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Any% (No PW) Spiked Goomba

Sep 7th, 2020 (edited)
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  1. Any% (No PW) WR Route
  2.  
  3. Initial routing was done by AnatomyZ and r0bd0g. Optimizations were made by FsJuicyJ. Early Seed and Jr. Troopa Skip were added by Yoshi_Zilla, xxN1 and imglower. Triple Dip skip was added by imglower. Spiked Goomba fight added by RandomSauce88. Last Update: 1/18/2021.
  4.  
  5. -- Prologue --
  6.  
  7. - Jr. Troopa Skip
  8. - Bush coin [1 coin]
  9. - Playground 10 coin Block [11 coins]
  10. - Coin block [12 coins]
  11. - 4 Trampoline coins [16 coins]
  12. - Equip Power Jump
  13. - Goomnut
  14. - 2 Block coins [18 coins]
  15. - Get Close Call
  16.  
  17. Red and Blue Goomba:
  18. T1: Power Jump Red; Headbonk Red [3FP]
  19. T2: Power Jump Blue; Do Nothing [1FP]
  20. T3: Fire Flower [Up 1]
  21.  
  22. - Eat Goomnut [Mash A] [4FP]
  23.  
  24. Goomba King:
  25. T1: Power Jump King; Headbonk Tree
  26. T2: Power Jump King; Headbonk King
  27.  
  28. Magikoopa:
  29. T1: Power Jump; Headbonk x2
  30. T2: Jump x2
  31.  
  32. -- Chapter 1 --
  33.  
  34. - 1 Block coin [19 coins]
  35. - POW Block
  36. - 10 coin Block [29 coins]
  37.  
  38. Fuzzy Shell Fight:
  39. T1: POW Block [Mash A]; Untimed Power Shell
  40.  
  41. - Get HP Plus
  42. - Bush coin [30 coins]
  43. - 5 coins on the path [35 coins]
  44. - Shell Toss the Thunder Bolt
  45. - Hidden Fire Flower
  46. - Hit the Heart Block
  47.  
  48. First strike the Koopa with Jump
  49. Koopa fight 1: Key
  50. T1: Power Jump Koopa; Shell Toss untimed
  51.  
  52. - Get Power Bounce
  53. - Staircase Skip
  54. - Get Bombette
  55. - Switch to Kooper after blowing up the wall [Up 1]
  56.  
  57. Jail Fight: 9 Coins
  58. T1: Fire Flower [Mash A]; Shell Toss
  59.  
  60. - Collect 9 coins after fight [44 coins]
  61.  
  62. Spiked Goomba:
  63. T1: Power Shell
  64.  
  65. Level Up: FP
  66. 10, 10, 3
  67.  
  68. - Collect 3 or 4 coins after fight [47 or 48 coins]
  69. - Switch to Bombette [Down 1]
  70. - Log Skip
  71. - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
  72. - Bomb the rock; take train to Chapter 2
  73.  
  74. -- Blue House Skip and Blooper --
  75.  
  76. - Find Parakarry's Letters and bring them to him
  77. - Get 2 Whacka Bumps
  78. - Get 2nd Flower Seed Early
  79. - 2 or 3 slide coins [50 coins]
  80. - Get Parakarry
  81. - Get Speedy Spin
  82. - Take off Power Jump
  83. - Equip Speedy Spin and Power Bounce
  84. - Blue House Skip
  85. - Switch to Parakarry [Down 1]
  86.  
  87. Blooper: 30 HP
  88. T1: Power Bounce x12; Shell Shot
  89. T2: Power Bounce x13; Sky Dive
  90.  
  91. -- Chapter 5 --
  92.  
  93. - Talk to Kolorado near the volcano
  94. - Get Jammin' Jelly behind tree
  95. - Get Sushie
  96. - Enter volcano
  97. - Get hidden Life Shroom
  98. - Get Ultra Hammer
  99. - Upgrade Bombette [Down 2]
  100. - Take off Power Bounce
  101. - Equip Power Jump and Close Call
  102. - Get Maple Syrup from 2nd block
  103.  
  104. - Peach Quiz: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  105. - Get Vase from chest and get 3rd Seed from Kolorado
  106. ~ You can go through the sewers or you can swim across the water, it's about the same speed
  107. - Sushie across platforms to get to toad town
  108. - Get 4th Flower Seed from Forrest: Right x2, left x1, left x1, left until you get seed, right x1 when you get it
  109. - Enter Fields
  110.  
  111. -- Chapter 6 --
  112.  
  113. - Get Stinky Herb
  114. - Switch to Bombette [Up 2]
  115. - Talk to Petunia
  116. - Get Red Berry
  117. - Mole order is top-left and clock-wise
  118.  
  119. Top Left Mole:
  120. T1: Hammer; Bomb
  121.  
  122. Top Right Mole:
  123. T1: Power Bomb; Star Storm
  124.  
  125. - Eat Stinky Herb [Down 1] [6FP]
  126.  
  127. Bottom Right Mole:
  128. T1: Power Bomb; Star Storm
  129.  
  130. Level Up: FP
  131. 10, 15, 3
  132.  
  133. Bottom Left Mole:
  134. T1: Power Bomb; Star Storm
  135.  
  136. ~
  137. First Strike with Hammer
  138. Bottom Left Mole: x2 Success
  139. T1: Fright Jar [Up 1] [10HP, 15FP] - Eat Yellow Berry
  140.  
  141. Left Stays
  142. T1: Fright Jar [Up 1]; Body Slam
  143. T2: Hammer [8HP, 15FP] - Eat Yellow Berry
  144.  
  145. Right Stays
  146. T1: Fright Jar [Up 1]; Bomb
  147. T2: Bomb [8HP, 9FP] - Eat both Maple and Yellow Berry
  148.  
  149. Both Stay
  150. T1: Fright Jar [Up 1]; Power Bomb
  151. T2: Power Bomb [6HP, 3FP] - Eat both Maple and Yellow Berry
  152. ~
  153.  
  154. - Talk to Petunia to get Bean
  155. ~ Yellow Berry Skip Route:
  156. - Talk to Lily
  157. - Get Blue Berry
  158. - Go West and give Blue Berry to the Blue Flower
  159.  
  160. Lakitu Fight:
  161. T1: Shell Shot 1st Lakitu; Star Storm
  162. T2:
  163.  
  164. Spinyless:
  165. T2: Shell Shot (Hit Chapter 7 Heart Block)
  166.  
  167. Spiny Spawn:
  168. T2: Thunder Bolt Lakitu [Up 1]; Shell Shot (Skip Chapter 7 Heart Block)
  169.  
  170. - Talk to Rosie
  171. - Go South West
  172. - Give Red Berry to Red Plant [Mash A]
  173. - Eat Maple Syrup [Mash A]
  174. - Talk to Posie for Crystal Berry and Soil
  175. - Go West
  176. - Talk to Rosie to get Water Stone
  177. - Go South East
  178. - Dizzy Dial
  179. - Give Water Stone to Lily to get Miracle Water
  180. - Get Bubble Berry
  181. - Give Bubble Berry to Bubble Flower
  182. - Pick up Shooting Star
  183. - Talk to Sun
  184. - Switch to Parakarry [Down 1]
  185.  
  186. Spike Fight: 50 HP - Block all attacks
  187. T1: Power Jump; Shell Shot
  188. T2: Power Jump; Shell Shot
  189. T3: Shell Shot; Whacka Bump [Up 1 or Up 2 if you kept T. Bolt]
  190. T4: Power Jump; Shell Shot
  191. T5: Power Jump; Shell Shot
  192. T6: Power Jump; Shell Shot
  193.  
  194. - Laki clip into blue house, or just open it if you went through the sewers
  195. - Get the Ultra Boots
  196. - Get hidden Life Shroom
  197. - Get Shooting Star
  198. - Hit Hidden Blocks to Chapter 7
  199. - Get hidden Thunder Rage
  200.  
  201. Machine Fight:
  202. T1: Dizzy Dial [Down 4]; Do Nothing
  203. T2: Thunder Rage [Mash A]; Do Nothing
  204. T3: Star Storm
  205.  
  206. Level Up: BP
  207. 10, 15, 6
  208.  
  209. - Upgrade Parakarry [Down 3]
  210. - Switch to Lakilester [Down 2]
  211. - Talk to Tree
  212. - Plant Soil, Bean, Water
  213. - Get S. Jump Charge
  214. - Take off Power Jump
  215. - Equip Power Bounce and S. Jump Charge
  216. ~ Bounce starts at 12
  217.  
  218. Huff N' Puff: 60 HP
  219. T1: Charge; Do Nothing (Don't Block for Danger)
  220. T2: Charge; Do Nothing
  221. T3: Charge; Do Nothing (Block if you got Close Call from wind)
  222. T4: Bounce x7; Spiny Flip
  223. T5: Star Storm if huff charges, Jump x2 if he doesn't; Spiny Flip
  224. ~ Kill with star storm when it applies
  225.  
  226. ~ 4 (60-12-11-10-9-3 = 15) (Spiny Flip, Jump x2, Spiny Flip, Jump x1) Star Storm if you can't Jump x2
  227. ~ 5 (60-12-11-10-9-8-3 = 7) (Jump x2, Spiny Flip if you lose life shroom)
  228. ~ 6 (60-12-11-10-9-8-7-3 = 0)
  229.  
  230. -- Enter Palace --
  231.  
  232. - Talk to Merlon
  233. - Go to Chapter 7 from sewers
  234. - Laki clip into warehouse
  235. - Talk to Herringway
  236. - Run to Mayor's House
  237. - Switch to Sushie while the detective goes into the house [Up 1]
  238. - Sushie Glitch
  239.  
  240. ~ The only way to save a Life Shroom here is if you get a double close call, so you plan to lose one here
  241. Jr. Troopa: 50 HP
  242. T1: Charge; Belly Flop
  243. T2: Charge; Belly Flop
  244. T3: Charge; Do Nothing
  245. T4: Bounce x6; Belly Flop if 5 capped
  246. T5: Jump x2; Belly Flop if 4 capped
  247.  
  248. Level Up: FP
  249. 10, 20, 6
  250.  
  251. - Enter Shiver Mountain
  252. - Encounter first enemy and run away
  253. - Encounter Clubba after the blue switch, switch to Lakilester [Mash A] with Sushie's turn, Run Away
  254. - Star Stone Skip
  255. ~ Hit Heart Block only if you got Spinyless
  256.  
  257. -- Chapter 7 --
  258.  
  259. - Enter Bottom door for Blue Key
  260. - Mirror Clip
  261. - Enter Top door, break panel and leave
  262. - Hit Red Button
  263. - Go to Bottom door and get Red Key
  264. - Bombette is the 4th one from left (x, x, x, bombette, x)
  265.  
  266. Clubba 1:
  267. T1: Jump x2; Bomb
  268.  
  269. Level Up: FP
  270. 10, 20, 6
  271.  
  272. Clubba 2:
  273. T1: Shooting Star [Mash A]; Power Bomb
  274.  
  275. Clubba 3:
  276. T3: Shooting Star; Power Bomb
  277. ~ [Mash A if you lost 2/1 Life Shrooms]
  278. ~ [Down 1 if you lost 0 Life Shroom]
  279.  
  280. - Get hidden Jammin' Jelly
  281. - Push Small Statue and leave
  282. - Switch to Parakarry [Down 2]
  283. - Hit Heart Block
  284.  
  285. If you have 0 Life Shrooms do this
  286. Crystal King: 70 HP - Block (9/9)
  287. T1: Chill Out [Up 3]; Shell Shot
  288. T2: Charge; Shell Shot
  289. T3: Charge; Shell Shot
  290. T4: Jammin Jelly [Mash A]; Shell Shot
  291. T5: Charge; Shell Shot
  292. T6: Charge; Do Nothing
  293. T7: Bounce x5; Shell Shot if 4 capped
  294.  
  295. If you have 1 or 2 Life Shrooms do this to save time
  296. Crystal King: 70 HP - Block (9/9)
  297. T1: Charge; Shell Shot
  298. T2: Charge; Shell Shot
  299. T3: Shell Shot; Jammin' Jelly [Mash A] - Close Call or Life Shroom
  300. T4: Charge; Shell Shot
  301. T5: Charge; Shell Shot - Close Call or Life Shroom
  302. T6: Bounce x5; Shell Shot if 4 capped
  303.  
  304. Level Up: BP
  305. 10, 20, 9
  306.  
  307. - Equip HP Plus
  308. - Touch Card
  309.  
  310. -- Door 1 --
  311.  
  312. - Pillar T. Rage
  313. - Get Repel Gel
  314. - Switch to Bombette after entering Chapter 8 [Up 1]
  315.  
  316. Koopatrols:
  317. T1: T. Rage [Down 1]; Power Bomb
  318.  
  319. - Get Jail Life Shroom [Can skip if you have 2 life shrooms]
  320. - Hit Heart Block in Jail
  321. - Get Block Life Shroom [Can skip if you have 2 life shrooms]
  322. - Block Clip
  323.  
  324. -- Jr. Troopa --
  325.  
  326. - Flood Room Skip
  327. - Cannonless
  328. - Quiz 1, 1, 2, 1, 1
  329. - Get Jammin' Jelly on the stairs
  330. - Up down down up down up
  331. - Switch to Parakarry [Down 2]
  332.  
  333. Duphlighosts:
  334. T1: Up and Away [Up 2]; Air lift [Do not heal unless you lost HP]
  335.  
  336. - If you are damaged, go heal at heart block
  337. - You need 14 FP before you enter this fight
  338.  
  339. Jr. Troopa: 60 HP - Block (4/4)
  340. T1: Charge; Shell Shot
  341. T2: Charge; Shell Shot
  342. T3: Whacka Bump [Up 1 or Up 2 if you kept T. Bolt]; Shell Shot
  343. T4: Charge; Shell Shot
  344. T5: Bounce x6; Shell Shot if 5 or 4 capped
  345. T6: Star Storm if 4 capped
  346.  
  347. - Eat hidden Ultra Shroom
  348. - Eat Jammin' Jelly [Mash A]
  349. - Get Life Shroom [Can skip if you have 2 life shrooms]
  350. - Get Power Rush
  351. - Take off Close Call
  352. - Equip Power Rush
  353.  
  354. Hallway Bowser: 50 HP - Block all attacks
  355. T1: Charge; Shell Shot
  356. T2: Charge; Shell Shot
  357. T3: Star Beam; Shell Shot
  358. T4: Bounce x5; Sky Dive
  359. T5: Hammer; Sky Dive
  360.  
  361. Level Up: FP
  362. 10, 25, 9
  363.  
  364. - Unequip HP Plus and reequip to get to 10 HP
  365. ~ Equip Power Jump (Take off Speedy Spin) if you want to play it safe
  366.  
  367. Phase 1:
  368. T1: Charge; Shell Shot [95]
  369. T2: Bounce x3; Shell Shot [76] ~ Don't go higher than 6 bounce
  370. T3: Star Beam
  371.  
  372. Phase 2: Turn 4 Shield
  373. T1: Peach Beam; Shell Shot [72] [6hp, 22fp]
  374. T2: Charge; Shell Shot [68] [10hp, 15fp] - life shroom
  375. T3: Charge; Shell Shot [64] [1hp, 8fp]
  376. T4: Repel Gel; Shell Shot [60] [1hp, 5fp] - shield
  377. T5: Peach Beam; Shell Shot [56] [1hp, 2fp] - wave
  378. T6: Jammin' Jelly; Shell Shot [52] [10hp, 22fp] - life shroom
  379. T7: Charge; Shell Shot [48] [1hp, 15fp] - danger
  380. T8: Power Bounce x5; Shell Shot - life shroom if bad cap, or he might star shield
  381. T9: Shell Shot; Star Storm
  382.  
  383. ~ 3 + 3 = 15 hp (Bounce x3; Shell Shot, Shell Shot; Star Storm)
  384. ~ 3 + 4 = 6 hp (Bounce x4; Shell Shot, Shell Shot)
  385. ~ 3 + 5 = 0 hp
  386. ~ 4 + 3 = 12 hp (Bounce x4; Shell Shot, Hammer; Shell Shot)
  387. ~ 4 + 4 = 3 hp (Bounce x5; Shell Shot)
  388. ~ 4 + 5 = 0 hp
  389. ~ 5 + 3 = 10 hp (Bounce x3; Shell Shot, Hammer; Shell Shot)
  390. ~ 5 + 4 = 1 hp (Bounce x4; Shell Shot)
  391. ~ 5 + 5 = 0hp
  392.  
  393. Phase 2: Turn 3 shield
  394. T1: Peach Beam; Shell Shot [72] [6hp, 22fp]
  395. T2: Charge; Shell Shot [68] [10hp, 15fp] - life shroom
  396. T3: Charge; Shell Shot [64] [10hp, 8fp] – shield
  397. T4: Repel Gel; Do Nothing [64] [10hp, 8fp] - Wave
  398. T5: Peach Beam; Do Nothing [64] [10hp, 8fp]
  399. T6: Charge; Do Nothing [64] [1 hp, 4fp] - danger
  400. T7: Bounce x8; Sky Dive if 7 cap, Do Nothing otherwise - Life Shroom
  401. T8: Star Storm if 6 cap
  402.  
  403. ~ If you get 3 extra damage in Phase 1 from 4 cap, do 3 sky dives on T5-T7 for +6 dmg total, making a 5 cap kill on T8 after Star Storming
  404.  
  405. - Luigi Skip :)
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