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  1. local DBRAutoTrain = Instance.new("ScreenGui") local Train = Instance.new("Frame") local Attack = Instance.new("TextButton") local Defense = Instance.new("TextButton") local Agility = Instance.new("TextButton") local Energy = Instance.new("TextButton") local Charge = Instance.new("TextButton") local OpenClose = Instance.new("TextButton") local Name = game.Players.LocalPlayer.Name DBRAutoTrain.Name = "DBRAutoTrain" DBRAutoTrain.Parent = game.CoreGui Train.Name = "Train" Train.Parent = DBRAutoTrain Train.BackgroundColor3 = Color3.new(0.631373, 0.631373, 0.631373) Train.BackgroundTransparency = 0.44999998807907 Train.BorderSizePixel = 0 Train.Position = UDim2.new(0.608576655, 0, 0.657250464, 0) Train.Visible = false Attack.Name = "Attack" Attack.Parent = Train Attack.BackgroundColor3 = Color3.new(0, 0, 0) Attack.BackgroundTransparency = 0.30000001192093 Attack.Position = UDim2.new(0.039, 0, 0.077, 0) Attack.Size = UDim2.new(0, 0, 0, 50) Attack.Text = "Attack" Attack.TextColor3 = Color3.new(1, 1, 1) Attack.TextSize = 0 Attack.TextWrapped = true Defense.Name = "Defense" Defense.Parent = Train Defense.BackgroundColor3 = Color3.new(0, 0, 0) Defense.BackgroundTransparency = 0.30000001192093 Defense.Position = UDim2.new(0.567, 0, 0.077, 0) Defense.Size = UDim2.new(0, 0, 0, 50) Defense.Text = "Defense" Defense.TextColor3 = Color3.new(1, 1, 1) Defense.TextSize = 0 Defense.TextWrapped = true Agility.Name = "Agility" Agility.Parent = Train Agility.BackgroundColor3 = Color3.new(0, 0, 0) Agility.BackgroundTransparency = 0.30000001192093 Agility.Position = UDim2.new(0.039, 0, 0.388, 0) Agility.Size = UDim2.new(0, 0, 0, 50) Agility.Text = "Agility" Agility.TextColor3 = Color3.new(1, 1, 1) Agility.TextSize = 0 Agility.TextWrapped = true Energy.Name = "Energy" Energy.Parent = Train Energy.BackgroundColor3 = Color3.new(0, 0, 0) Energy.BackgroundTransparency = 0.30000001192093 Energy.Position = UDim2.new(0.567, 0, 0.385, 0) Energy.Size = UDim2.new(0, 0, 0, 50) Energy.Text = "Energy" Energy.TextColor3 = Color3.new(1, 1, 1) Energy.TextSize = 0 Energy.TextWrapped = true Charge.Name = "Charge" Charge.Parent = Train Charge.BackgroundColor3 = Color3.new(0, 0, 0) Charge.BackgroundTransparency = 0.30000001192093 Charge.Position = UDim2.new(0.317, 0, 0.7, 0) Charge.Size = UDim2.new(0, 0, 0, 50) Charge.Text = "Charge" Charge.TextColor3 = Color3.new(1, 1, 1) Charge.TextSize = 0 Charge.TextWrapped = true OpenClose.Name = "OpenClose" OpenClose.Parent = DBRAutoTrain OpenClose.BackgroundColor3 = Color3.new(0, 0, 0) OpenClose.Position = UDim2.new(0.86815691, 0, 0.915254235, 0) OpenClose.Size = UDim2.new(0.118613139, 0, 0.0640301332, 0) OpenClose.Text = "Open" OpenClose.TextColor3 = Color3.new(1, 1, 1) OpenClose.TextScaled = true OpenClose.TextSize = 14 OpenClose.TextWrapped = true OpenClose.MouseButton1Click:connect(function() if OpenClose.Text == "Close" then OpenClose:TweenPosition(UDim2.new(0.868, 0, 0.915, 0), 'Out', 'Linear', 0.2) Attack:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1) Defense:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1) Agility:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1) Energy:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1) Charge:TweenSize(UDim2.new(0, 0, 0, 50), 'Out', 'Linear', 0.1) Attack.TextScaled = false Attack.TextSize = 0 Defense.TextScaled = false Defense.TextSize = 0 Agility.TextScaled = false Agility.TextSize = 0 Energy.TextScaled = false Energy.TextSize = 0 Charge.TextScaled = false Charge.TextSize = 0 wait(0.2) OpenClose.Text = "Open" Train:TweenSizeAndPosition(UDim2.new(0, 0, 0, 0), UDim2.new(0.609, 0, 0.546, 0), 'Out', 'Linear', 0.25) wait(0.1) Train.Visible = false else Train.Visible = true OpenClose:TweenPosition(UDim2.new(0.737, 0, 0.468, 0), 'Out', 'Linear', 0.2) Train:TweenSizeAndPosition(UDim2.new(0.377, 0 , 0.424, 0), UDim2.new(0.609, 0, 0.546, 0), 'Out', 'Linear', 0.25) wait(0.2) Attack:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2) Defense:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2) Agility:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2) Energy:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2) Charge:TweenSize(UDim2.new(0, 166, 0, 50), 'Out', 'Linear', 0.2) OpenClose.Text = "Close" wait(0.2) Attack.TextScaled = true Defense.TextScaled = true Agility.TextScaled = true Energy.TextScaled = true Charge.TextScaled = true end end) Attack.MouseButton1Click:connect(function() if Attack.Text == "Attack" then Attack.Text = "Stop Attack AutoTrain" while Attack.Text == "Stop Attack AutoTrain" do wait() local remote = game["ReplicatedStorage"]["Remotes"]["Training"]["Combat"] local args = { [1] = { LeftLowerArm = game["Workspace"][Name]["LeftLowerArm"], RightUpperArm = game["Workspace"][Name]["RightUpperArm"], LeftFoot = game["Workspace"][Name]["LeftFoot"], RightHand = game["Workspace"][Name]["RightHand"], RightLowerArm = game["Workspace"][Name]["RightLowerArm"], LeftUpperLeg = game["Workspace"][Name]["LeftUpperLeg"], LeftUpperArm = game["Workspace"][Name]["LeftUpperArm"], Character = game["Workspace"][Name], LeftHand = game["Workspace"][Name]["LeftHand"], RightFoot = game["Workspace"][Name]["RightFoot"], Humanoid = game["Workspace"][Name]["Humanoid"], RightLowerLeg = game["Workspace"][Name]["RightLowerLeg"], RightUpperLeg = game["Workspace"][Name]["RightUpperLeg"], LeftLowerLeg = game["Workspace"][Name]["LeftLowerLeg"] } } remote:InvokeServer(unpack(args)) end else Attack.Text = "Attack" end end) Defense.MouseButton1Click:connect(function() if Defense.Text == "Defense" then Defense.Text = "Stop Defense AutoTrain" do while Defense.Text == "Stop Defense AutoTrain" do local remote = game["ReplicatedStorage"]["Remotes"]["Training"]["Defense"] local args = { [1] = game["Players"][Name]["Stats"], [2] = game["Players"][Name]["Status"], [3] = game["Workspace"][Name]["Humanoid"], [4] = game["Workspace"][Name]["RightHand"] } remote:InvokeServer(unpack(args)) end end else Defense.Text = "Defense" end end) Agility.MouseButton1Click:connect(function() if Agility.Text == "Agility" then Agility.Text = "Stop Agility AutoTrain" do while Agility.Text == "Stop Agility AutoTrain" do wait() game.ReplicatedStorage.Remotes.Training.Agility:FireServer(game.Players.Name.Stats) end end else Agility.Text = "Agility" end end) Energy.MouseButton1Click:connect(function() if Energy.Text == "Energy" then Energy.Text = "Stop Energy AutoTrain" do while Energy.Text == "Stop Energy AutoTrain" do wait(0.1) local remote = game["ReplicatedStorage"]["Remotes"]["Actions"]["EnergyBlast"] local args = { [1] = "Left" } remote:InvokeServer(unpack(args)) end end else Energy.Text = "Energy" end end) Charge.MouseButton1Click:connect(function() if Charge.Text == "Charge" then Charge.Text = "Stop Charging" local remote = Game["ReplicatedStorage"]["Remotes"]["Training"]["Charge"] local args = { [1] = Game["Players"][Name]["Status"], [2] = Game["Workspace"][Name]["UpperTorso"], [3] = Game["Workspace"][Name]["Humanoid"] } remote:InvokeServer(unpack(args)) else local remote = Game["ReplicatedStorage"]["Remotes"]["Training"]["ChargeFinish"] local args = {} remote:FireServer(unpack(args)) Charge.Text = "Charge" end end)
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