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- --------- beginning of system
- 2020-02-24 14:40:32.802 17877-18005/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
- at LoginBonusManager.SetActiveBonus () [0x00000] in <00000000000000000000000000000000>:0
- at LoginBonusWindow.UpdateBonusList () [0x00000] in <00000000000000000000000000000000>:0
- at LoginBonusWindow.OnGetBonus () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in
- 2020-02-24 14:40:33.186 17877-18005/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
- at LoginBonusManager.SetActiveBonus () [0x00000] in <00000000000000000000000000000000>:0
- at LoginBonusWindow.UpdateBonusList () [0x00000] in <00000000000000000000000000000000>:0
- at LoginBonusWindow.OnGetBonus () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in
- 2020-02-24 14:40:33.331 17877-18005/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
- at LoginBonusManager.SetActiveBonus () [0x00000] in <00000000000000000000000000000000>:0
- at LoginBonusWindow.UpdateBonusList () [0x00000] in <00000000000000000000000000000000>:0
- at LoginBonusWindow.OnGetBonus () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in
- 2020-02-24 14:40:33.464 17877-18005/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
- at LoginBonusManager.SetActiveBonus () [0x00000] in <00000000000000000000000000000000>:0
- at LoginBonusWindow.UpdateBonusList () [0x00000] in <00000000000000000000000000000000>:0
- at LoginBonusWindow.OnGetBonus () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in
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