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Tetezaza1542

False god edit (very noob edit0

Sep 17th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -- Synapse Decompiler
  7. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  8.  
  9. wait(0.2)
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character.HumanoidRootPart
  18. Torso = Character.Torso
  19. Head = Character.Head
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart.RootJoint
  25. Neck = Torso.Neck
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound", Torso)
  31. sick.SoundId = "rbxassetid://142306659"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 3
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. Animation_Speed = 3
  52. Frame_Speed = 0.016666666666666666
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Model")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local RWINGS = {}
  84. local LWINGS = {}
  85. local EYE, PUPIL
  86. local BLINKLOOP = 0
  87. local FINISHEDINTRO = false
  88. local INTROING = false
  89. local INSTANT = false
  90. local EYES = {}
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "ArtificialHB"
  93. script:WaitForChild("ArtificialHB")
  94. frame = Frame_Speed
  95. tf = 0
  96. allowframeloss = false
  97. tossremainder = false
  98. lastframe = tick()
  99. script.ArtificialHB:Fire()
  100. game:GetService("RunService").Heartbeat:connect(function(s, p)
  101. tf = tf + s
  102. if tf >= frame then
  103. if allowframeloss then
  104. script.ArtificialHB:Fire()
  105. lastframe = tick()
  106. else
  107. for i = 1, math.floor(tf / frame) do
  108. script.ArtificialHB:Fire()
  109. end
  110. lastframe = tick()
  111. end
  112. if tossremainder then
  113. tf = 0
  114. else
  115. tf = tf - frame * math.floor(tf / frame)
  116. end
  117. end
  118. end)
  119. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  120. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  121. end
  122. function PositiveAngle(NUMBER)
  123. if NUMBER >= 0 then
  124. NUMBER = 0
  125. end
  126. return NUMBER
  127. end
  128. function NegativeAngle(NUMBER)
  129. if NUMBER <= 0 then
  130. NUMBER = 0
  131. end
  132. return NUMBER
  133. end
  134. function Swait(NUMBER)
  135. if NUMBER == 0 or NUMBER == nil then
  136. ArtificialHB.Event:wait()
  137. else
  138. for i = 1, NUMBER do
  139. ArtificialHB.Event:wait()
  140. end
  141. end
  142. end
  143. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  144. local NEWMESH = IT(MESH)
  145. if MESH == "SpecialMesh" then
  146. NEWMESH.MeshType = MESHTYPE
  147. if MESHID ~= "nil" and MESHID ~= "" then
  148. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  149. end
  150. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  151. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  152. end
  153. end
  154. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  155. NEWMESH.Scale = SCALE
  156. NEWMESH.Parent = PARENT
  157. return NEWMESH
  158. end
  159. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  160. local NEWPART = IT("Part")
  161. NEWPART.formFactor = FORMFACTOR
  162. NEWPART.Reflectance = REFLECTANCE
  163. NEWPART.Transparency = TRANSPARENCY
  164. NEWPART.CanCollide = false
  165. NEWPART.Locked = true
  166. NEWPART.Anchored = true
  167. if ANCHOR == false then
  168. NEWPART.Anchored = false
  169. end
  170. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  171. NEWPART.Name = NAME
  172. NEWPART.Size = SIZE
  173. NEWPART.Position = Torso.Position
  174. NEWPART.Material = MATERIAL
  175. NEWPART:BreakJoints()
  176. NEWPART.Parent = PARENT
  177. return NEWPART
  178. end
  179. local weldBetween = function(a, b)
  180. local weldd = Instance.new("ManualWeld")
  181. weldd.Part0 = a
  182. weldd.Part1 = b
  183. weldd.C0 = CFrame.new()
  184. weldd.C1 = b.CFrame:inverse() * a.CFrame
  185. weldd.Parent = a
  186. return weldd
  187. end
  188. function QuaternionFromCFrame(cf)
  189. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  190. local trace = m00 + m11 + m22
  191. if trace > 0 then
  192. local s = math.sqrt(1 + trace)
  193. local recip = 0.5 / s
  194. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  195. else
  196. local i = 0
  197. if m00 < m11 then
  198. i = 1
  199. end
  200. if m22 > (i == 0 and m00 or m11) then
  201. i = 2
  202. end
  203. if i == 0 then
  204. local s = math.sqrt(m00 - m11 - m22 + 1)
  205. local recip = 0.5 / s
  206. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  207. elseif i == 1 then
  208. local s = math.sqrt(m11 - m22 - m00 + 1)
  209. local recip = 0.5 / s
  210. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  211. elseif i == 2 then
  212. local s = math.sqrt(m22 - m00 - m11 + 1)
  213. local recip = 0.5 / s
  214. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  215. end
  216. end
  217. end
  218. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  219. local xs, ys, zs = x + x, y + y, z + z
  220. local wx, wy, wz = w * xs, w * ys, w * zs
  221. local xx = x * xs
  222. local xy = x * ys
  223. local xz = x * zs
  224. local yy = y * ys
  225. local yz = y * zs
  226. local zz = z * zs
  227. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  228. end
  229. function QuaternionSlerp(a, b, t)
  230. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  231. local startInterp, finishInterp
  232. if cosTheta >= 1.0E-4 then
  233. if 1 - cosTheta > 1.0E-4 then
  234. local theta = ACOS(cosTheta)
  235. local invSinTheta = 1 / SIN(theta)
  236. startInterp = SIN((1 - t) * theta) * invSinTheta
  237. finishInterp = SIN(t * theta) * invSinTheta
  238. else
  239. startInterp = 1 - t
  240. finishInterp = t
  241. end
  242. elseif 1 + cosTheta > 1.0E-4 then
  243. local theta = ACOS(-cosTheta)
  244. local invSinTheta = 1 / SIN(theta)
  245. startInterp = SIN((t - 1) * theta) * invSinTheta
  246. finishInterp = SIN(t * theta) * invSinTheta
  247. else
  248. startInterp = t - 1
  249. finishInterp = t
  250. end
  251. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  252. end
  253. function Clerp(a, b, t)
  254. local qa = {
  255. QuaternionFromCFrame(a)
  256. }
  257. local qb = {
  258. QuaternionFromCFrame(b)
  259. }
  260. local ax, ay, az = a.x, a.y, a.z
  261. local bx, by, bz = b.x, b.y, b.z
  262. local _t = 1 - t
  263. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  264. end
  265. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  266. local frame = IT("Frame")
  267. frame.BackgroundTransparency = TRANSPARENCY
  268. frame.BorderSizePixel = BORDERSIZEPIXEL
  269. frame.Position = POSITION
  270. frame.Size = SIZE
  271. frame.BackgroundColor3 = COLOR
  272. frame.BorderColor3 = BORDERCOLOR
  273. frame.Name = NAME
  274. frame.Parent = PARENT
  275. return frame
  276. end
  277. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  278. local label = IT("TextLabel")
  279. label.BackgroundTransparency = 1
  280. label.Size = UD2(1, 0, 1, 0)
  281. label.Position = UD2(0, 0, 0, 0)
  282. label.TextColor3 = TEXTCOLOR
  283. label.TextStrokeTransparency = STROKETRANSPARENCY
  284. label.TextTransparency = TRANSPARENCY
  285. label.FontSize = TEXTFONTSIZE
  286. label.Font = TEXTFONT
  287. label.BorderSizePixel = BORDERSIZEPIXEL
  288. label.TextScaled = false
  289. label.Text = TEXT
  290. label.Name = NAME
  291. label.Parent = PARENT
  292. return label
  293. end
  294. function NoOutlines(PART)
  295. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  296. end
  297. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  298. local NEWWELD = IT(TYPE)
  299. NEWWELD.Part0 = PART0
  300. NEWWELD.Part1 = PART1
  301. NEWWELD.C0 = C0
  302. NEWWELD.C1 = C1
  303. NEWWELD.Parent = PARENT
  304. return NEWWELD
  305. end
  306. local S = IT("Sound")
  307. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  308. local NEWSOUND
  309. coroutine.resume(coroutine.create(function()
  310. NEWSOUND = S:Clone()
  311. NEWSOUND.Parent = PARENT
  312. NEWSOUND.Volume = VOLUME
  313. NEWSOUND.Pitch = PITCH
  314. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  315. NEWSOUND:play()
  316. if DOESLOOP == true then
  317. NEWSOUND.Looped = true
  318. else
  319. repeat
  320. Swait()
  321. until NEWSOUND.Playing == false
  322. NEWSOUND:remove()
  323. end
  324. end))
  325. return NEWSOUND
  326. end
  327. function CFrameFromTopBack(at, top, back)
  328. local right = top:Cross(back)
  329. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  330. end
  331. function WACKYEFFECT(Table)
  332. local TYPE = Table.EffectType or "Sphere"
  333. local SIZE = Table.Size or VT(1, 1, 1)
  334. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  335. local TRANSPARENCY = Table.Transparency or 0
  336. local ENDTRANSPARENCY = Table.Transparency2 or 1
  337. local CFRAME = Table.CFrame or Torso.CFrame
  338. local MOVEDIRECTION = Table.MoveToPos or nil
  339. local ROTATION1 = Table.RotationX or 0
  340. local ROTATION2 = Table.RotationY or 0
  341. local ROTATION3 = Table.RotationZ or 0
  342. local MATERIAL = Table.Material or "Neon"
  343. local COLOR = Table.Color or C3(1, 1, 1)
  344. local TIME = Table.Time or 45
  345. local SOUNDID = Table.SoundID or nil
  346. local SOUNDPITCH = Table.SoundPitch or nil
  347. local SOUNDVOLUME = Table.SoundVolume or nil
  348. coroutine.resume(coroutine.create(function()
  349. local PLAYSSOUND = false
  350. local SOUND
  351. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  352. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  353. PLAYSSOUND = true
  354. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  355. end
  356. EFFECT.Color = COLOR
  357. local MSH
  358. if TYPE == "Sphere" then
  359. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  360. elseif TYPE == "Block" then
  361. MSH = IT("BlockMesh", EFFECT)
  362. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  363. elseif TYPE == "Wave" then
  364. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  365. elseif TYPE == "Ring" then
  366. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  367. elseif TYPE == "Slash" then
  368. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  369. elseif TYPE == "Round Slash" then
  370. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  371. elseif TYPE == "Swirl" then
  372. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  373. elseif TYPE == "Skull" then
  374. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  375. elseif TYPE == "Crystal" then
  376. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  377. end
  378. if MSH ~= nil then
  379. local MOVESPEED
  380. if MOVEDIRECTION ~= nil then
  381. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  382. end
  383. local GROWTH = SIZE - ENDSIZE
  384. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  385. if TYPE == "Block" then
  386. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  387. else
  388. EFFECT.CFrame = CFRAME
  389. end
  390. for LOOP = 1, TIME do
  391. Swait()
  392. MSH.Scale = MSH.Scale - GROWTH / TIME
  393. if TYPE == "Wave" then
  394. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  395. end
  396. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  397. if TYPE == "Block" then
  398. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  399. else
  400. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  401. end
  402. if MOVEDIRECTION ~= nil then
  403. local ORI = EFFECT.Orientation
  404. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  405. EFFECT.Orientation = ORI
  406. end
  407. end
  408. if PLAYSSOUND == false then
  409. EFFECT:remove()
  410. else
  411. repeat
  412. Swait()
  413. until SOUND.Playing == false
  414. EFFECT:remove()
  415. end
  416. elseif PLAYSSOUND == false then
  417. EFFECT:remove()
  418. else
  419. repeat
  420. Swait()
  421. until SOUND.Playing == false
  422. EFFECT:remove()
  423. end
  424. end))
  425. end
  426. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  427. if FLOOR ~= nil then
  428. coroutine.resume(coroutine.create(function()
  429. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  430. PART.CFrame = CF(POSITION)
  431. for i = 1, 45 do
  432. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  433. RingPiece.Material = FLOOR.Material
  434. RingPiece.Color = FLOOR.Color
  435. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  436. Debris:AddItem(RingPiece, SWAIT)
  437. end
  438. PART:remove()
  439. end))
  440. end
  441. end
  442. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  443. if FLOOR ~= nil then
  444. for i = 1, AMOUNT do
  445. do
  446. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  447. DEBREE.Material = FLOOR.Material
  448. DEBREE.Color = FLOOR.Color
  449. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  450. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  451. coroutine.resume(coroutine.create(function()
  452. Swait(15)
  453. DEBREE.Parent = workspace
  454. DEBREE.CanCollide = true
  455. Debris:AddItem(DEBREE, SWAIT)
  456. end))
  457. end
  458. end
  459. end
  460. end
  461. function MakeForm(PART, TYPE)
  462. if TYPE == "Cyl" then
  463. local MSH = IT("CylinderMesh", PART)
  464. elseif TYPE == "Ball" then
  465. local MSH = IT("SpecialMesh", PART)
  466. MSH.MeshType = "Sphere"
  467. elseif TYPE == "Wedge" then
  468. local MSH = IT("SpecialMesh", PART)
  469. MSH.MeshType = "Wedge"
  470. end
  471. end
  472. function CheckTableForString(Table, String)
  473. for i, v in pairs(Table) do
  474. if string.find(string.lower(String), string.lower(v)) then
  475. return true
  476. end
  477. end
  478. return false
  479. end
  480. function CheckIntangible(Hit)
  481. local ProjectileNames = {
  482. "Water",
  483. "Arrow",
  484. "Projectile",
  485. "Effect",
  486. "Rail",
  487. "Lightning",
  488. "Bullet"
  489. }
  490. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  491. return true
  492. end
  493. return false
  494. end
  495. Debris = game:GetService("Debris")
  496. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  497. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  498. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  499. if RayHit and CheckIntangible(RayHit) then
  500. if DelayIfHit then
  501. wait()
  502. end
  503. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  504. end
  505. return RayHit, RayPos, RayNormal
  506. end
  507. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  508. local DIRECTION = CF(StartPos, EndPos).lookVector
  509. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  510. end
  511. function turnto(position)
  512. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  513. end
  514. BaseLightning = IT("Part")
  515. BaseLightning.Anchored = true
  516. BaseLightning.CanCollide = false
  517. BaseLightning.Material = "Neon"
  518. local LightningBolts = {}
  519. function Zap(Table)
  520. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  521. local Duration = Table.Duration or 2
  522. local Offset = Table.Offset or 2
  523. local Individualize = Table.Individualize or false
  524. local MaxRange = Table.MaxRange or 200
  525. local SegmentLength = Table.SegmentLength or 5
  526. local Transparency = Table.Transparency or 0
  527. local Ignore = Table.Ignore or {}
  528. local SIZE = Table.SIZE or 0.3
  529. if not (StartPos and TargetPos) or not Character then
  530. return
  531. end
  532. local LightningModel = IT("Folder", Effects)
  533. LightningModel.Name = "ZAPP"
  534. for i, v in pairs({Character, LightningModel}) do
  535. table.insert(Ignore, v)
  536. end
  537. local LastPos = StartPos
  538. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  539. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  540. local RayLength = (StartPos - RayPos).Magnitude
  541. local Struck = false
  542. local TotalSegments = math.ceil(RayLength / SegmentLength)
  543. Direction = CFrame.new(StartPos, RayPos).lookVector
  544. local LightningBolt = IT("Model", Effects)
  545. LightningBolt.Name = "Lightning"
  546. LastBolt = LightningBolt
  547. Debris:AddItem(LightningBolt, Duration)
  548. LightningBolt.Parent = LightningModel
  549. for i = 1, TotalSegments do
  550. if not Struck then
  551. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  552. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  553. local SegmentVec = NewPos - LastPos
  554. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  555. local RayVec = LastPos - RayPos
  556. local LightningPart = BaseLightning:Clone()
  557. LightningPart.BrickColor = BrickColor.new(Color)
  558. LightningPart.Transparency = Transparency
  559. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  560. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  561. local CylinderMesh = IT("CylinderMesh", LightningPart)
  562. local OrigCF = LightningPart.CFrame
  563. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  564. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  565. LightningPart.Parent = LightningBolt
  566. LastPos = NewPos
  567. end
  568. end
  569. return {
  570. RayHit = RayHit,
  571. RayPos = RayPos,
  572. RayNormal = RayNormal,
  573. LightningModel = LightningModel
  574. }
  575. end
  576. function Blink()
  577. coroutine.resume(coroutine.create(function()
  578. if EYE ~= nil and PUPIL ~= nil then
  579. for i = 1, 5 do
  580. Swait()
  581. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  582. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  583. end
  584. for i = 1, 7 do
  585. Swait()
  586. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  587. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  588. end
  589. EYE.Mesh.Scale = VT(1, 1, 1)
  590. PUPIL.Mesh.Scale = VT(1, 1, 1)
  591. end
  592. end))
  593. end
  594. local BODY = {}
  595. function Face()
  596. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  597. FACE.Color = C3(0, 0, 0)
  598. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  599. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  600. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false)
  601. MakeForm(EYE, "Ball")
  602. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  603. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false)
  604. PUPIL.Color = C3(0, 0, 0)
  605. MakeForm(PUPIL, "Ball")
  606. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  607. local LASTPART = Head
  608. for i = 1, 30 do
  609. local MATH = 1 - i / 40
  610. if LASTPART == Head then
  611. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  612. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  613. LASTPART = Horn
  614. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  615. else
  616. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  617. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  618. LASTPART = Horn
  619. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  620. end
  621. end
  622. local LASTPART = Head
  623. for i = 1, 30 do
  624. local MATH = 1 - i / 40
  625. if LASTPART == Head then
  626. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  627. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  628. LASTPART = Horn
  629. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  630. else
  631. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  632. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  633. LASTPART = Horn
  634. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  635. end
  636. end
  637. BODY = {}
  638. for _, c in pairs(Character:GetDescendants()) do
  639. if c:IsA("BasePart") then
  640. table.insert(BODY, {
  641. c,
  642. c.Parent,
  643. c.Material,
  644. c.Color
  645. })
  646. elseif c:IsA("JointInstance") then
  647. table.insert(BODY, {
  648. c,
  649. c.Parent,
  650. nil,
  651. nil
  652. })
  653. end
  654. end
  655. end
  656.  
  657. print("Easy work i've done.")
  658. shirt = Instance.new("Shirt", Character)
  659. shirt.Name = "Shirt"
  660. pants = Instance.new("Pants", Character)
  661. pants.Name = "Pants"
  662. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=520226382"
  663. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=520226569"
  664.  
  665. function RightWing()
  666. for i = 1, 2 do
  667. local PART
  668. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  669. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  670. table.insert(RWINGS, WingWeld)
  671. PART = Wing
  672. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  673. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  674. PART = Wing
  675. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  676. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  677. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  678. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  679. PART = Wing
  680. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  681. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  682. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  683. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  685. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  686. PART = Wing
  687. table.insert(RWINGS, WingWeld)
  688. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  689. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  690. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  691. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  692. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  693. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  694. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  695. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  696. PART = Wing
  697. table.insert(RWINGS, WingWeld)
  698. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  699. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  700. PART = Wing
  701. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  702. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  703. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  704. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  705. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  706. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  707. PART = Wing
  708. table.insert(RWINGS, WingWeld)
  709. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  710. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  711. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  712. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  713. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  714. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  715. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  716. table.insert(EYES, Wing1)
  717. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  718. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  719. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  720. PART = Wing
  721. table.insert(RWINGS, WingWeld)
  722. end
  723.  
  724. local LASTPART = Head
  725. for i = 1, 20 do
  726. local MATH = (1-(i/25))
  727. if LASTPART == Head then
  728. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  729. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  730. LASTPART = Horn
  731. Horn.Color = C3((i*3-3)/255,0,0)
  732. else
  733. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  734. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  735. LASTPART = Horn
  736. Horn.Color = C3((i*3-3)/255,0,0)
  737.  
  738. end
  739.  
  740. end
  741. BODY = {}
  742. for _, c in pairs(Character:GetDescendants()) do
  743. if c:IsA("BasePart") then
  744. table.insert(BODY, {
  745. c,
  746. c.Parent,
  747. c.Material,
  748. c.Color
  749. })
  750. elseif c:IsA("JointInstance") then
  751. table.insert(BODY, {
  752. c,
  753. c.Parent,
  754. nil,
  755. nil
  756. })
  757. end
  758. end
  759. end
  760. function LeftWing()
  761. for i = 1, 2 do
  762. local PART
  763. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  764. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  765. table.insert(LWINGS, WingWeld)
  766. PART = Wing
  767. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  768. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  769. PART = Wing
  770. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  771. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  773. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  774. PART = Wing
  775. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  776. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  778. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  780. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  781. PART = Wing
  782. table.insert(LWINGS, WingWeld)
  783. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  784. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  785. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.2, 0.45), false)
  786. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  787. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  788. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  789. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  790. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  791. PART = Wing
  792. table.insert(LWINGS, WingWeld)
  793. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  794. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  795. PART = Wing
  796. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  797. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  798. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  799. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  800. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  801. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  802. PART = Wing
  803. table.insert(LWINGS, WingWeld)
  804. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Burgundy", "WingPart", VT(1, 1, 1), false)
  805. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  806. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  807. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  809. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  810. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  811. table.insert(EYES, Wing1)
  812. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  813. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  814. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  815. PART = Wing
  816. table.insert(LWINGS, WingWeld)
  817. end
  818. BODY = {}
  819. for _, c in pairs(Character:GetDescendants()) do
  820. if c:IsA("BasePart") then
  821. table.insert(BODY, {
  822. c,
  823. c.Parent,
  824. c.Material,
  825. c.Color
  826. })
  827. elseif c:IsA("JointInstance") then
  828. table.insert(BODY, {
  829. c,
  830. c.Parent,
  831. nil,
  832. nil
  833. })
  834. end
  835. end
  836. end
  837. for _, c in pairs(Weapon:GetChildren()) do
  838. if c.ClassName == "Part" then
  839. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  840. end
  841. end
  842. for _, c in pairs(Character:GetDescendants()) do
  843. if c:IsA("BasePart") then
  844. table.insert(BODY, {
  845. c,
  846. c.Parent,
  847. c.Material,
  848. c.Color
  849. })
  850. elseif c:IsA("JointInstance") then
  851. table.insert(BODY, {
  852. c,
  853. c.Parent,
  854. nil,
  855. nil
  856. })
  857. end
  858. end
  859. for e = 1, #BODY do
  860. if BODY[e] ~= nil then
  861. do
  862. local STUFF = BODY[e]
  863. local PART = STUFF[1]
  864. local PARENT = STUFF[2]
  865. local MATERIAL = STUFF[3]
  866. local COLOR = STUFF[4]
  867. PART.AncestryChanged:Connect(function()
  868. if PART.ClassName == "Part" then
  869. PART.Material = MATERIAL
  870. PART.Color = COLOR
  871. end
  872. PART.Parent = PARENT
  873. end)
  874. end
  875. end
  876. end
  877. function refit()
  878. Weapon.Parent = Character
  879. Character.Parent = workspace
  880. for e = 1, #BODY do
  881. if BODY[e] ~= nil then
  882. local STUFF = BODY[e]
  883. local PART = STUFF[1]
  884. local PARENT = STUFF[2]
  885. local MATERIAL = STUFF[3]
  886. local COLOR = STUFF[4]
  887. if PART.Parent ~= PARENT then
  888. Humanoid:remove()
  889. if PART.ClassName == "Part" then
  890. PART.Material = MATERIAL
  891. PART.Color = COLOR
  892. end
  893. PART.Parent = PARENT
  894. Humanoid = IT("Humanoid", Character)
  895. end
  896. end
  897. end
  898. end
  899. local SKILLTEXTCOLOR = C3(0, 0, 0)
  900. local SKILLFONT = "SciFi"
  901. local SKILLTEXTSIZE = 7
  902. Weapon.Parent = Character
  903. Humanoid.Died:connect(function()
  904. refit()
  905. end)
  906. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  907. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  908. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  909. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  910. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  911. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  912. function StatLabel(CFRAME, TEXT, COLOR)
  913. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  914. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  915. local BODYGYRO = IT("BodyGyro", STATPART)
  916. game:GetService("Debris"):AddItem(STATPART, 5)
  917. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  918. BILLBOARDGUI.Adornee = STATPART
  919. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  920. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  921. BILLBOARDGUI.AlwaysOnTop = false
  922. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  923. TEXTLABEL.BackgroundTransparency = 1
  924. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  925. TEXTLABEL.Text = TEXT
  926. TEXTLABEL.Font = SKILLFONT
  927. TEXTLABEL.FontSize = "Size42"
  928. TEXTLABEL.TextColor3 = COLOR
  929. TEXTLABEL.TextStrokeTransparency = 0
  930. TEXTLABEL.TextScaled = true
  931. TEXTLABEL.TextWrapped = true
  932. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  933. for i = 1, 50 do
  934. Swait()
  935. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  936. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  937. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  938. end
  939. THEPART.Parent = nil
  940. end), STATPART, TEXTLABEL)
  941. end
  942. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  943. local svch = Character2
  944. Character2:BreakJoints()
  945. local hum = Character2:findFirstChild("Humanoid")
  946. local q = Character2:GetChildren()
  947. local CLONE = IT("Model", Effects)
  948. for i = 1, #q do
  949. if q[i].ClassName == "Accessory" and Headless == true then
  950. q[i]:remove()
  951. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  952. q[i].Parent = CLONE
  953. elseif q[i].ClassName ~= "Humanoid" then
  954. q[i]:remove()
  955. end
  956. end
  957. local chrclone = CLONE
  958. local ch = chrclone:GetChildren()
  959. local i
  960. for i = 1, #ch do
  961. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  962. ch[i]:remove()
  963. end
  964. end
  965. local function Scan(ch)
  966. local e
  967. for e = 1, #ch do
  968. Scan(ch[e]:GetChildren())
  969. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  970. ch[e]:remove()
  971. end
  972. end
  973. end
  974. Character2:remove()
  975. local NEWHUM = IT("Humanoid")
  976. NEWHUM.Name = "Corpse"
  977. NEWHUM.Health = 0
  978. NEWHUM.MaxHealth = 0
  979. NEWHUM.PlatformStand = true
  980. NEWHUM.Parent = CLONE
  981. NEWHUM.DisplayDistanceType = "None"
  982. Scan(chrclone:GetChildren())
  983. local ch = Character2:GetChildren()
  984. local i
  985. for i = 1, #ch do
  986. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  987. ch[i]:remove()
  988. end
  989. end
  990. local ch = Character2:GetChildren()
  991. local i
  992. for i = 1, #ch do
  993. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  994. ch[i]:remove()
  995. end
  996. end
  997. Character2 = chrclone
  998. local Torso2 = Character2.Torso
  999. local movevector = Vector3.new()
  1000. if Torso2 then
  1001. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1002. local Head = Character2:FindFirstChild("Head")
  1003. if Head then
  1004. local Neck = Instance.new("Weld")
  1005. Neck.Name = "Neck"
  1006. Neck.Part0 = Torso2
  1007. Neck.Part1 = Head
  1008. Neck.C0 = CFrame.new(0, 1.5, 0)
  1009. Neck.C1 = CFrame.new()
  1010. Neck.Parent = Torso2
  1011. if Headless == true then
  1012. Head.Transparency = 1
  1013. Head:ClearAllChildren()
  1014. end
  1015. end
  1016. local Limb = Character2:FindFirstChild("Right Arm")
  1017. if Limb then
  1018. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1019. local Joint = Instance.new("Glue")
  1020. Joint.Name = "RightShoulder"
  1021. Joint.Part0 = Torso2
  1022. Joint.Part1 = Limb
  1023. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1024. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1025. Joint.Parent = Torso2
  1026. local B = Instance.new("Part")
  1027. B.TopSurface = 0
  1028. B.BottomSurface = 0
  1029. B.formFactor = "Symmetric"
  1030. B.Size = Vector3.new(1, 1, 1)
  1031. B.Transparency = 1
  1032. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1033. B.Parent = Character2
  1034. local W = Instance.new("Weld")
  1035. W.Part0 = Limb
  1036. W.Part1 = B
  1037. W.C0 = CFrame.new(0, -0.5, 0)
  1038. W.Parent = Limb
  1039. end
  1040. local Limb = Character2:FindFirstChild("Left Arm")
  1041. if Limb then
  1042. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1043. local Joint = Instance.new("Glue")
  1044. Joint.Name = "LeftShoulder"
  1045. Joint.Part0 = Torso2
  1046. Joint.Part1 = Limb
  1047. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1048. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1049. Joint.Parent = Torso2
  1050. local B = Instance.new("Part")
  1051. B.TopSurface = 0
  1052. B.BottomSurface = 0
  1053. B.formFactor = "Symmetric"
  1054. B.Size = Vector3.new(1, 1, 1)
  1055. B.Transparency = 1
  1056. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1057. B.Parent = Character2
  1058. local W = Instance.new("Weld")
  1059. W.Part0 = Limb
  1060. W.Part1 = B
  1061. W.C0 = CFrame.new(0, -0.5, 0)
  1062. W.Parent = Limb
  1063. end
  1064. local Limb = Character2:FindFirstChild("Right Leg")
  1065. if Limb then
  1066. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1067. local Joint = Instance.new("Glue")
  1068. Joint.Name = "RightHip"
  1069. Joint.Part0 = Torso2
  1070. Joint.Part1 = Limb
  1071. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1072. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1073. Joint.Parent = Torso2
  1074. local B = Instance.new("Part")
  1075. B.TopSurface = 0
  1076. B.BottomSurface = 0
  1077. B.formFactor = "Symmetric"
  1078. B.Size = Vector3.new(1, 1, 1)
  1079. B.Transparency = 1
  1080. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1081. B.Parent = Character2
  1082. local W = Instance.new("Weld")
  1083. W.Part0 = Limb
  1084. W.Part1 = B
  1085. W.C0 = CFrame.new(0, -0.5, 0)
  1086. W.Parent = Limb
  1087. end
  1088. local Limb = Character2:FindFirstChild("Left Leg")
  1089. if Limb then
  1090. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1091. local Joint = Instance.new("Glue")
  1092. Joint.Name = "LeftHip"
  1093. Joint.Part0 = Torso2
  1094. Joint.Part1 = Limb
  1095. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1096. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1097. Joint.Parent = Torso2
  1098. local B = Instance.new("Part")
  1099. B.TopSurface = 0
  1100. B.BottomSurface = 0
  1101. B.formFactor = "Symmetric"
  1102. B.Size = Vector3.new(1, 1, 1)
  1103. B.Transparency = 1
  1104. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1105. B.Parent = Character2
  1106. local W = Instance.new("Weld")
  1107. W.Part0 = Limb
  1108. W.Part1 = B
  1109. W.C0 = CFrame.new(0, -0.5, 0)
  1110. W.Parent = Limb
  1111. end
  1112. local Bar = Instance.new("Part")
  1113. Bar.TopSurface = 0
  1114. Bar.BottomSurface = 0
  1115. Bar.formFactor = "Symmetric"
  1116. Bar.Size = Vector3.new(1, 1, 1)
  1117. Bar.Transparency = 1
  1118. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1119. Bar.Parent = Character2
  1120. local Weld = Instance.new("Weld")
  1121. Weld.Part0 = Torso2
  1122. Weld.Part1 = Bar
  1123. Weld.C0 = CFrame.new(0, 0.5, 0)
  1124. Weld.Parent = Torso2
  1125. end
  1126. Character2.Parent = Weapon
  1127. if movevector ~= Vector3.new() then
  1128. for i = 1, 10 do
  1129. Torso2.Velocity = movevector * Velocity
  1130. end
  1131. end
  1132. Character2.Name = "Corpse"
  1133. return Character2, Torso2
  1134. end
  1135. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1136. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1137. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1138. if HITFLOOR.Name == "BloodPuddle" then
  1139. local DIST = (Position - HITFLOOR.Position).Magnitude
  1140. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1141. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1142. end
  1143. elseif HITFLOOR.Anchored == true then
  1144. do
  1145. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1146. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1147. MakeForm(BLOOD, "Cyl")
  1148. coroutine.resume(coroutine.create(function()
  1149. Swait(75)
  1150. while true do
  1151. Swait()
  1152. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1153. if BLOOD.Size.Z < 0.051 then
  1154. BLOOD:remove()
  1155. break
  1156. end
  1157. end
  1158. end))
  1159. end
  1160. end
  1161. end
  1162. end
  1163. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1164. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1165. BLOOD.CFrame = CF(POSITION)
  1166. MakeForm(BLOOD, "Ball")
  1167. local bv = Instance.new("BodyVelocity", BLOOD)
  1168. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1169. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1170. bv.Name = "MOVE"
  1171. Debris:AddItem(bv, 0.05)
  1172. coroutine.resume(coroutine.create(function()
  1173. local HASTOUCHEDGROUND = false
  1174. local HIT = BLOOD.Touched:Connect(function(hit)
  1175. if hit.Anchored == true then
  1176. HASTOUCHEDGROUND = true
  1177. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1178. end
  1179. end)
  1180. wait(5)
  1181. if HASTOUCHEDGROUND == false then
  1182. BLOOD:remove()
  1183. end
  1184. end))
  1185. end
  1186. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1187. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1188. defence.Name = "HitBy" .. Player.Name
  1189. game:GetService("Debris"):AddItem(defence, 0.001)
  1190. Damage = Damage * DAMAGEMULTIPLIER
  1191. if Humanoid.Health ~= 0 then
  1192. local CritChance = MRANDOM(1, 100)
  1193. if Damage > Humanoid.Health then
  1194. Damage = math.ceil(Humanoid.Health)
  1195. if Damage == 0 then
  1196. Damage = 0.1
  1197. end
  1198. end
  1199. Humanoid.Health = Humanoid.Health - Damage
  1200. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1201. end
  1202. end
  1203. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1204. local CHILDREN = workspace:GetDescendants()
  1205. for index, CHILD in pairs(CHILDREN) do
  1206. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1207. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1208. if HUM then
  1209. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1210. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1211. if INSTAKILL == true then
  1212. Petrify(CHILD)
  1213. else
  1214. local DMG = MRANDOM(MINDMG, MAXDMG)
  1215. ApplyDamage(HUM, DMG, TORSO)
  1216. end
  1217. if FLING > 0 then
  1218. for _, c in pairs(CHILD:GetChildren()) do
  1219. if c:IsA("BasePart") then
  1220. local bv = Instance.new("BodyVelocity")
  1221. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1222. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1223. bv.Parent = c
  1224. Debris:AddItem(bv, 0.05)
  1225. end
  1226. end
  1227. end
  1228. end
  1229. end
  1230. end
  1231. end
  1232. end
  1233. function Petrify(Foe)
  1234. local STONEMODEL = IT("Model", Effects)
  1235. local CHILDREN = Foe:GetDescendants()
  1236. for index, CHILD in pairs(CHILDREN) do
  1237. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1238. CHILD.Parent = STONEMODEL
  1239. CHILD.Material = "Slate"
  1240. CHILD.Color = C3(0.5, 0.5, 0.5)
  1241. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1242. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1243. mesh.TextureId = ""
  1244. end
  1245. if CHILD:FindFirstChildOfClass("Decal") then
  1246. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1247. mesh:remove()
  1248. end
  1249. if CHILD.ClassName == "MeshPart" then
  1250. CHILD.TextureID = ""
  1251. end
  1252. if CHILD.ClassName == "UnionOperation" then
  1253. CHILD.UsePartColor = true
  1254. end
  1255. CHILD.CanCollide = true
  1256. end
  1257. end
  1258. Debris:AddItem(STONEMODEL, 5)
  1259. end
  1260. function Intro()
  1261. coroutine.resume(coroutine.create(function()
  1262. INTROING = true
  1263. Rooted = true
  1264. sick:Play()
  1265. FINISHEDINTRO = true
  1266. Head.Transparency = 1
  1267. Torso.Transparency = 1
  1268. LeftArm.Transparency = 1
  1269. RightArm.Transparency = 1
  1270. LeftLeg.Transparency = 1
  1271. RightLeg.Transparency = 1
  1272. repeat
  1273. Swait()
  1274. until sick.TimePosition > 3.2
  1275. for i = 1, 5 do
  1276. WACKYEFFECT({
  1277. EffectType = "Sphere",
  1278. Size = VT(3, 3, 3),
  1279. Size2 = VT(0, 5, 0),
  1280. Transparency = 0.5,
  1281. Transparency2 = 1,
  1282. CFrame = Torso.CFrame,
  1283. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1284. RotationX = MRANDOM(-5, 5),
  1285. RotationY = MRANDOM(-5, 5),
  1286. RotationZ = MRANDOM(-5, 5),
  1287. Material = "Neon",
  1288. Color = C3(1, 0, 0),
  1289. SoundID = nil,
  1290. SoundPitch = nil,
  1291. SoundVolume = nil
  1292. })
  1293. end
  1294. RightWing()
  1295. repeat
  1296. Swait()
  1297. until sick.TimePosition > 6.2
  1298. for i = 1, 5 do
  1299. WACKYEFFECT({
  1300. EffectType = "Sphere",
  1301. Size = VT(3, 3, 3),
  1302. Size2 = VT(0, 5, 0),
  1303. Transparency = 0.5,
  1304. Transparency2 = 1,
  1305. CFrame = Torso.CFrame,
  1306. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1307. RotationX = MRANDOM(-5, 5),
  1308. RotationY = MRANDOM(-5, 5),
  1309. RotationZ = MRANDOM(-5, 5),
  1310. Material = "Neon",
  1311. Color = C3(1, 0, 0),
  1312. SoundID = nil,
  1313. SoundPitch = nil,
  1314. SoundVolume = nil
  1315. })
  1316. end
  1317. LeftWing()
  1318. repeat
  1319. Swait()
  1320. until sick.TimePosition > 16
  1321. for i = 1, 6 do
  1322. WACKYEFFECT({
  1323. EffectType = "Sphere",
  1324. Size = VT(1.5, 1.5, 1.5),
  1325. Size2 = VT(4, 4, 4) * i,
  1326. Transparency = 0,
  1327. Transparency2 = 1,
  1328. CFrame = Head.CFrame,
  1329. MoveToPos = nil,
  1330. RotationX = 0,
  1331. RotationY = 0,
  1332. RotationZ = 0,
  1333. Material = "Neon",
  1334. Color = C3(1, 0, 0),
  1335. SoundID = nil,
  1336. SoundPitch = nil,
  1337. SoundVolume = nil
  1338. })
  1339. end
  1340. Head.Transparency = 0
  1341. Face()
  1342. wait(1)
  1343. for i = 1, 100 do
  1344. Swait()
  1345. Torso.Transparency = 1 - i / 100
  1346. LeftArm.Transparency = 1 - i / 100
  1347. RightArm.Transparency = 1 - i / 100
  1348. LeftLeg.Transparency = 1 - i / 100
  1349. RightLeg.Transparency = 1 - i / 100
  1350. end
  1351. FINISHEDINTRO = true
  1352. Rooted = false
  1353. end))
  1354. end
  1355. function Neck_Snap()
  1356. ATTACK = true
  1357. Rooted = false
  1358. local TARGET, HUM, WLD
  1359. local HIT = RightArm.Touched:Connect(function(hit)
  1360. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1361. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1362. if H.Health > 0 then
  1363. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1364. if TORSO then
  1365. HUM = H
  1366. TARGET = TORSO
  1367. H.PlatformStand = true
  1368. CreateSound("260411131", TORSO, 10, 1)
  1369. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1370. end
  1371. end
  1372. end
  1373. end)
  1374. for i = 0, 1, 0.1 / Animation_Speed do
  1375. Swait()
  1376. if TARGET ~= nil then
  1377. break
  1378. end
  1379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1383. if ANIM == "Idle" then
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1386. elseif ANIM == "Walk" then
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. elseif ANIM == "Jump" or ANIM == "Fall" then
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1392. end
  1393. end
  1394. HIT:disconnect()
  1395. if TARGET ~= nil then
  1396. if TARGET.Name == "Torso" then
  1397. for i = 0, 2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1403. if ANIM == "Idle" then
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1406. elseif ANIM == "Walk" then
  1407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. elseif ANIM == "Jump" or ANIM == "Fall" then
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1412. end
  1413. end
  1414. WLD:remove()
  1415. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1416. if HEAD then
  1417. UNANCHOR = false
  1418. RootPart.Anchored = true
  1419. local HD = HEAD:Clone()
  1420. HD.Name = "FakeHead"
  1421. for i = 1, 7 do
  1422. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1423. end
  1424. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1425. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1426. HD.Parent = RAGDOLL
  1427. CreateSound("264486467", RAGTORSO, 10, 1)
  1428. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1429. for i = 0, 2, 0.1 / Animation_Speed do
  1430. Swait()
  1431. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1435. if ANIM == "Idle" then
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1438. elseif ANIM == "Walk" then
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. elseif ANIM == "Jump" or ANIM == "Fall" then
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1444. end
  1445. end
  1446. HEADWELD:remove()
  1447. for i = 0, 0.5, 0.1 / Animation_Speed do
  1448. Swait()
  1449. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1453. if ANIM == "Idle" then
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1456. elseif ANIM == "Walk" then
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. elseif ANIM == "Jump" or ANIM == "Fall" then
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1462. end
  1463. end
  1464. CreateSound("907332856", Torso, 10, 1)
  1465. for i = 0, 0.25, 0.1 / Animation_Speed do
  1466. Swait()
  1467. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1471. if ANIM == "Idle" then
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. elseif ANIM == "Walk" then
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. elseif ANIM == "Jump" or ANIM == "Fall" then
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1480. end
  1481. end
  1482. RAGWELD:remove()
  1483. local bv = Instance.new("BodyVelocity")
  1484. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1485. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1486. bv.Parent = RAGTORSO
  1487. Debris:AddItem(bv, 0.05)
  1488. Debris:AddItem(RAGDOLL, 5)
  1489. for i = 0, 0.15, 0.1 / Animation_Speed do
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1495. if ANIM == "Idle" then
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1498. elseif ANIM == "Walk" then
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. elseif ANIM == "Jump" or ANIM == "Fall" then
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1504. end
  1505. end
  1506. UNANCHOR = true
  1507. RootPart.Anchored = false
  1508. end
  1509. else
  1510. UNANCHOR = false
  1511. RootPart.Anchored = true
  1512. for i = 0, 0.5, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1518. if ANIM == "Idle" then
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1521. elseif ANIM == "Walk" then
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. elseif ANIM == "Jump" or ANIM == "Fall" then
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1527. end
  1528. end
  1529. for i = 0, 0.25, 0.1 / Animation_Speed do
  1530. Swait()
  1531. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1535. if ANIM == "Idle" then
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1538. elseif ANIM == "Walk" then
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. elseif ANIM == "Jump" or ANIM == "Fall" then
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1544. end
  1545. end
  1546. WLD:remove()
  1547. TARGET.Parent:BreakJoints()
  1548. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1549. if c:IsA("BasePart") then
  1550. local bv = Instance.new("BodyVelocity")
  1551. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1552. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1553. bv.Parent = c
  1554. Debris:AddItem(bv, 0.05)
  1555. end
  1556. end
  1557. for i = 0, 0.15, 0.1 / Animation_Speed do
  1558. Swait()
  1559. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1563. if ANIM == "Idle" then
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1566. elseif ANIM == "Walk" then
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. elseif ANIM == "Jump" or ANIM == "Fall" then
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1572. end
  1573. end
  1574. UNANCHOR = true
  1575. RootPart.Anchored = false
  1576. end
  1577. end
  1578. ATTACK = false
  1579. Rooted = false
  1580. end
  1581. function Imperfect_Command()
  1582. ATTACK = true
  1583. Rooted = true
  1584. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1585. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1586. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1587. if TORSO then
  1588. local GYRO = IT("BodyGyro", RootPart)
  1589. GYRO.D = 750
  1590. GYRO.P = 2000
  1591. GYRO.MaxTorque = VT(0, 40000, 0)
  1592. CreateSound("907330103", Torso, 10, 1)
  1593. for i = 0, 1.6, 0.1 / Animation_Speed do
  1594. Swait()
  1595. WACKYEFFECT({
  1596. Time = 5,
  1597. EffectType = "Round Slash",
  1598. Size = VT(0, 0, 0),
  1599. Size2 = VT(0.01, 0, 0.01),
  1600. Transparency = 0.5,
  1601. Transparency2 = 1,
  1602. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1603. MoveToPos = nil,
  1604. RotationX = MRANDOM(-50, 50) / 10,
  1605. RotationY = MRANDOM(-50, 50) / 10,
  1606. RotationZ = MRANDOM(-50, 50) / 10,
  1607. Material = "Neon",
  1608. Color = C3(1, 0, 0),
  1609. SoundID = nil,
  1610. SoundPitch = nil,
  1611. SoundVolume = nil
  1612. })
  1613. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1614. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618. if ANIM == "Idle" then
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1621. elseif ANIM == "Walk" then
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. elseif ANIM == "Jump" or ANIM == "Fall" then
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1627. end
  1628. end
  1629. GYRO:remove()
  1630. for i = 1, 15 do
  1631. WACKYEFFECT({
  1632. Time = MRANDOM(15, 85),
  1633. EffectType = "Round Slash",
  1634. Size = VT(0, 0, 0),
  1635. Size2 = VT(0.3, 0, 0.3),
  1636. Transparency = 0.5,
  1637. Transparency2 = 1,
  1638. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1639. MoveToPos = nil,
  1640. RotationX = MRANDOM(-50, 50) / 10,
  1641. RotationY = MRANDOM(-50, 50) / 10,
  1642. RotationZ = MRANDOM(-50, 50) / 10,
  1643. Material = "Neon",
  1644. Color = C3(1, 0, 0),
  1645. SoundID = nil,
  1646. SoundPitch = nil,
  1647. SoundVolume = nil
  1648. })
  1649. end
  1650. local bv = Instance.new("BodyVelocity")
  1651. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1652. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1653. bv.Parent = TORSO
  1654. Debris:AddItem(bv, 0.05)
  1655. CreateSound("1222405264", TORSO, 10, 1)
  1656. Petrify(HUM.Parent)
  1657. for i = 0, 0.5, 0.1 / Animation_Speed do
  1658. Swait()
  1659. WACKYEFFECT({
  1660. Time = 5,
  1661. EffectType = "Round Slash",
  1662. Size = VT(0, 0, 0),
  1663. Size2 = VT(0.01, 0, 0.01),
  1664. Transparency = 0.5,
  1665. Transparency2 = 1,
  1666. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1667. MoveToPos = nil,
  1668. RotationX = MRANDOM(-50, 50) / 10,
  1669. RotationY = MRANDOM(-50, 50) / 10,
  1670. RotationZ = MRANDOM(-50, 50) / 10,
  1671. Material = "Neon",
  1672. Color = C3(1, 0, 0),
  1673. SoundID = nil,
  1674. SoundPitch = nil,
  1675. SoundVolume = nil
  1676. })
  1677. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1678. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1682. if ANIM == "Idle" then
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1685. elseif ANIM == "Walk" then
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. elseif ANIM == "Jump" or ANIM == "Fall" then
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1691. end
  1692. end
  1693. end
  1694. end
  1695. ATTACK = false
  1696. Rooted = false
  1697. end
  1698. function Taunt()
  1699. CreateSound("907333406", Torso, 10, 1)
  1700. end
  1701.  
  1702. function Fire_At_Will()
  1703. ATTACK = true
  1704. Rooted = false
  1705. local GYRO = IT("BodyGyro", RootPart)
  1706. GYRO.D = 750
  1707. GYRO.P = 2000
  1708. GYRO.MaxTorque = VT(0, 40000, 0)
  1709. for i = 0, 0.2, 0.1 / Animation_Speed do
  1710. Swait()
  1711. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1712. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1716. if ANIM == "Idle" then
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1719. elseif ANIM == "Walk" then
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. elseif ANIM == "Jump" or ANIM == "Fall" then
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1725. end
  1726. end
  1727. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  1728. MakeForm(BOMB, "Ball")
  1729. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  1730. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  1731. for i = 0, 1.5, 0.1 / Animation_Speed do
  1732. Swait()
  1733. if MRANDOM(1, 2) == 1 then
  1734. for E = 1, #EYES do
  1735. if EYES[E] ~= nil then
  1736. local EY = EYES[E]
  1737. local LIGHTNING = Zap({
  1738. StartPosition = EY.Position,
  1739. TargetPosition = BOMB.Position,
  1740. Character = Character,
  1741. Color = "Burgundy",
  1742. Individual = false,
  1743. MaxRange = 7,
  1744. SegmentLength = 1,
  1745. Offset = 0.3,
  1746. SIZE = 0.05
  1747. })
  1748. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  1749. end
  1750. end
  1751. end
  1752. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  1753. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1754. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1758. if ANIM == "Idle" then
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1761. elseif ANIM == "Walk" then
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. elseif ANIM == "Jump" or ANIM == "Fall" then
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1767. end
  1768. end
  1769. WACKYEFFECT({
  1770. Time = 25,
  1771. EffectType = "Ring",
  1772. Size = VT(0, 0, 0),
  1773. Size2 = VT(3.75, 3.75, 0),
  1774. Transparency = 0.7,
  1775. Transparency2 = 1,
  1776. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1777. MoveToPos = nil,
  1778. RotationX = 0,
  1779. RotationY = 0,
  1780. RotationZ = 0,
  1781. Material = "Neon",
  1782. Color = BOMB.Color,
  1783. SoundID = nil,
  1784. SoundPitch = nil,
  1785. SoundVolume = nil
  1786. })
  1787. WACKYEFFECT({
  1788. Time = 50,
  1789. EffectType = "Ring",
  1790. Size = VT(0, 0, 0),
  1791. Size2 = VT(15, 15, 0),
  1792. Transparency = 0.7,
  1793. Transparency2 = 1,
  1794. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1795. MoveToPos = nil,
  1796. RotationX = 0,
  1797. RotationY = 0,
  1798. RotationZ = 0,
  1799. Material = "Neon",
  1800. Color = BOMB.Color,
  1801. SoundID = nil,
  1802. SoundPitch = nil,
  1803. SoundVolume = nil
  1804. })
  1805. BOMB.Anchored = true
  1806. WELD:remove()
  1807. GYRO:remove()
  1808. coroutine.resume(coroutine.create(function()
  1809. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  1810. for i = 1, 500 do
  1811. Swait()
  1812. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  1813. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  1814. if HITFLOOR ~= nil then
  1815. break
  1816. end
  1817. end
  1818. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  1819. for i = 1, 3 do
  1820. WACKYEFFECT({
  1821. Time = 35,
  1822. EffectType = "Swirl",
  1823. Size = VT(0, 0, 0),
  1824. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  1825. Transparency = 0,
  1826. Transparency2 = 1,
  1827. CFrame = BOMB.CFrame,
  1828. MoveToPos = nil,
  1829. RotationX = 0,
  1830. RotationY = 5 * i,
  1831. RotationZ = 0,
  1832. Material = "Neon",
  1833. Color = BOMB.Color,
  1834. SoundID = nil,
  1835. SoundPitch = nil,
  1836. SoundVolume = nil
  1837. })
  1838. end
  1839. for i = 1, 5 do
  1840. WACKYEFFECT({
  1841. Time = 75,
  1842. EffectType = "Sphere",
  1843. Size = BOMB.Mesh.Scale,
  1844. Size2 = VT(25, 25, 25) * i,
  1845. Transparency = 0.5,
  1846. Transparency2 = 1,
  1847. CFrame = BOMB.CFrame,
  1848. MoveToPos = nil,
  1849. RotationX = 0,
  1850. RotationY = 0,
  1851. RotationZ = 0,
  1852. Material = "Neon",
  1853. Color = BOMB.Color,
  1854. SoundID = 1222405264,
  1855. SoundPitch = 1,
  1856. SoundVolume = 10
  1857. })
  1858. end
  1859. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  1860. if HITFLOOR then
  1861. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  1862. end
  1863. BOMB.Transparency = 1
  1864. for i = 1, 35 do
  1865. Swait()
  1866. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  1867. end
  1868. BOMB:remove()
  1869. end))
  1870. ATTACK = false
  1871. Rooted = false
  1872. end
  1873. function Imperfect_Storm()
  1874. ATTACK = true
  1875. Rooted = false
  1876. for i = 0, 1, 0.1 / Animation_Speed do
  1877. Swait()
  1878. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1882. if ANIM == "Idle" then
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1885. elseif ANIM == "Walk" then
  1886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. elseif ANIM == "Jump" or ANIM == "Fall" then
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1891. end
  1892. end
  1893. ATTACK = false
  1894. Rooted = false
  1895. end
  1896. function MouseDown(Mouse)
  1897. if ATTACK == false then
  1898. end
  1899. end
  1900. function MouseUp(Mouse)
  1901. HOLD = false
  1902. end
  1903. function KeyDown(Key)
  1904. KEYHOLD = true
  1905. if FINISHEDINTRO == true then
  1906. if Key == "z" and ATTACK == false then
  1907. Neck_Snap()
  1908. end
  1909. if Key == "b" and ATTACK == false then
  1910. Imperfect_Command()
  1911. end
  1912. if Key == "c" and ATTACK == false then
  1913. Fire_At_Will()
  1914. end
  1915. if Key ~= "t" then
  1916. local TAUNT = CreateSound("907332856", Head, 10, 0.8)
  1917. TAUNT.TimePosition = 1.1
  1918. end
  1919. if Key ~= "x" or ATTACK == false then
  1920. end
  1921. end
  1922. end
  1923. function KeyUp(Key)
  1924. KEYHOLD = false
  1925. end
  1926. Mouse.Button1Down:connect(function(NEWKEY)
  1927. MouseDown(NEWKEY)
  1928. end)
  1929. Mouse.Button1Up:connect(function(NEWKEY)
  1930. MouseUp(NEWKEY)
  1931. end)
  1932. Mouse.KeyDown:connect(function(NEWKEY)
  1933. KeyDown(NEWKEY)
  1934. end)
  1935. Mouse.KeyUp:connect(function(NEWKEY)
  1936. KeyUp(NEWKEY)
  1937. end)
  1938. function unanchor()
  1939. if UNANCHOR == true then
  1940. RootPart.Anchored = false
  1941. end
  1942. local CHILDREN = Character:GetDescendants()
  1943. for index, CHILD in pairs(CHILDREN) do
  1944. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1945. CHILD.Anchored = false
  1946. end
  1947. end
  1948. end
  1949. Humanoid.Changed:connect(function(Jump)
  1950. if Jump == "Jump" and Disable_Jump == true then
  1951. Humanoid.Jump = false
  1952. end
  1953. end)
  1954. while true do
  1955. Swait()
  1956. script.Parent = WEAPONGUI
  1957. ANIMATE.Parent = nil
  1958. if Humanoid then
  1959. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1960. IDLEANIMATION:Play()
  1961. end
  1962. for RW = 1, #RWINGS do
  1963. if RWINGS[RW] ~= nil then
  1964. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1965. end
  1966. end
  1967. for LW = 1, #LWINGS do
  1968. if LWINGS[LW] ~= nil then
  1969. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1970. end
  1971. end
  1972. SINE = SINE + CHANGE
  1973. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1974. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1975. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  1976. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1977. if FINISHEDINTRO == true then
  1978. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1979. ANIM = "Jump"
  1980. if ATTACK == false then
  1981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1987. end
  1988. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1989. ANIM = "Fall"
  1990. if ATTACK == false then
  1991. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1997. end
  1998. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1999. ANIM = "Idle"
  2000. if ATTACK == false then
  2001. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. end
  2008. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2009. ANIM = "Walk"
  2010. if ATTACK == false then
  2011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. end
  2018. end
  2019. if TORSOVELOCITY > 1 then
  2020. Humanoid.HipHeight = 1
  2021. else
  2022. Humanoid.HipHeight = 0
  2023. end
  2024. elseif FINISHEDINTRO == false then
  2025. Humanoid.HipHeight = 0
  2026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2032. end
  2033. unanchor()
  2034. Humanoid.MaxHealth = "inf"
  2035. Humanoid.Health = "inf"
  2036. if Rooted == false then
  2037. Disable_Jump = false
  2038. Humanoid.WalkSpeed = Speed
  2039. elseif Rooted == true then
  2040. Disable_Jump = true
  2041. Humanoid.WalkSpeed = 0
  2042. end
  2043. sick.Parent = Torso
  2044. sick.Playing = true
  2045. sick.Volume = 3
  2046. sick.Pitch = 1
  2047. BLINKLOOP = BLINKLOOP + 1
  2048. if BLINKLOOP >= 650 then
  2049. BLINKLOOP = 0
  2050. Blink()
  2051. end
  2052. if Character:FindFirstChildOfClass("Accessory") then
  2053. Character:FindFirstChildOfClass("Accessory"):remove()
  2054. end
  2055. if Head:FindFirstChildOfClass("Sound") then
  2056. Head:FindFirstChildOfClass("Sound"):remove()
  2057. end
  2058. if INTROING == false and FINISHEDINTRO == false then
  2059. if INSTANT == false then
  2060. Intro()
  2061. else
  2062. FINISHEDINTRO = true
  2063. Face()
  2064. RightWing()
  2065. LeftWing()
  2066. end
  2067. end
  2068. if Head:FindFirstChild("face") then
  2069. Head.face:remove()
  2070. end
  2071. refit()
  2072. Humanoid.PlatformStand = false
  2073. end
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