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- 'Mat: lol
- 'Mat: did i show u my caps?
- dave: boon said he didn't think u were workin on it anymore
- 'Mat: i wasnt
- 'Mat: i did like a lil work on it the other day
- dave: i got bored so i picked mine back up
- 'Mat: is it multiplaer?
- dave: of course not. i can't fix cshell XD but i've fixed a lot of other stuff
- dave: and i released it on mpgh as open beta testing
- 'Mat: well its not really caps then lol
- 'Mat: its more like
- 'Mat: cacc
- dave: i got other coders, it will be caps, i got someone who is gonna fix it
- 'Mat: lol
- dave: gonna try
- dave: lemme rephrase
- 'Mat: only reason i gave up was it took me like 3 days to upload
- dave: lol for the source?
- 'Mat: for the client
- dave: i just need the source, then i can get it fully working
- 'Mat: animations? i think not
- dave: i can fix all that
- 'Mat: mine was pretty much
- 'Mat: oma
- 'Mat: on two towers
- 'Mat: with ca guns
- 'Mat: and failed animations
- dave: i can fix it.
- dave: i know more about the engine and where to look for the answers than you would
- 'Mat: animations? i think not
- dave: yes i can
- 'Mat: can you code?
- dave: if its in front of me, and i can read it, i'll understand enough to edit it and make it work
- 'Mat: theres thousands of lines of code
- 'Mat: client and server
- dave: and i'll go through all of it, idc, i wanna get it to work
- dave: i got nothin else to do
- 'Mat: you dont even know where the fault is
- dave: so? as long as i got time, i can make it work
- dave: doesn't matter if i dont know where the fault is or not
- 'Mat: youve had
- dave: my only problem is the errors
- 'Mat: like hlaf a year
- 'Mat: to fox the simple errors
- 'Mat: and u think recoding an animation system is easier?
- dave: you ahve the working source, why should i waste my time. If it wasn't for me, you'd still be trying to use FEAR
- dave: and it NEVER woulda worked on fear
- 'Mat: orly
- dave: trust me
- dave: the engine on Fear is too different. you may be able to use the classes on CA sometimes, but other then that, it would take a complete recode of the full engine to get it to even start up a map and spawn 1 player
- 'Mat: what if i remodeled the combat arms maps
- 'Mat: players and animations
- dave: you can't
- dave: there's no possible way to convert CA maps to any editable format for a 3d modeller to read
- dave: if u try to export it as a OBJ, it just screws up the mesh and gives you a blob instead of the map
- dave: i've tried this
- 'Mat: did i mention convert?
- 'Mat: remodel != convert
- dave: you would have to COMPLETELY start over
- 'Mat: "and it NEVER woulda worked on fear
- "
- dave: you would have to start from scratch
- dave: it would take you years
- 'Mat: "NEVER "
- dave: to perfectly match
- dave: which is why i say never
- dave: because you woulda eventually dropped it
- dave: and been like "oh fawk that" lol
- 'Mat: well
- 'Mat: i accept your challenge
- 'Mat: who can make the best combat arms private server
- 'Mat: mr pro
- dave: lawl i have working zombie spawn on cabin fever. good luck doing that. The only fix is attributes and map editing...remember when i said u can't modify CA Maps? good luck
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