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- _newObject = createVehicle ['Land_HBarrier_5_F', [8205.79,5476.81,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8205.73,5474.56,7.74051]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [8203.85,5470.43,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8204.64,5471.21,7.79834]; [_newObject, [[-0.687317,0.726358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8209.43,5481.59,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8209.43,5481.58,7.41428]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8205.86,5478.43,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8205.84,5478.43,7.41931]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageBags_F', [8202.31,5473.44,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8203.19,5473,7.43364]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8205.93,5480.74,-0.00100183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8205.89,5480.18,7.40966]; [_newObject, [[-0.999634,0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_TTowerSmall_1_F', [8202.78,5471.45,2.76566e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8202.8,5471.47,11.9838]; [_newObject, [[0.232056,-0.972703,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PowerGenerator_F', [8201.67,5472.31,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8201.67,5472.29,7.79553]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8209.17,5483.69,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8208.91,5483.49,7.41931]; [_newObject, [[-0.726318,-0.687358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8198.99,5470.37,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8201.24,5470.31,7.74051]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8208.06,5485.5,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8208.04,5485.5,7.41931]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Medevac_house_V1_F', [8199.55,5480.77,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8200.53,5480.74,7.7]; [_newObject, [[-0.999634,0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8206.7,5486.93,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8206.7,5486.91,7.41931]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampShabby_F', [8197.39,5471.65,-2.95639e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8197.41,5471.91,10.772]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [8196.67,5476.81,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8196.67,5476.81,7.39079]; [_newObject, [[0.879517,0.475868,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8193.49,5470.52,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8195.74,5470.46,7.74051]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8200.2,5487.21,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8202.45,5487.15,7.74051]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_goods_F', [8195.18,5476.97,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8195.17,5476.98,7.49447]; [_newObject, [[0.851929,-0.523658,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [8196.87,5484.31,-0.351706], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8196.87,5484.31,7.03908]; [_newObject, [[-0.999619,0.0275849,0], [0,0,0.1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8239.25,5472.69,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.27,5472.69,7.42031]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [8239.25,5470.57,4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.64,5470.81,7.4221]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8191.98,5470.56,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8191.99,5470.56,7.41428]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_stack_F', [8195.47,5484.54,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8195.47,5484.54,7.42857]; [_newObject, [[-0.254028,-0.967197,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8239.29,5479.19,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.27,5479.19,7.42031]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8200.49,5492.96,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8200.43,5490.71,7.74051]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8190.36,5470.86,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8190.37,5470.86,7.41428]; [_newObject, [[0.285339,0.958427,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8241.64,5470.58,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8241.64,5470.56,7.42031]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8239.25,5481.94,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.27,5481.94,7.42031]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_JunkPile_F', [8190.5,5477.02,4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8190.43,5477.23,7.27469]; [_newObject, [[0.972717,0.231994,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8239.02,5484.24,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.14,5483.69,7.41066]; [_newObject, [[-0.965942,-0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_MilBoxes_F', [8240.67,5480.89,4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.54,5480.9,7.45011]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8188.88,5471.53,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8188.89,5471.52,7.41428]; [_newObject, [[0.523682,0.851914,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8243.75,5470.14,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8243.27,5470.44,7.41066]; [_newObject, [[0.5,0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8238.97,5486.15,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.14,5486.69,7.41066]; [_newObject, [[0.965942,-0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [8197.13,5492.91,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8198.24,5492.9,7.79834]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8239.29,5488.44,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.27,5488.44,7.42031]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_empty_F', [8240.39,5488.06,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.39,5488.06,7.60703]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Medevac_HQ_V1_F', [8190.53,5484.81,-3.24249e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8189.78,5485.63,10.8693]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8195.11,5492.96,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8195.11,5492.98,7.41931]; [_newObject, [[-0.0275879,-0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [8239.28,5490.83,4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.52,5490.44,7.4221]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_stack_F', [8185.8,5477.11,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8185.8,5477.11,7.42957]; [_newObject, [[0.0275269,0.999621,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [8240.39,5489.7,2.38419e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.39,5489.69,7.6432]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarrelTrash_grey_F', [8241.52,5490.19,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8241.52,5490.19,7.40475]; [_newObject, [[0.000244141,1,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8248.02,5470.54,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8248.02,5470.56,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesShabby_F', [8184.42,5477.52,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8184.43,5477.52,7.75984]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8241.39,5490.83,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8241.39,5490.81,7.42031]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8192.36,5493.04,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8192.36,5493.06,7.41931]; [_newObject, [[-0.0275879,-0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [8250.02,5469.56,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8250.02,5469.56,7.739]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8190.5,5494.32,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8190.24,5494.12,7.41931]; [_newObject, [[-0.726318,-0.687358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8250.77,5470.58,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8250.77,5470.56,7.42031]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HelipadSquare_F', [8249.39,5480.69,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8249.39,5480.69,7]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8181.19,5471.77,-0.00100183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8181.01,5471.24,7.40966]; [_newObject, [[-0.958435,0.285311,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo10_white_F', [8182.25,5480.08,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8182.25,5480.08,8.35289]; [_newObject, [[-0.958435,0.285311,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8180.42,5469.64,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8180.22,5469.89,7.41931]; [_newObject, [[-0.687317,0.726358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8245.73,5491.11,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8246.27,5490.94,7.41066]; [_newObject, [[-0.258789,-0.965934,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8188.42,5494.92,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8188.41,5494.92,7.41428]; [_newObject, [[-0.0275879,-0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['FlexibleTank_01_forest_F', [8252.1,5463.01,-1.4782e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8252.1,5463.01,7.51288]; [_newObject, [[0.000366211,1,6.10352e-005], [-0.000183128,-6.09681e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8251.53,5460.8,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8251.55,5460.8,7.42031]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8186.31,5494.52,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8186.51,5494.27,7.41931]; [_newObject, [[0.687317,-0.726358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8248.02,5490.79,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8248.02,5490.81,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8251.57,5458.05,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8251.55,5458.05,7.42031]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HelicopterWheels_01_assembled_F', [8252.52,5461.06,-0.00152969], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8252.52,5461.06,7.13147]; [_newObject, [[-0.499695,-0.866175,0.0067749], [0.00590415,0.00441533,0.999973]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8177.72,5469.75,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.97,5469.95,7.41931]; [_newObject, [[0.726318,0.687358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8253.05,5462.28,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8253.05,5462.3,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8250.88,5456.17,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8251.3,5456.55,7.41066]; [_newObject, [[0.707092,-0.707121,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8177.4,5471.95,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.4,5471.96,7.41428]; [_newObject, [[-0.999634,0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [8183.06,5491.32,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8183.06,5491.32,7.39079]; [_newObject, [[-0.726318,-0.687358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8177.31,5473.22,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.37,5475.47,7.74051]; [_newObject, [[-0.999634,0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesShabby_F', [8182.43,5490.71,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8182.42,5490.71,7.75984]; [_newObject, [[-0.999634,0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pipes_small_F', [8254.04,5462.79,-0.000999928], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8254.04,5462.79,6.999]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8255.23,5470.98,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8255.77,5470.81,7.41066]; [_newObject, [[-0.258789,-0.965934,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [8181.3,5490.99,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8181.3,5490.99,7.39079]; [_newObject, [[-0.0275879,-0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8251.53,5452.55,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8251.55,5452.55,7.42031]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8250.77,5490.83,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8250.77,5490.81,7.42031]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [8177.25,5478.08,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.47,5478.87,7.79834]; [_newObject, [[-0.726318,-0.687358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Medevac_house_V1_F', [8179.81,5487.43,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8178.83,5487.46,7.7]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8255.8,5462.28,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8255.8,5462.3,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8250.55,5448.55,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8250.55,5448.55,7.42268]; [_newObject, [[-0.108887,0.994054,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8251.57,5449.8,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8251.55,5449.8,7.42031]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8257.39,5470.67,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8257.39,5470.69,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8251.05,5447.8,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8251.05,5447.8,7.42268]; [_newObject, [[0.626282,0.779597,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8257.47,5463.09,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8257.3,5462.55,7.41066]; [_newObject, [[-0.965942,0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8258.14,5471.69,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.14,5471.69,7.42268]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8258.14,5472.44,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.14,5472.44,7.42268]; [_newObject, [[-0.865906,0.500207,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarrelEmpty_F', [8251.92,5447.76,-0.00099802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8251.92,5447.76,7.40375]; [_newObject, [[0,1,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8258.77,5471.94,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.77,5471.94,7.42268]; [_newObject, [[-0.707275,-0.706938,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CargoNet_01_barrels_F', [8258.11,5479.28,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.11,5479.28,7.52876]; [_newObject, [[-0.488831,0.872379,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [8259.5,5470.67,4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.27,5471.06,7.4221]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CargoNet_01_barrels_F', [8258.12,5481.29,-9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.12,5481.29,7.52876]; [_newObject, [[-0.997986,-0.0634371,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8253.05,5448.28,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8253.05,5448.3,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8259.5,5473.06,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.52,5473.06,7.42031]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8170.87,5480.02,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8173.12,5479.96,7.74051]; [_newObject, [[0.0275879,0.999619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8255.02,5490.3,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8255.52,5490.56,7.41066]; [_newObject, [[0.5,-0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8259.54,5479.19,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.52,5479.19,7.42031]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8259.68,5463.1,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.8,5462.55,7.41066]; [_newObject, [[-0.965942,-0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8259.5,5481.94,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.52,5481.94,7.42031]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HelipadSquare_F', [8258.3,5455.55,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.3,5455.55,7]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageBags_F', [8170.8,5482.44,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8171.68,5482,7.43364]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8255.55,5448.32,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8255.55,5448.3,7.42031]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8257.14,5490.67,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8257.14,5490.69,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8261.3,5462.28,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8261.3,5462.3,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8259.76,5486.26,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.64,5486.81,7.41066]; [_newObject, [[0.965942,0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampShabby_F', [8170.82,5483.29,-0.11831], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8171.08,5483.27,10.772]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8257.59,5448.13,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8257.05,5448.3,7.41066]; [_newObject, [[0.258789,0.965934,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8259.54,5488.56,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.52,5488.56,7.42031]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [8259.53,5490.68,4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.14,5490.44,7.4221]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8169.62,5479.93,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8169.68,5482.18,7.74051]; [_newObject, [[-0.999634,0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8171.89,5490.24,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8171.9,5490.25,7.41428]; [_newObject, [[-0.687317,0.726358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8169.78,5485.81,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8169.78,5485.8,7.41428]; [_newObject, [[0.999634,-0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8170.75,5488.91,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.74,5488.9,7.41428]; [_newObject, [[0.851929,-0.523658,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8263.8,5462.32,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8263.8,5462.3,7.42031]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8170.07,5487.43,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.07,5487.42,7.41428]; [_newObject, [[0.958435,-0.285311,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8259.13,5447.67,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.55,5448.05,7.41066]; [_newObject, [[0.707092,-0.707121,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Windsock_01_F', [8265.4,5462.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8265.4,5462.4,8.275]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8265.28,5460.8,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8265.3,5460.8,7.42031]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8261.05,5448.28,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8261.05,5448.3,7.42031]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8265.32,5458.05,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8265.3,5458.05,7.42031]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8265.96,5454.43,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8265.55,5454.05,7.41066]; [_newObject, [[-0.707092,0.707121,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8265.28,5452.55,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8265.3,5452.55,7.42031]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8263.8,5448.32,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8263.8,5448.3,7.42031]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8265.32,5449.8,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8265.3,5449.8,7.42031]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Portable_generator_F', [8265.54,5447.05,-0.00087738], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8265.54,5447.05,7.3583]; [_newObject, [[0.193115,-0.981176,0], [-0.00352551,-0.000693892,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8175.35,5511.88,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8175.35,5511.88,8.00113]; [_newObject, [[0.863647,-0.504096,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8173.34,5509.88,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8173.34,5509.88,8.00113]; [_newObject, [[0.495911,-0.868374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8176.49,5514.62,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.49,5514.62,8.00113]; [_newObject, [[0.964722,-0.263272,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8170.58,5508.77,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.58,5508.77,8.00113]; [_newObject, [[0.254272,-0.967133,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8177.12,5517.37,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.12,5517.37,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8167.71,5508.41,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8167.71,5508.41,8.00113]; [_newObject, [[-0.00469971,-0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8176.89,5520.24,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.89,5520.24,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageWashingMachine_F', [8171.1,5515.63,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8171.12,5515.64,7.45164]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8164.67,5508.57,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8164.67,5508.57,8.00113]; [_newObject, [[-0.167847,-0.985813,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8176.9,5523.24,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.9,5523.24,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8161.92,5508.63,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8161.92,5508.63,8.00113]; [_newObject, [[0.290283,-0.956941,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrierMedium_F', [8177.43,5525.49,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.41,5525.49,7.8462]; [_newObject, [[0.964722,-0.263272,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8158.93,5508.24,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8158.93,5508.24,8.00113]; [_newObject, [[-0.00469971,-0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrierMedium_F', [8177.65,5527.36,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.67,5527.36,7.8462]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncShelter_F', [8178.43,5529.49,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8178.43,5529.48,8.16816]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Tyres_F', [8160.8,5514.63,0.00659227], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8160.86,5514.57,7.27234]; [_newObject, [[0.00469971,0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncShelter_F', [8176.93,5529.5,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.93,5529.49,8.16816]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8156.21,5509.09,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8156.21,5509.09,8.00113]; [_newObject, [[0.504089,0.863652,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageBags_F', [8160.51,5515.29,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.62,5515.7,7.43364]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrierMedium_F', [8177.17,5531.62,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.19,5531.62,7.8462]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrierMedium_F', [8177.59,5533.49,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.57,5533.49,7.8462]; [_newObject, [[0.964722,-0.263272,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8154.22,5511.1,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8154.22,5511.1,8.00113]; [_newObject, [[0.868347,0.495957,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8177.71,5534.86,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.71,5534.86,8.00113]; [_newObject, [[0.964722,-0.263272,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8153.86,5513.73,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.86,5513.73,8.00113]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageContainer_open_F', [8159.43,5521.92,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.43,5521.92,7.7385]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8178.22,5537.86,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8178.22,5537.86,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8154.12,5516.6,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8154.12,5516.6,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_i_Barracks_V2_F', [8165.18,5529.42,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8165.18,5529.42,7]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbagePallet_F', [8171.25,5535.17,-3.33786e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8171.46,5535.14,7.25631]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8153.88,5519.48,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.88,5519.48,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8178.23,5540.86,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8178.23,5540.86,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [8171.09,5537.26,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8171.09,5537.27,7.608]; [_newObject, [[0.00469971,0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8153.9,5522.48,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.9,5522.48,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GasTank_01_khaki_F', [8170.72,5538.52,7.62939e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.72,5538.52,7.33854]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shovel_F', [8159.25,5529.9,0.0243855], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.25,5529.9,7.0455]; [_newObject, [[0.257385,-0.960189,-0.108582], [0.027143,-0.105139,0.994087]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CanisterFuel_F', [8159.67,5530.45,2.43187e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.67,5530.45,7.27352]; [_newObject, [[0.702454,0.711729,-0.000244141], [0.000233333,0.000112732,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Portable_generator_F', [8177.02,5543.36,-0.000809669], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.02,5543.36,7.35837]; [_newObject, [[0.504456,0.863438,0], [0.00250267,-0.00146216,0.999996]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8177.87,5543.86,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8177.87,5543.86,8.00113]; [_newObject, [[-0.967163,-0.254157,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8153.79,5525.23,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.79,5525.23,8.00113]; [_newObject, [[0.967163,0.254157,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairPlastic_F', [8159.24,5530.91,1.38283e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.24,5530.91,7.48212]; [_newObject, [[-0.262085,-0.965045,6.10352e-005], [7.28391e-005,4.34644e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [8170.48,5540.02,-0.000166893], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.48,5540.02,7.1052]; [_newObject, [[0.709656,0.704549,0], [-0.000363566,0.000366201,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodContainer_01_F', [8159.81,5531.72,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.81,5531.72,7.22781]; [_newObject, [[-0.254578,0.967052,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CanisterFuel_F', [8159.9,5529.89,-321.579], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.9,5529.89,-314.306]; [_newObject, [[0.767212,0.640945,0.0239868], [0.232327,-0.242849,-0.941833]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [8158.87,5531.74,4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8158.94,5531.7,7.03944]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PortableLight_double_F', [8176.19,5544.61,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.13,5544.5,8.08381]; [_newObject, [[0.504089,0.863652,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bench_F', [8170.61,5541.4,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.61,5541.4,7.24668]; [_newObject, [[0.00476074,0.999989,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairPlastic_F', [8159.77,5533.22,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.77,5533.22,7.48211]; [_newObject, [[0.497681,-0.86736,0], [4.59176e-005,2.6347e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8153.55,5527.98,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.55,5527.98,8.00113]; [_newObject, [[0.964722,-0.263272,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_VitaminBottle_F', [8170.99,5542.65,2.19345e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.99,5542.65,7.05848]; [_newObject, [[-0.99939,-0.0349326,0.000244141], [0.000244364,-2.12561e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bandage_F', [8170.99,5542.77,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.99,5542.77,7.02519]; [_newObject, [[0.865295,-0.501262,6.10352e-005], [-6.81494e-005,4.12124e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_small_F', [8170.62,5542.9,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.62,5542.9,7.15666]; [_newObject, [[-0.254333,0.967117,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8176.39,5546.37,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.39,5546.37,8.00113]; [_newObject, [[-0.710449,-0.703748,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bandage_F', [8170.75,5543.4,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.75,5543.4,7.02519]; [_newObject, [[0.867554,0.497344,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_VitaminBottle_F', [8170.62,5543.4,2.19345e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.62,5543.4,7.05848]; [_newObject, [[-0.999268,-0.0382655,0.000244141], [0.000244409,-2.32699e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bandage_F', [8170.75,5543.52,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.75,5543.52,7.02519]; [_newObject, [[-0.706787,0.707426,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Antibiotic_F', [8170.37,5543.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.37,5543.4,7.01794]; [_newObject, [[0.964661,-0.263495,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_VitaminBottle_F', [8170.5,5543.52,2.19345e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8170.5,5543.52,7.05848]; [_newObject, [[-0.99939,-0.0349326,0.000244141], [0.000244364,-2.12561e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8153.19,5530.48,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.19,5530.48,8.00113]; [_newObject, [[0.967163,0.254157,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncShelter_F', [8154.57,5533.36,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8154.57,5533.35,8.16816]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8173.89,5547.88,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8173.89,5547.88,8.00113]; [_newObject, [[-0.263367,-0.964696,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncShelter_F', [8153.07,5533.36,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.07,5533.35,8.16816]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrierMedium_F', [8151.33,5531.76,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8151.32,5531.74,7.8462]; [_newObject, [[0.504089,0.863652,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrierMedium_F', [8153.81,5535.48,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.83,5535.48,7.8462]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8171.52,5549.14,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8171.52,5549.14,8.00113]; [_newObject, [[-0.504089,-0.863652,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [8159.49,5542.7,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8159.49,5542.7,7.739]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8153.72,5537.98,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.72,5537.98,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrierMedium_F', [8152.57,5537.37,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8152.59,5537.36,7.8462]; [_newObject, [[-0.863647,0.504096,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodPile_F', [8161.78,5544.91,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8161.63,5544.94,7.25993]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8168.65,5549.91,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8168.65,5549.91,8.00113]; [_newObject, [[0.00469971,0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8165.65,5549.92,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8165.65,5549.92,8.00113]; [_newObject, [[0.00469971,0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8153.48,5540.73,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8153.48,5540.73,8.00113]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8162.9,5549.56,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8162.9,5549.56,8.00113]; [_newObject, [[0.00469971,0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8154,5543.48,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8154,5543.48,8.00113]; [_newObject, [[0.964722,-0.263272,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8160.15,5548.82,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8160.15,5548.82,8.00113]; [_newObject, [[-0.495911,0.868374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8157.64,5547.46,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8157.64,5547.46,8.00113]; [_newObject, [[0.254272,-0.967133,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8155.13,5545.97,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8155.13,5545.97,8.00113]; [_newObject, [[0.703796,-0.710402,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrier_F', [8293.94,5409.77,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8293.93,5409.77,7.38567]; [_newObject, [[-0.859009,-0.511961,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbagePallet_F', [8291.87,5407.29,-3.33786e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8291.79,5407.09,7.25631]; [_newObject, [[0.245361,0.969432,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrier_F', [8294.07,5408.51,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.06,5408.51,7.38567]; [_newObject, [[-0.697205,-0.716872,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [8293.55,5535.16,4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8293.47,5535.18,7.03944]; [_newObject, [[0.965942,0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CanisterFuel_F', [8293.22,5535.84,2.09808e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8293.22,5535.84,7.27352]; [_newObject, [[-0.702026,-0.712151,-0.000244141], [-0.000233302,-0.000112836,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Tyre_F', [8294.17,5407.11,-0.00430298], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.17,5407.11,7.07001]; [_newObject, [[0.0137329,-0.999798,-0.0147095], [0.00672086,-0.0146182,0.999871]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarrelSand_grey_F', [8293.72,5535.34,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8293.72,5535.34,7.40475]; [_newObject, [[-0.000488281,1,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CanisterFuel_F', [8293.7,5536.08,4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8293.7,5536.08,7.2735]; [_newObject, [[0.00140381,-0.999999,6.10352e-005], [-8.56817e-008,6.10351e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_empty_F', [8294.97,5535.84,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.97,5535.84,7.60703]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8228.68,5572.23,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8228.55,5572.52,7.42061]; [_newObject, [[-0.5,0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8226.2,5572.94,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8226.49,5573.07,7.42061]; [_newObject, [[0.866028,0.499996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8293.14,5402.92,-0.00100183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8293.27,5402.37,7.40966]; [_newObject, [[-0.962219,-0.272276,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_INDP_open_F', [8291.86,5540.62,-1.01041], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8292.47,5540.72,7.11226]; [_newObject, [[1,-4.37114e-008,0], [0,0,0.1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FieldToilet_F', [8294.73,5538.56,-0.000460625], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.73,5538.56,8.2196]; [_newObject, [[0.999986,-0,0.00530998], [-0.00530998,0,0.999986]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [8293.05,5540.82,4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8292.97,5540.84,7.03944]; [_newObject, [[0.965942,0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8237.68,5572.43,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8237.87,5572.69,7.42061]; [_newObject, [[0.5,0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8293.41,5401.24,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8293.41,5401.25,7.41428]; [_newObject, [[-0.999878,-0.015625,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PalletTrolley_01_khaki_F', [8290.23,5544.58,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8290.23,5544.58,7.54779]; [_newObject, [[-0.870605,0.491982,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FieldToilet_F', [8294.73,5539.81,-0.000997543], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.73,5539.81,8.21906]; [_newObject, [[1,0,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8296.72,5539.84,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8296.72,5537.59,7.74051]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8240.18,5573.05,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.92,5573.24,7.42061]; [_newObject, [[-0.866028,0.499996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [8291.97,5543.59,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8291.97,5543.59,7.739]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FieldToilet_F', [8294.72,5541.24,-0.000997543], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.72,5541.24,8.21906]; [_newObject, [[1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8214.64,5576.76,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8216.37,5576.69,7.75507]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8293.81,5399.17,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.06,5399.38,7.41931]; [_newObject, [[0.697205,0.716872,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8302.62,5409.99,8.58307e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8302.62,5409.99,7.26801]; [_newObject, [[-0.013855,0.999904,-6.10352e-005], [-8.45641e-007,6.10293e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8222.76,5576.76,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8224.49,5576.69,7.75507]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [8291.71,5545.34,2.38419e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8291.72,5545.34,7.6432]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8221.73,5577.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8217.74,5577.65,7.7535]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [8294.71,5543.23,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.72,5543.22,7.608]; [_newObject, [[0.5,-0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8229.73,5577.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8225.74,5577.65,7.7535]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8302.66,5407.24,4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8302.66,5407.24,7.268]; [_newObject, [[0.716797,-0.697282,0], [2.96754e-005,3.0506e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8296.46,5398.75,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8296.32,5399.04,7.41931]; [_newObject, [[-0.511963,0.859008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_Gate_F', [8237.74,5577.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8232.74,5577.65,8.0375]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [8293.36,5545.32,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.47,5545.34,7.79834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8298.03,5400.85,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8298.17,5400.56,7.41931]; [_newObject, [[0.511963,-0.859008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [8301.67,5404.96,-0.00100183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8301.37,5404.48,7.40966]; [_newObject, [[-0.872864,0.487964,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8296.72,5545.47,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8296.72,5543.22,7.74051]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8238.51,5576.72,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.24,5576.65,7.75507]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8301.26,5403.47,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8301.26,5403.48,7.41428]; [_newObject, [[-0.999878,-0.015625,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Tank_rust_F', [8217.87,5579.72,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8217.87,5579.69,8.35754]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8243.73,5577.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.74,5577.65,7.7535]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8300.75,5401.35,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8300.54,5401.6,7.41931]; [_newObject, [[-0.716858,0.697219,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8302.95,5404.62,-3.33786e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8302.95,5404.62,7.268]; [_newObject, [[0.999878,0.0156249,6.10352e-005], [-6.10426e-005,-1.16414e-010,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrier_F', [8294.26,5394.5,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.26,5394.51,7.38567]; [_newObject, [[-0.013916,0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8213.74,5577.66,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8213.74,5581.65,7.7535]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8212.69,5583.42,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8212.62,5581.69,7.75507]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ShedBig', [8291.66,5550.91,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8291.58,5553.05,8.83045]; [_newObject, [[0.0165405,0.999863,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8258.05,5574.87,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.05,5574.89,7.41931]; [_newObject, [[-0.0359497,-0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V2_F', [8239.72,5581.02,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8238.74,5581.02,7.69]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8311.24,5410.49,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8311.24,5410.49,7.268]; [_newObject, [[-0.245667,-0.969355,6.10352e-005], [-4.23573e-005,7.36995e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrier_F', [8299.26,5394.57,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8299.26,5394.58,7.38567]; [_newObject, [[-0.013916,0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8237.54,5581.9,0.00557852], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8237.54,5581.9,7.42825]; [_newObject, [[0.965881,-0.258985,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8244.42,5578.79,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8244.49,5580.52,7.75507]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PortableLight_double_F', [8258.44,5576.13,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.48,5576.25,8.08381]; [_newObject, [[-0.293335,-0.95601,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8253.19,5578.32,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8253.17,5578.32,7.41931]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CamoNetB_NATO_EP1', [8278.6,5565.5,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8278.65,5565.76,9.06994]; [_newObject, [[0.0368652,0.99932,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8237.52,5582.62,-0.0289841], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8237.52,5582.62,7.39369]; [_newObject, [[0.499939,0.866061,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8259.93,5574.95,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8262.18,5574.87,7.74051]; [_newObject, [[0.0359497,0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8303.05,5397.25,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8303.05,5397.25,7.268]; [_newObject, [[-0.0133667,0.999911,6.10352e-005], [6.18401e-005,-6.02139e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8243.74,5585.64,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8243.74,5581.65,7.7535]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarrelSand_F', [8259,5576.99,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259,5576.99,7.40475]; [_newObject, [[-0.0357666,-0.99936,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [8260.49,5576.57,2.38419e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8260.49,5576.56,7.6432]; [_newObject, [[0.0359497,0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8311.78,5407.5,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8311.78,5407.5,7.268]; [_newObject, [[0.716797,-0.697282,6.10352e-005], [-7.34252e-005,1.20528e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarGate_F', [8310.81,5401.36,1.90735e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8307.37,5401.31,11.0503]; [_newObject, [[-0.013916,0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8266.3,5574.58,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8266.3,5574.6,7.41931]; [_newObject, [[-0.0359497,-0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [8262.25,5576.49,2.38419e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8262.24,5576.49,7.6432]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_dp_smallTank_F', [8222.85,5586.19,3.05176e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8223.37,5586.19,11.7935]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8303.21,5394.63,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8303.21,5394.63,7.268]; [_newObject, [[-0.697327,-0.716753,6.10352e-005], [4.25614e-005,4.37472e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [8264.12,5576.43,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8264.11,5576.43,7.608]; [_newObject, [[-0.999329,0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8261.12,5577.76,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8261.12,5577.76,7.42268]; [_newObject, [[0.847351,-0.531033,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8311.45,5404.87,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8311.45,5404.87,7.268]; [_newObject, [[0.716797,-0.697282,6.10352e-005], [-7.34252e-005,1.20528e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8261.78,5577.64,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8261.78,5577.64,7.42268]; [_newObject, [[-0.97467,-0.223646,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8303.24,5392.38,-3.33786e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8303.24,5392.38,7.268]; [_newObject, [[0.859131,0.511756,6.10352e-005], [-5.24372e-005,-3.12351e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8253.53,5584.81,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8253.45,5582.56,7.74051]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_empty_F', [8239.87,5586.57,4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.87,5586.57,7.42268]; [_newObject, [[-0.866028,0.499996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wreck_Offroad2_F', [8215.45,5589.32,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8216.24,5589.19,7.91503]; [_newObject, [[0.707092,0.707121,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_FenceD_8m_F', [8213.75,5585.67,4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8213.87,5589.65,7.75134]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_empty_F', [8239.55,5587.39,4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.55,5587.39,7.42268]; [_newObject, [[0.866028,-0.499996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_empty_F', [8240.37,5587.44,4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.37,5587.44,7.42268]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8241.12,5587.44,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8241.12,5587.44,8.00113]; [_newObject, [[0.866028,-0.499996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8269.57,5577.98,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8269.55,5577.98,7.41931]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_Gate_F', [8264.6,5582.91,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.6,5583.09,8.0375]; [_newObject, [[0.0359497,0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8239.93,5589,0.0216932], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.93,5589,7.44437]; [_newObject, [[1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8311.55,5397.49,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8311.55,5397.49,7.268]; [_newObject, [[0.716797,-0.697282,6.10352e-005], [-7.34252e-005,1.20528e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8239.47,5589.33,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.47,5589.33,7.42268]; [_newObject, [[-0.866028,-0.499996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_3_F', [8256.66,5584.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8256.66,5584.7,7.68658]; [_newObject, [[-0.999329,0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8238.99,5589.82,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8238.99,5589.82,7.42268]; [_newObject, [[0.000549316,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8244.42,5586.92,-0.679559], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8244.49,5588.65,7.07551]; [_newObject, [[-1,1.19249e-008,0], [0,0,0.1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8240.56,5589.89,0.0152545], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.56,5589.89,7.43793]; [_newObject, [[0.499939,0.866061,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_Pole_F', [8262.51,5583.11,4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8262.6,5583.11,7.68703]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8239.87,5590.07,1.81198e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.87,5590.07,7.42269]; [_newObject, [[0.706909,0.707304,0], [3.05346e-005,-3.05176e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8240.77,5589.93,-1.#IND], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.77,5589.93,7]; [_newObject, [[0,0,1], [-0.965942,-0.258757,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8238.6,5590.46,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8238.6,5590.46,7.42268]; [_newObject, [[-0.966003,-0.258529,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8242.99,5589.65,-1.#IND], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8242.99,5589.65,7]; [_newObject, [[0,0,-1], [-1,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8240.24,5590.69,1.52588e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.24,5590.69,7.42269]; [_newObject, [[-0.500977,0.865461,6.10352e-005], [7.62939e-005,-2.63602e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [8239.51,5590.87,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.51,5590.87,7.42268]; [_newObject, [[-0.707397,0.706816,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8311.71,5394.87,-3.33786e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8311.71,5394.87,7.268]; [_newObject, [[0.999878,0.0156249,6.10352e-005], [-6.10426e-005,-1.16414e-010,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8313.43,5396.88,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8313.43,5396.89,7.41428]; [_newObject, [[-0.962219,-0.272276,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_3_F', [8262.53,5584.61,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8262.53,5584.61,7.68658]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_empty_F', [8314.18,5396.9,4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8314.18,5396.9,7.42268]; [_newObject, [[-0.013916,0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8253.73,5590.31,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8253.65,5588.06,7.74051]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [8317.75,5401.09,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8317.75,5401.08,7.608]; [_newObject, [[-0.245361,-0.969432,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8269.74,5579.85,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8269.82,5582.1,7.74051]; [_newObject, [[-0.999329,0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_3_F', [8256.76,5587.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8256.76,5587.7,7.68658]; [_newObject, [[-0.999329,0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RoadCone_F', [8311.74,5392.62,-3.33786e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8311.74,5392.62,7.268]; [_newObject, [[-0.999878,-0.0156249,6.10352e-005], [6.10426e-005,1.16414e-010,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBarrel_F', [8240.62,5592.41,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.62,5592.41,7.56675]; [_newObject, [[-6.10352e-005,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_BLUFOR_open_F', [8236.85,5593.67,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8236.24,5593.57,8.12267]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8314.4,5394.9,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8314.58,5395.16,7.41931]; [_newObject, [[0.487915,0.872891,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [8317.66,5399.06,2.38419e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8317.67,5399.05,7.6432]; [_newObject, [[-0.272217,0.962236,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8241.87,5593.07,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8241.87,5593.07,8.00113]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [8319.33,5399.7,2.38419e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8319.33,5399.71,7.6432]; [_newObject, [[-0.245361,-0.969432,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_3_F', [8262.64,5587.61,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8262.64,5587.61,7.68658]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [8266.48,5586.47,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8266.48,5586.47,7.739]; [_newObject, [[0.974609,0.223912,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [8223.74,5597.07,-0.351706], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8223.74,5597.07,7.03908]; [_newObject, [[0.0680675,-0.997681,0], [0,0,0.1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_3_F', [8256.87,5590.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8256.87,5590.7,7.68658]; [_newObject, [[-0.999329,0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8316.9,5394.57,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8316.72,5394.31,7.41931]; [_newObject, [[-0.487915,-0.872891,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_F', [8241.15,5596.07,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.87,5595.07,7.31833]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenBox_F', [8225.05,5597.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8225.05,5597.3,7]; [_newObject, [[0.946045,0.324035,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8213.74,5593.66,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8213.74,5597.65,7.7535]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrier_F', [8315.3,5391.81,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8315.3,5391.8,7.38567]; [_newObject, [[-0.245361,-0.969432,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8253.82,5592.31,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8253.8,5592.31,7.41931]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenBox_F', [8239.75,5595.85,0.03406], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.75,5595.85,7.03406]; [_newObject, [[0.989502,-0.077361,0.12207], [-0.121945,0.00635718,0.992516]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [8267.63,5587.18,2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8267.63,5587.18,7.39079]; [_newObject, [[0.974609,0.223912,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8213.06,5600.17,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8212.99,5598.44,7.75507]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8241.87,5596.07,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8241.87,5596.07,8.00113]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [8240.84,5596.52,-0.351706], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.84,5596.52,7.03908]; [_newObject, [[0,1,0], [0,0,0.1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [8266.68,5588.59,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8266.68,5588.59,7.739]; [_newObject, [[-0.0359497,-0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_Corner_F', [8258.38,5592.15,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.3,5592.15,7.705]; [_newObject, [[0.0359497,0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8318.35,5393.46,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8318.36,5393.46,7.41428]; [_newObject, [[-0.013916,0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_Corner_F', [8262.75,5590.53,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8262.75,5590.61,7.705]; [_newObject, [[0.999329,-0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarrelSand_grey_F', [8239.37,5597.32,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.37,5597.32,7.40475]; [_newObject, [[-6.10352e-005,1,0], [0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8269.94,5585.35,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8270.02,5587.6,7.74051]; [_newObject, [[-0.999329,0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8244.42,5594.92,-0.679559], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8244.49,5596.65,7.07551]; [_newObject, [[-1,1.19249e-008,0], [0,0,0.1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampShabby_F', [8259.84,5592.6,-2.95639e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.81,5592.34,10.772]; [_newObject, [[-0.0359497,-0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IndFnc_3_F', [8261.3,5592.04,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8261.3,5592.04,7.68658]; [_newObject, [[0.0359497,0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8254.32,5595.04,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8254.52,5594.78,7.41931]; [_newObject, [[0.681213,-0.732085,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8243.74,5601.64,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8243.74,5597.65,7.7535]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_dp_smallTank_F', [8221.1,5600.65,3.05176e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8221.62,5600.65,11.7935]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8241.24,5599.07,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8241.24,5599.07,8.00113]; [_newObject, [[-0.965942,-0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8257.04,5595.3,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8257.04,5595.32,7.41931]; [_newObject, [[-0.0359497,-0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_empty_F', [8239.37,5599.94,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.37,5599.94,7.60703]; [_newObject, [[-0.866028,0.499996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [8237.45,5600.46,2.38419e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8237.45,5600.47,7.6432]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncBarrier_F', [8320.31,5390.86,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8320.31,5390.87,7.38567]; [_newObject, [[-0.013916,0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [8259.3,5595.24,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8259.29,5595.24,7.41428]; [_newObject, [[-0.0359497,-0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8236.37,5601.57,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8236.37,5601.57,8.00113]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_IndCnc_2deco_F', [8239.37,5601.19,-4.76837e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.37,5601.19,8.00113]; [_newObject, [[-0.258789,-0.965934,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8270.03,5591.85,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8270.05,5591.85,7.41931]; [_newObject, [[-0.999329,0.0366374,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [8260.54,5595.32,-4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8262.79,5595.24,7.74051]; [_newObject, [[0.0359497,0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [8267.04,5595.06,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8267.04,5595.08,7.41931]; [_newObject, [[-0.0359497,-0.999354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8269.77,5594.57,-0.00130272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8269.51,5594.37,7.41931]; [_newObject, [[-0.732056,-0.681245,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8213.74,5601.66,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8213.74,5605.65,7.7535]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8213.06,5608.3,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8212.99,5606.57,7.75507]; [_newObject, [[1,-0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_Patrol_V2_F', [8240.74,5605.77,-9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.49,5605.77,11.905]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_FenceD_8m_F', [8243.74,5609.63,4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8243.62,5605.65,7.75134]; [_newObject, [[-1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8213.75,5609.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8217.74,5609.65,7.7535]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_FenceD_8m_F', [8221.76,5609.64,4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8225.74,5609.52,7.75134]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [8218.97,5610.37,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8217.24,5610.44,7.75507]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_Gate_F', [8237.74,5609.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8232.74,5609.65,8.0375]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_8m_F', [8235.75,5609.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8239.74,5609.65,7.7535]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8223.29,5613.32,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8223.49,5613.07,7.42061]; [_newObject, [[0.707092,-0.707121,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8225.87,5613.27,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8225.62,5613.07,7.42061]; [_newObject, [[-0.707092,-0.707121,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8241.03,5613.93,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8240.71,5613.88,7.42061]; [_newObject, [[-0.965942,-0.258757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [8238.82,5615.26,-2.86102e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8238.87,5614.94,7.42061]; [_newObject, [[0.258789,-0.965934,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_UH60M_d', [8248.98,5480.45,-0.897865], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8248.98,5480.45,9.63537]; [_newObject, [[-0.00012207,1,-0.000244141], [-2.98023e-008,0.000244141,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_MELB_MH6M', [8258.21,5455.49,0.0139103], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8258.21,5455.49,8.95409]; [_newObject, [[0.000183105,1,0], [0.000488281,-8.9407e-008,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_M2StaticMG_D', [8294.87,5400.7,-0.0654697], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8294.87,5400.7,8.6882]; [_newObject, [[0.0529785,-0.998596,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_I_V3S_Refuel_TKG', [8207.54,5579.13,-0.0448942], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8207.54,5579.13,8.74738]; [_newObject, [[-0.0383911,-0.99921,0.0103149], [-0.00480004,0.0105068,0.999933]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_O_Ural_Repair_TKA', [8202.24,5579.33,0.0629816], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8202.24,5579.33,8.85105]; [_newObject, [[-0.024231,-0.999704,0.00213623], [-0.00373018,0.00222726,0.999991]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_I_SUV_Armored_ION', [8275.09,5565.59,0.00909233], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8275.09,5565.59,7.97062]; [_newObject, [[-0.0412598,-0.999146,0.00231934], [0.00125339,0.00226955,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_I_SUV_ION', [8291.55,5553.17,-0.0224609], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8291.55,5553.17,7.97021]; [_newObject, [[-0.999878,0.0154866,0.0020752], [0.00207544,-3.92305e-009,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_I_SUV_ION', [8279.03,5565.31,-0.0219874], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8279.03,5565.31,7.97068]; [_newObject, [[-0.0151367,-0.999883,0.00231934], [0.00162166,0.00229505,0.999996]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_I_SUV_Armored_ION', [8283.01,5564.99,0.00908947], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8283.01,5564.99,7.97061]; [_newObject, [[-0.00775146,-0.999967,0.00231934], [0.00105552,0.00231122,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_G_Van_01_fuel_F', [8230.13,5585.68,-0.0305386], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8230.13,5585.68,8.69992]; [_newObject, [[0.258789,-0.965925,-0.00421143], [0.00228578,-0.00374755,0.99999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_G_Van_01_fuel_F', [8228.75,5599.43,-0.030612], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8228.75,5599.43,8.69984]; [_newObject, [[-0.25885,-0.965908,-0.00427246], [-0.00378238,-0.00340958,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_B_HMMWV_Ambulance_ACR', [8219.29,5475.21,-0.0418348], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8219.29,5475.21,9.06833]; [_newObject, [[-2.28969e-006,0.999999,0.00122171], [0.00050355,-0.00122171,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_B_HMMWV_Ambulance_ACR', [8224.15,5475.22,-0.0419149], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8224.15,5475.22,9.06825]; [_newObject, [[-3.45175e-006,0.999999,0.00113627], [0.00043123,-0.00113627,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsusf_m113d_usarmy_medical', [8228.47,5475.51,-0.649421], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8228.47,5475.51,9.6897]; [_newObject, [[4.35826e-007,0.999999,-0.0015], [-0.00122569,0.0015,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_B_L16A2_BAF_DDPM', [8184.66,5590.94,-0.0786276], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8184.66,5590.94,7.73156]; [_newObject, [[-0.999952,0.00420119,-0.00885929], [-0.00885891,0.000108215,0.999961]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_B_L16A2_BAF_DDPM', [8185.17,5595.55,-0.0786428], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8185.17,5595.55,7.73155]; [_newObject, [[-0.999952,0.00409797,-0.0088324], [-0.00883217,7.28271e-005,0.999961]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_B_L16A2_BAF_DDPM', [8190.63,5592.19,-0.0786433], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8190.63,5592.19,7.73155]; [_newObject, [[-0.999953,0.00407253,-0.00883692], [-0.00883669,7.40658e-005,0.999961]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_M119_D', [8176.27,5605.37,-0.0784874], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.27,5605.37,7.01262]; [_newObject, [[-0.000110679,1,0.000180572], [-2.31018e-005,-0.000180575,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_M119_D', [8175.32,5583.61,-0.0786548], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8175.32,5583.61,7.01245]; [_newObject, [[-0.000402582,1,-1.02219e-005], [-5.51438e-006,1.02197e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsusf_m113d_usarmy_M240', [8190.44,5579.13,-0.64942], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8190.44,5579.13,9.688]; [_newObject, [[-0.0306797,-0.999528,-0.00167034], [0.00142876,-0.00171497,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;
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