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- [BASE]
- METHOD = 1 // 0 = Classic using magic numbers, 1 = NEW using Defined values
- [CLASSIC]
- MAGICNUMBER = 39000000
- MAGICPOWER = 10
- FUTURE_OVERALL = 5 // How far in the future the future overall should be
- [NEW]
- VALSCURRENCY = 0 // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros
- [RATINGRANGE]
- RATING_1 = 5 // Overall ratings less than this will have a maximum base value defined by RATING_X_VAL
- RATING_1_VAL = 1000 // Max base value ( define in float )
- RATING_2 = 40
- RATING_2_VAL = 15000
- RATING_3 = 50
- RATING_3_VAL = 20000
- RATING_4 = 51
- RATING_4_VAL = 25000
- RATING_5 = 52
- RATING_5_VAL = 34000
- RATING_6 = 53
- RATING_6_VAL = 40000
- RATING_7 = 54
- RATING_7_VAL = 46000
- RATING_8 = 55
- RATING_8_VAL = 54000
- RATING_9 = 56
- RATING_9_VAL = 61000
- RATING_10 = 57
- RATING_10_VAL = 70000
- RATING_11 = 58
- RATING_11_VAL = 86000
- RATING_12 = 59
- RATING_12_VAL = 105000
- RATING_13 = 60
- RATING_13_VAL = 140000
- RATING_14 = 61
- RATING_14_VAL = 170000
- RATING_15 = 62
- RATING_15_VAL = 205000
- RATING_16 = 63
- RATING_16_VAL = 250000
- RATING_17 = 64
- RATING_17_VAL = 305000
- RATING_18 = 65
- RATING_18_VAL = 365000
- RATING_19 = 66
- RATING_19_VAL = 435000
- RATING_20 = 67
- RATING_20_VAL = 515000
- RATING_21 = 68
- RATING_21_VAL = 605000
- RATING_22 = 69
- RATING_22_VAL = 710000
- RATING_23 = 70
- RATING_23_VAL = 1200000
- RATING_24 = 71
- RATING_24_VAL = 1600000
- RATING_25 = 72
- RATING_25_VAL = 2100000
- RATING_26 = 73
- RATING_26_VAL = 2700000
- RATING_27 = 74
- RATING_27_VAL = 3800000
- RATING_28 = 75
- RATING_28_VAL = 4500000
- RATING_29 = 76
- RATING_29_VAL = 5200000
- RATING_30 = 77
- RATING_30_VAL = 6000000
- RATING_31 = 78
- RATING_31_VAL = 7000000
- RATING_32 = 79
- RATING_32_VAL = 8500000
- RATING_33 = 80
- RATING_33_VAL = 10000000
- RATING_34 = 81
- RATING_34_VAL = 12000000
- RATING_35 = 82
- RATING_35_VAL = 15000000
- RATING_36 = 83
- RATING_36_VAL = 17500000
- RATING_37 = 84
- RATING_37_VAL = 21000000
- RATING_38 = 85
- RATING_38_VAL = 26000000
- RATING_39 = 86
- RATING_39_VAL = 30000000
- RATING_40 = 87
- RATING_40_VAL = 34000000
- RATING_41 = 88
- RATING_41_VAL = 40000000
- RATING_42 = 89
- RATING_42_VAL = 45000000
- RATING_43 = 90
- RATING_43_VAL = 52000000
- RATING_44 = 91
- RATING_44_VAL = 60000000
- RATING_45 = 92
- RATING_45_VAL = 68000000
- RATING_46 = 93
- RATING_46_VAL = 75000000
- RATING_47 = 94
- RATING_47_VAL = 83000000
- RATING_48 = 95
- RATING_48_VAL = 90000000
- RATING_49 = 96
- RATING_49_VAL = 110000000
- RATING_50 = 97
- RATING_50_VAL = 120000000
- RATING_51 = 98
- RATING_51_VAL = 140000000
- RATING_52 = 99
- RATING_52_VAL = 150000000
- RATING_53 = 100
- RATING_53_VAL = 200000000
- [AGE]
- AGE_1 = 17 // Players inclusively less than this age
- AGE_1_VAL = 18 // Percentage change for age
- AGE_2 = 18
- AGE_2_VAL = 30
- AGE_3 = 19
- AGE_3_VAL = 42
- AGE_4 = 20
- AGE_4_VAL = 50
- AGE_5 = 22
- AGE_5_VAL = 48
- AGE_6 = 24
- AGE_6_VAL = 48
- AGE_7 = 25
- AGE_7_VAL = 46
- AGE_8 = 26
- AGE_8_VAL = 44
- AGE_9 = 27
- AGE_9_VAL = 40
- AGE_10 = 28
- AGE_10_VAL = 35
- AGE_11 = 29
- AGE_11_VAL = 30
- AGE_12 = 30
- AGE_12_VAL = 25
- AGE_13 = 31
- AGE_13_VAL = 15
- AGE_14 = 32
- AGE_14_VAL = 0
- AGE_15 = 33
- AGE_15_VAL = -25
- AGE_16 = 34
- AGE_16_VAL = -40
- AGE_17 = 35
- AGE_17_VAL = -50
- AGE_18 = 36
- AGE_18_VAL = -65
- AGE_19 = 39
- AGE_19_VAL = -75
- AGE_20 = 100
- AGE_20_VAL = -1000
- GK_AGE_MOD = -2
- GK_MIN_AGE_MOD = 28
- [POTENTIAL]
- POTENTIAL_1 = 1 // The remaining potential for the player ( Overall Potential - current Overall )
- POTENTIAL_1_VAL = 15 // Percentage change for remaining potential ( up to 5 points )
- POTENTIAL_2 = 2
- POTENTIAL_2_VAL = 20
- POTENTIAL_3 = 3
- POTENTIAL_3_VAL = 25
- POTENTIAL_4 = 4
- POTENTIAL_4_VAL = 30
- POTENTIAL_5 = 5
- POTENTIAL_5_VAL = 35
- POTENTIAL_6 = 6
- POTENTIAL_6_VAL = 40
- POTENTIAL_7 = 7
- POTENTIAL_7_VAL = 45
- POTENTIAL_8 = 8
- POTENTIAL_8_VAL = 55
- POTENTIAL_9 = 9
- POTENTIAL_9_VAL = 65
- POTENTIAL_10 = 10
- POTENTIAL_10_VAL = 75
- POTENTIAL_11 = 11
- POTENTIAL_11_VAL = 90
- POTENTIAL_12 = 12
- POTENTIAL_12_VAL = 100
- POTENTIAL_13 = 13
- POTENTIAL_13_VAL = 120
- POTENTIAL_14 = 20
- POTENTIAL_14_VAL = 160
- POTENTIAL_15 = 30
- POTENTIAL_15_VAL = 190
- POTENTIAL_16 = 50
- POTENTIAL_16_VAL = 235
- BASE_POTENTIAL = 0.0 // This will contribute to the base value (will add to the overall and possibly get into a bigger RATING_X category, thus a bigger base value)
- // The player value (not the adjusted one) also contains a potential modifier, based on the values above, so keep that in mind when changing this value
- [CONTRACT]
- CONTRACT_1 = 0 // Players contract remaining length
- CONTRACT_1_VAL = -70 // Percentage change for contract
- CONTRACT_2 = 1
- CONTRACT_2_VAL = -40
- CONTRACT_3 = 2
- CONTRACT_3_VAL = 10
- CONTRACT_4 = 3
- CONTRACT_4_VAL = 20
- CONTRACT_5 = 4
- CONTRACT_5_VAL = 20
- CONTRACT_6 = 6
- CONTRACT_6_VAL = 20
- CONTRACT_7 = 8
- CONTRACT_7_VAL = 20
- CONTRACT_8 = 10
- CONTRACT_8_VAL = 20
- CONTRACT_9 = 11
- CONTRACT_9_VAL = 20
- CONTRACT_10 = 100 // Stupidly high on purpose
- CONTRACT_10_VAL = 20
- [FORM]
- FORM_10 = 10
- FORM_10_VAL = 80
- FORM_9 = 9
- FORM_9_VAL = 55
- FORM_8 = 8
- FORM_8_VAL = 35
- FORM_7 = 7
- FORM_7_VAL = 15
- FORM_6 = 6
- FORM_6_VAL = 0
- FORM_5 = 5
- FORM_5_VAL = -30
- FORM_4 = 4
- FORM_4_VAL = -45
- FORM_3 = 3
- FORM_3_VAL = -60
- FORM_2 = 2
- FORM_2_VAL = -60
- FORM_1 = 1
- FORM_1_VAL = -60
- [MORALE]
- MORALE_10 = 10
- MORALE_10_VAL = 15
- MORALE_9 = 9
- MORALE_9_VAL = 15
- MORALE_8 = 8
- MORALE_8_VAL = 10
- MORALE_7 = 7
- MORALE_7_VAL = 2.5
- MORALE_6 = 6
- MORALE_6_VAL = 0
- MORALE_5 = 5
- MORALE_5_VAL = 0
- MORALE_4 = 4
- MORALE_4_VAL = -10
- MORALE_3 = 3
- MORALE_3_VAL = -15
- MORALE_2 = 2
- MORALE_2_VAL = -20
- MORALE_1 = 1
- MORALE_1_VAL = -20
- [OVERALL]
- OVERALL_10 = 100
- OVERALL_10_VAL = 0.2
- OVERALL_9 = 90
- OVERALL_9_VAL = 0.4
- OVERALL_8 = 80
- OVERALL_8_VAL = 0.8
- OVERALL_7 = 70
- OVERALL_7_VAL = 1
- OVERALL_6 = 60
- OVERALL_6_VAL = 1
- OVERALL_5 = 50
- OVERALL_5_VAL = 1
- OVERALL_4 = 40
- OVERALL_4_VAL = 1
- OVERALL_3 = 30
- OVERALL_3_VAL = 1
- OVERALL_2 = 20
- OVERALL_2_VAL = 1
- OVERALL_1 = 10
- OVERALL_1_VAL = 1
- //When changing the number of intervals, make sure to update the enum value for MAX_PLAYERVALUE_PRESTIGE in PlayerValueManager.h
- [CLUB_PRESTIGE]
- MAX = 10 // The maximum value club prestige can be
- MIN = 1 // The minimum value club prestige can be
- PRESTIGE_1 = 1 // Players club prestige inclusively less than this value
- PRESTIGE_1_VAL = 5 // Percentage change
- PRESTIGE_2 = 2
- PRESTIGE_2_VAL = 10
- PRESTIGE_3 = 3
- PRESTIGE_3_VAL = 12
- PRESTIGE_4 = 6
- PRESTIGE_4_VAL = 14
- PRESTIGE_5 = 7
- PRESTIGE_5_VAL = 16
- PRESTIGE_6 = 10
- PRESTIGE_6_VAL = 18
- [INT_REPUTATION]
- MAX = 5 // The maximum value international prestige can be
- MIN = 0 // The minimum value international prestige can be
- REPUTATION_1 = 1 // Players international prestige inclusively less than this value
- REPUTATION_1_VAL = 0
- REPUTATION_2 = 2
- REPUTATION_2_VAL = 0
- REPUTATION_3 = 3
- REPUTATION_3_VAL = 0
- REPUTATION_4 = 4
- REPUTATION_4_VAL = 0
- REPUTATION_5 = 5
- REPUTATION_5_VAL = 0
- [POSITION]
- PLAYER_POSITION_GK = -35
- PLAYER_POSITION_SW = 0
- PLAYER_POSITION_RWB = -8
- PLAYER_POSITION_RB = -8
- PLAYER_POSITION_RCB = -5
- PLAYER_POSITION_CB = -5
- PLAYER_POSITION_LCB = -5
- PLAYER_POSITION_LB = -8
- PLAYER_POSITION_LWB = -8
- PLAYER_POSITION_RDM = -3
- PLAYER_POSITION_CDM = -3
- PLAYER_POSITION_LDM = -3
- PLAYER_POSITION_RM = 15
- PLAYER_POSITION_RCM = 12
- PLAYER_POSITION_CM = 12
- PLAYER_POSITION_LCM = 12
- PLAYER_POSITION_LM = 15
- PLAYER_POSITION_RAM = 15
- PLAYER_POSITION_CAM = 15
- PLAYER_POSITION_LAM = 15
- PLAYER_POSITION_LS = 18
- PLAYER_POSITION_CF = 18
- PLAYER_POSITION_LW = 15
- PLAYER_POSITION_RW = 15
- PLAYER_POSITION_RS = 18
- PLAYER_POSITION_ST = 18
- [VALUATION]
- MIN_APPEARANCES = 5
- FIRST_SCORER = 0.15
- SECOND_SCORER = 0.05
- FIRST_ASSISTER = 0.10
- SECOND_ASSISTER = 0.05
- FIRST_CLEANSHEET = 0.10
- SECOND_CLEANSHEET = 0.05
- POTENTIAL_RELEVANCE = 0.05
- CONTRACT_RELEVANCE = 0.50
- PRESTIGE_RELEVANCE = 0.50
- OVERALL_DIFFERENCE = 10
- SUGGESTION_RANGE = 0.30
- TOP_PITCH_RANKING = 1
- BOTTOM_PITCH_RANKING = 4
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