sIendytubble

fe big boie fling

Jul 16th, 2020 (edited)
147
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.63 KB | None | 0 0
  1. Bypass = "death"
  2. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  3. -----OPTIONS
  4. --local ToolName = "MeshPartAccessory" ----- the hats name on explorer/dex (not name in catalog)
  5. local NoSound = true ----- sound or no sound (Background Music)
  6. local OldModel = false ----- Use Old Model or your accessory
  7.  
  8. local IsDead = false
  9. local StateMover = true
  10.  
  11. local playerss = workspace.non
  12. local bbv,bullet
  13. if Bypass == "death" then
  14. bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
  15. bullet.Transparency = 0
  16. bullet.Massless = true
  17. if bullet:FindFirstChildOfClass("Attachment") then
  18. for _,v in pairs(bullet:GetChildren()) do
  19. if v:IsA("Attachment") then
  20. v:Destroy()
  21. end
  22. end
  23. end
  24.  
  25. bbv = Instance.new("BodyPosition",bullet)
  26. bbv.Position = playerss.Torso.CFrame.p
  27. end
  28.  
  29.  
  30. --playerss.Torso.WaistBackAttachment.Position = Vector3.new(-0, -0, 0.6)
  31. --playerss.Torso.WaistBackAttachment.Orientation = Vector3.new(-4.16, -179.28, 99.8)
  32.  
  33. if Bypass == "death" then
  34. coroutine.wrap(function()
  35. while true do
  36. if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end
  37. if StateMover then
  38. bbv.Position = playerss.Torso.CFrame.p
  39. bullet.Position = playerss.Torso.CFrame.p
  40. end
  41. game:GetService("RunService").RenderStepped:wait()
  42. end
  43. end)()
  44. end
  45.  
  46. local CDDF = {}
  47. local DamageFling = function(DmgPer)
  48. if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end
  49. CDDF[DmgPer] = true; StateMover = false
  50. local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p)
  51. bbav = Instance.new("BodyAngularVelocity",bullet)
  52. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  53. bbav.P = 1000000000000000000000000000
  54. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  55. game:GetService("Debris"):AddItem(bbav,0.1)
  56. bullet.Rotation = playerss.Torso.Rotation
  57. for _=1,15 do
  58. bbv.Position = PosFling
  59. bullet.Position = PosFling
  60. wait(0.03)
  61. end
  62. bbv.Position = playerss.Torso.CFrame.p
  63. bullet.Position = playerss.Torso.CFrame.p
  64. CDDF[DmgPer] = false; StateMover = true
  65. end
  66. --//====================================================\\--
  67. --|| CREATED BY SHACKLUSTER
  68. --\\====================================================//--
  69.  
  70. wait(0.2)
  71.  
  72. Player = game:GetService("Players").LocalPlayer
  73. PlayerGui = Player.PlayerGui
  74. Cam = workspace.CurrentCamera
  75. Backpack = Player.Backpack
  76. Character = workspace.non
  77. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  78. Mouse = Player:GetMouse()
  79. RootPart = Character["HumanoidRootPart"]
  80. Torso = Character["Torso"]
  81. Head = Character["Head"]
  82. RightArm = Character["Right Arm"]
  83. LeftArm = Character["Left Arm"]
  84. RightLeg = Character["Right Leg"]
  85. LeftLeg = Character["Left Leg"]
  86. RootJoint = RootPart["RootJoint"]
  87. Neck = Torso["Neck"]
  88. RightShoulder = Torso["Right Shoulder"]
  89. LeftShoulder = Torso["Left Shoulder"]
  90. RightHip = Torso["Right Hip"]
  91. LeftHip = Torso["Left Hip"]
  92. local sick = Instance.new("Sound",Character)
  93.  
  94. IT = Instance.new
  95. CF = CFrame.new
  96. VT = Vector3.new
  97. RAD = math.rad
  98. C3 = Color3.new
  99. UD2 = UDim2.new
  100. BRICKC = BrickColor.new
  101. ANGLES = CFrame.Angles
  102. EULER = CFrame.fromEulerAnglesXYZ
  103. COS = math.cos
  104. ACOS = math.acos
  105. SIN = math.sin
  106. ASIN = math.asin
  107. ABS = math.abs
  108. MRANDOM = math.random
  109. FLOOR = math.floor
  110.  
  111. --//=================================\\
  112. --|| USEFUL VALUES
  113. --\\=================================//
  114.  
  115. Animation_Speed = 3
  116. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  117. local Speed = 45
  118. local SIZE = 1
  119. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  121. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  122. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  123. local ANIM = "Idle"
  124. local ATTACK = false
  125. local COMBO = 1
  126. local Rooted = false
  127. local SINE = 0
  128. local CHANGE = 2 / Animation_Speed
  129. local ROBLOXIDLEANIMATION = IT("Animation")
  130. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  131. WEAPONGUI.Name = "Big Boie Squad"
  132. local UNANCHOR = true
  133. local KILLCOUNT = 0
  134.  
  135. --//=================================\\
  136. --\\=================================//
  137.  
  138.  
  139. --//=================================\\
  140. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  141. --\\=================================//
  142.  
  143. ArtificialHB = Instance.new("BindableEvent", script)
  144. ArtificialHB.Name = "ArtificialHB"
  145.  
  146. script:WaitForChild("ArtificialHB")
  147.  
  148. frame = Frame_Speed
  149. tf = 0
  150. allowframeloss = false
  151. tossremainder = false
  152. lastframe = tick()
  153. script.ArtificialHB:Fire()
  154.  
  155. game:GetService("RunService").Heartbeat:connect(function(s, p)
  156. tf = tf + s
  157. if tf >= frame then
  158. if allowframeloss then
  159. script.ArtificialHB:Fire()
  160. lastframe = tick()
  161. else
  162. for i = 1, math.floor(tf / frame) do
  163. script.ArtificialHB:Fire()
  164. end
  165. lastframe = tick()
  166. end
  167. if tossremainder then
  168. tf = 0
  169. else
  170. tf = tf - frame * math.floor(tf / frame)
  171. end
  172. end
  173. end)
  174.  
  175. --//=================================\\
  176. --\\=================================//
  177.  
  178. --//=================================\\
  179. --|| SOME FUNCTIONS
  180. --\\=================================//
  181.  
  182. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  183. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  184. end
  185.  
  186. function PositiveAngle(NUMBER)
  187. if NUMBER >= 0 then
  188. NUMBER = 0
  189. end
  190. return NUMBER
  191. end
  192.  
  193. function NegativeAngle(NUMBER)
  194. if NUMBER <= 0 then
  195. NUMBER = 0
  196. end
  197. return NUMBER
  198. end
  199.  
  200. function Swait(NUMBER)
  201. if NUMBER == 0 or NUMBER == nil then
  202. ArtificialHB.Event:wait()
  203. else
  204. for i = 1, NUMBER do
  205. ArtificialHB.Event:wait()
  206. end
  207. end
  208. end
  209.  
  210. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  211. local NEWMESH = IT(MESH)
  212. if MESH == "SpecialMesh" then
  213. NEWMESH.MeshType = MESHTYPE
  214. if MESHID ~= "nil" and MESHID ~= "" then
  215. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  216. end
  217. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  218. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  219. end
  220. end
  221. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  222. NEWMESH.Scale = SCALE
  223. NEWMESH.Parent = PARENT
  224. return NEWMESH
  225. end
  226.  
  227. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  228. local NEWPART = IT("Part")
  229. NEWPART.formFactor = FORMFACTOR
  230. NEWPART.Reflectance = REFLECTANCE
  231. NEWPART.Transparency = TRANSPARENCY
  232. NEWPART.CanCollide = false
  233. NEWPART.Locked = true
  234. NEWPART.Anchored = true
  235. if ANCHOR == false then
  236. NEWPART.Anchored = false
  237. end
  238. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  239. NEWPART.Name = NAME
  240. NEWPART.Size = SIZE
  241. NEWPART.Position = Torso.Position
  242. NEWPART.Material = MATERIAL
  243. NEWPART:BreakJoints()
  244. NEWPART.Parent = PARENT
  245. return NEWPART
  246. end
  247.  
  248. local function weldBetween(a, b)
  249. local weldd = Instance.new("ManualWeld")
  250. weldd.Part0 = a
  251. weldd.Part1 = b
  252. weldd.C0 = CFrame.new()
  253. weldd.C1 = b.CFrame:inverse() * a.CFrame
  254. weldd.Parent = a
  255. return weldd
  256. end
  257.  
  258.  
  259. function QuaternionFromCFrame(cf)
  260. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  261. local trace = m00 + m11 + m22
  262. if trace > 0 then
  263. local s = math.sqrt(1 + trace)
  264. local recip = 0.5 / s
  265. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  266. else
  267. local i = 0
  268. if m11 > m00 then
  269. i = 1
  270. end
  271. if m22 > (i == 0 and m00 or m11) then
  272. i = 2
  273. end
  274. if i == 0 then
  275. local s = math.sqrt(m00 - m11 - m22 + 1)
  276. local recip = 0.5 / s
  277. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  278. elseif i == 1 then
  279. local s = math.sqrt(m11 - m22 - m00 + 1)
  280. local recip = 0.5 / s
  281. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  282. elseif i == 2 then
  283. local s = math.sqrt(m22 - m00 - m11 + 1)
  284. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  285. end
  286. end
  287. end
  288.  
  289. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  290. local xs, ys, zs = x + x, y + y, z + z
  291. local wx, wy, wz = w * xs, w * ys, w * zs
  292. local xx = x * xs
  293. local xy = x * ys
  294. local xz = x * zs
  295. local yy = y * ys
  296. local yz = y * zs
  297. local zz = z * zs
  298. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  299. end
  300.  
  301. function QuaternionSlerp(a, b, t)
  302. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  303. local startInterp, finishInterp;
  304. if cosTheta >= 0.0001 then
  305. if (1 - cosTheta) > 0.0001 then
  306. local theta = ACOS(cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((1 - t) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = 1 - t
  312. finishInterp = t
  313. end
  314. else
  315. if (1 + cosTheta) > 0.0001 then
  316. local theta = ACOS(-cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((t - 1) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = t - 1
  322. finishInterp = t
  323. end
  324. end
  325. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  326. end
  327.  
  328. function Clerp(a, b, t)
  329. local qa = {QuaternionFromCFrame(a)}
  330. local qb = {QuaternionFromCFrame(b)}
  331. local ax, ay, az = a.x, a.y, a.z
  332. local bx, by, bz = b.x, b.y, b.z
  333. local _t = 1 - t
  334. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  335. end
  336.  
  337. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  338. local frame = IT("Frame")
  339. frame.BackgroundTransparency = TRANSPARENCY
  340. frame.BorderSizePixel = BORDERSIZEPIXEL
  341. frame.Position = POSITION
  342. frame.Size = SIZE
  343. frame.BackgroundColor3 = COLOR
  344. frame.BorderColor3 = BORDERCOLOR
  345. frame.Name = NAME
  346. frame.Parent = PARENT
  347. return frame
  348. end
  349.  
  350. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  351. local label = IT("TextLabel")
  352. label.BackgroundTransparency = 1
  353. label.Size = UD2(1, 0, 1, 0)
  354. label.Position = UD2(0, 0, 0, 0)
  355. label.TextColor3 = TEXTCOLOR
  356. label.TextStrokeTransparency = STROKETRANSPARENCY
  357. label.TextTransparency = TRANSPARENCY
  358. label.FontSize = TEXTFONTSIZE
  359. label.Font = TEXTFONT
  360. label.BorderSizePixel = BORDERSIZEPIXEL
  361. label.TextScaled = false
  362. label.Text = TEXT
  363. label.Name = NAME
  364. label.Parent = PARENT
  365. return label
  366. end
  367.  
  368. function NoOutlines(PART)
  369. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  370. end
  371.  
  372. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  373. local NEWWELD = IT(TYPE)
  374. NEWWELD.Part0 = PART0
  375. NEWWELD.Part1 = PART1
  376. NEWWELD.C0 = C0
  377. NEWWELD.C1 = C1
  378. NEWWELD.Parent = PARENT
  379. return NEWWELD
  380. end
  381.  
  382. local S = IT("Sound")
  383. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  384. local NEWSOUND = nil
  385. coroutine.resume(coroutine.create(function()
  386. NEWSOUND = S:Clone()
  387. NEWSOUND.Parent = PARENT
  388. NEWSOUND.Volume = VOLUME
  389. NEWSOUND.Pitch = PITCH
  390. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  391. NEWSOUND:play()
  392. if DOESLOOP == true then
  393. NEWSOUND.Looped = true
  394. else
  395. repeat wait(1) until NEWSOUND.Playing == false
  396. NEWSOUND:remove()
  397. end
  398. end))
  399. return NEWSOUND
  400. end
  401.  
  402. function CFrameFromTopBack(at, top, back)
  403. local right = top:Cross(back)
  404. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  405. end
  406.  
  407. function MakeForm(PART,TYPE)
  408. if TYPE == "Cyl" then
  409. local MSH = IT("CylinderMesh",PART)
  410. elseif TYPE == "Ball" then
  411. local MSH = IT("SpecialMesh",PART)
  412. MSH.MeshType = "Sphere"
  413. elseif TYPE == "Wedge" then
  414. local MSH = IT("SpecialMesh",PART)
  415. MSH.MeshType = "Wedge"
  416. end
  417. end
  418.  
  419. Debris = game:GetService("Debris")
  420.  
  421. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  422. local DIRECTION = CF(StartPos,EndPos).lookVector
  423. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  424. end
  425.  
  426. --//=================================\\
  427. --|| WEAPON CREATION
  428. --\\=================================//
  429.  
  430. RootPart.Size = RootPart.Size*SIZE
  431. Torso.Size = Torso.Size*SIZE
  432. RightArm.Size = RightArm.Size*SIZE
  433. RightLeg.Size = RightLeg.Size*SIZE
  434. LeftArm.Size = LeftArm.Size*SIZE
  435. LeftLeg.Size = LeftLeg.Size*SIZE
  436. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  437. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  438. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  439. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  440. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  441. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  442. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  443. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  444. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  445. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  446. Head.Size = Head.Size*SIZE
  447. RootJoint.Parent = RootPart
  448. Neck.Parent = Torso
  449. RightShoulder.Parent = Torso
  450. LeftShoulder.Parent = Torso
  451. RightHip.Parent = Torso
  452. LeftHip.Parent = Torso
  453.  
  454.  
  455. Humanoid.Died:connect(function()
  456. ATTACK = true
  457. end)
  458.  
  459. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  460.  
  461. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  462.  
  463. --//=================================\\
  464. --|| DAMAGING
  465. --\\=================================//
  466.  
  467. local EXPLOSION = IT("Explosion",nil)
  468. EXPLOSION.BlastPressure = 0
  469. function PUNCH(Fist)
  470. TOUCH = Fist.Touched:Connect(function(hit)
  471. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  472. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  473. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  474. if TORSO and HUM.Health > 0 then
  475. CreateSound(296102734,Fist,6,1,false)
  476. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  477. --TORSO.Parent:BreakJoints()
  478. for _, c in pairs(TORSO.Parent:GetChildren()) do
  479. if c:IsA("BasePart") then
  480. local bv = Instance.new("BodyVelocity",c)
  481. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  482. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  483. Debris:AddItem(bv,0.05)
  484. end
  485. end
  486. DamageFling(hit.Parent)
  487. KILLCOUNT = KILLCOUNT + 1
  488. end
  489. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  490. hit:remove()
  491. CreateSound(296102734,Fist,6,1,false)
  492. elseif hit.Anchored == false then
  493. CreateSound(296102734,Fist,6,1,false)
  494. TOUCH:Disconnect()
  495. end
  496. end)
  497. return TOUCH
  498. end
  499.  
  500. --//=================================\\
  501. --|| ATTACK FUNCTIONS AND STUFF
  502. --\\=================================//
  503.  
  504. function Yeet()
  505. ATTACK = true
  506. Rooted = false
  507. if COMBO == 1 then
  508. COMBO = 2
  509. for i=0, 0.1, 0.1 / Animation_Speed do
  510. Swait()
  511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  515. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  517. end
  518. local FIST = PUNCH(LeftArm)
  519. for i=0, 0.15, 0.1 / Animation_Speed do
  520. Swait()
  521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  525. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  527. end
  528. FIST:Disconnect()
  529. else
  530. COMBO = 1
  531. for i=0, 0.1, 0.1 / Animation_Speed do
  532. Swait()
  533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  537. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  539. end
  540. local FIST = PUNCH(RightArm)
  541. for i=0, 0.15, 0.1 / Animation_Speed do
  542. Swait()
  543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  547. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  549. end
  550. FIST:Disconnect()
  551. end
  552. ATTACK = false
  553. Rooted = false
  554. end
  555.  
  556. function YesPlease()
  557. ATTACK = true
  558. Rooted = true
  559. CreateSound(291394633,Head,6,1,false)
  560. for i=0, 2, 0.1 / Animation_Speed do
  561. Swait()
  562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  566. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  568. end
  569. ATTACK = false
  570. Rooted = false
  571. end
  572.  
  573. --//=================================\\
  574. --|| ASSIGN THINGS TO KEYS
  575. --\\=================================//
  576.  
  577. Mouse.Button1Down:connect(function(NEWKEY)
  578. if ATTACK == false then
  579. Yeet()
  580. end
  581. end)
  582. Mouse.KeyDown:connect(function(NEWKEY)
  583. if NEWKEY == "t" and ATTACK == false then
  584. YesPlease()
  585. end
  586. end)
  587.  
  588. --//=================================\\
  589. --\\=================================//
  590.  
  591. function unanchor()
  592. if UNANCHOR == true then
  593. g = Character:GetChildren()
  594. for i = 1, #g do
  595. if g[i].ClassName == "Part" then
  596. g[i].Anchored = false
  597. end
  598. end
  599. end
  600. end
  601.  
  602. --//=================================\\
  603. --|| WRAP THE WHOLE SCRIPT UP
  604. --\\=================================//
  605.  
  606. Humanoid.Changed:connect(function(Jump)
  607. if Jump == "Jump" and (Disable_Jump == true) then
  608. Humanoid.Jump = false
  609. end
  610. end)
  611.  
  612. local FF = IT("ForceField",Character)
  613. FF.Visible = false
  614.  
  615. while true do
  616. Swait()
  617. --script.Parent = WEAPONGUI
  618. --ANIMATE.Parent = nil
  619. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  620. v:Stop();
  621. end
  622. SINE = SINE + CHANGE
  623. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  624. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  625. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  626. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  627. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  628. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  629. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  630. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  631. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  632. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  633. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  634. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  635. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  636. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  637. end
  638. if HITFLOOR == nil then
  639. ANIM = "Midair"
  640. if ATTACK == false then
  641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  645. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  647. end
  648. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  649. ANIM = "Idle"
  650. if ATTACK == false then
  651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  655. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  657. end
  658. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  659. ANIM = "Walk"
  660. if ATTACK == false then
  661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  665. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  667. end
  668. end
  669. unanchor()
  670. if Rooted == false then
  671. Disable_Jump = false
  672. Humanoid.WalkSpeed = Speed
  673. elseif Rooted == true then
  674. Disable_Jump = true
  675. Humanoid.WalkSpeed = 0
  676. end
  677. for _, c in pairs(Character:GetChildren()) do
  678. if c.ClassName == "Part" then
  679. c.Material = "SmoothPlastic"
  680. if c:FindFirstChildOfClass("ParticleEmitter") then
  681. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  682. end
  683. end
  684. end
  685. sick.SoundId = "rbxassetid://1383666704"
  686. sick.Looped = true
  687. sick.Pitch = (MRANDOM(95,115)/100)+0.2
  688. sick.Volume = 3
  689. sick:Resume()
  690. sick.Parent = Torso
  691. Humanoid.JumpPower = 150
  692. end
  693.  
  694. --//=================================\\
  695. --\\=================================//
  696.  
  697.  
  698.  
  699.  
  700.  
  701. --//====================================================\\--
  702. --|| END OF SCRIPT
  703. --\\====================================================//--
Add Comment
Please, Sign In to add comment