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- ## Elite, Exp gain x1.5
- ## Combat.CS
- ## Line ~792
- public static int exp(Game_Unit battler_1, Game_Unit battler_2, bool kill = false)
- {
- int diff = level_difference(battler_1, battler_2);
- if (battler_1.actor.has_skill("ELITE"))
- {
- int total = exp(diff, battler_2.boss, kill) * 3 / 2;
- return Math.Min(total, 100);
- }
- return exp(diff, battler_2.boss, kill);
- }
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