Shadowfury333

All new Achron tooltips

Jul 12th, 2012
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  1. #ceso
  2.  
  3. MARINE:
  4. Slow ground biological foot soldier
  5. Builds basic structures
  6. Powerful in large groups
  7. Splash damage weapon (upgradable)
  8. [ Weapons Avg Damage/5secs ]
  9. VS Ground: 40 (+9)
  10. VS Air: 40 (+9)
  11.  
  12. CIVILIAN:
  13. Slow ground biological
  14. Wants to go home
  15. Keep them alive
  16.  
  17. DR LENZMEIER (CIVILIAN):
  18. Slow ground biological
  19. Brilliant scientist and engineer
  20. But a little slow on the draw
  21.  
  22. SPECIAL OP:
  23. Slow ground biological foot soldier
  24. Basic scout and support unit
  25. Detects cloaked units
  26. Heals biological units
  27. Clears nanite infection
  28. [ Weapons Avg Damage/5secs ]
  29. VS Ground: 57
  30. VS Air: 23
  31.  
  32. LUCAS HOLLOWAY (SOP):
  33. Medium speed ground biological foot soldier
  34. Badass supersoldier and support unit
  35. Detects cloaked units
  36. Heals biological units
  37. Clears nanite infection
  38. [ Weapons Avg Damage/5secs ]
  39. VS Ground: 69
  40. VS Air: 34
  41.  
  42. MECH:
  43. Slow ground mechanical foot soldier
  44. Builds advanced structures
  45. Powerful against air unit groups
  46. Splash damage weapon (upgradable)
  47. [ Weapons Avg Damage/5secs ]
  48. VS Ground: 24 (+7)
  49. VS Air: 62 (+11)
  50.  
  51. NAOMI WINTERS (MARINE):
  52. Slow ground biological foot soldier
  53. Builds basic structures
  54. Worth 10 regular marines
  55. Rapid Splash damage weapon
  56. [ Weapons Avg Damage/5secs ]
  57. VS Ground: 64
  58. VS Air: 64
  59.  
  60. TANK:
  61. Medium speed ground mechanical vehicle
  62. Front line armor, takes fire for other units
  63. Carries up to 2 troops
  64. Can be upgraded to a HEAVY TANK
  65. Upgrading improves anti-air capability
  66. [ Weapons Avg Damage/5secs ]
  67. VS Ground: 56
  68. VS Air: 57
  69.  
  70. HEAVY TANK:
  71. Medium speed ground mechanical vehicle
  72. Mobile anti air artillery
  73. Infects enemies with nanites
  74. Carries up to 2 troops
  75. [ Weapons Avg Damage/5secs ]
  76. VS Ground: 68
  77. VS Air: 90
  78.  
  79. MOBILE ARMORED RAILGUN (MAR):
  80. Medium speed ground mechanical vehicle
  81. Long Range Artillery, splash damage
  82. Powerful against large groups
  83. Can merge with another MAR
  84. Merging triples single target damage
  85. [ Weapons Avg Damage/5secs ]
  86. VS Ground: 73
  87. VS Air: 8
  88.  
  89. TWIN-MAR:
  90. Medium speed ground mechanical vehicle
  91. Extremely powerful against single targets
  92. Carries up to 2 troops
  93. [ Weapons Avg Damage/5secs ]
  94. VS Ground: 218
  95. VS Air: 20
  96.  
  97. ALL-TERRAIN HOVER CRAFT:
  98. Medium-fast hover mechanical vehicle
  99. Harassment and scouting unit
  100. Strong vs Long Range Artillery
  101. Cloaks
  102. [ Weapons Avg Damage/5secs ]
  103. VS Ground: 43
  104. VS Air: 39
  105.  
  106. MOBILE FIELD BASE (MFB):
  107. Medium speed ground mechanical vehicle
  108. Repairs and heals all units
  109. Clears negative status effects
  110. [ Weapons Avg Damage/5secs ]
  111. VS Ground: 45
  112. VS Air: 42
  113.  
  114. TYR'S MFB:
  115. Medium speed ground mechanical vehicle
  116. You are here
  117. Repairs and heals all units
  118. Clears negative status effects
  119. [ Weapons Avg Damage/5secs ]
  120. VS Ground: 45
  121. VS Air: 42
  122.  
  123. LANCER:
  124. Very fast air mechanical vehicle
  125. Scout and resource harasser
  126. Breaks TSS (Temporal Soliton Shield)
  127. Splash damage weapon
  128. Weapon upgradable at ARMORY
  129. [ Weapons Avg Damage/5secs ]
  130. VS Ground: 27 (+30)
  131. VS Air: 36 (+10)
  132.  
  133. FRIGATE:
  134. Very fast air mechanical vehicle
  135. Air superiority fighter
  136. Clears negative status effects
  137. [ Weapons Avg Damage/5secs ]
  138. VS Ground: 35
  139. VS Air: 94
  140.  
  141. TORNADE:
  142. Fast air mechanical vehicle
  143. Strike bomber
  144. Detects cloaked units
  145. Splash damage weapon (upgradable)
  146. [ Weapons Avg Damage/5secs ]
  147. VS Ground: 78 (+12)
  148. VS Air: 25 (+3)
  149.  
  150. CARRIER:
  151. Fast air mechanical vehicle
  152. Heavy weapons platform
  153. Carries air and ground units
  154. Heals/repairs carried units
  155. Splash damage weapon
  156. [ Weapons Avg Damage/5secs ]
  157. VS Ground: 221
  158. VS Air: 168
  159.  
  160. HEAVY CRUISER:
  161. Fast air mechanical vehicle
  162. Weapons platform
  163. Carries and drops nukes
  164. Splash damage weapon
  165. [ Weapons Avg Damage/5secs ]
  166. VS Ground: 70
  167. VS Air: 70
  168.  
  169. BLACKBIRD:
  170. Fast air mechanical vehicle
  171. Repairs mechanical units
  172.  
  173. [ Weapons Avg Damage/5secs ]
  174. VS Ground: 56
  175. VS Air: 56
  176.  
  177. #grekim
  178.  
  179. OCTO:
  180. Medium speed ground biological foot soldier
  181. Shock trooper, takes fire for other units
  182. Progenerates sepi and pharo units
  183. Morphs into R.P or Dome
  184. [ Weapons Avg Damage/5secs ]
  185. VS Ground: 45
  186. VS Air: 0
  187.  
  188. SEPI:
  189. Slow hover biological foot soldier
  190. Powerful against air unit groups
  191. Progenerates octo and pharo units
  192. Morphs into Mound or Reaph
  193. [ Weapons Avg Damage/5secs ]
  194. VS Ground: 22
  195. VS Air: 58
  196.  
  197. PHARO:
  198. Slow ground biological infantry
  199. All-around fire support
  200. Progenerates octo and sepi units
  201. Morphs into Spyre or Arcticus
  202. Detects cloaked units
  203. [ Weapons Avg Damage/5secs ]
  204. VS Ground: 38
  205. VS Air: 34
  206.  
  207. OCTOPOD:
  208. Medium speed ground biological foot soldier
  209. Main assault armor
  210. Progenerates sepi and pharo units
  211. Clears nanites
  212. [ Weapons Avg Damage/5secs ]
  213. VS Ground: 56
  214. VS Air: 25
  215.  
  216. ELDER (OCTOPOD):
  217. Medium speed ground biological infantry
  218. Grekim Achrons
  219. When in doubt, kill these guys
  220.  
  221. GUARDIAN (OCTOPOD):
  222. Medium speed ground biological foot soldier
  223. AI torturing monomaniac
  224. Clears nanites
  225. [ Weapons Avg Damage/5secs ]
  226. VS Ground: 56
  227. VS Air: 25
  228.  
  229. GUARDIAN ELDER (OCTOPOD):
  230. Medium speed ground biological foot soldier
  231. Power-mad monomaniac
  232. Clears nanites
  233. [ Weapons Avg Damage/5secs ]
  234. VS Ground: 56
  235. VS Air: 25
  236.  
  237. SEPIPOD:
  238. Very fast air biological foot soldier
  239. Fighter-bomber, good for scouting
  240. Progenerates octo and pharo units
  241. Detects cloaked units
  242. Breaks TSS
  243. [ Weapons Avg Damage/5secs ]
  244. VS Ground: 42
  245. VS Air: 84
  246.  
  247. PHAROPOD:
  248. Fast air biological foot soldier
  249. Stealth strike bomber
  250. Progenerates octo and sepi units
  251. Cloaks; clears negative status effects
  252. Splash damage weapon
  253. [ Weapons Avg Damage/5secs ]
  254. VS Ground: 89
  255. VS Air: 27
  256.  
  257. GARGANTUAN:
  258. Ultra fast air biological armor
  259. Troop transport and remote repair
  260. Carries air and ground units
  261. Repairs carried units
  262. No Weapon
  263.  
  264. OCTOLIGO:
  265. Medium speed ground biological vehicle
  266. Anti-ground and anti-air artillery
  267. Can split down into Sepi and Pharo
  268. long range weapon
  269. [ Weapons Avg Damage/5secs ]
  270. VS Ground: 113
  271. VS Air: 113
  272.  
  273. OCTOLIGO GUARD:
  274. Medium speed ground biological
  275. Annoying obstacles, kill ASAP
  276. Weaker when alone
  277. long range weapon
  278. [ Weapons Avg Damage/5secs ]
  279. VS Ground: 150
  280. VS Air: 0
  281.  
  282. SEPILIGO:
  283. Very fast air biological vehicle
  284. Air superiority weapons platform
  285. Can split down into Octo and Pharo
  286. [ Weapons Avg Damage/5secs ]
  287. VS Ground: 53
  288. VS Air: 94
  289.  
  290. PHAROLIGO:
  291. Fast air biological vehicle
  292. Strategic bomber
  293. Chrono freezes enemies
  294. Can split down into Octo and Sepi
  295. Splash damage weapon
  296. [ Weapons Avg Damage/5secs ]
  297. VS Ground: 81
  298. VS Air: 54
  299.  
  300. #vecgir
  301.  
  302. ZAYIN VIR:
  303. Slow ground biological foot soldier
  304. Pilots ground (Zayin) vehicles
  305. strong vs ground targets
  306. Builds Resource Processors
  307. [ Weapons Avg Damage/5secs ]
  308. VS Ground: 39
  309. VS Air: 23
  310.  
  311. TETH VIR:
  312. Slow ground biological foot soldier
  313. Pilots anti-air (Teth) vehicles
  314. strong vs groups of aerospace targets
  315. Builds Communications Hubs
  316. Splash damage weapon
  317. [ Weapons Avg Damage/5secs ]
  318. VS Ground: 21
  319. VS Air: 42
  320.  
  321. SHIN VIR:
  322. Slow ground biological foot soldier
  323. Pilots aerospace (Shin) vehicles
  324. Detects cloaked units
  325. Builds Foundations
  326. [ Weapons Avg Damage/5secs ]
  327. VS Ground: 28
  328. VS Air: 28
  329.  
  330. ZAYIN TERCHER:
  331. Medium-fast hover mechanical vehicle
  332. Main battle tank and harasser
  333. Strong vs Long Range Artillery
  334. Cloaks, Self-teleports
  335. Splash damage weapon
  336. [ Weapons Avg Damage/5secs ]
  337. VS Ground: 51
  338. VS Air: 37
  339.  
  340. TETH TERCHER:
  341. Very fast air mechanical vehicle
  342. Interceptor; strong vs aerospace targets
  343. Clears negative status effects
  344. Self-teleports
  345. [ Weapons Avg Damage/5secs ]
  346. VS Ground: 33
  347. VS Air: 76
  348.  
  349. SHIN TERCHER:
  350. Fast air mechanical vehicle
  351. Strike bomber
  352. Detects cloaked units
  353. Self-teleports
  354. Splash damage weapon
  355. [ Weapons Avg Damage/5secs ]
  356. VS Ground: 75
  357. VS Air: 23
  358.  
  359. ZAYIN PULSER:
  360. Medium speed ground mechanical vehicle
  361. Strong vs groups of ground targets
  362. Long Range Artillery, splash damage
  363. Self-teleports
  364. no anti-air weapon
  365. [ Weapons Avg Damage/5secs ]
  366. VS Ground: 62
  367. VS Air: 0
  368.  
  369. TETH PULSER:
  370. Medium speed hover mechanical vehicle
  371. Basic anti-air tank
  372. Clears nanites
  373. Self-teleports
  374. [ Weapons Avg Damage/5secs ]
  375. VS Ground: 34
  376. VS Air: 68
  377.  
  378. SHIN PULSER:
  379. Very fast air mechanical vehicle
  380. Scout and aerial combat support
  381. Breaks TSS
  382. Self-teleports
  383. [ Weapons Avg Damage/5secs ]
  384. VS Ground: 45
  385. VS Air: 45
  386.  
  387. ZAYIN HALCYON:
  388. Medium speed ground mechanical vehicle
  389. Strong vs. groups of ground targets
  390. Jams communication
  391. Self-teleports
  392. Splash damage artillery weapon
  393. [ Weapons Avg Damage/5secs ]
  394. VS Ground: 90
  395. VS Air: 24
  396.  
  397. TETH HALCYON:
  398. Medium speed ground mechanical vehicle
  399. Anti-air battle tank
  400. Self-teleports
  401. [ Weapons Avg Damage/5secs ]
  402. VS Ground: 28
  403. VS Air: 63
  404.  
  405. SHIN HALCYON:
  406. Fast air mechanical vehicle
  407. Weapons platform
  408. Infects enemies with nanites
  409. Self-teleports
  410. Splash damage weapon
  411. [ Weapons Avg Damage/5secs ]
  412. VS Ground: 55
  413. VS Air: 55
  414.  
  415. INCEPTER:
  416. Fast air mechanical vehicle
  417. Heavy weapons platform and transport
  418. Carries air and ground units
  419. Repairs carried units
  420. Self-teleports
  421. [ Weapons Avg Damage/5secs ]
  422. VS Ground: 95
  423. VS Air: 126
  424.  
  425. Lachesis's Carrier:
  426. Fast air mechanical vehicle
  427. You are here
  428. Carries air and ground units
  429. Heals/Repairs carried units
  430. Self-teleports; Splash damage
  431. [ Weapons Avg Damage/5secs ]
  432. VS Ground: 270
  433. VS Air: 221
  434.  
  435. Djelt (SHIN VIR):
  436. Slow ground biological foot soldier
  437. Always wanted to be a hero
  438. Detects cloaked units
  439. Builds Foundations
  440. [ Weapons Avg Damage/5secs ]
  441. VS Ground: 28
  442. VS Air: 28
  443.  
  444. Kilden (SHIN VIR):
  445. Slow ground biological foot soldier
  446. Does not trust strangers
  447. Detects cloaked units
  448. Builds Foundations
  449. [ Weapons Avg Damage/5secs ]
  450. VS Ground: 28
  451. VS Air: 28
  452.  
  453. Damath (SHIN VIR):
  454. Slow ground biological foot soldier
  455. Does trust strangers
  456. Detects cloaked units
  457. Builds Foundations
  458. [ Weapons Avg Damage/5secs ]
  459. VS Ground: 28
  460. VS Air: 28
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