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- [SMAPI] SMAPI 2.11.1 with Stardew Valley 1.3.36 on Microsoft Windows 10 Pro
- [SMAPI] Mods go here: D:\Steam\steamapps\common\Stardew Valley\Mods
- [SMAPI] Starting game...
- Setting breakpad minidump AppID = 413150
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198276439632 [API loaded no]
- [SMAPI] Loaded 32 mods:
- [SMAPI] [DW]EvenMoreDeepWoods 1.0.1 by Max Vollmer | Adds seasonal foragables and a few more things for clearings to the DeepWoods.
- [SMAPI] Advanced Location Loader 1.4.7 by Entoarox | Get your content into stardew without replacing any xnb files.
- [SMAPI] Better Artisan Good Icons 1.5 by Cat | Makes jelly, pickles, wine, juice, and honey icons be based on the fruit, vegetable, or flower used to make them.
- [SMAPI] Chat Commands 1.13 by Cat | Lets you run SMAPI commands from the chat window!
- [SMAPI] Chests Anywhere 1.16 by Pathoschild | Access your chests from anywhere and organise them your way.
- [SMAPI] CJB Cheats Menu 1.19 by CJ Bok | Simple in-game cheats menu!
- [SMAPI] CJB Item Spawner 1.11.3 by CJ Bok | Simple in-game item spawner!
- [SMAPI] Climates of Ferngill [Rebuild] 1.5-beta.1 by KoihimeNakamura | Create a unique climate system with custom weathers, a moon and stamina changes, as well as add weather related events and commands.
- [SMAPI] Console Commands 2.11.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
- [SMAPI] Content Patcher 1.6.5 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
- [SMAPI] Deep Woods 1.5-beta.1 by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go?
- [SMAPI] Dynamic Night Time 1.2.7 by knakamura | Dynamic Night Time
- [SMAPI] Entoarox Framework 2.4.2 by Entoarox | A collection of APIs to make modding easier.
- [SMAPI] Farm Type Manager 1.3.2 by Esca | Allows custom spawning of content from each farm type, such as ore and forage
- [SMAPI] Harvest With Scythe 1.0 by bcmpinc | Allows you to harvest all crops and forage using the scythe. They can also still be plucked.
- [SMAPI] Json Assets 1.3.3 by spacechase0 | Allow custom stuff.
- [SMAPI] kisekae 2.1.2-unofficial.1-f4ith by Kabigon | Modified version (works with SDV 1.3) of GetDressed which that lets you edit your character's appearance.
- [SMAPI] Lookup Anything 1.21.2 by Pathoschild | View metadata about anything by pressing a button.
- [SMAPI] Map Image Exporter 1.0.6 by spacechase0 | Export a map to an image.
- [SMAPI] MPSpeechBubbles 1.0.2 by Kalthramis | Adds speech bubbles for both singleplayer and multiplayer
- [SMAPI] MTN 2.0-alpha8 by SgtPickles aka GameMX | Greatly Customizes farms, along with managing multitude amount of custom farm types.
- [SMAPI] Portraiture 1.6.6 by Platonymous | Helper Mod for Portraits.
- [SMAPI] PyTK 1.6.3 by Platonymous | Platonymous Toolkit
- [SMAPI] Removable Horse Hats 1.1 by Cat | Lets you remove the hat from your horse by holding down a key and clicking it.
- [SMAPI] Save Backup 2.11.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
- [SMAPI] StackSplitX 1.5 by tstaples (aka Catman) | Custom Stack splitting.
- [SMAPI] StardewHack 1.0 by bcmpinc | Library mod used by my other mods. Doesn't do much on its own.
- [SMAPI] Summit Reborn [Combined] 1.4 by KoihimeNakamura and Emissary of Infinity | Enables the summit, fixes rain on the summit map, and adds a neat cloud visual
- [SMAPI] Tractor Mod 4.8.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
- [SMAPI] UI Info Suite 1.7.23 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
- [SMAPI] WinterGrass 1.3 by Cat | Grass will stay around in winter.
- [SMAPI] Zoom Mod 1.2.1 | You guessed it!
- [SMAPI] Loaded 63 content packs:
- [SMAPI] [CP] Froststar11's Canine Collection 1.0.1 by Froststar11 | for Content Patcher | Choose your dog breed from a huge list! A combination of some great sprite artists on Nexus and my own additional recolors to give you a huge selection all in one place!
- [SMAPI] Ace Farms Expanded MTN Balentay 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN BlackMeridon 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Bugfindermail 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Cherryblossonhh 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Default 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN DiamondGrey 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Fancy Inspired 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Fancy Plus 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Fangs108 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Flumme 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Forest 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN FreZkim 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN HillTop 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN HillTop 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Island 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Island Alt 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Moist Kiwi 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN NoPond 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Norisunine 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Plumprumps 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Promptography 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Riverlands 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Rudo86 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Rudo86 BIG 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Rudo86 Wife 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Sean5861 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Steevejr 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN TheNewBeet 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Ubercow 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Udt103 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Wilderness 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Wonderful Inspired 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Woodtortoise 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN Xangria 1.2.7 by Acerbicon | for MTN
- [SMAPI] Ace Farms Expanded MTN xGamAram 1.2.7 by Acerbicon | for MTN
- [SMAPI] ACNL music pack 1.0 by various | for Content Patcher | oh... you know ;)
- [SMAPI] Clint Narrative Overhaul 1.0 by haywrites | for Content Patcher | Complete narrative overhaul for Clint!
- [SMAPI] Coii's All Hats Pack 1.0 by Coii | for Content Patcher | Replaces farmer's all hats.
- [SMAPI] CP Secret Woods Totoro 1.0 by LorSnore | for Content Patcher | Replaces the Secret Woods Statue with Totoro
- [SMAPI] Custom looks for Kas 1.0 by various | for Content Patcher | oh... you know ;)
- [SMAPI] Demetrius Narrative Overhaul 1.0 by haywrites | for Content Patcher | Complete Narrative Overhaul for Demetrius!
- [SMAPI] Eemie's Just A New Map Recolour - CP Conversion 1.1.1 by minervamaga and eemiestardew | for Content Patcher | A conversion of Eemie's map palette mod
- [SMAPI] Elle's Butterfly Replacements 1.2 by Elle/Junimods | for Content Patcher | Replaces just the butterflies in critters.xnb!
- [SMAPI] Flower Valley for ContentPatcher 3.2.6 by KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge) | for Content Patcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher
- [SMAPI] Gus Narrative Overhaul 1.0 by haywrites | for Content Patcher | Complete narrative overhaul for Gus!
- [SMAPI] Hats Won't Mess Up Hair 1.0.1 by misatse1019 | for Content Patcher | Hats won't mess up your hair anymore.
- [SMAPI] Karmylla's Immersive Maps 2.5.5 by Karmylla | for Content Patcher | Enjoy a more immersive SDV with more detailed maps and Dusty!
- [SMAPI] Lightning Rod to Crystal Spire 1.0 by Zosa | for Content Patcher | Changes the lightning rod to a crystal spire.
- [SMAPI] Linus Narrative Overhaul 1.0 by haywrites | for Content Patcher | Complete narrative overhaul for Linus!
- [SMAPI] Marnie Narrative Overhaul 1.0 by haywrites | for Content Patcher | Complete narrative overhaul for Marnie!
- [SMAPI] Monster Pack Narrative Overhaul 1.0 by haywrites | for Content Patcher | Complete narrative overhauls for Dwarf and Krobus!
- [SMAPI] Motorcycle 1.0 by ElectroCrumpet | for Content Patcher | Replaces the horse texture with a motorcycle.
- [SMAPI] Mushier Mushroom Saplings 2.0 by ManaUser | for Content Patcher | Makes mushroom tree saplings look like mushrooms.
- [SMAPI] Pam Narrative Overhaul 1.0 by haywrites | for Content Patcher | Complete narrative overhaul for Pam!
- [SMAPI] Seasonal Fantasy Hats for JsonAssets 1.0 by ParadigmNomad | for Json Assets | Adds new seasonal fantasy hats for JsonAssets.
- [SMAPI] Seasonal Hats for JsonAssets 1.0 by Beans and Maea | for Json Assets | Additional seasonal hats using JsonAssets.
- [SMAPI] Seasonal Tub o Flowers 1.0.1 by MouseyPounds | for Content Patcher | ContentPatcher mod changing the Tub o' Flowers to have different flowers in every season
- [SMAPI] Stardew Valley Expanded 1.0.10 by FlashShifter | for Advanced Location Loader | This mod adds several new maps to the game with unique shops and activities.
- [SMAPI] Stardew Valley Expanded 1.0.10 by FlashShifter | for Content Patcher | Remasters all maps, adds ten new maps, adds over 400 location messages, adds 37 new events, and more!
- [SMAPI] Subtler Glasses 1.0 by Rubecula | for Content Patcher | Changes opaque glasses on character creation screen to less goofy-looking ones.
- [SMAPI] Willy Narrative Overhaul 1.0 by haywrites | for Content Patcher | A complete narrative overhaul of Willy!
- [SMAPI] Wizard Narrative Overhaul 1.0 by haywrites | for Content Patcher | Complete narrative overhaul for the Wizard!
- [SMAPI] Found 23 mods with warnings:
- [SMAPI] Skipped mods
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods could not be added to your game.
- [SMAPI] - NPCMapLocations\assets\default because it's not a SMAPI mod (see https://smapi.io/xnb for info).
- [SMAPI] - NPCMapLocations\config because it contains files, but none of them are manifest.json.
- [SMAPI] - Summit_Reborn\Assets because it contains files, but none of them are manifest.json.
- [SMAPI] Changed save serialiser
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods change the save serialiser. They may corrupt your save files, or make them unusable if
- [SMAPI] you uninstall these mods.
- [SMAPI] - Entoarox Framework
- [SMAPI] Patched game code
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
- [SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
- [SMAPI] - Better Artisan Good Icons
- [SMAPI] - PyTK
- [SMAPI] - Climates of Ferngill [Rebuild]
- [SMAPI] - Dynamic Night Time
- [SMAPI] - StardewHack
- [SMAPI] - Json Assets
- [SMAPI] - MTN
- [SMAPI] - Portraiture
- [SMAPI] - Removable Horse Hats
- [SMAPI] Bypassed safety checks
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods bypass SMAPI's normal safety checks, so they're more likely to cause errors or save
- [SMAPI] corruption. If your game has issues, try removing these first.
- [SMAPI] - Advanced Location Loader
- [SMAPI] No update keys
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
- [SMAPI] mods. Consider notifying the mod authors about this problem.
- [SMAPI] - Zoom Mod
- [SMAPI] - Stardew Valley Expanded
- [SMAPI] - ACNL music pack
- [SMAPI] - Coii's All Hats Pack
- [SMAPI] - Custom looks for Kas
- [SMAPI] - Motorcycle
- [SMAPI] - Lightning Rod to Crystal Spire
- [SMAPI] - [DW]EvenMoreDeepWoods
- [SMAPI] - Seasonal Hats for JsonAssets
- [Advanced Location Loader] Loading content pack 'Stardew Valley Expanded'...
- [StardewHack] Loaded StardewHack library v1.0 using Harmony v1.2.0.1.
- [Harvest With Scythe] Applying bytecode patches for bcmpinc.HarvestWithScythe.
- [Json Assets] Loading content packs...
- [Json Assets] Seasonal Fantasy Hats for JsonAssets 1.0 by ParadigmNomad - Adds new seasonal fantasy hats for JsonAssets.
- [Json Assets] Seasonal Hats for JsonAssets 1.0 by Beans and Maea - Additional seasonal hats using JsonAssets.
- [UI Info Suite] starting.
- [Content Patcher] Can't apply image patch "[CP] Froststar11's Canine Collection > EditImage LooseSprites/cursors": source image size (Width:15, Height:15) doesn't match ToArea size (Width:16, Height:16).
- [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
- [SMAPI] You can update 6 mods:
- [SMAPI] Clint Narrative Overhaul 1.1: https://www.nexusmods.com/stardewvalley/mods/1067
- [SMAPI] Demetrius Narrative Overhaul 1.1: https://www.nexusmods.com/stardewvalley/mods/1120
- [SMAPI] Gus Narrative Overhaul 1.0.1: https://www.nexusmods.com/stardewvalley/mods/1144
- [SMAPI] Linus Narrative Overhaul 2.0: https://www.nexusmods.com/stardewvalley/mods/1488
- [SMAPI] Marnie Narrative Overhaul 1.1.1: https://www.nexusmods.com/stardewvalley/mods/1192
- [SMAPI] Willy Narrative Overhaul 1.1: https://www.nexusmods.com/stardewvalley/mods/1047
- [Climates of Ferngill [Rebuild]] KoihimeNakamura.LunarDisturbances not present. Skipping integration feature.
- [Climates of Ferngill [Rebuild]] cat.safelightning not present. Skipping integration feature.
- [Climates of Ferngill [Rebuild]] knakamura.dynamicnighttime 1.2.7 integration feature enabled
- [Dynamic Night Time] KoihimeNakamura.LunarDisturbances not present. Skipping integration feature.
- [MTN] Reading content pack: Ace Farms Expanded MTN Balentay 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN BlackMeridon 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Bugfindermail 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Cherryblossonhh 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Default 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN DiamondGrey 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Fancy Inspired 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Fancy Plus 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Fangs108 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Flumme 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Forest 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN FreZkim 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN HillTop 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Island 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Island Alt 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Moist Kiwi 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN NoPond 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Norisunine 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Plumprumps 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Promptography 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Riverlands 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Rudo86 Wife 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Rudo86 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Rudo86 BIG 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Sean5861 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Steevejr 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN TheNewBeet 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Ubercow 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Udt103 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN HillTop 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Wilderness 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Wonderful Inspired 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Woodtortoise 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN Xangria 1.2.7.
- [MTN] Reading content pack: Ace Farms Expanded MTN xGamAram 1.2.7.
- [SMAPI] Some of your mods will break in the upcoming SMAPI 3.0. Please update your mods now, or notify the author if no update is available. See https://mods.smapi.io for links to the latest versions.
- [SMAPI] [DW]EvenMoreDeepWoods will break in the upcoming SMAPI 3.0 (legacy events are deprecated since SMAPI 2.9).
- [SMAPI] kisekae will break in the upcoming SMAPI 3.0 (EntryDll value with case-insensitive capitalisation is deprecated since SMAPI 2.11).
- [SMAPI] kisekae will break in the upcoming SMAPI 3.0 (legacy events are deprecated since SMAPI 2.9).
- [SMAPI] MPSpeechBubbles will break in the upcoming SMAPI 3.0 (legacy events are deprecated since SMAPI 2.9).
- [SMAPI] Zoom Mod will break in the upcoming SMAPI 3.0 (legacy events are deprecated since SMAPI 2.9).
- [SMAPI] Zoom Mod will break in the upcoming SMAPI 3.0 (non-string manifest version is deprecated since SMAPI 2.8).
- [kisekae] First run:Neogatheo_205049957
- [Json Assets] Loading stuff early (loading)
- [Json Assets] Fixing IDs
- [Json Assets] Adding default recipes
- [Advanced Location Loader] Applying Stardew Valley Expanded...
- [Advanced Location Loader] Patches applied!
- [Advanced Location Loader] Dynamic content detected, preparing dynamic update logic...
- [PyTK] Rebuilding Custom Objects from Save
- [Climates of Ferngill [Rebuild]] Setting a forced value for tommorow: Sunny for summer 1
- [Climates of Ferngill [Rebuild]] Generating weather sync
- [kisekae] First run:Neogatheo_205049957
- [Json Assets] Loading stuff early (loading)
- [Json Assets] Fixing IDs
- [Json Assets] Adding default recipes
- [PyTK] Rebuilding Custom Objects from Save
- [Climates of Ferngill [Rebuild]] With roll 0.139 against 0.328430543353016, there will be fog today from 06:00 to 09:00 with type Normal
- [Climates of Ferngill [Rebuild]] Special weather created!
- [Climates of Ferngill [Rebuild]] Setting a forced value for tommorow: Sunny for summer 1
- [Climates of Ferngill [Rebuild]] Generating weather sync
- [Farm Type Manager] Issue: No map named "BlueMoonVineyard" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "TownEast" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- world_bushreset
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
- [game] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\BlueMoonVineyard". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\BlueMoonVineyard.xnb". File not found.
- at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
- at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
- at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
- at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
- at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 740
- at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
- at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
- at PyTK.Overrides.OvLocations.LocationRequestFix1.Prefix(String locationName, Boolean isStructure) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Overrides\OvLocations.cs:line 164
- at getLocationRequest_Patch1(String locationName, Boolean isStructure)
- at StardewValley.Game1.warpFarmer(String locationName, Int32 tileX, Int32 tileY, Boolean flip) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6539
- at StardewValley.Farmer.warpFarmer(Warp w) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 3092
- at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4713
- at StardewValley.Farmer.Update(GameTime time, GameLocation location) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Farmer.cs:line 4192
- at StardewValley.Game1.UpdateCharacters(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 6186
- at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2412
- at Update_Patch1(Object gameTime, GameTime )
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