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- #if UNITY_EDITOR
- [UnityEditor.CustomEditor(typeof(YourScriptName))]
- public class YourScriptNameEditor : UnityEditor.Editor
- {
- public override void OnInspectorGUI()
- {
- DrawDefaultInspector();
- var yourScriptNameInstance = (YourScriptName)target;
- if (GUILayout.Button("Button"))
- {
- yourScriptNameInstance.YourMethod();
- }
- }
- }
- #endif
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