Volkova

Minecraft Mods

Jun 10th, 2011
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  1. #
  2. # Lines beginning with # are comments.
  3. #
  4. # Full list of key names you will find here:
  5. # http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_0
  6. # NB! omit the "KEY_" in front - ie: "Q" instead of "KEY_Q" etc
  7. # NB! the key names that minecraft uses ignore your keyboard layout settings
  8. # - in other words: they might not correspond to the actual key name.
  9. # NB! easiest way by far to get the correct key names is using minecrafts options menu ;)
  10. # NB! you can not directly bind mouse buttons - you need to bind mouse buttons to keyboard.
  11. # Strongly recommended for "wield" mod.
  12. # NB! for colors you can use the names that are defined in names.txt or use the number
  13. # formatted color directly.
  14. # 0xRRGGBB, where R/G/B are the color components in hexadecimal format.
  15. #
  16.  
  17. # Easy way to temporarily disable all mods.
  18. disableAllMods = no
  19.  
  20. # Removes the error message on screen.
  21. # NB! It does not fix anything - just removes the message (up to 8 messages).
  22. clearDisplayedError = F10
  23.  
  24. # ==================== cloud mod - aka. Cloud Control ========================
  25. # Uncomment to enable mod:
  26. modCloudEnabled = yes
  27.  
  28. # Turns clouds on and off.
  29. keyCloudToggle = MULTIPLY
  30.  
  31. # Toggles between vanilla-minecraft and mod cloud settings.
  32. keyCloudVanilla = V
  33.  
  34. # Moves clouds up by one mminecraft block.
  35. keyCloudUp =
  36.  
  37. # Moves clouds down by one minecraft block.
  38. keyCloudDown =
  39.  
  40. # Are clouds enabled at startup.
  41. optCloudShow = yes
  42.  
  43. # Modifies cloud height. Original offset is 0. [-64.0 .. 64.0]
  44. optCloudOffset = 24
  45.  
  46. # Tag shown when mod is temporarily disabled and vanilla minecraft cloud settings are in effect.
  47. tagCloudVanilla = no-cloud-mod
  48.  
  49.  
  50. # ==================== cart mod - aka. Cart Control ==========================
  51. # Uncomment to enable mod:
  52. #modCartEnabled = yes
  53.  
  54. # Stops the cart immediately.
  55. keyCartStop = RETURN
  56.  
  57. # Enable / disable perpetual motion mode.
  58. keyCartPerpetual = UP
  59.  
  60. # Max speed accumulation. [0.5 .. 5.0]
  61. optCartSpeedAccumCap = 1.0
  62.  
  63. # Speed change multiplier. [0.5 .. 10.0]
  64. optCartAcceleration = 2.0
  65.  
  66. # Powered minecarts have infinite fuel (after you add the first drop of fuel).
  67. optCartInfiniteFuel = yes
  68.  
  69. # Tag shown when perpetual mode is active.
  70. tagCartPerpetual = perpetual
  71.  
  72.  
  73. # ==================== build mod - aka. Classic Building =====================
  74. # Uncomment to enable mod:
  75. #modBuildEnabled = yes
  76.  
  77. # Enable / disable build mode.
  78. keyBuildToggle = B
  79.  
  80. # Hold down and press number to select item sets from optBuildA1 to optBuildA9.
  81. keyBuildA = LSHIFT
  82.  
  83. # Hold down and press number to select item sets from optBuildB1 to optBuildB9.
  84. keyBuildB = LCONTROL
  85.  
  86. # Key used to mark a selection.
  87. # NB! optBuildExtension must be enabled ("= yes" instead of "= no").
  88. keyBuildMark = X
  89.  
  90. # Copy selection to buffer.
  91. keyBuildCopy = C
  92.  
  93. # Paste buffer to selection.
  94. # NB! keyBuildFill and keyBuildRemove changes key functionality.
  95. keyBuildPaste = P
  96.  
  97. # Fill selection with selected (ie. current item in inventory) item.
  98. # NB! optBuildExtension must be enabled ("= yes" instead of "= no").
  99. # NB! keyBuildFill and keyBuildRemove changes key functionality.
  100. keyBuildSet = Z
  101.  
  102. # Deselect / remove selection markers.
  103. keyBuildDeselect =
  104.  
  105. # Hold down to fill empty blocks in selection with specific block (keyBuildSet) or copy-paste buffer (keyBuildPaste).
  106. keyBuildFill = LSHIFT
  107.  
  108. # Hold down to remove matching (keyBuildSet or keyBuildPaste) blocks from selection.
  109. keyBuildRemove = RSHIFT
  110.  
  111. # Holding this down while setting marker (keyBuildMark) causes the marker to be set on your feet height instead of head.
  112. keyBuildDown = LCONTROL
  113.  
  114. # Enable in-game world editing.
  115. optBuildExtension = no
  116.  
  117. # Is build mode activated at startup.
  118. optBuild = no
  119.  
  120. # Lock item count in stacks.
  121. optBuildLockQuantity = yes
  122.  
  123. # Lock item count in stacks to a specific number. 0 = do not lock. [0 .. 32]
  124. optBuildLockQuantityToNr = 0
  125.  
  126. # Digging speed in build mode. [0.1 .. 6.0]
  127. optBuildDigSpeed = 1.0
  128.  
  129. # Block harvesting rule: -1 = never harvest, 0 = vanilla game, 1 = always harvest.
  130. optBuildHarvestRule = -1
  131.  
  132. # Item sets (look up item names from names.txt).
  133. optBuildA1 = smooth, cobble, grass, dirt, sand, gravel, clay, obsidian, sandstone
  134. optBuildA2 = trunk, pine, birch, wood, shelves, chest, workbench, jukebox, furnace
  135. optBuildA3 = woolYellow, woolOrange, woolRed, woolPink, woolMagenta, woolPurple, woolBlue, woolCyan, woolLightBlue
  136. optBuildA4 = woolWhite, woolLightGray, woolGray, woolBlack, woolBrown, woolGreen, woolLime, cage, sponge
  137. optBuildA5 = snowcap, ice, snow, water, lava, fire, glass, pumpkinC, torch
  138. optBuildA6 = sapling, leaves, flowerY, flowerR, shroomB, shroomR, cactus, pumpkin, reed
  139. optBuildA7 = blockG, blockI, blockD, blockB, blockL, mossy, nether, soul, web
  140. optBuildA8 = oreG, oreI, oreC, oreD, oreR, oreY, oreL, repeater, torch
  141. optBuildA9 = doorW, doorI, switch, red, plateS, plateW, button, dispenser, note
  142. optBuildB1 = ladder, tracks, fence, stairC, stairW, sign, half, double, picture
  143. optBuildB2 = pickD, cart, boat, saddle, tnt, cake, bed, bonemeal, torch
  144. optBuildB3 = halfSand, halfWood, halfCobble, saplingNormal, saplingPine, saplingBirch, bonemeal
  145. optBuildB4 = red, cart, tracks, railDetect, railPowered
  146. optBuildB5 = doorTrap
  147. optBuildB6 =
  148. optBuildB7 =
  149. optBuildB8 = arrow, compass, glass, appleG, swordD, bow, shovelD, pickD, torch
  150. optBuildB9 = bucketW, watch, glass, appleG, swordD, bow, shovelD, pickD, torch
  151.  
  152. # Tag shown when build mode is activated.
  153. tagBuildEnabled = builder
  154.  
  155.  
  156. # ==================== compass mod - aka. Compass ============================
  157. # Uncomment to enable mod:
  158. #modCompassEnabled = yes
  159.  
  160. # Creates an alternate spawn location and makes it current.
  161. keyCompassSet = INSERT
  162.  
  163. # Toggles between original and alternate spawn location.
  164. keyCompassToggle = HOME
  165.  
  166. # Show player world coordinates.
  167. optCompassShowPos = yes
  168.  
  169. # Tag shown when alternate spawn is current.
  170. tagCompassAlternate = altSpawn
  171.  
  172.  
  173. # ==================== craft mod - aka. Craft All Key ========================
  174. # Uncomment to enable mod:
  175. #modCraftEnabled = yes
  176.  
  177. # Crafting will be done as many times as possible while holding this key down
  178. keyCraftAll = LSHIFT
  179.  
  180.  
  181. # ==================== fly mod - aka. Flying =================================
  182. # Uncomment to enable mod:
  183. modFlyEnabled = yes
  184.  
  185. # Turns fly mode on.
  186. keyFlyOn =
  187.  
  188. # Turns fly mode off.
  189. keyFlyOff =
  190.  
  191. # Toggles fly mode.
  192. keyFlyToggle = B
  193.  
  194. # Fly up.
  195. keyFlyUp = SPACE
  196.  
  197. # Fly down.
  198. keyFlyDown = X
  199.  
  200. # Speed modifier key.
  201. keyFlySpeed = F
  202.  
  203. # Speed modifier is a toggle.
  204. optFlySpeedIsToggle = no
  205.  
  206. # Running speed modifier key.
  207. keyFlyRun = F
  208.  
  209. # Runnung speed modifier is a toggle.
  210. optFlyRunSpeedIsToggle= no
  211.  
  212. # Toggle NoClip mode.
  213. keyFlyNoClip = F6
  214.  
  215. # NoClip mode is enabled by default.
  216. optFlyNoClip = no
  217.  
  218. # Running speed multiplier with speed modifier. [0.1 .. 10.0]]
  219. optFlyRunSpeedMul = 5.5
  220.  
  221. # Vertical movement speed. [0.1 .. 1.0]
  222. optFlySpeedVertical = 0.8
  223.  
  224. # Movement speed multiplier. [0.1 .. 10.0]
  225. optFlySpeedMulNormal = 3.0
  226.  
  227. # Movement speed multiplier with speed modifier. [0.1 .. 10.0]
  228. optFlySpeedMulModifier = 7.0
  229.  
  230. # Tag shown when fly mode is active.
  231. tagFly = (F)
  232.  
  233. # Tag shown when no clip mode is active.
  234. tagFlyNoClip = noclip
  235.  
  236.  
  237. # ==================== path mod - aka. Path Tracker ==========================
  238. # Uncomment to enable mod:
  239. #modPathEnabled = yes
  240.  
  241. # Show / hide path (BACK is aka BACKSPACE).
  242. keyPathShow = BACK
  243.  
  244. # Delete path.
  245. keyPathDelete = DELETE
  246.  
  247. # Max count of pathpoints remembered. [256 .. 32768]
  248. optPathPoints = 8192
  249.  
  250. # Spacing of path - 0 means no spaces and therefore no animation. [0 .. 32]
  251. optPathSpacing = 6
  252.  
  253. # Minimum length of path node. [0.1 .. 4.0]
  254. optPathMin = 0.25
  255.  
  256. # Path animation speed. [0.0 .. 32.0]
  257. optPathAnimSpeed = 8.0
  258.  
  259. # Path color.
  260. optPathColor = LightRed
  261.  
  262. # Is path shown at startup.
  263. optPathShow = no
  264.  
  265.  
  266. # ==================== sun mod - aka. Sun Control ============================
  267. # Uncomment to enable mod:
  268. #modSunEnabled = yes
  269.  
  270. # Adds time.
  271. keySunTimeAdd = ADD
  272.  
  273. # Subtracts time.
  274. keySunTimeSub = SUBTRACT
  275.  
  276. # Modifier to change server time (hold down and press keySunTimeAdd or keySunTimeSub).
  277. # NB! You need to be an OP in the server for it to accept your changes.
  278. keySunServer = LSHIFT
  279.  
  280. # Server command for adjusting time (command & whether to use '+' sign when adding positive time).
  281. optSunServerCmd = /time add
  282. optSunServerCmdPlus = no
  283.  
  284. # Stops time.
  285. keySunStop = END
  286.  
  287. # Normalizes and resumes time.
  288. keySunTimeNormal = EQUALS
  289.  
  290. # Time in seconds to add/subtract per keypress. [1 .. 600]
  291. optSunTimeStep = 30
  292.  
  293. # Tag in front of time offset.
  294. tagSunTime = time
  295.  
  296.  
  297. # ==================== wield mod - aka. Wield Key ============================
  298. # Uncomment to enable mod:
  299. #modWieldEnabled = yes
  300.  
  301. # Key to wield a weapon.
  302. keyWield = R
  303.  
  304. # Wield bow first instead of sword.
  305. optWieldBowFirst = yes
  306.  
  307. # Show ammo (arrows) count.
  308. optWieldShowAmmo = yes
  309.  
  310. # Text shown for ammo count.
  311. tagWieldAmmo = Arrows :
  312.  
  313.  
  314. # ==================== safe mod - aka. Critter Spawn Highlighter =============
  315. # Uncomment to enable mod:
  316. #modSafeEnabled = yes
  317.  
  318. # Show / hide non-spawn-safe spots.
  319. keySafeShow = L
  320.  
  321. # Show spot safety in midday.
  322. optSafeShowWithSun = yes
  323.  
  324. # Color for markers that indicate spots with spawn-danger.
  325. optSafeDangerColor = LightRed
  326.  
  327. # Color for markers that indicate spots with spawn-danger at night.
  328. optSafeDangerColorSun = 0xdddd00
  329.  
  330. # Tag shown when showing non-spawn-safe spots.
  331. tagSafe = safe
  332.  
  333.  
  334. # ==================== recipe mod - aka. Custom Crafting Recipies ============
  335. # Uncomment to enable mod:
  336. #modRecipeEnabled = yes
  337.  
  338. # NB! Recipes are defined in recipes.txt - there are also the instructions.
  339.  
  340. # Show id of the item currently selected - useful for adding recipes to new items.
  341. optRecipeShowId = yes
  342.  
  343. # Dumps all recipes to log file after loading recipes.txt - debug tool mostly.
  344. optRecipeDump = no
  345.  
  346.  
  347. # ==================== boom mod - aka. Explosion Damage Control ==============
  348. # Uncomment to enable mod:
  349. #modBoomEnabled = yes
  350.  
  351. # Precentage chance of dropping the destroyed block if it is not an ore. [0 .. 100]
  352. optBoomDropChance = 30
  353.  
  354. # Precentage chance of dropping the destroyed block if it is an ore. [0 .. 100]
  355. optBoomDropOreChance = 100
  356.  
  357. # Explosion force scaling. [0.1 .. 10.0]
  358. optBoomScaleTNT = 1.0
  359.  
  360. # Explosion force scaling. [0.1 .. 10.0]
  361. optBoomScaleCreeper = 1.0
  362.  
  363. # Creeper explosion safety range. [-1 .. 32]
  364. # If there are non-natural blocks in the range then the explosion will not destroy any blocks.
  365. # -1 means infinite range => creeper explosions will not destroy any block anywhere.
  366. # 0 means that creeper explosions work as in vanilla game.
  367. optBoomSafeRange = 16
  368.  
  369.  
  370. # ==================== spawn mod - aka. Critter Spawn Control ================
  371. # Uncomment to enable mod:
  372. #modSpawnEnabled = yes
  373.  
  374. # Support all other mods that add critters - aka apply the same spawning rules to all of them.
  375. optSpawnSupportMods = yes
  376.  
  377. # Limit where critters are allowed to spawn.
  378. # Note: optSpawnAllowInNonAir prevents critters from spawning in things like: reed, flowers, signs, buttons, etc
  379. # - but not in water altough the option name might give the impression.
  380. optSpawnAllowInNonAir = no
  381. optSpawnAllowOnNonNatural = no
  382. optSpawnAllowOnGrass = yes
  383. optSpawnAllowOnCobble = yes
  384. optSpawnAllowOnSand = yes
  385. optSpawnAllowOnGravel = yes
  386. optSpawnAllowOnTree = no
  387. optSpawnAllowOnSandstone= no
  388.  
  389. # Reduces named spawned critters by precentage. [0 .. 100]
  390. # 100, essentially removes the critter from game.
  391. optSpawnPigReduction = 75
  392. optSpawnChickenReduction = 25
  393. optSpawnCowReduction = 0
  394. optSpawnSheepReduction = 0
  395. optSpawnSquidReduction = 0
  396. optSpawnWolfReduction = 0
  397. optSpawnSpiderReduction = 0
  398. optSpawnSkeletonReduction = 0
  399. optSpawnCreeperReduction = 0
  400. optSpawnZombieReduction = 0
  401. optSpawnSlimeReduction = 0
  402. optSpawnGhastReduction = 0
  403. optSpawnPigZombieReduction = 0
  404.  
  405.  
  406. # ==================== ore mod - aka. Ore Redistribution =====================
  407. # WARNING: This mod will alter your savegame! Make a backup before using this!
  408. # Uncomment to enable mod:
  409. #modOreEnabled = yes
  410.  
  411. # Use lava instead of smoothstone for flattening the bedrock.
  412. optOreLavaFloor = yes
  413.  
  414. # Ore redistribution rules. One to many rules separated by spaces. Every rule consists of:
  415. # chunkChance/maxHeight/minHeight/attempts/size/belowWhat
  416. # chunkChance - precentage chance that the rule is used in a chunk (16x16 column of earth)
  417. # maxHeight - max height where rule applies
  418. # minHeight - min height where rule applies
  419. # attempts - how many times a start of ore vein is being attempted
  420. # size - max size of vein
  421. # belowWhat - below what block the vein must start (using block id: 1=smoothstone, 11=lava)
  422. optOreCoalRule = 75/80/48/8/16/1 10/120/32/128/4/1 5/120/64/1/128/1
  423. optOreIronRule = 100/80/16/8/16/1 100/96/8/16/8/1 5/120/64/128/1/1
  424. optOreGoldRule = 50/32/4/4/16/1 5/96/8/8/64/1
  425. optOreBlueRule = 100/32/8/2/8/1 5/56/48/64/2/1 5/96/48/1/32/1
  426. optOreRedRule = 100/32/8/2/8/1 10/120/96/64/1/1
  427. optOreDiamondRule = 75/16/4/2/8/1 100/32/2/128/2/11 10/120/16/2/8/1
  428.  
  429.  
  430. # ==================== teleport mod - aka. Teleportation =====================
  431. # Uncomment to enable mod:
  432. #modTeleportEnabled = yes
  433.  
  434. # For teleportation pad to work - there bust be a sign (on stick or on wall) above it (0-1 blocks).
  435. # On sign, use on a separate line for teleport target area: "!x,y,z" - use "compass" mod
  436. # provided here or some other means to get the coordinates.
  437. # You can also limit the teleport to one specific item type by writing on a separate line: "?item-or-mob-name"
  438. # Item and mob names are defined in file names.txt.
  439. # NB! There currently is no teleportation target area checks - use sensibly.
  440.  
  441. # Teleport pad block for item teleportation (NB! must be solid block).
  442. optTeleportItem = blockI
  443.  
  444. # Teleport pad block for player teleportation (NB! must be solid block).
  445. optTeleportPlayer = blockG
  446.  
  447. # Teleport pad block for critter teleportation (NB! must be solid block).
  448. optTeleportCritter = blockD
  449.  
  450. # The following teleportation methods do not utilize teleportation pads and can be used anywhere.
  451. # NB! Note that with default config it will consume redstone dust and you need to hold them in hand to teleport.
  452. # NB! All teleportations should be always safe (it tries to prevent teleporting above/in lava/fire, cactuses, too high above hround, into walls).
  453. # NB! There must be 3m of vertical space in the destination to teleport.
  454. # NB! Some of the safety checks are disabled if you teleport to cursor when fly mode is enabled.
  455.  
  456. # Safe vertical teleport: up. "PRIOR" is usually "Page Up" on keyboard.
  457. keyTeleportUp = PRIOR
  458.  
  459. # Safe vertical teleport: down. "NEXT" is usually "Page Down" on keyboard.
  460. keyTeleportDown = NEXT
  461.  
  462. # Teleport to where the cursor points.
  463. keyTeleportCursor = RIGHT
  464.  
  465. # Resource that is used to teleport.
  466. # NB! Using "0" (zero) - means that no item is required to teleport.
  467. optTeleportUseItem = R
  468.  
  469. # Teleport only if the required item is selected (yes - to prevent it being TOO convenient to escape out of harms way).
  470. optTeleportIsSelected = yes
  471.  
  472.  
  473. # ==================== cheat mod - aka. Cheat ================================
  474. # Uncomment to enable mod:
  475. #modCheatEnabled = yes
  476.  
  477. # Toggles cheat mode on / off.
  478. keyCheat = Y
  479.  
  480. # Show / hide monsters.
  481. keyCheatShowMobs = M
  482.  
  483. # Show / hide ores.
  484. keyCheatShowOres = O
  485.  
  486. # Toggles highlighting mode on / off.
  487. keyCheatHighlight = H
  488.  
  489. # Removes all fires in ~16 block radius.
  490. keyCheatRemoveFire = N
  491.  
  492. # Change view to anything living where you point at. Press again to switch back to yourself.
  493. keyCheatView = NUMPAD5
  494.  
  495. # See through everything nearby (ie walls and other obstructions).
  496. keyCheatSee = I
  497.  
  498. # Set the key for seeing trough things to function as a toggle.
  499. optCheatSeeIsToggle = no
  500.  
  501. # Distance in meters to see through. [1.0..32.0]
  502. optCheatSeeDist = 4.0
  503.  
  504. # Highlight mode: 1=mobs/items, 2=level geometry, 3=both
  505. optCheatHighlightMode = 3
  506.  
  507. # Specify what is shown as ore and with what color.
  508. # Syntax: comma separated ore and color pairs, ie "ore/color, ore/color" etc
  509. optCheatShowOres = oreI/Cyan, clay/LightCyan, oreG/0xffee00, oreD/0xeeffff, mossy/LightGreen, oreL/LightBlue, oreR/LightRed, cage/LightMagenta
  510.  
  511. # Specify what is shown as monter and with what color.
  512. optCheatShowMobs = ghast/Blue, spider/Red, skelly/White, creeper/Green, zombie/Yellow, slimes/Magenta, pigzombie/Cyan, squid/DarkBlue, cow/DarkYellow, sheep/DarkWhite, pig/DarkRed, chicken/DarkCyan, other/DarkGreen, wolf/LightWhite, player/LightBlue
  513.  
  514. # Show mob size by adjusting the height of the lines marking their location. Makes it harder to judge distance tho.
  515. optCheatShowMobsSize = no
  516.  
  517. # Allow fall damage.
  518. optCheatFallDamage = yes
  519.  
  520. # Keep the player alive.
  521. optCheatRestoreHealth = no
  522.  
  523. # Infinite arrows.
  524. optCheatInfArrows = no
  525.  
  526. # Armors have infinite durability.
  527. optCheatInfArmor = no
  528.  
  529. # Swords have infinite durability.
  530. optCheatInfSword = no
  531.  
  532. # Tools have infinite durability.
  533. optCheatInfTools = no
  534.  
  535. # Player is immune to fire.
  536. optCheatFireImmune = no
  537.  
  538. # Show health bars for living creatures.
  539. optCheatShowHealth = yes
  540.  
  541. # Tag shown when cheat mode is active.
  542. tagCheater = cheater
  543.  
  544.  
  545. # ==================== resize mod - aka. Critter size variety ================
  546. # Uncomment to enable mod:
  547. #modResizeEnabled = yes
  548.  
  549. # Percentage chance for smaller than usual critter. [0..100]
  550. optResizeCowSmall = 30
  551. optResizeSpiderSmall = 50
  552. optResizeSheepSmall = 30
  553. optResizeSkellySmall = 10
  554. optResizeZombieSmall = 30
  555. optResizePigSmall = 50
  556.  
  557. # Percentage chance for bigger than usual critter. [0..100]
  558. optResizeCowBig = 10
  559. optResizeSpiderBig = 10
  560. optResizeSheepBig = 10
  561. optResizeSkellyBig = 20
  562. optResizeZombieBig = 20
  563. optResizePigBig = 10
  564.  
  565.  
  566. # ==================== furnace mod - aka. Custom Smelting Recipes ============
  567. # Uncomment to enable mod:
  568. #modFurnaceEnabled = yes
  569.  
  570. # How many units of time is wooden item worth if not told otherwise [1..819200]
  571. optFurnaceWoodFuel = 300
  572.  
  573. # If current item burning in furnace has a fuel value at least this high then the fuel will never run out. [1..819200]
  574. # For example: Set this to 20000 for lava buckets to provide infinite fuel.
  575. optFurnaceInfiniteFuel= 819200
  576.  
  577. # Specifies how much time one smelting takes. [1..1000]
  578. # NB! 20 units of time is equal to one second.
  579. optFurnaceSmeltingTime= 200
  580.  
  581. # Allow fuel waste.
  582. optFurnaceFuelWaste = yes
  583.  
  584. # Return empty bucket when using lava bucket.
  585. optFurnaceReturnBucket = no
  586.  
  587.  
  588. # ==================== dig mod - aka. Digging Speed Adjustment ===============
  589. # Uncomment to enable mod:
  590. #modDigEnabled = yes
  591.  
  592. # Digging speed multiplier. [0.1..10.0]
  593. optDigSpeed = 2.0
  594.  
  595. # Always harvest blocks without needing proper tools.
  596. # NB! "build" mod's harvesting setting takes precedence if enabled.
  597. optDigHarvestAlways = false
  598.  
  599.  
  600. # ==================== weather mod - aka. Weather Control ====================
  601. # Uncomment to enable mod:
  602. #modWeatherEnabled = yes
  603.  
  604. # Used to call rain / end of rain.
  605. keyWeatherRain = J
  606.  
  607. # Used to call thunderstorm / end of thunder.
  608. keyWeatherThunderstorm = K
  609.  
  610. # Used to call a lightning strike to where you are pointing. (You might want to use CAPITAL, aka CapsLock, instead)
  611. keyWeatherLightning = U
  612.  
  613. # When used with conjunction of calling a thunderstorm - maximizes thunder frequency.
  614. keyWeatherMayhem = LSHIFT
  615.  
  616. # Prvents all natural changes to weather (ie. if it does not rain then it will never start on its own).
  617. optWeatherLocked = no
  618.  
  619. # NB! You get actual thunder only when it is raining at the same time.
  620.  
  621. # 1 in x chance for thunder in thunderstorm. [1 .. 500000]
  622. # (chance for thunder per chunk is 20*1/x)
  623. optWeatherThunderChance = 100000
  624.  
  625. # 1 in x chance for thunder in thunderstorm when mayhem mode is active [1 .. 10000]
  626. optWeatherThunderMayhemChance = 2000
  627.  
  628. # Rain duration in seconds. [10 .. 3600]
  629. optWeatherRainTime = 180 .. 600
  630.  
  631. # Pause between rain in seconds. [10 .. 14400]
  632. optWeatherNoRainTime = 600 .. 8400
  633.  
  634. # Thunderstorm duration in seconds. [10 .. 3600]
  635. optWeatherThunderTime = 180 .. 600
  636.  
  637. # Pause between thunderstorms in seconds. [10 .. 14400]
  638. optWeatherNoThunderTime = 600 .. 8400
  639.  
  640. # Weather tags.
  641. tagWeatherRaining = raining
  642. tagWeatherThundering = thunder
  643. tagWeatherMayhem = mayhem
  644.  
  645.  
  646. # ==================== growth mod - aka. Plant Growth ========================
  647. # Uncomment to enable mod:
  648. #modGrowthEnabled = yes
  649.  
  650. # Chance to spread to adjacent dirt block (not grass!), 1 in x. [1..1000]
  651. # NB! a chance value of 1000 will disable spreading.
  652. optGrowthFlower = 15
  653. optGrowthShroom = 50
  654. optGrowthPumpkin = 30
  655. optGrowthSappling = 20
  656. optGrowthReed = 10
  657.  
  658. # Do the sappling root themselves.
  659. optGrowthRooting = yes
  660.  
  661. # Do the seeds plant themselves.
  662. optGrowthPlanting = yes
  663.  
  664. # Do not root if there is a sappling or trunk in radius. [1..5]
  665. optGrowthRootingSpace = 3
  666.  
  667. # Time when sapplings root themselves (if on the ground at that time) in seconds. [5..300]
  668. # NB! in addition to this option - they will always try to root themselves just before despawning.
  669. optGrowthRootingTime = 10
  670.  
  671.  
  672. # ==================== chest mod - aka. Autostore ============================
  673. # Uncomment to enable mod:
  674. #modChestEnabled = yes
  675.  
  676. # Autostore items on top of chests.
  677. optChestStore = yes
  678.  
  679. # Items on this block will be autostored in best matching chest in radius.
  680. optChestStoreBlock = bench
  681.  
  682. # Radius to search for best matching chest. [0..8]
  683. # NB! radius of 0 disables search.
  684. optChestStoreRadius = 2
  685.  
  686.  
  687. # ==================== icon mod - aka. Container Content Icons ===============
  688. # Uncomment to enable mod:
  689. #modIconEnabled = yes
  690.  
  691. # Show on chest the item icon of the first item in it.
  692. optIconShowChest = yes
  693.  
  694. # Show on dispenser the item icon of the first item in it.
  695. optIconShowDispenser = yes
  696.  
  697. # Show on furnace the item icons of fuel, input and output.
  698. optIconShowFurnace = yes
  699.  
  700.  
  701. # ==================== info mod - aka. World Information =====================
  702. # Uncomment to enable mod:
  703. #modInfoEnabled = yes
  704.  
  705. # Key to show / hide info.
  706. keyInfoToggle = F12
  707.  
  708. # Shows your current coordinates on top of the screen.
  709. optInfoShowPos = yes
  710.  
  711. # Shows current time on top of the screen.
  712. optInfoShowTime = yes
  713.  
  714. # Shows the name of the biome you are in on top of the screen.
  715. optInfoShowBiome = no
  716.  
  717. # In-game time offset (in seconds) as the new world begins at 0:00 which is actually morning.
  718. optInfoTimeOffset = 300
  719.  
  720.  
  721. # ==================== death mod - aka. Death Behavior =======================
  722. # Uncomment to enable mod:
  723. #modDeathEnabled = yes
  724.  
  725. # Drop player inventory on death.
  726. optDeathDropInv = no
  727.  
  728.  
  729. # ==================== item mod - aka. Item/Block Properties =================
  730. # Uncomment to enable mod:
  731. #modItemEnabled = yes
  732.  
  733. # NB! Properties are defined in items.txt - there are also the instructions.
  734.  
  735. # Enable special changes for fence block: allows placement on top of other fence blocks and in midair.
  736. optItemChangeFence = yes
  737.  
  738. # Enable special changes for glass block: block can be harvested.
  739. optItemChangeGlass = yes
  740.  
  741. # Enable special changes for ice block: block can be harvested.
  742. optItemChangeIce = yes
  743.  
  744. # Enable special changes for torch block: allows placement of top of fence.
  745. optItemChangeTorch = yes
  746.  
  747. # Enable special changes for farmland block: no decay from walking on it.
  748. optItemChangeFarmland = yes
  749.  
  750. # Enable special changes for leaves block (following options).
  751. optItemChangeLeaves = yes
  752.  
  753. # 1 in x chance for destroyed leaves block to drop something. [1..100]
  754. optItemLeavesDrop = 20
  755.  
  756. # Precentage chance for oak tree leaves to drop the special item. [0..100]
  757. optItemOakChance = 3
  758. optItemOakSpecial = apple
  759.  
  760. # Precentage chance for birch tree leaves to drop the special item. [0..100]
  761. optItemBirchChance = 1
  762. optItemBirchSpecial = egg
  763.  
  764. # Precentage chance for pine tree leaves to drop the special item. [0..100]
  765. optItemPineChance = 5
  766. optItemPineSpecial = cocobean
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