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soldierman

L11A1

Dec 20th, 2014
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  1. class CfgPatches
  2. {
  3. class 16aa_L11A1
  4. {
  5. units[]={};
  6. weapons[]={};
  7. requiredVersion=0.1;
  8. requiredAddons[]={"A3_Weapons_F","A3_Static_F"};
  9. };
  10. };
  11. class CfgMovesBasic
  12. {
  13. class DefaultDie;
  14. class ManActions
  15. {
  16. L11A1_Gunner = "L11A1_Gunner";
  17. L11A1_Low_Gunner = "L11A1_Low_Gunner";
  18. };
  19. };
  20.  
  21. class CfgMovesMaleSdr: CfgMovesBasic
  22. {
  23. class States
  24. {
  25. class Crew;
  26. class L11A1_Gunner: Crew
  27. {
  28. file = "16aa_Weapons\Support\L11A1\data\anim\L11A1_Gunner.rtm";
  29. connectTo[]={Static_Dead,1};
  30. leftHandIKBeg = true;
  31. leftHandIKCurve[] = {1};
  32. leftHandIKEnd = true;
  33. rightHandIKCurve[] = {1};
  34. righHandIKBeg = true;
  35. righHandIKEnd = true;
  36. };
  37. class L11A1_Low_Gunner: L11A1_Gunner
  38. {
  39. file = "16aa_Weapons\Support\L11A1\data\anim\L11A1_Low_Gunner.rtm";
  40. };
  41. };
  42. };
  43. class CfgVehicles
  44. {
  45. class LandVehicle;
  46. class StaticWeapon: LandVehicle
  47. {
  48. class Turrets;
  49. class MainTurret;
  50. };
  51. class StaticMGWeapon: StaticWeapon{};
  52. class 16aa_L11A1_base: StaticMGWeapon
  53. {
  54. model="\16aa_Weapons\Support\L11A1\L11A1_Raised";
  55. picture="\16aa_Weapons\Support\L11A1\data\ui\L11A1_icon.paa";
  56. icon= "\16aa_Weapons\Support\L11A1\data\ui\L11A1_map.paa";
  57. mapSize = 3;
  58. begin1[]={"16aa_Weapons\Support\L11A1\data\M2_single_1", db5, 1, 1400};
  59. begin2[]={"16aa_Weapons\Support\L11A1\data\M2_single_2", db5, 1, 1400};
  60. soundBegin[]={begin1,0.5, begin2, 0.5};
  61. reloadMagazineSound[]={"\16aa_Weapons\Support\L11A1\data\reload-belt-1",db-25,1,40};
  62. displayName = "L11A1";
  63. class Turrets: Turrets
  64. {
  65. class MainTurret: MainTurret
  66. {
  67. optics = 1;
  68. turretInfoType = "RscWeaponZeroing";
  69. discreteDistance[] = {100,200,300,400,500,600,800,1000,1200,1500};
  70. discreteDistanceInitIndex = 2;
  71. gunnerOpticsModel = "\A3\weapons_f\reticle\optics_empty";
  72. gunnerLeftHandAnimName = "otochlaven_shake";
  73. gunnerRightHandAnimName = "otochlaven_shake";
  74. selectionFireAnim = "zasleh";
  75. minElev = -20;
  76. minTurn = -180;
  77. maxTurn = 180;
  78. weapons[] = {"HMG_M2"};
  79. magazines[] = {"100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow"};
  80. gunnerAction = "L11A1_Gunner";
  81. };
  82. };
  83. class AnimationSources
  84. {
  85. class ReloadAnim
  86. {
  87. source = "reload";
  88. weapon = "HMG_M2";
  89. };
  90. class ReloadMagazine
  91. {
  92. source = "reloadmagazine";
  93. weapon = "HMG_M2";
  94. };
  95. class Revolving
  96. {
  97. source = "revolving";
  98. weapon = "HMG_M2";
  99. };
  100. };
  101. armorStructural = 10.0;
  102. class Library
  103. {
  104. libTextDesc = "British 50 calibre heavy machine gun";
  105. };
  106. class assembleInfo
  107. {
  108. primary = 0;
  109. base = "";
  110. assembleTo = "";
  111. dissasembleTo[] = {"16aa_L11A1_Gun_Bag","16aa_L11A1_Tripod_Bag"};
  112. displayName = "";
  113. };
  114. };
  115. class 16aa_L11A1_Bluf: 16aa_L11A1_base
  116. {
  117. scope = 2;
  118. side = 1;
  119. faction = "BLU_F";
  120. crew = "B_Soldier_F";
  121. typicalCargo[] = {"B_Soldier_F"};
  122. };
  123. class Bag_Base;
  124. class Weapon_Bag_Base: Bag_Base
  125. {
  126. class assembleInfo;
  127. };
  128. class 16aa_Static_Gun_Bag_Base: Weapon_Bag_Base
  129. {
  130. model = "16aa_Weapons\Support\Bag\Gun_Bag";
  131. picture = "\16aa_Weapons\Support\Bag\staticX_CA.paa";
  132. icon = "\16aa_Weapons\Support\Bag\mapIcon_backpack_CA.paa";
  133. faction = "BLU_F";
  134. class assembleInfo
  135. {
  136. primary=0;
  137. base="";
  138. assembleTo="";
  139. dissasembleTo[]={};
  140. displayName="";
  141. };
  142. };
  143. class 16aa_Static_Tripod_Bag_Base: 16aa_Static_Gun_Bag_Base
  144. {
  145. model = "16aa_Weapons\Support\Bag\Tripod_Bag";
  146. picture = "\16aa_Weapons\Support\Bag\staticY_CA.paa";
  147. icon = "\16aa_Weapons\Support\Bag\mapIcon_backpack_CA.paa";
  148. };
  149. class 16aa_L11A1_Gun_Bag: 16aa_Static_Gun_Bag_Base
  150. {
  151. displayName = "L11A1 Gun Bag";
  152. mass = 382;
  153. _generalMacro = "16aa_L11A1_Bluf";
  154. };
  155. class 16aa_L11A1_Tripod_Bag: 16aa_Static_Tripod_Bag_Base
  156. {
  157. mass = 250;
  158. displayName = "L11A1 Tripod Bag";
  159. _generalMacro = "16aa_L11A1_Bluf";
  160. class assembleInfo: assembleInfo
  161. {
  162. displayName = "Assemble L11A1 - Raised";
  163. assembleTo = "16aa_L11A1_Bluf";
  164. base[] = {"16aa_L11A1_Gun_Bag"};
  165. };
  166. };
  167. };
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