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- Any% (No PW) WR Route
- Initial routing was done by AnatomyZ and r0bd0g. Optimizations were made by FsJuicyJ. Early Seed and Jr. Troopa Skip were added by Yoshi_Zilla, xxN1 and imglower. Triple Dip skip was added by imglower. Spiked Goomba fight added by RandomSauce88. Last Update: 1/18/2021.
- -- Prologue --
- - Jr. Troopa Skip
- - Bush coin [1 coin]
- - Playground 10 coin Block [11 coins]
- - Coin block [12 coins]
- - 4 Trampoline coins [16 coins]
- - Equip Power Jump
- - Goomnut
- - 2 Block coins [18 coins]
- - Get Close Call
- Red and Blue Goomba:
- T1: Power Jump Red; Headbonk Red [3FP]
- T2: Power Jump Blue; Do Nothing [1FP]
- T3: Fire Flower [Up 1]
- - Eat Goomnut [Mash A] [4FP]
- Goomba King:
- T1: Power Jump King; Headbonk Tree
- T2: Power Jump King; Headbonk King
- Magikoopa:
- T1: Power Jump; Headbonk x2
- T2: Jump x2
- -- Chapter 1 --
- - 1 Block coin [19 coins]
- - POW Block
- - 10 coin Block [29 coins]
- Fuzzy Shell Fight:
- T1: POW Block [Mash A]; Untimed Power Shell
- - Get HP Plus
- - Bush coin [30 coins]
- - 5 coins on the path [35 coins]
- - Shell Toss the Thunder Bolt
- - Hidden Fire Flower
- - Hit the Heart Block
- First strike the Koopa with Jump
- Koopa fight 1: Key
- T1: Power Jump Koopa; Shell Toss untimed
- - Get Power Bounce
- - Staircase Skip
- - Get Bombette
- - Switch to Kooper after blowing up the wall [Up 1]
- Jail Fight: 9 Coins
- T1: Fire Flower [Mash A]; Shell Toss
- - Collect 9 coins after fight [44 coins]
- Spiked Goomba:
- T1: Power Shell
- Level Up: FP
- 10, 10, 3
- - Collect 3 or 4 coins after fight [47 or 48 coins]
- - Switch to Bombette [Down 1]
- - Log Skip
- - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
- - Bomb the rock; take train to Chapter 2
- -- Blue House Skip and Blooper --
- - Find Parakarry's Letters and bring them to him
- - Get 2 Whacka Bumps
- - Get 2nd Flower Seed Early
- - 2 or 3 slide coins [50 coins]
- - Get Parakarry
- - Get Speedy Spin
- - Take off Power Jump
- - Equip Speedy Spin and Power Bounce
- - Blue House Skip
- - Switch to Parakarry [Down 1]
- Blooper: 30 HP
- T1: Power Bounce x12; Shell Shot
- T2: Power Bounce x13; Sky Dive
- -- Chapter 5 --
- - Talk to Kolorado near the volcano
- - Get Jammin' Jelly behind tree
- - Get Sushie
- - Enter volcano
- - Get hidden Life Shroom
- - Get Ultra Hammer
- - Upgrade Bombette [Down 2]
- - Take off Power Bounce
- - Equip Power Jump and Close Call
- - Get Maple Syrup from 2nd block
- - Peach Quiz: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- - Get Vase from chest and get 3rd Seed from Kolorado
- ~ You can go through the sewers or you can swim across the water, it's about the same speed
- - Sushie across platforms to get to toad town
- - Get 4th Flower Seed from Forrest: Right x2, left x1, left x1, left until you get seed, right x1 when you get it
- - Enter Fields
- -- Chapter 6 --
- - Get Stinky Herb
- - Switch to Bombette [Up 2]
- - Talk to Petunia
- - Get Red Berry
- - Mole order is top-left and clock-wise
- Top Left Mole:
- T1: Hammer; Bomb
- Top Right Mole:
- T1: Power Bomb; Star Storm
- - Eat Stinky Herb [Down 1] [6FP]
- Bottom Right Mole:
- T1: Power Bomb; Star Storm
- Level Up: FP
- 10, 15, 3
- Bottom Left Mole:
- T1: Power Bomb; Star Storm
- ~
- First Strike with Hammer
- Bottom Left Mole: x2 Success
- T1: Fright Jar [Up 1] [10HP, 15FP] - Eat Yellow Berry
- Left Stays
- T1: Fright Jar [Up 1]; Body Slam
- T2: Hammer [8HP, 15FP] - Eat Yellow Berry
- Right Stays
- T1: Fright Jar [Up 1]; Bomb
- T2: Bomb [8HP, 9FP] - Eat both Maple and Yellow Berry
- Both Stay
- T1: Fright Jar [Up 1]; Power Bomb
- T2: Power Bomb [6HP, 3FP] - Eat both Maple and Yellow Berry
- ~
- - Talk to Petunia to get Bean
- ~ Yellow Berry Skip Route:
- - Talk to Lily
- - Get Blue Berry
- - Go West and give Blue Berry to the Blue Flower
- Lakitu Fight:
- T1: Shell Shot 1st Lakitu; Star Storm
- T2:
- Spinyless:
- T2: Shell Shot (Hit Chapter 7 Heart Block)
- Spiny Spawn:
- T2: Thunder Bolt Lakitu [Up 1]; Shell Shot (Skip Chapter 7 Heart Block)
- - Talk to Rosie
- - Go South West
- - Give Red Berry to Red Plant [Mash A]
- - Eat Maple Syrup [Mash A]
- - Talk to Posie for Crystal Berry and Soil
- - Go West
- - Talk to Rosie to get Water Stone
- - Go South East
- - Dizzy Dial
- - Give Water Stone to Lily to get Miracle Water
- - Get Bubble Berry
- - Give Bubble Berry to Bubble Flower
- - Pick up Shooting Star
- - Talk to Sun
- - Switch to Parakarry [Down 1]
- Spike Fight: 50 HP - Block all attacks
- T1: Power Jump; Shell Shot
- T2: Power Jump; Shell Shot
- T3: Shell Shot; Whacka Bump [Up 1 or Up 2 if you kept T. Bolt]
- T4: Power Jump; Shell Shot
- T5: Power Jump; Shell Shot
- T6: Power Jump; Shell Shot
- - Laki clip into blue house, or just open it if you went through the sewers
- - Get the Ultra Boots
- - Get hidden Life Shroom
- - Get Shooting Star
- - Hit Hidden Blocks to Chapter 7
- - Get hidden Thunder Rage
- Machine Fight:
- T1: Dizzy Dial [Down 4]; Do Nothing
- T2: Thunder Rage [Mash A]; Do Nothing
- T3: Star Storm
- Level Up: BP
- 10, 15, 6
- - Upgrade Parakarry [Down 3]
- - Switch to Lakilester [Down 2]
- - Talk to Tree
- - Plant Soil, Bean, Water
- - Get S. Jump Charge
- - Take off Power Jump
- - Equip Power Bounce and S. Jump Charge
- ~ Bounce starts at 12
- Huff N' Puff: 60 HP
- T1: Charge; Do Nothing (Don't Block for Danger)
- T2: Charge; Do Nothing
- T3: Charge; Do Nothing (Block if you got Close Call from wind)
- T4: Bounce x7; Spiny Flip
- T5: Star Storm if huff charges, Jump x2 if he doesn't; Spiny Flip
- ~ Kill with star storm when it applies
- ~ 4 (60-12-11-10-9-3 = 15) (Spiny Flip, Jump x2, Spiny Flip, Jump x1) Star Storm if you can't Jump x2
- ~ 5 (60-12-11-10-9-8-3 = 7) (Jump x2, Spiny Flip if you lose life shroom)
- ~ 6 (60-12-11-10-9-8-7-3 = 0)
- -- Enter Palace --
- - Talk to Merlon
- - Go to Chapter 7 from sewers
- - Laki clip into warehouse
- - Talk to Herringway
- - Run to Mayor's House
- - Switch to Sushie while the detective goes into the house [Up 1]
- - Sushie Glitch
- ~ The only way to save a Life Shroom here is if you get a double close call, so you plan to lose one here
- Jr. Troopa: 50 HP
- T1: Charge; Belly Flop
- T2: Charge; Belly Flop
- T3: Charge; Do Nothing
- T4: Bounce x6; Belly Flop if 5 capped
- T5: Jump x2; Belly Flop if 4 capped
- Level Up: FP
- 10, 20, 6
- - Enter Shiver Mountain
- - Encounter first enemy and run away
- - Encounter Clubba after the blue switch, switch to Lakilester [Mash A] with Sushie's turn, Run Away
- - Star Stone Skip
- ~ Hit Heart Block only if you got Spinyless
- -- Chapter 7 --
- - Enter Bottom door for Blue Key
- - Mirror Clip
- - Enter Top door, break panel and leave
- - Hit Red Button
- - Go to Bottom door and get Red Key
- - Bombette is the 4th one from left (x, x, x, bombette, x)
- Clubba 1:
- T1: Jump x2; Bomb
- Level Up: FP
- 10, 20, 6
- Clubba 2:
- T1: Shooting Star [Mash A]; Power Bomb
- Clubba 3:
- T3: Shooting Star; Power Bomb
- ~ [Mash A if you lost 2/1 Life Shrooms]
- ~ [Down 1 if you lost 0 Life Shroom]
- - Get hidden Jammin' Jelly
- - Push Small Statue and leave
- - Switch to Parakarry [Down 2]
- - Hit Heart Block
- If you have 0 Life Shrooms do this
- Crystal King: 70 HP - Block (9/9)
- T1: Chill Out [Up 3]; Shell Shot
- T2: Charge; Shell Shot
- T3: Charge; Shell Shot
- T4: Jammin Jelly [Mash A]; Shell Shot
- T5: Charge; Shell Shot
- T6: Charge; Do Nothing
- T7: Bounce x5; Shell Shot if 4 capped
- If you have 1 or 2 Life Shrooms do this to save time
- Crystal King: 70 HP - Block (9/9)
- T1: Charge; Shell Shot
- T2: Charge; Shell Shot
- T3: Shell Shot; Jammin' Jelly [Mash A] - Close Call or Life Shroom
- T4: Charge; Shell Shot
- T5: Charge; Shell Shot - Close Call or Life Shroom
- T6: Bounce x5; Shell Shot if 4 capped
- Level Up: BP
- 10, 20, 9
- - Equip HP Plus
- - Touch Card
- -- Door 1 --
- - Pillar T. Rage
- - Get Repel Gel
- - Switch to Bombette after entering Chapter 8 [Up 1]
- Koopatrols:
- T1: T. Rage [Down 1]; Power Bomb
- - Get Jail Life Shroom [Can skip if you have 2 life shrooms]
- - Hit Heart Block in Jail
- - Get Block Life Shroom [Can skip if you have 2 life shrooms]
- - Block Clip
- -- Jr. Troopa --
- - Flood Room Skip
- - Cannonless
- - Quiz 1, 1, 2, 1, 1
- - Get Jammin' Jelly on the stairs
- - Up down down up down up
- - Switch to Parakarry [Down 2]
- Duphlighosts:
- T1: Up and Away [Up 2]; Air lift [Do not heal unless you lost HP]
- - If you are damaged, go heal at heart block
- - You need 14 FP before you enter this fight
- Jr. Troopa: 60 HP - Block (4/4)
- T1: Charge; Shell Shot
- T2: Charge; Shell Shot
- T3: Whacka Bump [Up 1 or Up 2 if you kept T. Bolt]; Shell Shot
- T4: Charge; Shell Shot
- T5: Bounce x6; Shell Shot if 5 or 4 capped
- T6: Star Storm if 4 capped
- - Eat hidden Ultra Shroom
- - Eat Jammin' Jelly [Mash A]
- - Get Life Shroom [Can skip if you have 2 life shrooms]
- - Get Power Rush
- - Take off Close Call
- - Equip Power Rush
- Hallway Bowser: 50 HP - Block all attacks
- T1: Charge; Shell Shot
- T2: Charge; Shell Shot
- T3: Star Beam; Shell Shot
- T4: Bounce x5; Sky Dive
- T5: Hammer; Sky Dive
- Level Up: FP
- 10, 25, 9
- - Unequip HP Plus and reequip to get to 10 HP
- ~ Equip Power Jump (Take off Speedy Spin) if you want to play it safe
- Phase 1:
- T1: Charge; Shell Shot [95]
- T2: Bounce x3; Shell Shot [76] ~ Don't go higher than 6 bounce
- T3: Star Beam
- Phase 2: Turn 4 Shield
- T1: Peach Beam; Shell Shot [72] [6hp, 22fp]
- T2: Charge; Shell Shot [68] [10hp, 15fp] - life shroom
- T3: Charge; Shell Shot [64] [1hp, 8fp]
- T4: Repel Gel; Shell Shot [60] [1hp, 5fp] - shield
- T5: Peach Beam; Shell Shot [56] [1hp, 2fp] - wave
- T6: Jammin' Jelly; Shell Shot [52] [10hp, 22fp] - life shroom
- T7: Charge; Shell Shot [48] [1hp, 15fp] - danger
- T8: Power Bounce x5; Shell Shot - life shroom if bad cap, or he might star shield
- T9: Shell Shot; Star Storm
- ~ 3 + 3 = 15 hp (Bounce x3; Shell Shot, Shell Shot; Star Storm)
- ~ 3 + 4 = 6 hp (Bounce x4; Shell Shot, Shell Shot)
- ~ 3 + 5 = 0 hp
- ~ 4 + 3 = 12 hp (Bounce x4; Shell Shot, Hammer; Shell Shot)
- ~ 4 + 4 = 3 hp (Bounce x5; Shell Shot)
- ~ 4 + 5 = 0 hp
- ~ 5 + 3 = 10 hp (Bounce x3; Shell Shot, Hammer; Shell Shot)
- ~ 5 + 4 = 1 hp (Bounce x4; Shell Shot)
- ~ 5 + 5 = 0hp
- Phase 2: Turn 3 shield
- T1: Peach Beam; Shell Shot [72] [6hp, 22fp]
- T2: Charge; Shell Shot [68] [10hp, 15fp] - life shroom
- T3: Charge; Shell Shot [64] [10hp, 8fp] – shield
- T4: Repel Gel; Do Nothing [64] [10hp, 8fp] - Wave
- T5: Peach Beam; Do Nothing [64] [10hp, 8fp]
- T6: Charge; Do Nothing [64] [1 hp, 4fp] - danger
- T7: Bounce x8; Sky Dive if 7 cap, Do Nothing otherwise - Life Shroom
- T8: Star Storm if 6 cap
- ~ If you get 3 extra damage in Phase 1 from 4 cap, do 3 sky dives on T5-T7 for +6 dmg total, making a 5 cap kill on T8 after Star Storming
- - Luigi Skip :)
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