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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors: UnionOperation,TouchTransmitter,WeldConstraint
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Tool")
- o3 = Instance.new("PointLight")
- o4 = Instance.new("Script")
- o6 = Instance.new("Part")
- o8 = Instance.new("Part")
- o10 = Instance.new("Part")
- o12 = Instance.new("Part")
- o1.Name = "Gold Gauntlet"
- o1.Parent = mas
- o1.GripForward = Vector3.new(-0, 1, 4.37113883e-08)
- o1.GripUp = Vector3.new(0, -4.37113883e-08, 1)
- o1.ToolTip = "0"
- o3.Parent = mas
- o3.Color = Color3.new(1, 0.74902, 0)
- o3.Brightness = 100
- o3.Range = 0.5
- o4.Name = "DAMAGE SCRIPT"
- o4.Parent = mas
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local Debounce = false
- script.Parent.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and Debounce == false then
- Debounce = false
- hit.Parent.Humanoid:TakeDamage(100)
- wait(1)
- end
- end)
- end,o4)
- end))
- o6.Parent = o1
- o6.Material = Enum.Material.Neon
- o6.BrickColor = BrickColor.new("Deep orange")
- o6.Position = Vector3.new(-6.62287712, 102.132423, -11.4232521)
- o6.Rotation = Vector3.new(-180, 0, 180)
- o6.Size = Vector3.new(0.145333081, 0.163499936, 1.02833176)
- o6.CFrame = CFrame.new(-6.62287712, 102.132423, -11.4232521, -1, -1.36702507e-30, 0, 1.36702507e-30, 1, 0, 0, 0, -1)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(1, 0.690196, 0)
- o6.Position = Vector3.new(-6.62287712, 102.132423, -11.4232521)
- o8.Parent = o1
- o8.Material = Enum.Material.Neon
- o8.BrickColor = BrickColor.new("Deep orange")
- o8.Position = Vector3.new(-5.67710114, 102.132416, -11.4472542)
- o8.Rotation = Vector3.new(-180, 0, 180)
- o8.Size = Vector3.new(0.145333081, 0.163499936, 1.02833164)
- o8.CFrame = CFrame.new(-5.67710114, 102.132416, -11.4472542, -1, -1.36702507e-30, 0, 1.36702507e-30, 1, 0, 0, 0, -1)
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new(1, 0.690196, 0)
- o8.Position = Vector3.new(-5.67710114, 102.132416, -11.4472542)
- o10.Parent = o1
- o10.Material = Enum.Material.Neon
- o10.BrickColor = BrickColor.new("Deep orange")
- o10.Position = Vector3.new(-6.16199112, 102.132423, -11.9081383)
- o10.Rotation = Vector3.new(0, 90, 0)
- o10.Size = Vector3.new(0.145333081, 0.163499936, 1.07633162)
- o10.CFrame = CFrame.new(-6.16199112, 102.132423, -11.9081383, 0, -1.36702507e-30, 1, 0, 1, -1.36702507e-30, -1, 0, -0)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new(1, 0.690196, 0)
- o10.Position = Vector3.new(-6.16199112, 102.132423, -11.9081383)
- o12.Parent = o1
- o12.Material = Enum.Material.Neon
- o12.BrickColor = BrickColor.new("Deep orange")
- o12.Position = Vector3.new(-6.13799095, 102.132423, -10.9623775)
- o12.Rotation = Vector3.new(0, 90, 0)
- o12.Size = Vector3.new(0.145333081, 0.163499936, 1.10033154)
- o12.CFrame = CFrame.new(-6.13799095, 102.132423, -10.9623775, 0, -1.36702507e-30, 1, 0, 1, -1.36702507e-30, -1, 0, -0)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(1, 0.690196, 0)
- o12.Position = Vector3.new(-6.13799095, 102.132423, -10.9623775)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 2
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961)
- game:GetService("Lighting").Outlines = false
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.752941, 0.752941, 0.752941)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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