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- set {_int} to a random integer between 1 and 100
- if {_int} is between 0 and 50:
- drop 1 coal at the event-block
- stop
- if {int} is between 50 and 90:
- drop 2 coal at the event-block
- stop
- if {_int} is between 90 and 100:
- set {_coaltaker} to a random player
- give 1 coal to {_coaltaker}
- stop
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