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- Inventory Base:
- Oranges, Standard/Homing Ammo, Crystals, Film, Health, Melons
- Kong Variables:
- X/Y/Z Position (for "Load state from position")
- Facing Angle
- Skew Angle
- Which kong you're playing as
- Floor Value
- Moves, Slam, Coins, Instrument Energy, CB/GB Counts
- Timers:
- Helm Timer
- Helm Timer On
- ISG Timer
- ISG Timer On
- ISG Previous Fadeout
- Flag Blocks:
- Permanent Flag Block (eg. CBs Collected, GBs collected)
- Temporary Flag Block (eg. Long Boss Intros watched)
- Other:
- Stored Damage
- Map & Exit (for "Load state from exit")
- RNG Value
- Nearest Tag Barrel Height
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