MatLumber2

Spawn

May 20th, 2019
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  1. local Item = "ItemName"
  2. local Quantity = 10
  3.  
  4. local Land = nil
  5. for i,v in pairs(game.Workspace.Properties:GetChildren()) do
  6. if v.Owner.Value == game.Players.LocalPlayer then
  7. Land = v
  8. break
  9. end
  10. end
  11. if not Land then
  12. for i,v in pairs(game.Workspace.Properties:GetChildren()) do
  13. if v.Owner.Value == game.Players.LocalPlayer or v.Owner.Value == nil then
  14. Land = v
  15. game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(v)
  16. break
  17. end
  18. end
  19. end
  20.  
  21. function Spawn(Item)
  22. local Info = {}
  23. Info.Name = Item.Name
  24. Info.Type = game.ReplicatedStorage.Purchasables.Structures.HardStructures.Sawmill2.Type
  25. Info.OtherInfo = game.ReplicatedStorage.Purchasables.WireObjects.Wire.OtherInfo
  26. local Points = {Land.OriginSquare.Position + Vector3.new(0,5,0), Land.OriginSquare.Position + Vector3.new(0,5,0)}
  27. game.ReplicatedStorage.PlaceStructure.ClientPlacedWire:FireServer(Info, Points)
  28. end
  29.  
  30. for i=1, Quantity do
  31. Spawn(game.ReplicatedStorage.Purchasables:FindFirstChild(Item, true))
  32. end
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