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  2. #    .   .   .. ..   .   .
  3. #   .   .   . . .   ....
  4. #  .   .   .   .   .
  5. # ....    .   .   .      
  6. # DeathMessagesPrime Configuration File
  7. # SAVE THIS FILE AS UTF-8!!!! (without BOM)
  8. # Your text editor should support it. (Windows Notepad does probably not work)
  9.  
  10. # Configuration version, do not change this unless you want your config to be
  11. # reset.
  12. config-version: 46
  13.  
  14. # World groups.
  15. # If a world is in a group, and a death occurs there, the appropriate death
  16. # message will be shown in rest of the worlds in that same group too.
  17. #
  18. # If _enabled is false, this feature is disabled. Instead, the death message
  19. # behavior will be specified with per-world-messages.
  20. #
  21. # per-world-messages must be enabled to make world-groups work!
  22. world-groups:
  23.   _enabled: true
  24.   world:
  25.     - world
  26.     - world_nether
  27.     - world_the_end
  28.  
  29. # Following players will never have visible death messages.
  30. # ENTER UUIDs UNDER THIS LIST. To get an UUID of an online player, use  
  31. # /dmsg uuid player_name.  
  32. # Default: (empty)
  33. player-blacklist:
  34. # - '00000000-0000-0000-0000-000000000000'
  35.  
  36. # List worlds, where death messages from PvP are not recorded, here.
  37. # Default: (empty)
  38. worlds-no-pvp-death-messages:
  39. # - world2
  40.  
  41. # List worlds, where death messages from anything else than PvP are not
  42. # recorded, here.
  43. # Default: (empty)
  44. worlds-no-natural-death-messages:
  45. # - world2
  46.  
  47. # List worlds, where death messages are only shown to the killer and the
  48. # victim, here.
  49. # Default: (empty)
  50. worlds-private-pvp-death-messages:
  51. # - world3
  52.  
  53. # List worlds, where death messages are only shown to the player that died here.
  54. # Default: (empty)
  55. worlds-private-natural-death-messages:
  56. # - world3
  57.  
  58. # Worlds with maximum radius (in blocks) for death messages, assumed infinite
  59. # if world is not present.
  60. # Should a world have a death message radius, the messages will never be shown
  61. # to players in any other world.
  62. worlds-death-message-radius:
  63.     #world: 10
  64.  
  65. # Similar to the above, but this only controls PVP messages (not natural
  66. # death messages). If both are set, the above worlds-death-message-radius
  67. # will affect the natural messages and this one will affect the PVP messages.
  68. # In order to only have a PVP message radius: add the world here only.
  69. # In order to only have a natural message radius: add the world under
  70. #          both options and set it to -1 here.
  71. worlds-pvp-death-message-radius:
  72.     #world: 10
  73.    
  74. # If a player dies over death-count times within death-interval seconds,
  75. # death messages from that player will be hidden for death-cooldown seconds.
  76. # If death-reset is true, every hidden death message resets the cooldown.
  77. # Default: 3
  78. cooldown-death-count: 3
  79. # Default: 10
  80. cooldown-death-interval: 10
  81. # Default: 10
  82. cooldown-death-cooldown: 10
  83. # Default: false
  84. cooldown-death-reset: false
  85.  
  86. # Show debug information upon death, useful for determining plugin conflicts,
  87. # etc.
  88. # Default: false
  89. debug: false
  90.  
  91. # Show death messages in all worlds, if false. Needs to be true in order to
  92. # worldgroups to function.
  93. # Default: true
  94. per-world-messages: true
  95.  
  96. # Death message compatibility: set the message as normal, until HIGHEST,
  97. # when it is emptied.
  98. # Use this if any conflicts arise.
  99. # Default: true
  100. death-message-compat-mode: true
  101.  
  102. # Whether to use DMP broadcasting if a custom death message is set by
  103. # another plugin.
  104. # Default: false
  105. death-message-conflict-broadcast: false
  106.  
  107. # Whether to enable namedmob messages. If disabled, namedmob messages
  108. # will not be shown and will be replaced with mob.
  109. # Default: true
  110. death-message-enable-namedmob: true
  111.  
  112. # Show the rarity of items in the %weapon_name% and %weapon% tags.
  113. # (This affects the text colors and formatting for some items, such
  114. # as enchanted ones.)
  115. # Default: true
  116. death-message-show-rarity: true
  117.  
  118. # Allows applying item flags on items that appear in death messages.
  119. # Note that this feature only works on Minecraft 1.8 and above.
  120. # Possible flags are documented under https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
  121. death-message-item-flags:
  122. # - HIDE_ATTRIBUTES
  123. # - HIDE_ENCHANTS
  124.  
  125. # Heart compatibility mode: use mob instead of namedmob when the mob name
  126. # contains heart characters.
  127. # Designed for mob health bar plugins, et cetera.
  128. # Enable this if death messages have mob names be a row of hearts representing
  129. # health.
  130. # Default: false
  131. heart-compat-mode: false
  132.  
  133. # If the mob name contains any of the following characters and
  134. # heart-compat-mode is enabled, the default mob name is displayed. You can add
  135. # characters if the health bar is still visible (copy the character from the
  136. # death message logs) or remove them at will.
  137. heart-characters: "♡♥❤■"
  138.  
  139. # Broadcast death message to console.
  140. # none: Do not print death message in console.
  141. # normal: Print the DeathMessagesPrime message in console.
  142. # verbose: Print a verbose message, including coordinates, and other info.
  143. # Verbose is useful for debugging
  144. # Default: normal
  145. console-death-message: normal
  146.  
  147. # Clean prefix/suffix from messages printed in the console,
  148. # ignored if console-death-message is not normal
  149. # Default: false
  150. console-death-message-strip-prefix: false
  151.  
  152. # Clean color codes from messages printed in the console,
  153. # ignored if console-death-message is not normal
  154. # Default: false
  155. console-death-message-strip-colors: false
  156.  
  157. # The priority for the listener. Set to lower value if there are any conflicts
  158. # with plugins that provide their own death message systems.
  159. # In order from higher to lower: HIGHEST, HIGH, NORMAL, LOW, LOWEST
  160. # MONITOR is UNSUPPORTED - do not use it, as it causes conflicts and may
  161. # mess with plugins using the API.
  162. # Default: HIGH
  163. death-listener-priority: HIGH
  164.  
  165. # Whether to show the custom weapon death messages (ZombieCustom for example)
  166. # on all weapons (true), or only on weapons with custom names (false).
  167. # Default: false
  168. show-custom-death-msg-on-all-weapons: false
  169.  
  170. # THIS FEATURE IS NOT IMPLEMENTED RIGHT NOW, AS THE API DOES NOT SUPPORT
  171. # MODIFYING PET DEATH MESSAGES.
  172. # Whether to show death messages for tamed and named pets.
  173. # (true is the vanilla Minecraft behavior)
  174. # Default: true
  175. show-named-pet-death-messages: true
  176.  
  177. # Messages for enabling and disabling death messages using /toggledeathmsg
  178. death-messages-hidden: "&a[DMP] &aOthers' death messages will now be HIDDEN"
  179. death-messages-shown: "&a[DMP] &aOthers' death messages will now be SHOWN"
  180.  
  181. # Here are the actual death messages. They are as a list, so you can add as
  182. # many as you want, and the plugin will support it. Color codes in format &0-&f
  183. # and &k-&r are supported.
  184. #
  185. # %player% represents the player's name.
  186. # %name% represents the player's display name.
  187. # %killer% represents the killer player (in PvP reasons), or
  188. #          pursuing mob (in DrowningMob etc. reasons) (mob names can be
  189. #          changed in mob-names section).
  190. # %killer2% represents the killer player's display name in PvP reasons only.
  191. # %plrtag% represents the dead player's username with entity tooltip.
  192. # %victim% represents the dead player's display name with entity tooltip.
  193. # %entity% represents the killer's display name with entity tooltip.
  194. # %weapon_name% represents the weapon name.
  195. # %weapon% represents the weapon name (including the tooltip).
  196. # %world% represents the world name of the death.
  197. # %biome% represents the biome, where the death occurred.
  198. # %x%, %y% and %z% represents the player death coordinates.
  199. # %distance% represents the distance between the player and the killer
  200. #            in blocks (if applicable)
  201. # %playerxp%, %playerlevel% represent the XP and level of the player.
  202. # %killerxp%, %killerlevel% are same for a killing *player*.
  203. #
  204. # Death messages for being killed by normally peaceful mobs also exist,
  205. # designed for custom maps, plugins or mods which may change functionality.
  206. death-messages:
  207.   # Prefix of all death messages
  208.   prefix: "&e•● &eUltra&6Mine&8 » &7"
  209.   # Suffix of all death messages
  210.   suffix: ""
  211.   # If you want a prefix / suffix only for PVP messages, uncomment these:
  212.   # prefix-pvp: "&a[&eD&a] &c"
  213.   # suffix-pvp: ""
  214.   mob:
  215.     Bat:
  216.       - "%plrtag% was slain by Bat"
  217.     BlazeMelee:
  218.       - "%plrtag% was slain by Blaze"
  219.     BlazeFireball:
  220.       - "%plrtag% was fireballed by Blaze"
  221.     Cat:
  222.       - "%plrtag% was slain by Cat"
  223.     CaveSpider:
  224.       - "%plrtag% was slain by Cave Spider"
  225.     Chicken:
  226.       - "%plrtag% was slain by Chicken"
  227.     Cod:
  228.       - "%plrtag% was slain by Cod"
  229.     Cow:
  230.       - "%plrtag% was slain by Cow"
  231.     Creeper:
  232.       - "%plrtag% was blown up by Creeper"
  233.     CreeperCharged: # charged Creeper
  234.       - "%plrtag% was blown up by Creeper"
  235.     Dolphin:
  236.       - "%plrtag% was slain by Dolphin"
  237.     Donkey:
  238.       - "%plrtag% was slain by Donkey"
  239.     DrownedMelee:
  240.       - "%plrtag% was slain by Drowned"
  241.     DrownedTrident:
  242.       - "%plrtag% was impaled by Drowned"
  243.     DrownedMeleeCustom:
  244.       - "%plrtag% was slain by Drowned using [%weapon%&f]"
  245.     DrownedTridentCustom:
  246.       - "%plrtag% was impaled by Drowned using [%weapon%&f]"
  247.     ElderGuardian:
  248.       - "%plrtag% was slain by Elder Guardian"
  249.     EnderDragon:
  250.       - "%plrtag% was slain by Ender Dragon"
  251.     EnderDragonBreath:
  252.       - "%plrtag% was roasted in dragon breath"
  253.     Enderman:
  254.       - "%plrtag% was slain by Enderman"
  255.     Endermite:
  256.       - "%plrtag% was slain by Endermite"
  257.     Evoker:
  258.       - "%plrtag% was slain by Evoker"
  259.     Fox:
  260.       - "%plrtag% was slain by Fox"
  261.     Ghast:
  262.       - "%plrtag% was fireballed by Ghast"
  263.     Giant:
  264.       - "%plrtag% was slain by Giant"
  265.     Guardian:
  266.       - "%plrtag% was slain by Guardian"
  267.     Horse:
  268.       - "%plrtag% was slain by Horse"
  269.     HuskMelee:
  270.       - "%plrtag% was slain by Husk"
  271.     HuskCustom:
  272.       - "%plrtag% was slain by Husk using [%weapon%&f]"
  273.     Illusioner:
  274.       - "%plrtag% was shot by Illusioner"
  275.     IronGolem:
  276.       - "%plrtag% was slain by Iron Golem"
  277.     Llama:
  278.       - "%plrtag% was slain by Llama"
  279.     MagmaCube:
  280.       - "%plrtag% was slain by Magma Cube"
  281.     Mooshroom:
  282.       - "%plrtag% was slain by Mooshroom"
  283.     Mule:
  284.       - "%plrtag% was slain by Mule"
  285.     Panda:
  286.       - "%plrtag% was slain by Panda"
  287.     Parrot:
  288.       - "%plrtag% was slain by Parrot"
  289.     Phantom:
  290.       - "%plrtag% was slain by Phantom"
  291.     Pig:
  292.       - "%plrtag% was slain by Pig"
  293.     PillagerArrow:
  294.       - "%plrtag% was shot by Pillager"
  295.     PillagerMelee:
  296.       - "%plrtag% was slain by Pillager"
  297.     PillagerArrowCustom:
  298.       - "%plrtag% was shot by Pillager using [%weapon%&f]"
  299.     PillagerCustom:
  300.       - "%plrtag% was slain by Pillager using [%weapon%&f]"
  301.     PolarBear:
  302.       - "%plrtag% was slain by Polar Bear"
  303.     PufferFish:
  304.       - "%plrtag% was slain by Puffer Fish"
  305.     Rabbit:
  306.       - "%plrtag% was slain by Rabbit"
  307.     Ravager:
  308.       - "%plrtag% was slain by Ravager"
  309.     Salmon:
  310.       - "%plrtag% was slain by Salmon"
  311.     Sheep:
  312.       - "%plrtag% was slain by Sheep"
  313.     Shulker:
  314.       - "%plrtag% was slain by Shulker"
  315.     Silverfish:
  316.       - "%plrtag% was slain by Silverfish"
  317.     SkeletonArrow:
  318.       - "%plrtag% was shot by Skeleton"
  319.     SkeletonArrowCustom:
  320.       - "%plrtag% was shot by Skeleton using [%weapon%&f]"
  321.     SkeletonMelee:
  322.       - "%plrtag% was slain by Skeleton"
  323.     SkeletonCustom:
  324.       - "%plrtag% was slain by Skeleton using [%weapon%&f]"
  325.     SkeletonHorse:
  326.       - "%plrtag% was slain by Skeleton Horse"
  327.     Slime:
  328.       - "%plrtag% was slain by Slime"
  329.     SnowGolem:
  330.       - "%plrtag% was pummeled by Snow Golem"
  331.     Spider:
  332.       - "%plrtag% was slain by Spider"
  333.     Squid:
  334.       - "%plrtag% was slain by Squid"
  335.     StrayArrow:
  336.       - "%plrtag% was shot by Stray"
  337.     StrayMelee:
  338.       - "%plrtag% was slain by Stray"
  339.     StrayCustom:
  340.       - "%plrtag% was slain by Stray using [%weapon%&f]"
  341.     TropicalFish:
  342.       - "%plrtag% was slain by Tropical Fish"
  343.     Turtle:
  344.       - "%plrtag% was slain by Turtle"
  345.     Vex:
  346.       - "%plrtag% was slain by Vex"
  347.     Vindicator:
  348.       - "%plrtag% was slain by Vindicator"
  349.     WanderingTrader:
  350.       - "%plrtag% was slain by Wandering Trader"
  351.     Witch:
  352.       - "%plrtag% was killed by Witch using magic"
  353.     Wither:
  354.       - "%plrtag% was slain by Wither"
  355.     WitherSpawnBoom: # Dies from wither spawn explosion
  356.       - "%plrtag% was blown up by Wither"
  357.     WitherSkeletonMelee:
  358.       - "%plrtag% was slain by Wither Skeleton"
  359.     WitherSkeletonCustom:
  360.       - "%plrtag% was slain by Wither Skeleton using [%weapon%&f]"
  361.     Wolf:
  362.       - "%plrtag% was slain by Wolf"
  363.     ZombieMelee:
  364.       - "%plrtag% was slain by Zombie"
  365.     ZombieCustom:
  366.       - "%plrtag% was slain by Zombie using [%weapon%&f]"
  367.     ZombiePigManMelee:
  368.       - "%plrtag% was slain by Zombie Pigman"
  369.     ZombiePigManCustom:
  370.       - "%plrtag% was slain by Zombie Pigman using [%weapon%&f]"
  371.     ZombieVillagerMelee:
  372.       - "%plrtag% was slain by Zombie Villager"
  373.     ZombieVillagerCustom:
  374.       - "%plrtag% was slain by Zombie Villager using [%weapon%&f]"
  375.     ZombieHorse:
  376.       - "%plrtag% was slain by Zombie Horse"
  377.   namedmob: # For named mobs, use %killer% as mob
  378.     Bat:
  379.       - "%plrtag% was slain by %killer%"
  380.     BlazeMelee:
  381.       - "%plrtag% was slain by %killer%"
  382.     BlazeFireball:
  383.       - "%plrtag% was fireballed by %killer%"
  384.     Cat:
  385.       - "%plrtag% was slain by %killer%"
  386.     CaveSpider:
  387.       - "%plrtag% was slain by %killer%"
  388.     Chicken:
  389.       - "%plrtag% was slain by %killer%"
  390.     Cod:
  391.       - "%plrtag% was slain by %killer%"
  392.     Cow:
  393.       - "%plrtag% was slain by %killer%"
  394.     Creeper:
  395.       - "%plrtag% was blown up by %killer%"
  396.     CreeperCharged: # charged Creeper
  397.       - "%plrtag% was blown up by %killer%"
  398.     Dolphin:
  399.       - "%plrtag% was slain by %killer%"
  400.     Donkey:
  401.       - "%plrtag% was slain by %killer%"
  402.     DrownedMelee:
  403.       - "%plrtag% was slain by %killer%"
  404.     DrownedTrident:
  405.       - "%plrtag% was impaled by %killer%"
  406.     DrownedMeleeCustom:
  407.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  408.     DrownedTridentCustom:
  409.       - "%plrtag% was impaled by %killer% using [%weapon%&f]"
  410.     ElderGuardian:
  411.       - "%plrtag% was slain by %killer%"
  412.     EnderDragon:
  413.       - "%plrtag% was slain by %killer%"
  414.     EnderDragonBreath:
  415.       - "%plrtag% was killed by %killer% using magic"
  416.     Enderman:
  417.       - "%plrtag% was slain by %killer%"
  418.     Endermite:
  419.       - "%plrtag% was slain by %killer%"
  420.     Evoker:
  421.       - "%plrtag% was slain by %killer%"
  422.     Fox:
  423.       - "%plrtag% was slain by %killer%"
  424.     Ghast:
  425.       - "%plrtag% was fireballed by %killer%"
  426.     Giant:
  427.       - "%plrtag% was slain by %killer%"
  428.     Guardian:
  429.       - "%plrtag% was slain by %killer%"
  430.     Horse:
  431.       - "%plrtag% was slain by %killer%"
  432.     HuskMelee:
  433.       - "%plrtag% was slain by %killer%"
  434.     HuskCustom:
  435.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  436.     Illusioner:
  437.       - "%plrtag% was shot by %killer%"
  438.     IronGolem:
  439.       - "%plrtag% was slain by %killer%"
  440.     Llama:
  441.       - "%plrtag% was slain by %killer%"
  442.     MagmaCube:
  443.       - "%plrtag% was slain by %killer%"
  444.     Mooshroom:
  445.       - "%plrtag% was slain by %killer%"
  446.     Mule:
  447.       - "%plrtag% was slain by %killer%"
  448.     Panda:
  449.       - "%plrtag% was slain by %killer%"
  450.     Parrot:
  451.       - "%plrtag% was slain by %killer%"
  452.     Phantom:
  453.       - "%plrtag% was slain by %killer%"
  454.     Pig:
  455.       - "%plrtag% was slain by %killer%"
  456.     PillagerArrow:
  457.       - "%plrtag% was shot by %killer%"
  458.     PillagerMelee:
  459.       - "%plrtag% was slain by %killer%"
  460.     PillagerArrowCustom:
  461.       - "%plrtag% was shot by %killer% using [%weapon%&f]"
  462.     PillagerCustom:
  463.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  464.     PolarBear:
  465.       - "%plrtag% was slain by %killer%"
  466.     PufferFish:
  467.       - "%plrtag% was slain by %killer%"
  468.     Rabbit:
  469.       - "%plrtag% was slain by %killer%"
  470.     Ravager:
  471.       - "%plrtag% was slain by %killer%"
  472.     Salmon:
  473.       - "%plrtag% was slain by %killer%"
  474.     Sheep:
  475.       - "%plrtag% was slain by %killer%"
  476.     Shulker:
  477.       - "%plrtag% was slain by %killer%"
  478.     Silverfish:
  479.       - "%plrtag% was slain by %killer%"
  480.     SkeletonArrow:
  481.       - "%plrtag% was shot by %killer%"
  482.     SkeletonMelee:
  483.       - "%plrtag% was slain by %killer%"
  484.     SkeletonArrowCustom:
  485.       - "%plrtag% was shot by %killer% using [%weapon%&f]"
  486.     SkeletonCustom:
  487.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  488.     SkeletonHorse:
  489.       - "%plrtag% was slain by %killer%"
  490.     Slime:
  491.       - "%plrtag% was slain by %killer%"
  492.     SnowGolem:
  493.       - "%plrtag% was pummeled by %killer%"
  494.     Spider:
  495.       - "%plrtag% was slain by %killer%"
  496.     Squid:
  497.       - "%plrtag% was slain by %killer%"
  498.     StrayArrow:
  499.       - "%plrtag% was shot by %killer%"
  500.     StrayMelee:
  501.       - "%plrtag% was slain by %killer%"
  502.     StrayCustom:
  503.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  504.     TropicalFish:
  505.       - "%plrtag% was slain by %killer%"
  506.     Turtle:
  507.       - "%plrtag% was slain by %killer%"
  508.     Vex:
  509.       - "%plrtag% was slain by %killer%"
  510.     Villager:
  511.       - "%plrtag% was slain by %killer%"
  512.     Vindicator:
  513.       - "%plrtag% was slain by %killer%"
  514.     WanderingTrader:
  515.       - "%plrtag% was slain by %killer%"
  516.     Witch:
  517.       - "%plrtag% was killed by %killer% using magic"
  518.     Wither:
  519.       - "%plrtag% was slain by %killer%"
  520.     WitherSpawnBoom: # Dies from wither spawn explosion
  521.       - "%plrtag% was blown up by %killer%"
  522.     WitherSkeletonMelee:
  523.       - "%plrtag% was slain by %killer%"
  524.     WitherSkeletonCustom:
  525.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  526.     Wolf:
  527.       - "%plrtag% was slain by %killer%"
  528.     ZombieMelee:
  529.       - "%plrtag% was slain by %killer%"
  530.     ZombieCustom:
  531.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  532.     ZombiePigManMelee:
  533.       - "%plrtag% was slain by %killer%"
  534.     ZombiePigManCustom:
  535.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  536.     ZombieVillagerMelee:
  537.       - "%plrtag% was slain by %killer%"
  538.     ZombieVillagerCustom:
  539.       - "%plrtag% was slain by %killer% using [%weapon%&f]"
  540.     ZombieHorse:
  541.       - "%plrtag% was slain by %killer%"
  542.   pvp:
  543.     PlayerMelee:
  544.       - "%plrtag% wurde von &c%killer% &7getötet"
  545.     PlayerCustom:
  546.       - "%plrtag% wurde von &c%killer% &7getötet"
  547.     PlayerArrow:
  548.       - "%plrtag% wurde von &c%killer% &7erschossen"
  549.     PlayerTrident:
  550.       - "%plrtag% wurde von &c%killer% &7getötet"
  551.     PlayerTridentCustom:
  552.       - "%plrtag% wurde von &c%killer% &7getötet"
  553.     PlayerFireball: # Just in case
  554.       - "%plrtag% wurde von &c%killer% &7getötet"
  555.     PlayerSnowball: # Just in case
  556.       - "%plrtag% wurde von &c%killer% &7getötet"
  557.     PlayerProjectileCustom: # Bows, plugins like CrackShot
  558.       - "%plrtag% wurde von &c%killer% &7getötet"
  559.     PlayerPotion:
  560.       - "%plrtag% wurde von &c%killer% &7getötet"
  561.   natural:
  562.     Thorns:
  563.       - "%plrtag% was killed while trying to hurt %killer%"
  564.     TNT:
  565.       - "%plrtag% blew up"
  566.     TNTKill:
  567.       - "%plrtag% was blown up by %killer%"
  568.     EnderCrystal:
  569.       - "%plrtag% blew up"
  570.     Bed: # exploding beds
  571.       - "%plrtag% was killed by Intentional Game Design"
  572.     Cactus:
  573.       - "%plrtag% wurde erstachelt"
  574.     CactusKill:
  575.       - "%plrtag% wurde von &c%killer% &7erstachelt"
  576.     Anvil:
  577.       - "%plrtag% was squashed by a falling anvil"
  578.     FallingBlock: # Only when a FallingBlock is modified to cause damage
  579.       - "%plrtag% was squashed by a falling block"
  580.     UnknownArrow: # arrow from unknown entity or source, /summon?
  581.       - "%plrtag% was shot by arrow"
  582.     DispenserArrow:
  583.       - "%plrtag% was shot by arrow"
  584.     DispenserFireball:
  585.       - "%plrtag% burned to death"
  586.     DispenserSnowball:
  587.       - "%plrtag% died"
  588.     Drowning:
  589.       - "%plrtag% ertrank"
  590.     DrowningKill:
  591.       - "%plrtag% wurde von &c%killer% &7getötet"
  592.     PotionPoison: # Normally impossible
  593.       - "%plrtag% starb"
  594.     PotionWither:
  595.       - "%plrtag% withered away"
  596.     PotionHarming:
  597.       - "%plrtag% was killed by magic"
  598.     FireBlock:
  599.       - "%plrtag% verbrannte"
  600.     FireBlockKill:
  601.       - "%plrtag% verbrannte im Kampf mit &c%killer%"
  602.     FireTick:
  603.       - "%plrtag% verbrannte"
  604.     FireTickKill:
  605.       - "%plrtag% verbrannte im Kampf mit &c%killer%"
  606.     Magma:
  607.       - "%plrtag% discovered floor was lava"
  608.     MagmaKill:
  609.       - "%plrtag% walked into danger zone due to %killer%"
  610.     BerryBush:
  611.       - "%plrtag% was poked to death by a sweet berry bush"
  612.     BerryBushKill:
  613.       - "%plrtag% was poked to death by a sweet berry bush whilst trying to escape %killer%"
  614.     Lava:
  615.       - "%plrtag% wollte ein Lava-Bad genießen."
  616.     LavaKill:
  617.       - "%plrtag% verbrannte im Kampf mit &c%killer%"
  618.     Lightning: # Happens when struck by lightning, vanilla: FireTick/FireBlock
  619.       - "%plrtag% went up in flames"
  620.     Starvation:
  621.       - "%plrtag% starved to death"
  622.     Suffocation:
  623.       - "%plrtag% suffocated in a wall"
  624.     Cramming: # maxEntityCramming
  625.       - "%plrtag% was squished too much"
  626.     CrammingKill:
  627.       - "%plrtag% was squished too much"
  628.     Void:
  629.       - "%plrtag% fell out of the world"
  630.     VoidFall: # in DMP, if entity falls over y>=64 to the void
  631.       - "%plrtag% fell from a high place and fell out of the world"
  632.     VoidKill:
  633.       - "%plrtag% didn't want to live in the same world as %killer%"
  634.     FallShort: # Fall distance 5 blocks or less, or ender pearl
  635.       - "%plrtag% hit the ground too hard"
  636.     FallLong: # Fall distance over 5 blocks
  637.       - "%plrtag% fell from a high place"
  638.     FallLadder:
  639.       - "%plrtag% fell off a ladder"
  640.     FallVine:
  641.       - "%plrtag% fell off some vines"
  642.     FallWater:
  643.       - "%plrtag% fell out of the water"
  644.     FallFire:
  645.       - "%plrtag% fell into a patch of fire"
  646.     FallCacti:
  647.       - "%plrtag% fell into a patch of cacti"
  648.     FallKill:
  649.       - "%plrtag% was doomed to fall by %killer%"
  650.     FallKillWeapon:
  651.       - "%plrtag% was doomed to fall by %killer% using [%weapon%&f]"
  652.     FallFinishKill:
  653.       - "%plrtag% fell too far and was finished by %killer%"
  654.     FallFinishKillWeapon:
  655.       - "%plrtag% fell too far and was finished by %killer% using [%weapon%&f]"
  656.     FallExplosionKill: # FallKill caused by entity explosion
  657.       - "%plrtag% was blown from a high place by %killer%"
  658.     FallLadderKill:
  659.       - "%plrtag% was shot off a ladder by %killer%"
  660.     FallVineKill:
  661.       - "%plrtag% was shot off some vines by %killer%"
  662.     Firework:
  663.       - "%plrtag% went off with a bang"
  664.     Elytra:
  665.       - "%plrtag% experienced kinetic energy"
  666.     Suicide: # Some plugins may use this one, /suicide and /kill for example
  667.       - "%plrtag% died"
  668.     Melting: # Some plugins may use this one, orig. Snowmans + hot biomes
  669.       - "%plrtag% died"
  670.     DryOut: # Some plugins may use this one, orig. fish outside water
  671.       - "%plrtag% died"
  672.     Custom: # Some plugins may use this one
  673.       - "%plrtag% died"
  674.   unknown:
  675.     - "%plrtag% starb."
  676.   # if any custom plugins offer custom messages, add them below.
  677.   # for example: for tag "foo.bar", use
  678.   # foo:
  679.   #   bar:
  680.   #     - "foo.bar death message"
  681.      
  682. mob-names:
  683.   Bat: "Bat"
  684.   Blaze: "Blaze"
  685.   Cat: "Cat"
  686.   CaveSpider: "Cave Spider"
  687.   Chicken: "Chicken"
  688.   Cod: "Cod"
  689.   Cow: "Cow"
  690.   Creeper: "Creeper"
  691.   Dolphin: "Dolphin"
  692.   Donkey: "Donkey"
  693.   Drowned: "Drowned"
  694.   ElderGuardian: "Elder Guardian"
  695.   EnderDragon: "Ender Dragon"
  696.   Enderman: "Enderman"
  697.   Endermite: "Endermite"
  698.   Evoker: "Evoker"
  699.   Fox: "Fox"
  700.   Ghast: "Ghast"
  701.   Giant: "Giant"
  702.   Guardian: "Guardian"
  703.   Horse: "Horse"
  704.   Husk: "Husk"
  705.   Illusioner: "Illusioner"
  706.   IronGolem: "Iron Golem"
  707.   Llama: "Llama"
  708.   MagmaCube: "Magma Cube"
  709.   Mooshroom: "Mooshroom"
  710.   Mule: "Mule"
  711.   Panda: "Panda"
  712.   Parrot: "Parrot"
  713.   Phantom: "Phantom"
  714.   Pig: "Pig"
  715.   Pillager: "Pillager"
  716.   PolarBear: "Polar Bear"
  717.   PufferFish: "Puffer Fish"
  718.   Ocelot: "Ocelot"
  719.   Rabbit: "Rabbit"
  720.   Ravager: "Ravager"
  721.   Salmon: "Salmon"
  722.   Sheep: "Sheep"
  723.   Shulker: "Shulker"
  724.   Silverfish: "Silverfish"
  725.   Skeleton: "Skeleton"
  726.   SkeletonHorse: "Skeleton Horse"
  727.   Slime: "Slime"
  728.   SnowGolem: "Snow Golem"
  729.   Spider: "Spider"
  730.   Squid: "Squid"
  731.   Stray: "Stray"
  732.   TraderLlama: "Trader Llama"
  733.   TropicalFish: "Tropical Fish"
  734.   Turtle: "Turtle"
  735.   Vex: "Vex"
  736.   Villager: "Villlager"
  737.   Vindicator: "Vindicator"
  738.   WanderingTrader: "Wandering Trader"
  739.   Witch: "Witch"
  740.   Wither: "Wither"
  741.   WitherSkeleton: "Wither Skeleton"
  742.   Wolf: "Wolf"
  743.   Zombie: "Zombie"
  744.   ZombieHorse: "Zombie Horse"
  745.   ZombiePigMan: "Zombie Pigman"
  746.   ZombieVillager: "Zombie Villager"
  747.  
  748. custom-mob-death-messages:
  749.   # The following attribute takes in regular expressions and checks top-down
  750.   # whether the names of the mobs match them.
  751.   # If there is no list, as in [], the plugin will look up the message from
  752.   # the normal death messages.
  753.   # If the list only has an empty message, the death message for that mob will
  754.   # be hidden.
  755.   # To match color codes, use the § character instead of &. (This file must be
  756.   # encoded in UTF-8)
  757.   # Examples:
  758.   #
  759.   # "_*": # match all mobs
  760.   #   - "%plrtag% was killed by a mob"
  761.   #
  762.   # "^[Ss]_*": # match all mobs beginning with S or s
  763.   #   - "%plrtag% was killed by a mob"
  764.   #
  765.   # "§cMy Custom Boss": [] # display normal messages for mobs named
  766.   #                        # 'My Custom Boss' written in red
  767.   #
  768.   # "My Custom Boss": # match all mobs with name being 'My Custom Boss'
  769.   #   - "%plrtag% was killed by a boss"
  770.   #   - "%plrtag% was pummeled by a boss"
  771.   #
  772.   # "§aMy Custom Boss": # match all mobs with name being 'My Custom Boss'
  773.   #                     # written in light green
  774.   #   - "%plrtag% was killed by a boss"
  775.   #   - "%plrtag% was pummeled by a boss"
  776.   #
  777.   # "_*My Custom Boss_*": # match all mobs with name containing 'My Custom Boss'
  778.   #   - "%plrtag% was killed by a boss"
  779.   #   - "%plrtag% was pummeled by a boss"
  780.   #
  781.   # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  782.   #  IN REGEXES; ALL DOTS MUST BE REPRESENTED WITH UNDERSCORES
  783.   # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  784.   #
  785.   Melee:
  786.     "_*": []
  787.   Ranged:
  788.     "_*": []
  789.   Potion:
  790.     "_*": []
  791.   Thorns:
  792.     "_*": []
  793.   TNTKill:
  794.     "_*": []
  795.   CactusKill:
  796.     "_*": []
  797.   DrowningKill:
  798.     "_*": []
  799.   CrammingKill:
  800.     "_*": []
  801.   FireBlockKill:
  802.     "_*": []
  803.   FireTickKill:
  804.     "_*": []
  805.   LavaKill:
  806.     "_*": []
  807.   MagmaKill:
  808.     "_*": []
  809.   VoidKill:
  810.     "_*": []
  811.   FallKill:
  812.     "_*": []
  813.   Other:
  814.     "_*": []
  815.  
  816. custom-user-death-messages:
  817.   # Same deal here. The plugin checks from the actual user names of players.
  818.   # custom-user-death-messages is preferred over custom-player-death-messages:
  819.   # empty list here will pass to custom-player-death-messages before passing
  820.   # through to normal death messages.
  821.   Melee:
  822.     "_*": []
  823.   Ranged:
  824.     "_*": []
  825.   Potion:
  826.     "_*": []
  827.   Thorns:
  828.     "_*": []
  829.   TNTKill:
  830.     "_*": []
  831.   CactusKill:
  832.     "_*": []
  833.   DrowningKill:
  834.     "_*": []
  835.   CrammingKill:
  836.     "_*": []
  837.   FireBlockKill:
  838.     "_*": []
  839.   FireTickKill:
  840.     "_*": []
  841.   LavaKill:
  842.     "_*": []
  843.   MagmaKill:
  844.     "_*": []
  845.   VoidKill:
  846.     "_*": []
  847.   FallKill:
  848.     "_*": []
  849.   Other:
  850.     "_*": []
  851.  
  852. custom-player-death-messages:
  853.   # Same deal here. The plugin checks from the display names of players.
  854.   Melee:
  855.     "_*": []
  856.   Ranged:
  857.     "_*": []
  858.   Potion:
  859.     "_*": []
  860.   Thorns:
  861.     "_*": []
  862.   TNTKill:
  863.     "_*": []
  864.   CactusKill:
  865.     "_*": []
  866.   DrowningKill:
  867.     "_*": []
  868.   CrammingKill:
  869.     "_*": []
  870.   FireBlockKill:
  871.     "_*": []
  872.   FireTickKill:
  873.     "_*": []
  874.   LavaKill:
  875.     "_*": []
  876.   MagmaKill:
  877.     "_*": []
  878.   VoidKill:
  879.     "_*": []
  880.   FallKill:
  881.     "_*": []
  882.   Other:
  883.     "_*": []
  884.  
  885. custom-biome-names:
  886.   # See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html.
  887.   # The key should be one from the list above, for example:
  888.  
  889.   # SAVANNA_ROCK: "Savanna Plateau"
  890.  
  891. custom-world-names:
  892.   # World name as the key and display name as the value.
  893.  
  894.   # "world": "World #1"
  895.  
  896. custom-messages-per-player:
  897.   # Add custom messages for players. Use the UUID as the key, then use a death
  898.   # reason key with the list of messages.
  899.   # To get the UUID of an online player, use /dmsg uuid player_name
  900.  
  901.   # Will this override custom-mob-death-messages, custom-user-death-messages
  902.   # and custom-player-death-messages?
  903.   override: true
  904.   # also affects custom-messages-per-killer-player
  905.  
  906.   # "123e4567-e89b-12d3-a456-426655440000":
  907.   #   natural:
  908.   #     TNT:
  909.   #       - "A VIP player, %plrtag%, blew up!"  
  910.  
  911. custom-messages-per-killer-player:
  912.   # Same as above, but for killing players in PVP events.
  913.   # To get the UUID of an online player, use /dmsg uuid player_name
  914.  
  915.   # "123e4567-e89b-12d3-a456-426655440000":
  916.   #   natural:
  917.   #     TNTKill:
  918.   #       - "%plrtag% got blown up by a VIP player, %entity%!"  
  919.  
  920. custom-messages-per-world:
  921.   # Add custom messages for worlds. Use the world name as the key, then
  922.   # use a death reason key with the list of messages.
  923.   # This has lesser priority than custom-messages-per-player,
  924.   # custom-messages-per-killer-player or others.
  925.  
  926.   # "world":
  927.   #   natural:
  928.   #     TNT:
  929.   #       - "A player, %plrtag%, blew up in the specific world!"
RAW Paste Data
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