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- #ceso
- MARINE:
- Slow ground biological foot soldier
- Builds basic structures
- Powerful in large groups
- Splash damage weapon (upgradable)
- [ Weapons Avg Damage/5secs ]
- VS Ground: 40 (+9)
- VS Air: 40 (+9)
- CIVILIAN:
- Slow ground biological
- Wants to go home
- Keep them alive
- DR LENZMEIER (CIVILIAN):
- Slow ground biological
- Brilliant scientist and engineer
- But a little slow on the draw
- SPECIAL OP:
- Slow ground biological foot soldier
- Basic scout and support unit
- Detects cloaked units
- Heals biological units
- Clears nanite infection
- [ Weapons Avg Damage/5secs ]
- VS Ground: 57
- VS Air: 23
- LUCAS HOLLOWAY (SOP):
- Medium speed ground biological foot soldier
- Badass supersoldier and support unit
- Detects cloaked units
- Heals biological units
- Clears nanite infection
- [ Weapons Avg Damage/5secs ]
- VS Ground: 69
- VS Air: 34
- MECH:
- Slow ground mechanical foot soldier
- Builds advanced structures
- Powerful against air unit groups
- Splash damage weapon (upgradable)
- [ Weapons Avg Damage/5secs ]
- VS Ground: 24 (+7)
- VS Air: 62 (+11)
- NAOMI WINTERS (MARINE):
- Slow ground biological foot soldier
- Builds basic structures
- Worth 10 regular marines
- Rapid Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 64
- VS Air: 64
- TANK:
- Medium speed ground mechanical vehicle
- Front line armor, takes fire for other units
- Carries up to 2 troops
- Can be upgraded to a HEAVY TANK
- Upgrading improves anti-air capability
- [ Weapons Avg Damage/5secs ]
- VS Ground: 56
- VS Air: 57
- HEAVY TANK:
- Medium speed ground mechanical vehicle
- Mobile anti air artillery
- Infects enemies with nanites
- Carries up to 2 troops
- [ Weapons Avg Damage/5secs ]
- VS Ground: 68
- VS Air: 90
- MOBILE ARMORED RAILGUN (MAR):
- Medium speed ground mechanical vehicle
- Long Range Artillery, splash damage
- Powerful against large groups
- Can merge with another MAR
- Merging triples single target damage
- [ Weapons Avg Damage/5secs ]
- VS Ground: 73
- VS Air: 8
- TWIN-MAR:
- Medium speed ground mechanical vehicle
- Extremely powerful against single targets
- Carries up to 2 troops
- [ Weapons Avg Damage/5secs ]
- VS Ground: 218
- VS Air: 20
- ALL-TERRAIN HOVER CRAFT:
- Medium-fast hover mechanical vehicle
- Harassment and scouting unit
- Strong vs Long Range Artillery
- Cloaks
- [ Weapons Avg Damage/5secs ]
- VS Ground: 43
- VS Air: 39
- MOBILE FIELD BASE (MFB):
- Medium speed ground mechanical vehicle
- Repairs and heals all units
- Clears negative status effects
- [ Weapons Avg Damage/5secs ]
- VS Ground: 45
- VS Air: 42
- TYR'S MFB:
- Medium speed ground mechanical vehicle
- You are here
- Repairs and heals all units
- Clears negative status effects
- [ Weapons Avg Damage/5secs ]
- VS Ground: 45
- VS Air: 42
- LANCER:
- Very fast air mechanical vehicle
- Scout and resource harasser
- Breaks TSS (Temporal Soliton Shield)
- Splash damage weapon
- Weapon upgradable at ARMORY
- [ Weapons Avg Damage/5secs ]
- VS Ground: 27 (+30)
- VS Air: 36 (+10)
- FRIGATE:
- Very fast air mechanical vehicle
- Air superiority fighter
- Clears negative status effects
- [ Weapons Avg Damage/5secs ]
- VS Ground: 35
- VS Air: 94
- TORNADE:
- Fast air mechanical vehicle
- Strike bomber
- Detects cloaked units
- Splash damage weapon (upgradable)
- [ Weapons Avg Damage/5secs ]
- VS Ground: 78 (+12)
- VS Air: 25 (+3)
- CARRIER:
- Fast air mechanical vehicle
- Heavy weapons platform
- Carries air and ground units
- Heals/repairs carried units
- Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 221
- VS Air: 168
- HEAVY CRUISER:
- Fast air mechanical vehicle
- Weapons platform
- Carries and drops nukes
- Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 70
- VS Air: 70
- BLACKBIRD:
- Fast air mechanical vehicle
- Repairs mechanical units
- [ Weapons Avg Damage/5secs ]
- VS Ground: 56
- VS Air: 56
- #grekim
- OCTO:
- Medium speed ground biological foot soldier
- Shock trooper, takes fire for other units
- Progenerates sepi and pharo units
- Morphs into R.P or Dome
- [ Weapons Avg Damage/5secs ]
- VS Ground: 45
- VS Air: 0
- SEPI:
- Slow hover biological foot soldier
- Powerful against air unit groups
- Progenerates octo and pharo units
- Morphs into Mound or Reaph
- [ Weapons Avg Damage/5secs ]
- VS Ground: 22
- VS Air: 58
- PHARO:
- Slow ground biological infantry
- All-around fire support
- Progenerates octo and sepi units
- Morphs into Spyre or Arcticus
- Detects cloaked units
- [ Weapons Avg Damage/5secs ]
- VS Ground: 38
- VS Air: 34
- OCTOPOD:
- Medium speed ground biological foot soldier
- Main assault armor
- Progenerates sepi and pharo units
- Clears nanites
- [ Weapons Avg Damage/5secs ]
- VS Ground: 56
- VS Air: 25
- ELDER (OCTOPOD):
- Medium speed ground biological infantry
- Grekim Achrons
- When in doubt, kill these guys
- GUARDIAN (OCTOPOD):
- Medium speed ground biological foot soldier
- AI torturing monomaniac
- Clears nanites
- [ Weapons Avg Damage/5secs ]
- VS Ground: 56
- VS Air: 25
- GUARDIAN ELDER (OCTOPOD):
- Medium speed ground biological foot soldier
- Power-mad monomaniac
- Clears nanites
- [ Weapons Avg Damage/5secs ]
- VS Ground: 56
- VS Air: 25
- SEPIPOD:
- Very fast air biological foot soldier
- Fighter-bomber, good for scouting
- Progenerates octo and pharo units
- Detects cloaked units
- Breaks TSS
- [ Weapons Avg Damage/5secs ]
- VS Ground: 42
- VS Air: 84
- PHAROPOD:
- Fast air biological foot soldier
- Stealth strike bomber
- Progenerates octo and sepi units
- Cloaks; clears negative status effects
- Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 89
- VS Air: 27
- GARGANTUAN:
- Ultra fast air biological armor
- Troop transport and remote repair
- Carries air and ground units
- Repairs carried units
- No Weapon
- OCTOLIGO:
- Medium speed ground biological vehicle
- Anti-ground and anti-air artillery
- Can split down into Sepi and Pharo
- long range weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 113
- VS Air: 113
- OCTOLIGO GUARD:
- Medium speed ground biological
- Annoying obstacles, kill ASAP
- Weaker when alone
- long range weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 150
- VS Air: 0
- SEPILIGO:
- Very fast air biological vehicle
- Air superiority weapons platform
- Can split down into Octo and Pharo
- [ Weapons Avg Damage/5secs ]
- VS Ground: 53
- VS Air: 94
- PHAROLIGO:
- Fast air biological vehicle
- Strategic bomber
- Chrono freezes enemies
- Can split down into Octo and Sepi
- Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 81
- VS Air: 54
- #vecgir
- ZAYIN VIR:
- Slow ground biological foot soldier
- Pilots ground (Zayin) vehicles
- strong vs ground targets
- Builds Resource Processors
- [ Weapons Avg Damage/5secs ]
- VS Ground: 39
- VS Air: 23
- TETH VIR:
- Slow ground biological foot soldier
- Pilots anti-air (Teth) vehicles
- strong vs groups of aerospace targets
- Builds Communications Hubs
- Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 21
- VS Air: 42
- SHIN VIR:
- Slow ground biological foot soldier
- Pilots aerospace (Shin) vehicles
- Detects cloaked units
- Builds Foundations
- [ Weapons Avg Damage/5secs ]
- VS Ground: 28
- VS Air: 28
- ZAYIN TERCHER:
- Medium-fast hover mechanical vehicle
- Main battle tank and harasser
- Strong vs Long Range Artillery
- Cloaks, Self-teleports
- Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 51
- VS Air: 37
- TETH TERCHER:
- Very fast air mechanical vehicle
- Interceptor; strong vs aerospace targets
- Clears negative status effects
- Self-teleports
- [ Weapons Avg Damage/5secs ]
- VS Ground: 33
- VS Air: 76
- SHIN TERCHER:
- Fast air mechanical vehicle
- Strike bomber
- Detects cloaked units
- Self-teleports
- Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 75
- VS Air: 23
- ZAYIN PULSER:
- Medium speed ground mechanical vehicle
- Strong vs groups of ground targets
- Long Range Artillery, splash damage
- Self-teleports
- no anti-air weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 62
- VS Air: 0
- TETH PULSER:
- Medium speed hover mechanical vehicle
- Basic anti-air tank
- Clears nanites
- Self-teleports
- [ Weapons Avg Damage/5secs ]
- VS Ground: 34
- VS Air: 68
- SHIN PULSER:
- Very fast air mechanical vehicle
- Scout and aerial combat support
- Breaks TSS
- Self-teleports
- [ Weapons Avg Damage/5secs ]
- VS Ground: 45
- VS Air: 45
- ZAYIN HALCYON:
- Medium speed ground mechanical vehicle
- Strong vs. groups of ground targets
- Jams communication
- Self-teleports
- Splash damage artillery weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 90
- VS Air: 24
- TETH HALCYON:
- Medium speed ground mechanical vehicle
- Anti-air battle tank
- Self-teleports
- [ Weapons Avg Damage/5secs ]
- VS Ground: 28
- VS Air: 63
- SHIN HALCYON:
- Fast air mechanical vehicle
- Weapons platform
- Infects enemies with nanites
- Self-teleports
- Splash damage weapon
- [ Weapons Avg Damage/5secs ]
- VS Ground: 55
- VS Air: 55
- INCEPTER:
- Fast air mechanical vehicle
- Heavy weapons platform and transport
- Carries air and ground units
- Repairs carried units
- Self-teleports
- [ Weapons Avg Damage/5secs ]
- VS Ground: 95
- VS Air: 126
- Lachesis's Carrier:
- Fast air mechanical vehicle
- You are here
- Carries air and ground units
- Heals/Repairs carried units
- Self-teleports; Splash damage
- [ Weapons Avg Damage/5secs ]
- VS Ground: 270
- VS Air: 221
- Djelt (SHIN VIR):
- Slow ground biological foot soldier
- Always wanted to be a hero
- Detects cloaked units
- Builds Foundations
- [ Weapons Avg Damage/5secs ]
- VS Ground: 28
- VS Air: 28
- Kilden (SHIN VIR):
- Slow ground biological foot soldier
- Does not trust strangers
- Detects cloaked units
- Builds Foundations
- [ Weapons Avg Damage/5secs ]
- VS Ground: 28
- VS Air: 28
- Damath (SHIN VIR):
- Slow ground biological foot soldier
- Does trust strangers
- Detects cloaked units
- Builds Foundations
- [ Weapons Avg Damage/5secs ]
- VS Ground: 28
- VS Air: 28
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