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  1. # These are examples of world-specific settings - customize your content as you see fit
  2. #
  3. # NOTES:
  4. # All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
  5. # Definitions of a world made here will superecede any world definition with the same name in configuration.txt
  6. # Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
  7. #
  8. worlds:
  9. # Worlds can be handled by templates, based on world type
  10. # You can override the properties of the template by specifying them in this section
  11. # for example 'Title: "My Awesome World"'
  12. #- name: world
  13. # title: "World"
  14. # Use 'enabled: false' to disable a certain world.
  15. # enabled: false
  16. # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  17. # sendposition: false
  18. # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  19. # sendhealth: false
  20. # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  21. # fullrenderlocations:
  22. # - x: 10000
  23. # y: 64
  24. # z: 20000
  25. # - x: -15000
  26. # y: 64
  27. # z: -5000
  28. # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
  29. # visibilitylimits:
  30. # - x0: -1000
  31. # z0: -1000
  32. # x1: 1000
  33. # z1: 1000
  34. # - x0: -2000
  35. # z0: -1000
  36. # x1: -1000
  37. # z1: -500
  38. # # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
  39. # hiddenlimits:
  40. # - x0: 100
  41. # z0: 0
  42. # x1: 200
  43. # z1: 0
  44. # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  45. # hidestyle: stone
  46. # # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
  47. # # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
  48. # # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
  49. # autogenerate-to-visibilitylimits: map-only
  50. # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  51. # template: mycustomtemplate
  52. # Rest of comes from template - uncomment to tailor for world specifically
  53. # # World center - default is spawn point
  54. # center:
  55. # x: 0
  56. # y: 64
  57. # z: 0
  58. # # If bigworld set to true, use alternate directory layout better suited to large worlds
  59. bigworld: true
  60. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  61. extrazoomout: 3
  62. # maps:
  63. # - class: org.dynmap.flat.FlatMap
  64. # name: flat
  65. # title: "Flat"
  66. # prefix: flat
  67. # colorscheme: default
  68. # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  69. # textured: smooth
  70. # # To render a world as a "night view", set shadowstrength and ambientlight
  71. # shadowstrength: 1.0
  72. # ambientlight: 4
  73. # # To render both night and day versions of tiles (when ambientlight is set), set true
  74. # night-and-day: true
  75. # # Option to turn on transparency support (off by default) - slows render
  76. # transparency: true
  77. # # Background color for map during the day
  78. # backgroundday: "#153E7E"
  79. # # Background color for map during the night
  80. # backgroundnight: "#000000"
  81. # # Backgrounc color for map (independent of night/day)
  82. # background: "#000000"
  83. # - class: org.dynmap.kzedmap.KzedMap
  84. # renderers:
  85. # - class: org.dynmap.kzedmap.DefaultTileRenderer
  86. # name: surface
  87. # title: "Surface"
  88. # prefix: t
  89. # maximumheight: 127
  90. # colorscheme: default
  91. # # Add shadows to world (based on top-down shadows from chunk data)
  92. # shadowstrength: 1.0
  93. # # To render a world as a "night view", set shadowstrength and ambientlight
  94. # ambientlight: 4
  95. # # To render both night and day versions of tiles (when ambientlight is set), set true
  96. # night-and-day: true
  97. # # Option to turn off transparency support (on by default) - speeds render
  98. # transparency: false
  99. # # Background color for map during the day
  100. # backgroundday: "#153E7E"
  101. # # Background color for map during the night
  102. # backgroundnight: "#000000"
  103. # # Backgrounc color for map (independent of night/day)
  104. # background: "#000000"
  105. # # Sets the icon to 'images/block_custom.png'
  106. # icon: custom
  107. # - class: org.dynmap.kzedmap.HighlightTileRenderer
  108. # prefix: ht
  109. # maximumheight: 127
  110. # colorscheme: default
  111. # highlight: # For highlighting multiple block-types.
  112. # - 56 # Highlight diamond-ore
  113. # - 66 # Highlight minecart track
  114. # highlight: 56 # For highlighting a single block-type.
  115. # - class: org.dynmap.kzedmap.CaveTileRenderer
  116. # name: cave
  117. # title: "Cave"
  118. # prefix: ct
  119. # maximumheight: 127
  120. #
  121. # To just label world, and inherit rest from template, just provide name and title
  122. #- name: world2
  123. # title: "Second World"
  124. #
  125. #- name: nether
  126. # title: "Nether"
  127. # center:
  128. # x: 0
  129. # y: 64
  130. # z: 0
  131. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  132. # extrazoomout: 3
  133. # maps:
  134. # - class: org.dynmap.flat.FlatMap
  135. # name: flat
  136. # title: "Flat"
  137. # prefix: flat
  138. # colorscheme: default
  139. # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  140. # textured: smooth
  141. # - class: org.dynmap.kzedmap.KzedMap
  142. # renderers:
  143. # - class: org.dynmap.kzedmap.DefaultTileRenderer
  144. # name: nether
  145. # title: "Surface"
  146. # prefix: nt
  147. # maximumheight: 127
  148. # colorscheme: default
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