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- [11:58:52][Step 3/4] Shader error in 'Custom/ModulateShadow': Fragment program 'Frag': struct variable 'UnityPerMaterial' is ignored. only instancing constant buffers can have struct variables
- [11:58:52][Step 3/4] (on ps4)
- [11:58:52][Step 3/4]
- [11:58:52][Step 3/4] Compiling Fragment program
- [11:58:52][Step 3/4] Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
- [11:58:52][Step 3/4]
- [11:58:52][Step 3/4] (Filename: Custom/ModulateShadow Line: 0)
- [11:58:52][Step 3/4]
- [11:58:52][Step 3/4] DisplayProgressbar: Compiling shader variants
- [11:59:03][Step 3/4] Compiled shader 'HDRenderPipeline/LayeredLit' in 10.52s
- [11:59:03][Step 3/4] ps4 (total internal programs: 5904, unique: 5904)
- [11:59:06][Step 3/4] Compressed shader 'HDRenderPipeline/LayeredLit' on ps4 from 257.04MB to 61.84MB
- [11:59:07][Step 3/4] DisplayProgressbar: Building Player
- [11:59:07][Step 3/4] Unloading 436 Unused Serialized files (Serialized files now loaded: 0)
- [11:59:07][Step 3/4] System memory in use before: 241.8 MB.
- [11:59:07][Step 3/4] System memory in use after: 239.0 MB.
- [11:59:07][Step 3/4]
- [11:59:07][Step 3/4] Unloading 1189 unused Assets to reduce memory usage. Loaded Objects now: 3213.
- [11:59:07][Step 3/4] Total: 24.938746 ms (FindLiveObjects: 0.705475 ms CreateObjectMapping: 0.091730 ms MarkObjects: 19.431034 ms DeleteObjects: 4.709301 ms)
- [11:59:07][Step 3/4]
- [11:59:09][Step 3/4] Compressed shader 'Hidden/Internal-PrePassLighting' on ps4 from 1.12MB to 0.14MB
- [11:59:09][Step 3/4] Compressed shader 'Hidden/Internal-DeferredShading' on ps4 from 1.15MB to 0.21MB
- [11:59:10][Step 3/4] DisplayProgressNotification: Build Failed
- [11:59:10][Step 3/4] Error building Player: Shader error in 'Custom/ModulateShadow': Fragment program 'Frag': struct variable 'UnityPerMaterial' is ignored. only instancing constant buffers can have struct variables
- [11:59:10][Step 3/4] (on ps4)
- [11:59:10][Step 3/4]
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