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- CHARACTER OVERVIEW
- Name: Vorryn Vivi Vih
- Age: 18
- STATISTICS: base stats
- Level: 5
- HP/Aura: [defence x1000]
- Physical Strength: 3
- Magical Strength: 6
- Physical Defense: 4
- Magical Defense: 7
- Mana Power: 3500
- Wisdom: 7
- Stamina 6
- Movement Speed: 5
- Stealth:6
- Strengths: relatively quick and nimble, incredibly useful healing spells for her team, venom magic to chip away at heavily armored units, healing spells quickly cast with a slower but relatively quick cast for her venom magic.
- Weaknesses: Dead meat when it comes to close ranged combat, little burst damage as a mage; her damage is only over time from her poison, little physical defense to tank attacks and no weapons to block an attack with.
- Hobbies/Professions/Likes: polishes messy equipment and organizes items. She is a mage focused on helping teammates with healing, buffs, and using magic based upon poison and venom. Likes pumpkins, ghosts, robes, the color green, bread, sleep, being unnoticed in a battle, and staying dry.
- Dislikes: fairy types, snow, rain, watermelons, flying, numbers, short jokes, any fancy clothing, people who judge or hit her pumpkin, and armor.
- Personality: She is a shut in mage who prefers little attention both socially and in combat. Though quiet, she is a mixture of kind and rude once becoming friends with someone, often saying her sentences before thinking about them. Her close ranged combat is slim to little, resulting in her to run or hide behind teammates when an enemy challenges her. Mostly seen in light and covering robes and her face hidden she heavily hates wearing heavy equipment.
- Close Friends: Her pumpkin, pumpkaboo
- Possible Relationships: The allies of this group.
- Physical Appearance: A short girl in a large green robe which hid her face, beneath that she had peach colored skin, short light brown hair with emerald like eyes, her body relatively thin.
- MAGIC: Venom life
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive-
- E(Effect):
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Heal
- E(Effect): An instant casting healing on an ally which recovers 20% of their hp/energy
- D(Damage):N/A
- C(Cost): 350 mana
- R(Recoil/Drawback): Causes minor exhaustion to the caster for the instant use
- Basic Spell Two- Rejuvenation
- E(Effect): A more reliable heal when out of combat, healing allies over time
- D(Damage):N/A
- C(Cost): Constant focus and attention to the ally being healed
- R(Recoil/Drawback): Useless in combat or limited time situations
- Basic Spell Three- Venom
- E(Effect): Poisons the target with a toxic venom which chips away at their hp over time
- D(Damage): 5% hp per 20 seconds
- C(Cost): 500 mana
- R(Recoil/Drawback): can only chip away a maximum of 50% of a target's hp before wearing off, cast time of 5 seconds
- Basic Spell Four- Relief
- E(Effect): Cures an ally of basic status effects such as venom, stat lowering, blindness, sleep, etc.
- D(Damage): N/A
- C(Cost): 350 mana
- R(Recoil/Drawback): A fairly length cast time of 5 seconds, cannot remove heavy debuffs
- Basic Spell Five- Blessing
- E(Effect): Buffs an ally with increased swiftness for a limited time of 5 minutes
- D(Damage): N/A
- C(Cost): 400
- R(Recoil/Drawback): Long charge of 10 seconds, cannot be cast on self.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Fool
- E(Effect): Create an illusionary image to fool targets, creating a wall, human, etc.
- D(Damage): N/A
- C(Cost): 100
- R(Recoil/Drawback): Heavy cast time of two minutes and a huge mana cost.
- Secret Art Two- Restrict
- E(Effect): Summons magical vines from the ground to latch onto the target and restrict their movements
- D(Damage): N/A
- C(Cost): 350
- R(Recoil/Drawback): requires concentration to keep up the debuff, making other cast times twice as long while this art is up and instant casts to become 5 second casts.
- Secret Art Three- Armor melt
- E(Effect): summons acid which melts through armor and melts 15% of their defense off
- D(Damage): N/A, acid specifically for melting armor, not skin.
- C(Cost): 500
- R(Recoil/Drawback): A high mana usage with a relatively short cast time of 2.5 seconds, can only be cast on one enemy at a time
- Secret Art Four (Only w/o weapon)- Hide
- E(Effect): turning the caster nearly invisible for as long as needed
- D(Damage): N/A
- C(Cost): 250 mana per minute
- R(Recoil/Drawback): drains mana quickly and not a complete invisibility
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Bolster
- E(Effect): an art casted on an ally which coats their armor in magic to reinforce their magic defense by 30%
- D(Damage): N/A
- C(Cost): 350 mana
- R(Recoil/Drawback):
- Forbidden Art Two- Save
- E(Effect): Cure the target of heavy status effects such as Stoned, Cursed, death, etc.
- D(Damage): N/A
- C(Cost): 750 mana
- R(Recoil/Drawback):
- Forbidden Art Three- Blink
- E(Effect): A short ranged teleport
- D(Damage): N/A
- C(Cost): 250 mana
- R(Recoil/Drawback): has a cooldown of 5 minutes with 1 second cast time
- Forbidden Art Four- Plaque bat
- E(Effect): The caster summons a bat which fires small magic blades at enemies from a distance, poisoning the target if the blade pierces skin.
- D(Damage): 0 if blade hits armor, 2.5% of hp if pierced and adds venom effect.
- C(Cost): 200 mana
- R(Recoil/Drawback): one can only be summoned and is useless against fully armored units.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Support burst/ Life fill
- Both:
- C(Cost): all the caster's mana and 25% of stats remaining
- R(Recoil/Drawback): No offensive Ultimate, weakens caster regardless as it does not heal the caster.
- Support burst:
- E(Effect): Instead of focusing their ultimate move on offense, the caster sacrafices all their mana and most of their energy to keep their friends alive, healing all friends by 50% of their hp.
- D(Damage): N/A
- Life fill:
- E(Effect): the same of support burst but focused on a single friend, fully healing them.
- D(Damage): N/A
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Spectre of fog
- E(Effect): The caster is morphed into a floating spectre which is immune to physcial contact, constantly spewing out fog uncontrollably, with 5 tentacles latching onto enemies and holding them still for the poison gas take it's effect.
- Stage1(Damage): 5% per 5 seconds when affected by poison and inside the fog/ when out it turns into stage 2 poison
- Stage2(Damage): 2.5% per 10 seconds when affected by poison and out of fog/ lasts till 10%
- C(Cost): 40% of remaining mana to activate, and causes caster to be exhausted afterwards
- R(Recoil/Drawback): Spectre moves slowly and cannot attack enemies, fog and trapping tentacles her only damage, tentacles not regenerating fast enough to grab an enemy again once cut off.
- Overdrive - N/A
- E:
- R:
- Overdrive Art - N/A
- E:
- D:
- R:
- C:
- Weapon: N/A
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades: N/A
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment: Green Robe, 5 venom antidote potions,
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- When your sheet is finished, send it to TGN to enter the RP
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- |Original Sheet by LowRes|
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