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- local Cost = game.Players.LocalPlayer.UpgradeCosts.BackpackUpgrade
- local Money = game.Players.LocalPlayer.leaderstats["π°Money"]
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -
- repeat
- wait(0.04)
- if Money.Value > Cost.Value then
- game.ReplicatedStorage.Functions.UpgradeBackpack:InvokeServer()
- end
- until _G.Active == false
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