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- # These are examples of world-specific settings - customize your content as you see fit
- #
- # NOTES:
- # All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
- # Definitions of a world made here will superecede any world definition with the same name in configuration.txt
- # Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
- #
- worlds:
- # Worlds can be handled by templates, based on world type
- # You can override the properties of the template by specifying them in this section
- # for example 'Title: "My Awesome World"'
- #- name: world
- # title: "World"
- # Use 'enabled: false' to disable a certain world.
- # enabled: false
- # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
- # sendposition: false
- # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
- # sendhealth: false
- # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
- # fullrenderlocations:
- # - x: 10000
- # y: 64
- # z: 20000
- # - x: -15000
- # y: 64
- # z: -5000
- # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
- # visibilitylimits:
- # - x0: -1000
- # z0: -1000
- # x1: 1000
- # z1: 1000
- # - x0: -2000
- # z0: -1000
- # x1: -1000
- # z1: -500
- # # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
- # hiddenlimits:
- # - x0: 100
- # z0: 0
- # x1: 200
- # z1: 0
- # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
- # hidestyle: stone
- # # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
- # # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
- # # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
- # autogenerate-to-visibilitylimits: map-only
- # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
- # template: mycustomtemplate
- # Rest of comes from template - uncomment to tailor for world specifically
- # # World center - default is spawn point
- # center:
- # x: 0
- # y: 64
- # z: 0
- # # If bigworld set to true, use alternate directory layout better suited to large worlds
- bigworld: true
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- extrazoomout: 3
- # maps:
- # - class: org.dynmap.flat.FlatMap
- # name: flat
- # title: "Flat"
- # prefix: flat
- # colorscheme: default
- # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
- # textured: smooth
- # # To render a world as a "night view", set shadowstrength and ambientlight
- # shadowstrength: 1.0
- # ambientlight: 4
- # # To render both night and day versions of tiles (when ambientlight is set), set true
- # night-and-day: true
- # # Option to turn on transparency support (off by default) - slows render
- # transparency: true
- # # Background color for map during the day
- # backgroundday: "#153E7E"
- # # Background color for map during the night
- # backgroundnight: "#000000"
- # # Backgrounc color for map (independent of night/day)
- # background: "#000000"
- # - class: org.dynmap.kzedmap.KzedMap
- # renderers:
- # - class: org.dynmap.kzedmap.DefaultTileRenderer
- # name: surface
- # title: "Surface"
- # prefix: t
- # maximumheight: 127
- # colorscheme: default
- # # Add shadows to world (based on top-down shadows from chunk data)
- # shadowstrength: 1.0
- # # To render a world as a "night view", set shadowstrength and ambientlight
- # ambientlight: 4
- # # To render both night and day versions of tiles (when ambientlight is set), set true
- # night-and-day: true
- # # Option to turn off transparency support (on by default) - speeds render
- # transparency: false
- # # Background color for map during the day
- # backgroundday: "#153E7E"
- # # Background color for map during the night
- # backgroundnight: "#000000"
- # # Backgrounc color for map (independent of night/day)
- # background: "#000000"
- # # Sets the icon to 'images/block_custom.png'
- # icon: custom
- # - class: org.dynmap.kzedmap.HighlightTileRenderer
- # prefix: ht
- # maximumheight: 127
- # colorscheme: default
- # highlight: # For highlighting multiple block-types.
- # - 56 # Highlight diamond-ore
- # - 66 # Highlight minecart track
- # highlight: 56 # For highlighting a single block-type.
- # - class: org.dynmap.kzedmap.CaveTileRenderer
- # name: cave
- # title: "Cave"
- # prefix: ct
- # maximumheight: 127
- #
- # To just label world, and inherit rest from template, just provide name and title
- #- name: world2
- # title: "Second World"
- #
- #- name: nether
- # title: "Nether"
- # center:
- # x: 0
- # y: 64
- # z: 0
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- # extrazoomout: 3
- # maps:
- # - class: org.dynmap.flat.FlatMap
- # name: flat
- # title: "Flat"
- # prefix: flat
- # colorscheme: default
- # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
- # textured: smooth
- # - class: org.dynmap.kzedmap.KzedMap
- # renderers:
- # - class: org.dynmap.kzedmap.DefaultTileRenderer
- # name: nether
- # title: "Surface"
- # prefix: nt
- # maximumheight: 127
- # colorscheme: default
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