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  1. Unrecognized feature: 'monetization'.
  2. xe @ lib.js?1619461054:2
  3. lib.js?1619461054:2 Unrecognized feature: 'gamepad'.
  4. xe @ lib.js?1619461054:2
  5. lib.js?1619461054:2 Unrecognized feature: 'xr'.
  6. xe @ lib.js?1619461054:2
  7. lib.js?1619461054:2 Allow attribute will take precedence over 'allowfullscreen'.
  8. xe @ lib.js?1619461054:2
  9. WebGL.loader.js:1 [Deprecation] SharedArrayBuffer will require cross-origin isolation as of M91, around May 2021. See https://developer.chrome.com/blog/enabling-shared-array-buffer/ for more details.
  10. (anonymous) @ WebGL.loader.js:1
  11. WebGL.framework.js.gz:2 getGamepad will now require a Permission Policy. Please update your application accordingly. For more information see https://github.com/w3c/gamepad/pull/112
  12. staticInit @ WebGL.framework.js.gz:2
  13. WebGL.loader.js:1 [UnityCache] 'https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.data.gz' successfully downloaded and stored in the indexedDB cache
  14. WebGL.framework.js.gz:2 Loading player data from data.unity3d
  15.  
  16. WebGL.framework.js.gz:2 Initialize engine version: 2020.3.5f1 (8095aa901b9b)
  17.  
  18. WebGL.framework.js.gz:2 [Subsystems] Discovering subsystems at path UnitySubsystems
  19.  
  20. WebGL.loader.js:1 Creating WebGL 2.0 context.
  21. WebGL.framework.js.gz:2 Renderer: WebKit WebGL
  22.  
  23. WebGL.framework.js.gz:2 Vendor: WebKit
  24.  
  25. WebGL.framework.js.gz:2 Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))
  26.  
  27. WebGL.framework.js.gz:2 GLES: 3
  28.  
  29. WebGL.framework.js.gz:2 EXT_color_buffer_float GL_EXT_color_buffer_float EXT_color_buffer_half_float GL_EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 GL_EXT_disjoint_timer_query_webgl2 EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic EXT_texture_norm16 GL_EXT_texture_norm16 KHR_parallel_shader_compile GL_KHR_parallel_shader_compile OES_texture_float_linear GL_OES_texture_float_linear WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context WEBGL_multi_draw GL_WEBGL_multi_draw OVR_multiview2 GL_OVR_multiview2
  30.  
  31. WebGL.framework.js.gz:2 WebGL: INVALID_ENUM: getInternalformatParameter: invalid internalformat
  32. _glGetInternalformativ @ WebGL.framework.js.gz:2
  33. WebGL.framework.js.gz:2 WebGL: INVALID_ENUM: getInternalformatParameter: invalid internalformat
  34. _glGetInternalformativ @ WebGL.framework.js.gz:2
  35. WebGL.framework.js.gz:2 WebGL: INVALID_ENUM: getInternalformatParameter: invalid internalformat
  36. _glGetInternalformativ @ WebGL.framework.js.gz:2
  37. WebGL.framework.js.gz:2 OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 29261024
  38.  
  39. WebGL.framework.js.gz:2 UnloadTime: 1.029999 ms
  40.  
  41. WebGL.framework.js.gz:2 Input Manager initialize...
  42.  
  43. WebGL.framework.js.gz:2 Input System initialize...
  44.  
  45. WebGL.framework.js.gz:2 [NewInput] Open
  46.  
  47. WebGL.framework.js.gz:2 New input system (experimental) initialized
  48.  
  49. WebGL.framework.js.gz:2 UnloadTime: 1.325000 ms
  50.  
  51. WebGL.framework.js.gz:2 Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  52.  
  53. WebGL.framework.js.gz:2
  54. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 30589.
  55.  
  56. WebGL.framework.js.gz:2 Total: 8.825000 ms (FindLiveObjects: 1.575000 ms CreateObjectMapping: 0.184999 ms MarkObjects: 6.945001 ms DeleteObjects: 0.120000 ms)
  57.  
  58.  
  59. WebGL.framework.js.gz:2 warning: 2 FS.syncfs operations in flight at once, probably just doing extra work
  60. WebGL.loader.js:1 Performance warning: deleting framebuffer on context thread release!!!!
  61. 5WebGL: INVALID_OPERATION: drawBuffers: BACK or NONE
  62. WebGL.framework.js.gz:2 WebGL: INVALID_ENUM: invalidateFramebuffer: invalid attachment
  63. _glInvalidateFramebuffer @ WebGL.framework.js.gz:2
  64. WebGL.loader.js:1 243
  65. WebGL.loader.js:1 243
  66. printErr @ WebGL.loader.js:1
  67. WebGL.loader.js:1 Invoking error handler due to
  68. abort(243) at Error
  69. at jsStackTrace (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:16334)
  70. at stackTrace (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:16505)
  71. at abort (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:748)
  72. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[90804]:0xfe5183
  73. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[46972]:0x7e3172
  74. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[89773]:0xfc4213
  75. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[60426]:0xa8db21
  76. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[87500]:0xf78f0b
  77. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[86692]:0xf6205b
  78. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[90014]:0xfca6ab
  79. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[90013]:0xfca656
  80. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[81928]:0xece215
  81. at dynCall_iiiii (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[90492]:0xfe3e5c)
  82. at Object.dynCall_iiiii (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:480256)
  83. at invoke_iiiii (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:336753)
  84. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[78908]:0xe68dcf
  85. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[78301]:0xe501ac
  86. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[10244]:0x1d4dda
  87. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[10242]:0x1d4cce
  88. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[3607]:0xec6b5
  89. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[25193]:0x3dafaf
  90. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[9958]:0x1cc24c
  91. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[9957]:0x1cc207
  92. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[9955]:0x1cc18e
  93. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[18687]:0x2de437
  94. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[41741]:0x718f6a
  95. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[41739]:0x718ed3
  96. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[41726]:0x71885f
  97. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[41725]:0x71864e
  98. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[41720]:0x7184d9
  99. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[41719]:0x717eb1
  100. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[41698]:0x716f31
  101. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[21297]:0x32a54a
  102. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[21297]:0x32a55c
  103. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[21287]:0x32a115
  104. at https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[21279]:0x329629
  105. at dynCall_v (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.wasm.gz:wasm-function[79762]:0xe87a51)
  106. at Object.dynCall_v (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:489607)
  107. at browserIterationFunc (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:168829)
  108. at Object.runIter (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:171890)
  109. at Browser_mainLoop_runner (https://v6p9d9t4.ssl.hwcdn.net/html/3728854/Build/WebGL.framework.js.gz:2:170352)
  110. WebGL.loader.js:1 Performance warning: deleting framebuffer on context thread release!!!!
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