_2"),"PLAIN DOWN"];
- };
- };
- player_serverModelChange = {
- private["_object","_model"];
- _object = _this select 0;
- _model = _this select 1;
- if (_object == player) then {
- _model call player_switchModel;
- };
- };
- player_guiControlFlash = {
- private["_control"];
- _control = _this;
- if (ctrlShown _control) then {
- _control ctrlShow false;
- } else {
- _control ctrlShow true;
- };
- };
- gear_ui_offMenu = {
- private["_control","_parent","_menu"];
- disableSerialization;
- _control = _this select 0;
- _parent = findDisplay 106;
- if (!(_this select 3)) then {
- for "_i" from 0 to 9 do {
- _menu = _parent displayCtrl (1600 + _i);
- _menu ctrlShow false;
- };
- _grpPos = ctrlPosition _control;
- _grpPos set [3,0];
- _control ctrlSetPosition _grpPos;
- _control ctrlShow false;
- _control ctrlCommit 0;
- };
- };
- dze_surrender_off = {
- player setVariable ["DZE_Surrendered", false, true];
- DZE_Surrender = false;
- };
- gear_ui_init = {
- private["_control","_parent","_menu","_dspl","_grpPos"];
- disableSerialization;
- _parent = findDisplay 106;
- _control = _parent displayCtrl 6902;
- for "_i" from 0 to 9 do {
- _menu = _parent displayCtrl (1600 + _i);
- _menu ctrlShow false;
- };
- _grpPos = ctrlPosition _control;
- _grpPos set [3,0];
- _control ctrlSetPosition _grpPos;
- _control ctrlShow false;
- _control ctrlCommit 0;
- };
- dayz_eyeDir = {
- private["_vval","_vdir"];
- _vval = (eyeDirection _this);
- _vdir = (_vval select 0) atan2 (_vval select 1);
- if (_vdir < 0) then {_vdir = 360 + _vdir};
- _vdir
- };
- DZE_getModelName = {
- _objInfo = toArray(str(_this));
- _lenInfo = count _objInfo - 1;
- _objName = [];
- _i = 0;
- // determine where the object name starts
- {
- if (58 == _objInfo select _i) exitWith {};
- _i = _i + 1;
- } forEach _objInfo;
- _i = _i + 2; // skip the ": " part
- for "_k" from _i to _lenInfo do {
- _objName = _objName + [_objInfo select _k];
- };
- _objName = toLower(toString(_objName));
- _objName
- };
- dze_isnearest_player = {
- private ["_notClosest","_playerDistance","_nearPlayers","_obj","_playerNear"];
- if(!isNull _this) then {
- _nearPlayers = _this nearEntities ["CAManBase", 12];
- _playerNear = ({isPlayer _x} count _nearPlayers) > 1;
- _notClosest = false;
- if (_playerNear) then {
- // check if another player is closer
- _playerDistance = player distance _this;
- {
- if (_playerDistance > (_x distance _this)) exitWith { _notClosest = true; };
- } forEach _nearPlayers;
- };
- } else {
- _notClosest = false;
- };
- _notClosest
- };
- // trader menu code
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderMenu.sqf";
- // recent murders menu code
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_murderMenu.sqf";
- //This is still needed but the fsm should terminate if any errors pop up.
- [] spawn {
- private["_timeOut","_display","_control1","_control2"];
- disableSerialization;
- _timeOut = 0;
- dayz_loadScreenMsg = "";
- diag_log "DEBUG: loadscreen guard started.";
- _display = uiNameSpace getVariable "BIS_loadingScreen";
- if (!isNil "_display") then {
- _control1 = _display displayctrl 8400;
- _control2 = _display displayctrl 102;
- };
- waitUntil {!dayz_DisplayGenderSelect};
- // 120 sec timeout (12000 * 0.01)
- while { _timeOut < 12000 } do {
- if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
- if (!isNil "_display") then {
- if ( isNull _display ) then {
- waitUntil { !dialog; };
- startLoadingScreen ["","RscDisplayLoadCustom"];
- _display = uiNameSpace getVariable "BIS_loadingScreen";
- _control1 = _display displayctrl 8400;
- _control2 = _display displayctrl 102;
- };
- if ( dayz_loadScreenMsg != "" ) then {
- _control1 ctrlSetText dayz_loadScreenMsg;
- dayz_loadScreenMsg = "";
- };
- _control2 ctrlSetText format["%1",round(_timeOut*0.01)];
- };
- _timeOut = _timeOut + 1;
- if (_timeOut >= 12000) then {
- 1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
- sleep 10;
- endLoadingScreen;
- endMission "END1";
- };
- sleep 0.01;
- };
- };
- // TODO: need move it in player_monitor.fsm
- // allow player disconnect from server, if loading hang, kicked by BE etc.
- [] spawn {
- private["_timeOut","_display","_control1","_control2"];
- disableSerialization;
- _timeOut = 0;
- dayz_loadScreenMsg = "";
- diag_log "DEBUG: loadscreen guard started.";
- _display = uiNameSpace getVariable "BIS_loadingScreen";
- _control1 = _display displayctrl 8400;
- _control2 = _display displayctrl 102;
- // 120 sec timeout
- while { _timeOut < 3000 && !dayz_clientPreload && !dayz_authed } do {
- if ( isNull _display ) then {
- waitUntil { !dialog; };
- startLoadingScreen ["","RscDisplayLoadCustom"];
- _display = uiNameSpace getVariable "BIS_loadingScreen";
- _control1 = _display displayctrl 8400;
- _control2 = _display displayctrl 102;
- };
- if ( dayz_loadScreenMsg != "" ) then {
- _control1 ctrlSetText dayz_loadScreenMsg;
- dayz_loadScreenMsg = "";
- };
- _control2 ctrlSetText format["%1",round(_timeOut*0.01)];
- _timeOut = _timeOut + 1;
- sleep 0.01;
- };
- endLoadingScreen;
- };
- dayz_meleeMagazineCheck = {
- private["_meleeNum","_magType"];
- _magType = ([] + getArray (configFile >> "CfgWeapons" >> _wpnType >> "magazines")) select 0;
- _meleeNum = ({_x == _magType} count magazines player);
- if (_meleeNum < 1) then {
- player addMagazine _magType;
- };
- };
- dayz_originalPlayer = player;
- progressLoadingScreen 0.8;
- };
- //Both
- BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf";
- BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
- BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
- BIS_fnc_findNestedElement = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_findNestedElement.sqf";
- BIS_fnc_param = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_param.sqf";
- fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildWeightedArray.sqf"; //Checks which actions for nearby casualty
- fnc_usec_damageVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerVehicle.sqf"; //Event handler run on damage
- zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\zombie_init.sqf";
- // object_vehicleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_vehicleKilled.sqf"; //Event handler run on damage
- object_setHitServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHitServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
- object_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
- object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_getHit.sqf"; //gets the hit value for a HitPoint (i.e. HitLegs) against the selection (i.e. "legs"), returns the value
- object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
- object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records and sets hit)
- object_delLocal = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_delLocal.sqf";
- // object_cargoCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_cargoCheck.sqf"; //Run by the player or server to monitor changes in cargo contents
- fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
- fnc_veh_ResetEH = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\veh_ResetEH.sqf"; //Initialize vehicle
- // Vehicle damage fix
- vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
- vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
- //fnc_vehicleEventHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\vehicle_init.sqf"; //Initialize vehicle
- fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
- fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
- fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
- fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
- dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
- vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
- local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (or local to unit) when gutting an object
- local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
- local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
- local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
- local_setFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
- local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
- //player_weaponCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponCheck.sqf"; //Run by the player or server to monitor whether they have picked up a new weapon
- curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_curTimeStr.sqf";
- player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
- player_medInject = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medInject.sqf";
- player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf";
- player_medTransfuse = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medTransfuse.sqf";
- player_medMorphine = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
- player_breaklegs = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBreakLegs.sqf";
- player_medPainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
- world_isDay = {if ((daytime < (24 - dayz_sunRise)) and (daytime > dayz_sunRise)) then {true} else {false}};
- player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
- spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
- spawn_loot_small = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot_small.sqf";
- // player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
- dayz_HungerThirst = {
- dayz_hunger = dayz_hunger + (_this select 0);
- dayz_thirst = dayz_thirst + (_this select 1);
- };
- dayz_EjectPlayer = {
- // check if player in vehicle
- private ["_noDriver","_vehicle","_inVehicle"];
- _vehicle = vehicle player;
- _inVehicle = (_vehicle != player);
- if(_inVehicle) then {
- _noDriver = ((_vehicle emptyPositions "driver") > 0);
- if (_noDriver and (speed _vehicle) != 0) then {
- player action [ "eject", _vehicle];
- };
- };
- };
- player_sumMedical = {
- private["_character","_wounds","_legs","_arms","_medical"];
- _character = _this;
- _wounds = [];
- if (_character getVariable["USEC_injured",false]) then {
- {
- if (_character getVariable[_x,false]) then {
- _wounds set [count _wounds,_x];
- };
- } forEach USEC_typeOfWounds;
- };
- _legs = _character getVariable ["hit_legs",0];
- _arms = _character getVariable ["hit_arms",0];
- _medical = [
- _character getVariable["USEC_isDead",false],
- _character getVariable["NORRN_unconscious", false],
- _character getVariable["USEC_infected",false],
- _character getVariable["USEC_injured",false],
- _character getVariable["USEC_inPain",false],
- _character getVariable["USEC_isCardiac",false],
- _character getVariable["USEC_lowBlood",false],
- _character getVariable["USEC_BloodQty",12000],
- _wounds,
- [_legs,_arms],
- _character getVariable["unconsciousTime",0],
- _character getVariable["messing",[0,0]]
- ];
- _medical
- };
- //Server Only
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
- } else {
- eh_localCleanup = {};
- };
- //Start Dynamic Weather
- execVM "DynamicWeatherEffects.sqf";
- initialized = true;
SHARE
TWEET

Compiles.sqf




Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy.