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ALPHADOIDE

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Jun 1st, 2019
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  1. on rightclick on entity:
  2. if display name of event-entity is "&b宝くじ販売":
  3. cancel event
  4. if {kuzi%player%} is not set:
  5. if player have 3 emerald:
  6. set {_num} to a random integer between 1 and 100
  7. remove 3 emerald from player's inventory
  8. give player paper named "&e宝くじ&c[%{_num}%]"
  9. set {kuzi%player%} to 0
  10. else:
  11. send "&c[宝くじのおじさん]エメラルドが足りないよ!" to player
  12. else:
  13. send "一回しか買えないよ!" to player
  14.  
  15. every 60 second:
  16. set {_num1} to a random integer between 1 and 100
  17. broadcast "&e[宝くじ]あたり番号は&d%{_num1}%&eです"
  18. loop all players:
  19. delete {kuzi%loop-player%}
  20. if loop-player have paper named "&e宝くじ&c[%{_num1}%]":
  21. broadcast "&d%loop-player%さんが宝くじを当てました!おめでとうございます!"
  22. give loop-player 64 emeralds
  23. loop all items:
  24. remove paper from loop-player's inventory
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