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- Dask: The major part of known land is under Dasken control. Laws are upheld by a peacekeeping force that is authorised to work as judge, jury and executioner. But they also are the ones who protect the nation in case of an attack. Rogue operatives are brought down by other operatives. It's capital Linek is the oldest known settlement. It is protected by an ancient wall that has been upgraded with time. It's defenses are unrivaled.
- The daskian language, the oldest known language in regular use on the continent, sounds quite glutteral and harsh, which translates over to its speakers' accents. In writing, the alphabet is made up mostly of jagged, angular lines, save for the vowels which are represented by circles with lines through them.
- Linek was built in a lush oasis in the middle of a desert. While the small settlement could provide for itself at first, it would eventually grow until the oasis alone could not support it any more. The settlers knew this would happen eventually, and decided that if they could conquer other, more resource-rich lands, and connect them back to Linek, they could bring in enough resources for the growing city. Now the country comprises of 6 geographical regions- the Ibmisa Desert (including the Dask oasis from which the country takes its name), the Thevian Coast, the Kalissa Mountain Range, the Skali Shield, the Eastern Forests, and the provinces of the Southern Plains. While urban development goes on in Ibmisa, and sometimes Kalissa and parts of Thevia, the rest of the these regions are mostly rural. Dask is very careful with its resources, and the rural regions are where most of these resources are. At the same time, the more wilderness there is there, the more risk of Behemoths there is, so the military is quite active in rural provinces.
- Dask's military essentially is its government- it not only covers defending the nation and lawkeeping with the PKF, but also education, economy, infrastructure, and healthcare. On a national level and in urban centres, there is a bureaucracy that supports day-to-day activities and organization. A very hierarchical government, with rigid rules that keep the whole thing stable and mostly scandal-free, if at the cost of limiting the people's freedoms.
- This emphasis on hierarchy is very much ingrained in Daskian culture, and children are raised from a young age with the understanding that they are part of a machine that is greater than the sum of its parts- and it is their duty as a citizen of Dask to play that part to best of their ability, lest they hinder the effectiveness of the whole. In theory, every one of these roles is as important as the next, and all support each other. In practice, this isn't quite the case. Professions directly working with the military and government naturally receive more respect, and over the years (since children are expected to follow the family trade), this system ends up looking like a caste system to outsiders. One of the results of this is every so often, riots break out in the more rural, resource-rich provinces, who feel that they have been exploited for labor and resources without getting anything but the occasional jerk operative who feels he can treat the locals with scorn in return. These riots are quickly put down through force, though in recent years the government has considered a more peaceful approach to pacifying the rioters so that they may win them over and prevent further chaos.
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