FlacoBey

Untitled

May 27th, 2019
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C++ 0.50 KB | None | 0 0
  1. new particle = CreateEntityByName("info_particle_system");
  2.  
  3.             DispatchKeyValue(particle, "effect_name", "boomer_vomit");
  4.  
  5.             DispatchSpawn(particle);
  6.             ActivateEntity(particle);
  7.             AcceptEntityInput(particle, "Start");
  8.             Format(tName, sizeof(tName), "part%d", client);
  9.             DispatchKeyValue(client, "targetname", tName);
  10.             SetVariantString(tName);
  11.             AcceptEntityInput(particle, "SetParent", particle, particle, 0);
  12.             SetVariantString("eyes");
  13.             AcceptEntityInput(particle, "SetParentAttachment");
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