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  1. private void drawArmorStatus(int x, int y) {
  2.         ItemStack helmet = mc.thePlayer.inventory.armorItemInSlot(3);
  3.         ItemStack chestplate = mc.thePlayer.inventory.armorItemInSlot(2);
  4.         ItemStack leggings = mc.thePlayer.inventory.armorItemInSlot(1);
  5.         ItemStack boots = mc.thePlayer.inventory.armorItemInSlot(0);
  6.         ItemStack inHand = mc.thePlayer.inventory.getCurrentItem();
  7.         int position = 0;
  8.  
  9.         if (inHand != null && (inHand.getItem() instanceof ItemSword || inHand.getItem() instanceof ItemBow
  10.                 || inHand.getItem() instanceof ItemTool || inHand.getItem() instanceof ItemFlintAndSteel)) {
  11.             mc.fontRenderer.drawString( getFormat(inHand) + (inHand.getMaxDamage() - inHand.getItemDamageForDisplay()) + "", x - 25, y / 2+ 7 - 18 * position, 16777215);
  12.             itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), inHand, x, y / 2+ 2 - 18 * position);
  13.             GL11.glDisable(GL11.GL_LIGHTING);
  14.             ++position;
  15.         }
  16.         if (boots != null) {
  17.             mc.fontRenderer.drawString( getFormat(boots) + (boots.getMaxDamage() - boots.getItemDamageForDisplay()) + "", x - 25, y / 2+ 7 - 18 * position, 16777215);
  18.             itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), boots, x, y / 2+ 2 - 18 * position);
  19.             GL11.glDisable(GL11.GL_LIGHTING);
  20.             ++position;
  21.         }
  22.         if (leggings != null) {
  23.             mc.fontRenderer.drawString( getFormat(leggings) + (leggings.getMaxDamage() - leggings.getItemDamageForDisplay()) + "", x - 25, y / 2+ 7 - 18 * position, 16777215);
  24.             itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), leggings, x, y / 2+ 2 - 18 * position);
  25.             GL11.glDisable(GL11.GL_LIGHTING);
  26.             ++position;
  27.         }
  28.         if (chestplate != null) {
  29.             mc.fontRenderer.drawString( getFormat(chestplate) + (chestplate.getMaxDamage() - chestplate.getItemDamageForDisplay()) + "", x - 25, y / 2+ 7 - 18 * position, 16777215);
  30.             itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), chestplate, x, y / 2+ 2 - 18 * position);
  31.             GL11.glDisable(GL11.GL_LIGHTING);
  32.             ++position;
  33.         }
  34.         if (helmet != null) {
  35.             mc.fontRenderer.drawString( getFormat(helmet) + (helmet.getMaxDamage() - helmet.getItemDamageForDisplay()) + "", x - 25, y / 2+ 7 - 18 * position, 16777215);
  36.             itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), helmet, x, y / 2+ 2 - 18 * position);
  37.             GL11.glDisable(GL11.GL_LIGHTING);
  38.             ++position;
  39.         }
  40.  
  41.     }
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