Guest User

CharacterFollower2D.gd

a guest
Oct 2nd, 2020
773
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.26 KB | None | 0 0
  1. extends PathFollow2D
  2.  
  3. export var runSpeed = 30
  4.  
  5. # Called every frame. 'delta' is the elapsed time since the previous frame.
  6. func _process(delta):
  7. set_offset(get_offset() + runSpeed * delta)
  8.  
  9. if(loop == false and get_unit_offset() == 1):
  10. queue_free()
Advertisement
Add Comment
Please, Sign In to add comment