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- on rightclick on entity:
- if display name of event-entity is "&b宝くじ販売":
- cancel event
- if {kuzi%player%} is not set:
- if player have 3 emerald:
- set {_num} to a random integer between 1 and 100
- remove 3 emerald from player's inventory
- give player paper named "&e宝くじ&c[%{_num}%]"
- set {kuzi%player%} to 0
- else:
- send "&c[宝くじのおじさん]エメラルドが足りないよ!" to player
- else:
- send "一回しか買えないよ!" to player
- every 60 second:
- set {_num1} to a random integer between 1 and 100
- broadcast "&e[宝くじ]あたり番号は&d%{_num1}%&eです"
- loop all players:
- delete {kuzi%loop-player%}
- if loop-player have paper named "&e宝くじ&c[%{_num1}%]":
- broadcast "&d%loop-player%さんが宝くじを当てました!おめでとうございます!"
- give loop-player 64 emeralds
- loop all items:
- remove paper from loop-player's inventory
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