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  1. # ------------------------------ #
  2. #
  3. # By Tarkus_Gamer
  4. #
  5. # ------------------------------ #
  6.  
  7. # Permissions: To use the action groups give them the permission
  8. # featherboard.group.<group>
  9. # Make sure to remove them from the other groups
  10. # when giving a new permission.
  11.  
  12. # Variables: These variables can be used in the TEXT section
  13. # of both the header as the footer.
  14. #
  15. # {PLAYER} - Player name
  16. # {PLAYERNICK} - Player nickname
  17. # {SERVER} - Server name
  18. # {PLAYERCOUNT} - Server player count
  19. # {BUNGEECOUNT} - Bungee network player count
  20. # 5000+ more ... see spigot page
  21.  
  22. # Formatting: These are formatting tags allowing you to format the animations
  23. # or placeholders.
  24. #
  25. # Substring: This allows you to split a word (even a placeholder) in parts
  26. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  27. # usage: This can be used to split placeholders when creating a typewriter
  28. # or to split the colors in a placeholder.
  29. #
  30. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  31. # two arguments (the length and space between scrolls).
  32. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  33. #
  34. # PLENTY MORE! See spigot page
  35.  
  36. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  37. # GENERAL PLUGIN SETTINGS
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39.  
  40. ## Config version (DO NOT EDIT)
  41. config: 3
  42.  
  43. ## Language file
  44. lang: 'en'
  45.  
  46. ## Debug mode
  47. debug: false
  48.  
  49. ## Log to file
  50. log:
  51. enabled: true
  52. # Reset log on startup
  53. reset: false
  54.  
  55. ## Update checking
  56. update:
  57. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  58.  
  59. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  60. # PLUGIN SPECIFIC SETTINGS
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62.  
  63. # Placeholder settings
  64. placeholder:
  65. # logs the memory usage of placeholders on startup
  66. log-memory: false
  67. # Clear unused placeholders that are not enabled.
  68. clear-unused: true
  69. # Config cache only
  70. # This will only use placeholders in the config
  71. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  72. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  73. config-cache: false
  74.  
  75. # Tweaks to increase performance (Use at own risk)
  76. tweaks:
  77. # This option does not send scoreboard remove packets
  78. # to the client on quit. This can increase performance on servers
  79. # where players quit a lot (hubs, ...)
  80. #
  81. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  82. # /data folder
  83. #
  84. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  85. keepScoreboardOnQuit: false
  86. # Some placeholders have a slow process behind them. Meaning they might contact a database
  87. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  88. # separate from the sending. But can slow down the animation because it has to wait
  89. # for the placeholder to be loaded. When having multiple lines like a text that shows
  90. # the information about the placeholders you put below it, this can cause problems.
  91. # Enabling this will output a message in the console and ingame to operators
  92. # saying when a placeholder is causing delays.
  93. detect-placeholderdelay: false
  94. # Putting this to true will SPAM your console with timings report per placeholder/animation
  95. # refresh. Used for debugging purposes.
  96. # This requires detect-placeholderdelay to true
  97. verbose-placeholder-timings: false
  98. # Ignore placeholder problems
  99. # When set to true, the placeholder will not be disabled
  100. # this also means that no ERRORS will be logged -> no troubleshooting
  101. ignore-placeholder-problems: false
  102.  
  103. # Toggling allows you to disable the scoreboard
  104. database:
  105. # If you want the toggle to stay even when your users
  106. # log off you can enable this. Keep in mind that this requires a
  107. # MySQL or SQLite database.
  108. # If you are configuring the plugin for the first time it is advised
  109. # to stay away from these settings until you managed the scoreboard
  110. # set up.
  111. persistent: false
  112. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  113. # with isolation, url, driver, ...
  114. # Database name
  115. database: "featherboard"
  116. # Database username
  117. username: bukkit
  118. # Database isolation type
  119. isolation: SERIALIZABLE
  120. # Database driver
  121. driver: org.sqlite.JDBC
  122. # Database password
  123. password: walrus
  124. # Database driver URL
  125. # {DIR} will be replaced with the plugin directory
  126. # {NAME} will be replaced wit the plugin name
  127. url: jdbc:sqlite:{DIR}{NAME}.db
  128. # Save interval in ticks
  129. save-interval: 6000
  130.  
  131. # Disabled worlds. Add your world name in this list to
  132. # disable it.
  133. disabled-worlds:
  134. - 'example_world'
  135.  
  136. # Show delay on join. Usefull if you wish to let the user
  137. # enjoy a Title MOTD without having the scoreboard obstructing
  138. # the view.
  139. show-delay: 0
  140.  
  141. # Anti Flicker will use a new engine that will allow you to use fast animations
  142. # without any flicker.
  143. # You can disable this feature if you do not have fast refresh rates.
  144. antiflicker: true
  145.  
  146. # Scoreboard assigning. The boards can be assigned by various ways.
  147. # default the scoreboards will be assigned by permissions.
  148. # You can only have one way of assigning the scoreboards
  149. #
  150. # PERMISSION - Assign scoreboards based on permissions
  151. # This is the default setting (since 2014)
  152. # featherboard.group.<scoreboard>
  153. #
  154. # GROUP - Assign scoreboards based on Vault groups
  155. # this means the scoreboard name has to
  156. # have the name of your Vault group.
  157. #
  158. # WORLD - Assign scoreboards based on the world
  159. # the player is in.
  160. #
  161. # NONE - Do no assign scoreboards and just rely on
  162. # manual assigning (triggers, etc...)
  163. scoreboard-assigning: "PERMISSION"
  164.  
  165. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  166. # The GUI will show all scoreboards you have permission to. It is not very
  167. # configurable in the way you can't control the location or order of the scoreboards
  168. # For a more configurable GUI I recommend DeluxeMenus
  169. gui:
  170. # This is the title of the GUI
  171. title: "Scoreboards"
  172. # Size of the GUI (leave to -1 to make it dynamic)
  173. # Sizes: 9,27,54
  174. size: -1
  175.  
  176. # A list of different scoreboards
  177. boards:
  178. # Default FeatherBoard comes with a board called "default". All players have the permission
  179. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  180. # the permission is negated.
  181. #
  182. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  183. # names such as "vip-board", "mcmmo-levelup", ...
  184. default:
  185. # Every section here are different lines. The first section will be used as the title
  186. # the following sections will be used as the lines on the scoreboard (max 15)
  187. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  188. # things simple I will use logical names such as "title", "spacer", "header", ...
  189. title:
  190. # Every line has its own frames. The animation will loop through these frames on intervals
  191. # that you configure below.
  192. # Put all your frames under 'text:'. You can make as many lines as you want and use
  193. # placeholders and preset effects.
  194. # Keep in mind that there is a limit in line width!
  195. text:
  196. # To create cool looking animations you create yourself
  197. # you can use the graphical tool AnimationCreator
  198. # https://www.spigotmc.org/resources/animationcreator.6001/
  199. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  200. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  201. - '&l&lBat&a&LCraft'
  202. # Interval is the animation interval in TICKS (20 ticks is one second).
  203. # Every X ticks the animation goes to the next frame (see above)
  204. # Once all frames are finished it will start over from the first one
  205. interval: 2
  206. # If you don't want a static order of the frames and want to show each frame at random
  207. # you can enable this option.
  208. random: false
  209. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  210. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  211. # These lines (usually a header or footer) are also good for decoration.
  212. header:
  213. text:
  214. - '&c&m+------------------+'
  215. - '&e&m+------------------+'
  216. interval: 10
  217. random: false
  218. player-label:
  219. text:
  220. - '&b&lNombre'
  221. interval: 100
  222. random: false
  223. player-line1:
  224. text:
  225. - '�{player}'
  226. interval: 2
  227. random: false
  228. player-line2:
  229. text:
  230. - '{ping} &e&oms latencia'
  231. interval: 2
  232. random: false
  233. # For empty lines just add another 'section' but just don't put any text
  234. # in it so it acts like an empty line.
  235. news-info:
  236. text:
  237. - '&b&lRango'
  238. interval: 100
  239. random: false
  240. news:
  241. # Lets create some animated news
  242. # News is something you need to write quick
  243. # and usually you don't want to spend ages on creating
  244. # some cool effect. That is why FeatherBoard features
  245. # several presets you can use.
  246. text:
  247. - '&f {group}'
  248. interval: 2 # When using preset effects. The interval will apply to that effect
  249. # Do you want to randomize the animation frames?
  250. random: false
  251. # For empty lines just add another 'section' but just don't put any text
  252. # in it so it acts like an empty line.
  253. timesplayed-label: #Switch between site, times played and health
  254. text:
  255. - '&b&lSiguiente Rango'
  256. interval: 100
  257. random: false
  258. timesplayed: #Switch between site, times played and health
  259. text:
  260. - '&f {ezrankspro_rankup}'
  261. 1:
  262. text:
  263. - '&ePrecio:&e {ezrankspro_rankup_costformatted}'
  264. random: false
  265. 3:
  266. text:
  267. - '&b&lProgreso'
  268. 4:
  269. text:
  270. - '&e{ezrankspro_progressbar} {ezrankspro_progress}&f%'
  271. # For empty lines just add another 'section' but just don't put any text
  272. # in it so it acts like an empty line.
  273. server-label:
  274. text:
  275. - '&B&LDinero'
  276. 2:
  277. text:
  278. - '&e{ezrankspro_balance_formatted}'
  279. random: false
  280. server-line2:
  281. text:
  282. - '{onlineplayers} &eJugadores online'
  283. interval: 10
  284. random: false
  285. footer:
  286. text:
  287. - '&c&m+------------------+'
  288. - '&e&m+------------------+'
  289. interval: 10
  290. random: false
  291. # This is a combat scoreboard example showing
  292. # combat related information.
  293. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  294. # (Unless you want it to show all the time)
  295. # You still need to 'trigger' this scoreboard in the vanilla_combat
  296. combat-scoreboard-example:
  297. # Lets just use the title,header and footer from the example above
  298. # for in depth configuration look above.
  299. #
  300. # When designing a board that is used when triggered on an event. You have
  301. # to think (before looking at the placeholders) what is relevant.
  302. # For example: When I think of combat my first thoughts are:
  303. # - Health: To see how much you have left
  304. # - Possible cooldown timers
  305. # - With who am I in combat?
  306. # - Target health
  307. # - mcMMO attacking level?
  308. #
  309. # Next you have to think what is important during that event:
  310. # - Combat: not too much distraction (no animations, smaller scoreboard)
  311. #
  312. # Once you know those things start looking for placeholders. A lot of events such
  313. # as mcmmo have placeholders that can only be used in such events.
  314. title:
  315. text:
  316. # To create cool looking animations you create yourself
  317. # you can use the graphical tool AnimationCreator
  318. # https://www.spigotmc.org/resources/animationcreator.6001/
  319. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  320. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  321. - '<single><delay times="10">&l><</delay></single>'
  322. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  323. - '<single>&f&lherB</single>'
  324. - '<single>&f&lherBo</single>'
  325. - '<single>&f&latherBoa</single>'
  326. - '<single>&f&leatherBoar</single>'
  327. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  328. interval: 2
  329. random: false
  330. header:
  331. text:
  332. - '&a&m+-----------------+'
  333. interval: 10
  334. random: true
  335. combat-label:
  336. text:
  337. - '&8&l> &7&lCombat target:'
  338. interval: 100
  339. random: false
  340. combat-data:
  341. text:
  342. - '{vanilla-combat_opponent_name}'
  343. interval: 2
  344. random: false
  345. spacer1:
  346. text: []
  347. interval: 100
  348. health-label:
  349. text:
  350. - '&8&l> &7&lHealth stats:'
  351. interval: 100
  352. random: false
  353. health-data-1:
  354. text:
  355. - '&aYou: {healthbar}'
  356. interval: 1
  357. random: false
  358. health-data-2:
  359. text:
  360. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  361. interval: 1
  362. random: false
  363. footer:
  364. text:
  365. - '&a&m+-----------------+'
  366. interval: 10
  367. random: true
  368. # This is an example for mcMMO when you level up
  369. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  370. # (Unless you want it to show all the time)
  371. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  372. mcmmo-levelup:
  373. title:
  374. text:
  375. # To create cool looking animations you create yourself
  376. # you can use the graphical tool AnimationCreator
  377. # https://www.spigotmc.org/resources/animationcreator.6001/
  378. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  379. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  380. - '<single><delay times="10">&l><</delay></single>'
  381. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  382. - '<single>&f&lherB</single>'
  383. - '<single>&f&lherBo</single>'
  384. - '<single>&f&latherBoa</single>'
  385. - '<single>&f&leatherBoar</single>'
  386. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  387. interval: 2
  388. random: false
  389. header:
  390. text:
  391. - '&a&m+-----------------+'
  392. interval: 10
  393. random: true
  394. info-label:
  395. text:
  396. # mcMMO-levelup comes with several event specific placeholders
  397. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  398. interval: 10
  399. spacer1: # This is a spacer an empty line
  400. text:
  401. - ''
  402. interval: 10
  403. # Do you want to randomize the animation frames?
  404. random: false
  405. skill-label: # You can add elements to the group and name them like you want
  406. # Lets make a static label
  407. text:
  408. - '&9&l> &e&lSkill:'
  409. interval: 10 # The interval is not important since its just 1 static text.
  410. # Do you want to randomize the animation frames?
  411. random: false
  412. skill:
  413. # Lets make a static label
  414. text:
  415. - '{mcmmo-levelup_skill_name}'
  416. interval: 10 # The interval is not important since its just 1 static text.
  417. # Do you want to randomize the animation frames?
  418. random: false
  419. spacer2: # This is a spacer an empty line
  420. text:
  421. - ''
  422. interval: 100
  423. # Do you want to randomize the animation frames?
  424. random: false
  425. skilllevel-label: # You can add elements to the group and name them like you want
  426. # Lets make a static label
  427. text:
  428. - '&b&l> &e&lCurrent level:'
  429. interval: 10 # The interval is not important since its just 1 static text.
  430. # Do you want to randomize the animation frames?
  431. random: false
  432. skilllevel:
  433. # Lets make a static label
  434. text:
  435. - '{mcmmo-levelup_skilllevel}'
  436. interval: 10 # The interval is not important since its just 1 static text.
  437. # Do you want to randomize the animation frames?
  438. random: false
  439. footer:
  440. text:
  441. - '&a&m+-----------------+'
  442. interval: 10
  443. random: true
  444. # This is an example for Towny when you enter a town
  445. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  446. # (Unless you want it to show all the time)
  447. # You still need to 'trigger' this scoreboard in the 'towny-town'
  448. towny-town-example:
  449. # Lets just use the title,header and footer from the example above
  450. # for in depth configuration look above.
  451. title:
  452. text:
  453. # To create cool looking animations you create yourself
  454. # you can use the graphical tool AnimationCreator
  455. # https://www.spigotmc.org/resources/animationcreator.6001/
  456. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  457. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  458. - '<single><delay times="10">&l><</delay></single>'
  459. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  460. - '<single>&f&lherB</single>'
  461. - '<single>&f&lherBo</single>'
  462. - '<single>&f&latherBoa</single>'
  463. - '<single>&f&leatherBoar</single>'
  464. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  465. interval: 2
  466. random: false
  467. header:
  468. text:
  469. - '&a&m+-------------------+'
  470. interval: 10
  471. random: true
  472. town-label:
  473. text:
  474. - '&bYou are in town:'
  475. interval: 100
  476. town-data:
  477. text:
  478. - '{towny_currenttown_name}'
  479. interval: 100
  480. spacer1:
  481. text: []
  482. interval: 100
  483. townboard-label:
  484. text:
  485. - '&bTown board:'
  486. interval: 100
  487. townboard:
  488. text:
  489. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  490. interval: 3
  491. spacer2:
  492. text: []
  493. interval: 100
  494. population-label:
  495. text:
  496. - '&bPopulation:'
  497. interval: 100
  498. poplulation-data:
  499. text:
  500. - '{towny_currenttown_residents}'
  501. interval: 100
  502. footer:
  503. text:
  504. - '&a&m+-------------------+'
  505. interval: 10
  506. random: true
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