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Jan 23rd, 2020
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  1.  
  2. --------- beginning of system
  3. 2020-02-24 14:40:32.802 17877-18005/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
  4. at LoginBonusManager.SetActiveBonus () [0x00000] in <00000000000000000000000000000000>:0
  5. at LoginBonusWindow.UpdateBonusList () [0x00000] in <00000000000000000000000000000000>:0
  6. at LoginBonusWindow.OnGetBonus () [0x00000] in <00000000000000000000000000000000>:0
  7. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  8. at UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  9. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  10. at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in
  11. 2020-02-24 14:40:33.186 17877-18005/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
  12. at LoginBonusManager.SetActiveBonus () [0x00000] in <00000000000000000000000000000000>:0
  13. at LoginBonusWindow.UpdateBonusList () [0x00000] in <00000000000000000000000000000000>:0
  14. at LoginBonusWindow.OnGetBonus () [0x00000] in <00000000000000000000000000000000>:0
  15. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  16. at UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  17. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  18. at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in
  19. 2020-02-24 14:40:33.331 17877-18005/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
  20. at LoginBonusManager.SetActiveBonus () [0x00000] in <00000000000000000000000000000000>:0
  21. at LoginBonusWindow.UpdateBonusList () [0x00000] in <00000000000000000000000000000000>:0
  22. at LoginBonusWindow.OnGetBonus () [0x00000] in <00000000000000000000000000000000>:0
  23. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  24. at UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  25. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  26. at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in
  27. 2020-02-24 14:40:33.464 17877-18005/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
  28. at LoginBonusManager.SetActiveBonus () [0x00000] in <00000000000000000000000000000000>:0
  29. at LoginBonusWindow.UpdateBonusList () [0x00000] in <00000000000000000000000000000000>:0
  30. at LoginBonusWindow.OnGetBonus () [0x00000] in <00000000000000000000000000000000>:0
  31. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  32. at UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  33. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  34. at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in
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