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- new Float: oldX, Float: oldY, Float: oldZ, Float:distanta,
- Float: PosX, Float: PosY, Float: PosZ;
- oldX = PosX;
- oldY = PosY;
- oldZ = PosZ;
- GetPlayerPos(i,PosX,PosY,PosZ);
- distanta = GetDistanceBetweenPoints(oldX,oldY,oldZ,PosX,PosY,PosZ);
- CarInfo[carid][KM] += distanta/1000;
- si la odometer e %.2f
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