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- --███████╗██████╗░░██╗░░░░░░░██╗██╗███╗░░██╗░░███╗░░░░███╗░░███████╗░█████╗░
- --██╔════╝██╔══██╗░██║░░██╗░░██║██║████╗░██║░████║░░░████║░░╚════██║██╔══██╗
- --█████╗░░██║░░██║░╚██╗████╗██╔╝██║██╔██╗██║██╔██║░░██╔██║░░░░░░██╔╝██║░░██║
- --██╔══╝░░██║░░██║░░████╔═████║░██║██║╚████║╚═╝██║░░╚═╝██║░░░░░██╔╝░██║░░██║
- --███████╗██████╔╝░░╚██╔╝░╚██╔╝░██║██║░╚███║███████╗███████╗░░██╔╝░░╚█████╔╝
- --╚══════╝╚═════╝░░░░╚═╝░░░╚═╝░░╚═╝╚═╝░░╚══╝╚══════╝╚══════╝░░╚═╝░░░░╚════╝░
- --🆂🆄🅱🆂🅲🆁🅸🅱🅴
- --]]
- getgenv().MainStars = true
- getgenv().BeachStars = true
- getgenv().JungleStars = true
- getgenv().HellStars = true
- getgenv().CaveStars = true
- getgenv().IceStars = true
- getgenv().CandyStars = true
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().MainStars then break end
- for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().BeachStars then break end
- for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().JungleStars then break end
- for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().HellStars then break end
- for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().CaveStars then break end
- for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().IceStars then break end
- for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().CandyStars then break end
- for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
- getgenv().Halloween = true
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().Halloween then break end
- for i, v in pairs(game:GetService("Workspace").Spawners.Halloween:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
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