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- # ==============================O==============================#
- # I---------------------------------------------------------I
- # | Advanced Achievements 4.1.4 configuration
- _HYPHEN_ Readme _VERT_
- # 1---------------------------------------------------------1
- # ==============================o==============================#
- # You can use Minecraft chat colors in Message|DisplayName|Goal,
- but include '' around the whole text_COLON_ '&4Color'.
- # When using colours, you must also double apostrophes:
- '&2I''ve doubled apostrophes!'.
- # Only spaces, no tabs. Don't forget the indents, plugin
- won't work otherwise!
- # To check your file, use: yaml-online-parser.appspot.com
- # Do NOT delete any main achievement sections in the
- configuration file.
- # Possible items for rewards/Crafts/Places/Breaks:
- hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # "Possible mobs for the Kills section: \t hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html"
- # Default config.yml file: github.com/PyvesB/AdvancedAchievements/blob/master/src/main/resources/config.yml
- # Visit the wiki for some additional documentation:
- github.com/PyvesB/AdvancedAchievements/wiki
- # =============================O=O=============================#
- # II-------------------------------------------------------II
- # | General settings |
- # 2---------------------------------------------------------2
- # =============================o=o=============================#
- # Time in seconds between each /aach book.
- TimeBook: 900
- # Check for update on plugin launch and notify when
- an OP joins the game.
- CheckForUpdate: true
- # Set to true to activate firework effects when a player
- receives an achievement.
- Firework: true
- # Choose BALL_LARGE, BALL, BURST, CREEPER, STAR or
- RANDOM.
- FireworkStyle: BALL_LARGE
- # Number of players displayed in /aach top, week and
- month commands.
- TopList: 5
- # Set to true to activate particle effects when receiving
- book and for players in top list.
- AdditionalEffects: true
- # Set to true to activate sound effects when receiving
- book and for players in top list.
- Sound: true
- # Set the icon of the plugin (default: shamrock,
- '\u2618').
- Icon: \u2618
- # Set the color of the plugin (default: 5, dark
- purple).
- Color: '5'
- # Notify other connected players when an achievement
- is received.
- ChatNotify: false
- # Separator between name, description and date on a
- book page.
- BookSeparator: ''
- # Set the format of the achievement name in /aach list
- (default_COLON_ '%ICON% %NAME% %ICON%').
- ListAchievementFormat: '%ICON% %NAME% %ICON%'
- # Stop all stats from increasing when player in creative
- mode, including PlayedTime.
- # Connection achievements will only be handled once
- a player switches to a non_HYPHEN_creative mode.
- RestrictCreative: false
- # Stop all stats from increasing when player in a specific
- world, including PlayedTime (delete the [] before using).
- # Connection achievements will only be handled once
- a player enters a non_HYPHEN_excluded world.
- ExcludedWorlds: []
- # - yourWorld1
- # - yourWorld2
- # Ignore vertical dimension (Y axis) when calculating
- distance statistics.
- IgnoreVerticalDistance: false
- # Don't show these categories in the achievement GUI
- or in the stats output (delete the [] before using).
- # Also prevent obtaining achievements for these categories
- and prevent stats from increasing.
- # If changed, do a full server reload, and not just
- /aach reload.
- DisabledCategories:
- - Connections
- - ItemBreaks
- - Crafts
- - Fireworks
- - MusicDiscs
- - PlayerCommands
- - ItemPickups
- - ItemDrops
- - DistanceMinecart
- - ConsumedPotions
- - MaxLevel
- - Beds
- - Trades
- - WaterBuckets
- - LavaBuckets
- - ItemBreaks
- - Treasures
- - Arrows
- - DistancePig
- - DistanceHorse
- - DistanceMinecart
- - DistanceBoat
- - DistanceGliding
- - DistanceLlama
- - DistanceFoot
- - EatenItems
- - PetMasterGive
- - PetMasterReceive
- - Breeding
- # Obfuscate achievements that have not yet been received
- in /aach list.
- ObfuscateNotReceived: false
- # Obfuscate progressive achievements:
- # For categories with a series of related achievements
- where the only thing changing is the number of times
- # the event has occurred, show achievements that have
- been obtained and show the next obtainable achievement,
- # but obfuscate the additional achievements. In order
- for this to work properly, achievements must be sorted
- # in order of increasing difficulty. For example, under
- Places, stone, the first achievement could have a
- # target of 100 stone, the second 500 stone, and the
- third 1000 stone. When ObfuscateProgressiveAchievements
- # is true, initially only the 100 stone achievement
- will be readable in the GUI. Once 100 stone have been placed,
- # the 500 stone achievement will become legible.
- ObfuscateProgressiveAchievements: false
- # Hide categories with no achievements yet received
- in /aach list.
- HideNotReceivedCategories: false
- # Hide the reward display in /aach list.
- HideRewardDisplayInList: false
- # Display precise statistic information in the /aach
- list progress bars.
- EnrichedListProgressBars: true
- # Annotate each achievement displayed in a /aach list
- category with a number. Due to a Minecraft limitation,
- # if you have more than 64 achievements for a category,
- the counting will start back at 1 after number 64.
- NumberedItemsInList: false
- # Display achievement name and description as screen
- titles.
- TitleScreen: true
- # Sort pages of the book in chronological order (false
- for reverse chronological order).
- BookChronologicalOrder: true
- # Do not take into account items broken with Silk Touch
- for the Breaks achievements.
- DisableSilkTouchBreaks: false
- # Do not take into account ores broken with Silk Touch
- for the Breaks achievements.
- # DisableSilkTouchBreaks takes precedence over this.
- Not applicable to iron or gold ores.
- DisableSilkTouchOreBreaks: false
- # Name of the language file.
- LanguageFileName: lang.yml
- # Time in seconds between each statistic count for
- the following categories.
- # LavaBuckets, WaterBuckets, Beds, Brewing, MusicDiscs.
- StatisticCooldown: 10
- # Display action bar message when player does an action
- while in the cooldown period.
- CooldownActionBar: true
- # Locale used to format dates in /aach book and /aach
- list. You must select an ISO 639 language code.
- # The list of possible language codes can be found
- here at www.loc.gov/standards/iso639_HYPHEN_2/php/code_list.php
- DateLocale: en
- # Display time of reception of achievements in /aach
- book and /aach list in addition to the date. For achievements
- # received in plugin versions prior to 3.0, the precise
- time information is not available and will be displayed as midnight.
- DateDisplayTime: true
- # =============================OOO=============================#
- # III-----------------------------------------------------III
- # | Database settings |
- # 3---------------------------------------------------------3
- # =============================ooo=============================#
- # Make a daily backup of your local database (if sqlite).
- DatabaseBackup: true
- # Database type, sqlite, postgresql or mysql. Do a
- full server reload or restart to make this effective.
- DatabaseType: sqlite
- # Prefix added to the tables in the database. If you
- switch from the default tables names (no prefix),
- # the plugin will attempt an automatic renaming. Otherwise
- you have to rename your tables manually.
- # Do a full server reload or restart to make this effective.
- TablePrefix: ''
- # Settings to link with MySQL database (ignore if sqlite
- or postgresql).
- MYSQL:
- Database: jdbc:mysql://localhost:3306/minecraft
- User: root
- Password: root
- # Settings to link with PostgresSQL database (ignore
- if sqlite or mysql).
- POSTGRESQL:
- Database: jdbc:postgresql://localhost:5432/minecraft
- User: root
- Password: root
- # ============================OO=OO============================#
- # IV-------------------------------------------------------IV
- # | Performance settings |
- # 4---------------------------------------------------------4
- # ============================oo=oo============================#
- # DO NOT CHANGE THE FOLLOWING UNLESS YOU ARE AN EXPERIENCED
- USER. The intervals are in seconds.
- # If any of the performance settings are changed, do
- a full server reload, and not just /aach reload.
- # Frequency of play time checks for players. Smaller
- values give more precision but more CPU usage.
- PlaytimeTaskInterval: 60
- # Calculates distance traveled by players. Smaller
- values give more precision but more CPU usage.
- DistanceTaskInterval: 5
- # Frequency of some statistics writes to the database.
- PooledRequestsTaskInterval: 120
- # Enable multithreading for database write operations.
- AsyncPooledRequestsSender: true
- # ============================OOOOO============================#
- # V---------------------------------------------------------V
- # | Action achievements |
- # 5---------------------------------------------------------5
- # ============================ooooo============================#
- # When a player connects during the day; statistic
- increases at most once per day.
- Connections:
- '1000000':
- Message: Disabled Achievement!
- Name: connect_100000
- DisplayName: NOT USED
- # When a specific block is placed (specify material
- name, lower case).
- Places:
- smooth_brick:
- '50':
- Goal: Place 50 stone bricks.
- Message: '&fYou have placed 50 stone bricks and received 64 extra Stone Bricks!'
- Name: place_50_smooth_brick
- DisplayName: '&cStone Brick Layer'
- Reward:
- Command: give PLAYER 98 64
- '5000':
- Goal: Place 5000 stone bricks.
- Message: '&fYou have placed 5000 stone bricks and received 1 Celestial Dust!'
- Name: place_5000_smooth_brick
- DisplayName: '&cStone Brick Architect'
- Reward:
- Command: kit dust1 PLAYER
- log:
- '50':
- Goal: Place 50 Logs.
- Message: '&f&4You have placed 50 logs and received 64 extra Logs!'
- Name: place_50_log
- DisplayName: Log Placer
- Reward:
- Command: give PLAYER 17 64
- '1000':
- Goal: Place 1000 Logs.
- Message: '&fYou have placed 1000 logs and received 1 Celestial Dust!'
- Name: place_1000_log
- DisplayName: Architect
- Reward:
- Command: kit dust1 PLAYER
- sandstone:
- '50':
- Goal: Place 50 Sandstone.
- Message: '&f&4You have placed 50 Sandstones and received 64 extra Sandstones!'
- Name: place_50_sandstone
- DisplayName: Sandstone Builder
- Reward:
- Command: give PLAYER 24 64
- '1000':
- Goal: Place 1000 Sandstone.
- Message: '&fYou have placed 1000 Sandstone and received 1 Celestial Dust!'
- Name: place_1000_sandstone
- DisplayName: Building a Sandcastle
- Reward:
- Command: kit dust1 PLAYER
- wool:
- '50':
- Goal: Place 50 Wool.
- Message: '&f&4You have placed 50 Wool and received 64 extra Wool!'
- Name: place_50_wool
- DisplayName: Wool Builder
- Reward:
- Command: give PLAYER 35 64
- '1000':
- Goal: Place 1000 Wool.
- Message: '&fYou have placed 1000 Wool and received 1 Celestial Dust!'
- Name: place_1000_wool
- DisplayName: A Mansion of Wool
- Reward:
- Command: kit dust1 PLAYER
- # When a specific block is broken (specify material
- name, lower case).
- # Below, the notation sand:1 means sand item
- with metadata 1 (red sand).
- Breaks:
- stone:
- '100':
- Goal: Break 100 Stone.
- Message: '&fYou have broken 100 Stone and received 1 Diamond!'
- Name: break_100_stone
- DisplayName: Inexperienced Miner
- Reward:
- Command: give PLAYER 264 1
- '10000':
- Goal: Break 10000 Stone.
- Message: '&fYou have mined 10000 Stone and received 3 Celestial Dust!'
- Name: break_10000_stone
- DisplayName: '&cVeteran Miner'
- Reward:
- Command: kit dust3 PLAYER
- '100000':
- Goal: Break 100000 Stone.
- Message: '&fYou have mined 100000 Stone and received 1 Sparkling Pearl!'
- Name: break_100000_stone
- DisplayName: '&cMining Madness'
- Reward:
- Command: kit pearl1 PLAYER
- coal_ore:
- '100':
- Goal: Break 100 Coal Ores.
- Message: '&fYou have broken 100 Coal Ores and received 3 Diamonds!'
- Name: break_100_coalore
- DisplayName: Mining for Coal
- Reward:
- Command: give PLAYER 264 3
- '2000':
- Goal: Break 2000 Coal Ores.
- Message: '&fYou have mined 2000 Coal Ores and received 3 Celestial Dust!'
- Name: break_2000_coalore
- DisplayName: '&cThe Coal Miner'
- Reward:
- Command: kit dust3 PLAYER
- iron_ore:
- '100':
- Goal: Break 100 Iron Ores.
- Message: '&fYou have broken 100 Iron Ores and received 5 Diamonds!'
- Name: break_100_ironore
- DisplayName: Mining for Iron
- Reward:
- Command: give PLAYER 264 5
- '1000':
- Goal: Break 1000 Iron Ores.
- Message: '&fYou have mined 1000 Iron Ores and received 3 Celestial Dust!'
- Name: break_1000_ironore
- DisplayName: '&cThe Iron Miner'
- Reward:
- Command: kit dust3 PLAYER
- gold_ore:
- '100':
- Goal: Break 100 Gold Ores.
- Message: '&fYou have broken 100 Gold Ores and received 15 Diamonds!'
- Name: break_100_goldore
- DisplayName: Mining for Gold
- Reward:
- Command: give PLAYER 264 15
- '800':
- Goal: Break 800 Gold Ores.
- Message: '&fYou have mined 800 Gold Ores and received 3 Celestial Dust!'
- Name: break_800_goldore
- DisplayName: '&cThe Gold Miner'
- Reward:
- Command: kit dust3 PLAYER
- diamond_ore:
- '100':
- Goal: Break 100 Diamond Ores.
- Message: '&fYou have broken 100 Diamond Ores and received 64 Diamonds!'
- Name: break_100_diamondore
- DisplayName: Mining for Diamonds
- Reward:
- Command: give PLAYER 264 64
- '750':
- Goal: Break 750 Diamond Ores.
- Message: '&fYou have mined 750 Diamond Ores and received 1 Sparkling Pearl!'
- Name: break_750_diamondore
- DisplayName: '&cThe Diamond Miner'
- Reward:
- Command: kit pearl1 PLAYER
- # When a specific mob is killed (specify an entity
- name or poweredcreeper or player, lower case).
- Kills:
- zombie:
- '10':
- Goal: Kill 10 Zombies
- Message: You have killed 10 Zombies and received $200!
- DisplayName: '&cThe Walking Dead'
- Name: kills_10_zombie
- Reward:
- Money: 200
- '1000':
- Goal: Kill 1000 Zombies
- Message: You have killed 1000 Zombies and 1 Sparkling Pearl!
- DisplayName: Zombie Slayer
- Name: kills_1000_zombie
- Reward:
- Command: kit pearl1 PLAYER
- skeleton:
- '10':
- Goal: Kill 10 Skeletons
- Message: You have killed 10 Skeletons and received $200!
- DisplayName: '&cMoving Bones'
- Name: kills_10_skeleton
- Reward:
- Money: 200
- '1000':
- Goal: Kill 1000 Skeletons
- Message: You have killed 1000 Skeletons and 1 Sparkling Pearl!
- DisplayName: Skeleton Slayer
- Name: kills_1000_skeleton
- Reward:
- Command: kit pearl1 PLAYER
- spider:
- '10':
- Goal: Kill 10 Spiders
- Message: You have killed 10 Spiders and received $200!
- DisplayName: '&cSpooky Spiders'
- Name: kills_10_spider
- Reward:
- Money: 200
- '1000':
- Goal: Kill 1000 Spiders
- Message: You have killed 1000 Spiders and 1 Sparkling Pearl!
- DisplayName: Spider Slayer
- Name: kills_1000_spider
- Reward:
- Command: kit pearl1 PLAYER
- enderman:
- '10':
- Goal: Kill 10 Endermen
- Message: You have killed 10 Endermmen and received $200!
- DisplayName: '&cTeleporting Creeps'
- Name: kills_10_enderman
- Reward:
- Money: 200
- '1000':
- Goal: Kill 1000 Endermen
- Message: You have killed 1000 Endermen and 1 Sparkling Pearl!
- DisplayName: Enderman Slayer
- Name: kills_1000_endermen
- Reward:
- Command: kit pearl1 PLAYER
- # When a specific item is crafted (specify material
- name, lower case).
- Crafts:
- diamond_sword:
- '1':
- Goal: Craft a Diamond Sword
- Message: You have crafted your first Diamond Sword and received $50!
- Name: craft_1_blade
- DisplayName: Apprentice
- Reward:
- Money: 50
- # When the player dies.
- Deaths:
- '1':
- Goal: Die Once.
- Message: You have died for the first time!
- Name: deaths_1
- DisplayName: Rest in Peace
- '100':
- Goal: Die 100 times (newbie!).
- Message: You have died for 100 times!
- Name: deaths_100
- DisplayName: Master at Dying
- # When an arrow is shot.
- Arrows:
- '50':
- Message: 50 arrows shot!
- Name: arrows_50
- DisplayName: Around the Place
- # When a snowball is thrown.
- Snowballs:
- '1000':
- Goal: Throw 1000 Snowballs
- Message: You have throwns 1000 Snowballs and received $500!
- Name: snowballs_1000
- DisplayName: Snowball Addict
- Reward:
- Money: 500
- # When an egg is thrown.
- Eggs:
- '1000':
- Goal: Throw 1000 Eggs
- Message: You have throwns 1000 Eggs and received $500!
- Name: eggs_1000
- DisplayName: Egg Addict
- Reward:
- Money: 500
- # When a fish is caught.
- Fish:
- '1':
- Goal: Catch 1 Fish
- Message: You have caught your first Fish!
- Name: fish_1
- DisplayName: Fish and Chips
- '100':
- Goal: Catch 100 Fish
- Message: You have caught 100 Fish and received $500!
- Name: fish_100
- DisplayName: Experienced Fisher
- Reward:
- Money: 500
- '1000':
- Goal: Catch 1000 Fish
- Message: You have caught 1000 Fish and received $1500!
- Name: fish_1000
- DisplayName: Veteran Fisher
- Reward:
- Money: 1500
- '10000':
- Goal: Catch 10000 Fish
- Message: You have caught 10000 Fish and received $4000!
- Name: fish_10000
- DisplayName: Fishing Mastery
- Reward:
- Money: 4000
- # When a treasure is caught with a fishing rod.
- Treasures:
- '1':
- Message: Your first treasure from the sea!
- Name: treasure_1
- DisplayName: Hunter
- # When a tool/armor/weapon is broken.
- ItemBreaks:
- '1':
- Message: You broke your favorite tool!
- Name: itembreaks_1
- DisplayName: '&cClumsy Guy'
- # When an item is eaten (excludes potions and milk).
- EatenItems:
- '1':
- Message: Just had a snack!
- Name: eatenitems_1
- DisplayName: Snack
- # When a sheep is sheared.
- Shear:
- '10':
- Goal: Shear 10 Sheep
- Message: You have sheared 10 Sheep!
- Name: shear_10
- DisplayName: '&cSheep Addict'
- Reward:
- Money: 500
- '100':
- Goal: Shear 100 Sheep
- Message: You have sheared 100 Sheep!
- Name: shear_100
- DisplayName: '&cSheep Addict v2'
- Reward:
- Money: 1500
- '1000':
- Goal: Shear 1000 Sheep
- Message: You have sheared 1000 Sheep!
- Name: shear_1000
- DisplayName: '&cSheep Addict v3'
- Reward:
- Money: 2500
- # When a cow is milked.
- Milk:
- '1':
- Goal: Milk 1 Cow
- Message: You have milked a cow!
- Name: milk_1
- DisplayName: '&cFirst Milk'
- '200':
- Goal: Milk 200 Cows
- Message: You have milked 200 cows and received $2000!
- Name: milk_200
- DisplayName: '&cMilking the Cows'
- Reward:
- Money: 2000
- # When a bucket is filled with lava.
- LavaBuckets:
- '10':
- Message: 10 buckets filled with lava!
- Name: lavabuckets_10
- DisplayName: Pyroman
- # When a bucket is filled with water.
- WaterBuckets:
- '15':
- Message: 15 buckets filled with water!
- Name: waterbuckets_15
- DisplayName: Fireman
- # When a trade with a villager is made.
- Trades:
- '1':
- Message: Doing business with your first villager!
- Name: trades_1
- DisplayName: First Trade
- # When an anvil is used.
- AnvilsUsed:
- '1':
- Goal: Repair 1 Item
- Message: You just repaired your first item!
- Name: anvilsused_1
- DisplayName: '&cFirst Repair'
- '200':
- Goal: Repair 200 Items
- Message: You have repaired 200 items and received a Sparkling Pearl!
- Name: anvilsused_200
- DisplayName: '&cMaster Blacksmith'
- Reward:
- Command: kit pearl1 PLAYER
- # When an enchantment is performed.
- Enchantments:
- '5':
- Goal: Enchant 5 items
- Message: You have enchanted 5 items and received 300 Experience!
- Name: enchantments_5
- DisplayName: '&cLearning Sorcery'
- Reward:
- Command: exp give PLAYER 300
- '100':
- Goal: Enchant 100 items
- Message: You have enchanted 100 items and received $2000!
- Name: enchantments_100
- DisplayName: '&cMaster Sorcerer'
- Reward:
- Money: 2000
- # When a bed is entered.
- Beds:
- '5':
- Message: You entered a bed 5 times!
- Name: bed_5
- DisplayName: Sleepy Guy
- # Maximum level reached.
- MaxLevel:
- '10':
- Message: Level 10 reached!
- Name: maxlevel_10
- DisplayName: '&4Rookie'
- # When a potion is consumed.
- ConsumedPotions:
- '100':
- Message: Drinking weird beverages all the time...
- Name: consumedpotions_100
- DisplayName: Alcoholic
- # Amount of time played on the server (in hours, use
- integers).
- PlayedTime:
- '1':
- Goal: Play for a total of 1 hour
- Message: You have played 1 hour on the server and received $300!
- Name: playedtime_1
- DisplayName: '&cFirst Hour'
- Reward:
- Money: 300
- '10':
- Goal: Play for a total of 10 hours
- Message: You have played 10 hours on the server and received a Celestial Dust!
- Name: playedtime_10
- DisplayName: '&cBecoming a Member of the Community'
- Reward:
- Command: kit dust1 PLAYER
- '100':
- Goal: Play for a total of 100 hours
- Message: You have played 100 hours on the server and received a Glimmering Crystal!
- Name: playedtime_100
- DisplayName: '&cLoyal Member'
- Reward:
- Command: kit gc1 PLAYER
- '1000':
- Goal: Play for a total of 1000 hours
- Message: You have played 1000 hours on the server and received 2 Glimmering Crystals!
- Name: playedtime_1000
- DisplayName: '&cVeteran'
- Reward:
- Command: kit gc2 PLAYER
- # When a distance is traveled by foot.
- DistanceFoot:
- '1000':
- Message: You traveled 1000 blocks by foot!
- Name: distancefoot_1000
- DisplayName: Big Walker
- # When a distance is traveled on a pig.
- DistancePig:
- '100':
- Message: You traveled 100 blocks on a pig!
- Name: distancepig_100
- DisplayName: Carrot on a Stick Master
- # When a distance is traveled on a horse.
- DistanceHorse:
- '500':
- Message: You traveled 500 blocks on a horse!
- Name: distancehorse_500
- DisplayName: The Avener
- # When a distance is traveled in a minecart.
- DistanceMinecart:
- '100':
- Message: You traveled 100 blocks in a minecart!
- Name: distanceminecart_100
- DisplayName: Carting Fan
- # When a distance is traveled in a boat.
- DistanceBoat:
- '200':
- Message: You traveled 200 blocks in a boat!
- Name: distanceboat_200
- DisplayName: Great Sailor
- # When a distance is traveled with elytra.
- # (ignored on Minecraft versions prior to 1.9, should
- be added to DisabledCategories)
- DistanceGliding:
- '100':
- Message: You traveled 100 blocks with elytra!
- Name: distancegliding_100
- DisplayName: Angel
- # When a distance is traveled on a llama.
- # (ignored on Minecraft versions prior to 1.11, should
- be added to DisabledCategories)
- DistanceLlama:
- '50':
- Message: You traveled 50 blocks on a llama!
- Name: distancellama_50
- DisplayName: Llama Rider
- # When an item is dropped on the ground.
- ItemDrops:
- '15':
- Message: You're killing the planet!
- Name: itemdrops_15
- DisplayName: Polluter
- # When an item is picked up from the ground.
- ItemPickups:
- '40':
- Message: You're saving the planet!
- Name: itempickups_40
- DisplayName: Environmentalist
- # When soil is plowed with a hoe.
- HoePlowings:
- '10':
- Goal: Plow the ground 10 times.
- Message: You have plowed the ground 10 times!
- Name: hoeplowings_10
- DisplayName: '&cBecoming a Farmer'
- '300':
- Goal: Plow the ground 300 times.
- Message: You have plowed the ground 300 times!
- Name: hoeplowings_300
- DisplayName: '&cExperienced Farmer'
- Reward:
- Money: 1000
- # When bone meal is used to fertilise plants.
- Fertilising:
- '15':
- Goal: Use bonemeal 15 times
- Message: You have used bonemeal 15 times!
- Name: fertilising_15
- DisplayName: '&cGardener'
- '200':
- Goal: USe bonemeal 200 times.
- Message: You have used bonemeal 200 times!
- Name: fertilising_200
- DisplayName: '&cMaster Gardener'
- Reward:
- Money: 1000
- # When an animal is tamed.
- Taming:
- '1':
- Goal: Tame 1 Animal!
- Message: You have tamed 1 animal!
- Name: taming_1
- DisplayName: '&cLearning to Tame'
- Reward:
- Money: 50
- '30':
- Goal: Tame 30 Animals!
- Message: You have tamed 30 animals!
- Name: taming_30
- DisplayName: '&cMaster Tamer'
- Reward:
- Money: 1000
- # When a potion is brewed.
- Brewing:
- '1':
- Goal: Brew your 1st Potion!
- Message: You have brewed your 1st potion!
- Name: brewing_1
- DisplayName: '&cBecoming an Alchemist'
- '1000':
- Goal: Brew 1000 Potions!
- Message: You have brewed 1000 Potions!
- Name: brewing_1000
- DisplayName: '&cMaster Alchemist'
- Reward:
- Command: kit pearl1 PLAYER
- # When a firework is launched.
- Fireworks:
- '10':
- Message: You launched 10 fireworks!
- Name: fireworks_10
- DisplayName: Pyrotechnist
- # When a music disc is played.
- MusicDiscs:
- '1':
- Message: One jukebox used!
- Name: musicdiscs_1
- DisplayName: DJ
- # When a player teleports with an enderpearl.
- EnderPearls:
- '10':
- Goal: Use the Enderpearl 10 times!
- Message: 10 teleportations with ender pearls!
- Name: enderpearls_10
- DisplayName: '&cThe Teleporter'
- '200':
- Goal: Use the Enderpearl 200 times!
- Message: 200 teleportations with ender pearls!
- Name: enderpearls_200
- DisplayName: '&cEnderman'
- Reward:
- Money: 500
- # When a player gives a pet to another player (requires
- Pet Master plugin version 1.4 or above).
- PetMasterGive:
- '3':
- Message: 3 pets given to friends!
- Name: petmastergive_3
- DisplayName: Donator
- # When a player receives a pet from another player
- (requires Pet Master plugin version 1.4 or above).
- PetMasterReceive:
- '10':
- Message: 10 pets received from friends!
- Name: petmasterreceive_10
- DisplayName: Receiver
- # When an item is smelt in a furnace.
- Smelting:
- '250':
- Goal: Smelt 250 items in a furnace.
- Message: You have smelted 250 items!
- Name: smeltitems_250
- DisplayName: '&cLearning to Smelt'
- '5000':
- Goal: Smelt 5000 items in a furnace
- Message: You have smelted 5000 items!
- Name: smeltitems_5000
- DisplayName: '&cThe Smelter'
- Reward:
- Command: kit dust2 PLAYER
- # When a player enters a specific command (specify
- command prefixes in lower case without initial slash).
- # For instance a command /awf add world from the AntiWorldFly
- plugin matches with subcategory 'awf add'.
- PlayerCommands:
- aach stats:
- '10':
- Message: Run the stats command 10 times!
- Name: playercommand_aachstats_10
- DisplayName: Statistician
- # ===========================OOO=OOO===========================#
- # VI-------------------------------------------------------VI
- # | Command achievements |
- # 6---------------------------------------------------------6
- # ===========================ooo=ooo===========================#
- # Let achievement commands be given several times.
- MultiCommand: false
- # A player with achievement.give (or the console)
- can use /aach give yourAch1 PLAYER to give
- # yourAch1 achievement to PLAYER. The /aach give command
- does NOT work with other achievements.
- Commands:
- yourAch1:
- Message: '...'
- Name: yourAch1
- DisplayName: Coming soon!
- # ===========================OOOOOOO===========================#
- # VII-----------------------------------------------------VII
- # | Parameters in future plugin versions will appear
- here _VERT_
- # 7---------------------------------------------------------7
- # ===========================ooooooo===========================#
- # Stop all stats from increasing when player in spectator
- mode, including PlayedTime.
- # Connection achievements will only be handled once
- a player switches to a non_HYPHEN_spectator mode.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- RestrictSpectator: true
- # Set to true to activate simpler effects and a calm
- sound when a player receives an achievement.
- # Ignored if Firework parameter is set to true.
- SimplifiedReception: false
- # Notify other connected players when an achievement
- is received.
- # Default behaviour, a player can override what he
- sees by using /aach toggle.
- NotifyOtherPlayers: false
- # When NotifyOtherPlayers is enabled, notifications
- are done using action bars when ActionBarNotify is true.
- # When ActionBarNotify is false, chat messages are
- used.
- ActionBarNotify: true
- # Stop all stats from increasing when player in adventure
- mode, including PlayedTime.
- # Connection achievements will only be handled once
- a player switches to a non-adventure mode.
- RestrictAdventure: false
- # Register advancements with a description corresponding
- to the Message parameter of each achievement.
- # If changed, run /aach generate to regenerate advancements
- with the new parameter value taken into account.
- # No effect if using Minecraft versions prior to 1.12.
- RegisterAdvancementDescriptions: true
- # Hide categories for which the player does not have
- the corresponding count permissions.
- HideNoPermissionCategories: false
- # When animals breed (specify an entity name, lower case).
- Breeding: {}
- # If true, hide advancements from the advancement GUI. Advancement notifications will still appear when receiving achievements.
- # No effect if using Minecraft versions prior to 1.12.
- HideAdvancements: false
- #If true, PlayedTime will no longer increase when the player is AFK. Requires Essentials to work.
- IgnoreAFKPlayedTime: false
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