Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log 'data/fs2_open.log', Fri Jul 06 14:38:18 2018 ...
- Initializing SDL...
- FreeSpace 2 Open version: 3.8.0
- Passed cmdline options:
- -ambient_factor 60
- -missile_lighting
- -soft_particles
- -post_process
- -bloom_intensity 30
- -fxaa
- -fb_explosions
- -fb_thrusters
- -dualscanlines
- -3dwarp
- -warp_flash
- -mod jad2_22-2.2.2,jad2_21-2.2.11,MVPS-3.7.2
- Building file index...
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_anime.vp' with a checksum of 0x06fe9852
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_assets.vp' with a checksum of 0x15b9bf5f
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_root.vp' with a checksum of 0x7c9ced37
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_anime.vp' with a checksum of 0xb1fd17ea
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_assets.vp' with a checksum of 0xde76a78e
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_root.vp' with a checksum of 0x37ea5504
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'D:\GOG Games\Knossos Mods\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Users\Drew\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_22-2.2.2\' ... 0 files
- Searching root 'C:\Users\Drew\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_21-2.2.11\' ... 0 files
- Searching root 'C:\Users\Drew\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
- Searching root 'C:\Users\Drew\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
- Searching root 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\' ... 0 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_anime.vp' ... 234 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_assets.vp' ... 930 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_root.vp' ... 98 files
- Searching root 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\' ... 0 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_anime.vp' ... 364 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_assets.vp' ... 3590 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_root.vp' ... 177 files
- Searching root 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\' ... 0 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
- Searching root 'D:\GOG Games\Knossos Mods\FS2\' ... 13 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\Root_fs2.vp' ... 157 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\smarty_fs2.vp' ... 10 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\stu_fs2.vp' ... 2355 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\tango1_fs2.vp' ... 32 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\tango2_fs2.vp' ... 15 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\tango3_fs2.vp' ... 10 files
- Searching root pack 'D:\GOG Games\Knossos Mods\FS2\warble_fs2.vp' ... 52 files
- Found 34 roots and 21282 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- TBM => Starting parse of 'strings-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- TBM => Starting parse of 'strings-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Parsed minimum version of 3.7.5.20170115
- Game Settings Table: Using Reversed Loops For SEXP Arguments
- Game Settings Table: Using alternate event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
- Game Settings Table: Setting shield pain flash factor to 0.50
- Game Settings Table: FRED - Disabling Hard Coded Message Ani Files
- Game Settings Table: Beams will use Damage Factors
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.18.2
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Enhanced sound is enabled.
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 2
- Playback device: OpenAL Soft on Headset Earphone (HyperX 7.1 Audio)
- Capture device: OpenAL Soft on Headset Microphone (HyperX 7.1 Audio)
- ... OpenAL successfully initialized!
- Initializing SDL video...
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- SDL: Creating window at 0,0 because window has same size as desktop.
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 1080/PCIe/SSE2
- OpenGL Version : 4.1.0 NVIDIA 388.73
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Shield Decals
- Loading built-in default shader for: shield-impact-v.sdr
- Loading built-in default shader for: shield-impact-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- WARNING: Failed to find uniform 'specFactor'.
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Compiling passthrough shader...
- Compiling new shader:
- Passthrough
- Loading built-in default shader for: passthrough-v.sdr
- Loading built-in default shader for: passthrough-f.sdr
- Shader Variant Features:
- Compiling passthrough shader...
- Compiling new shader:
- Post Processing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- WARNING: Failed to find uniform 'depth_tex'.
- WARNING: Failed to find uniform 'timer'.
- Shader Variant Features:
- Compiling new shader:
- Bloom Brightpass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- WARNING: Failed to find uniform 'debug'.
- Shader Variant Features:
- Horizontal blur pass
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- WARNING: Failed to find uniform 'debug'.
- Shader Variant Features:
- Vertical blur pass
- Compiling new shader:
- Bloom Compositing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: bloom-comp-f.sdr
- Shader Variant Features:
- Compiling new shader:
- FXAA
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Shader Variant Features:
- Compiling new shader:
- FXAA Prepass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Shader Variant Features:
- Max texture units: 2 (32)
- Max client texture states: 2 (1)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 32768x32768
- Max render buffer size: 32768x32768
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Initializing path renderer...
- Size of bitmap info = 1039 KB
- Size of bitmap extra info = 64 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- ANI cursorweb.ani with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
- TBM => Starting parse of 'vs2-sct.tbm' ...
- TBM => Starting parse of 'spawnsys-sct.tbm' ...
- TBM => Starting parse of 'shop-sct.tbm' ...
- TBM => Starting parse of 'sexplibrary-sct.tbm' ...
- TBM => Starting parse of 'scanmode-sct.tbm' ...
- TBM => Starting parse of 'proBox-sct.tbm' ...
- TBM => Starting parse of 'parsecfg-sct.tbm' ...
- TBM => Starting parse of 'overlays-sct.tbm' ...
- TBM => Starting parse of 'misc-sc-functions-sct.tbm' ...
- TBM => Starting parse of 'markbox-sct.tbm' ...
- TBM => Starting parse of 'karaoke-sct.tbm' ...
- TBM => Starting parse of 'journal-sct.tbm' ...
- TBM => Starting parse of 'jadXA-subspace-sct.tbm' ...
- TBM => Starting parse of 'jadXA-getInfo-sct.tbm' ...
- TBM => Starting parse of 'jadXA-debrief-sct.tbm' ...
- TBM => Starting parse of 'jadintro-sct.tbm' ...
- TBM => Starting parse of 'itemdrop2-sct.tbm' ...
- TBM => Starting parse of 'imonitor-sct.tbm' ...
- TBM => Starting parse of 'iabeam-sct.tbm' ...
- TBM => Starting parse of 'healbeam-sct.tbm' ...
- TBM => Starting parse of 'fredmacros-sct.tbm' ...
- TBM => Starting parse of 'dtt-sct.tbm' ...
- TBM => Starting parse of 'debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'credits-sct.tbm' ...
- TBM => Starting parse of 'countdown-sct.tbm' ...
- TBM => Starting parse of 'colorswitch-sct.tbm' ...
- TBM => Starting parse of 'cmpprogress-sct.tbm' ...
- TBM => Starting parse of 'cmap-sct.tbm' ...
- TBM => Starting parse of 'cloak-sct.tbm' ...
- TBM => Starting parse of 'checkfiles-sct.tbm' ...
- TBM => Starting parse of 'bossbar-sct.tbm' ...
- TBM => Starting parse of 'berserksystem-sct.tbm' ...
- TBM => Starting parse of 'axui-sct.tbm' ...
- TBM => Starting parse of 'axmsg-sct.tbm' ...
- TBM => Starting parse of 'axhud-sct.tbm' ...
- TBM => Starting parse of 'atfield-sct.tbm' ...
- TBM => Starting parse of '221-wep-sct.tbm' ...
- TBM => Starting parse of 'xplosion-sct.tbm' ...
- TBM => Starting parse of 'warpin-sct.tbm' ...
- TBM => Starting parse of 'sysviewer-sct.tbm' ...
- TBM => Starting parse of 'scrollwrite-sct.tbm' ...
- TBM => Starting parse of 'pmff-sct.tbm' ...
- TBM => Starting parse of 'miffy-sct.tbm' ...
- TBM => Starting parse of 'marktag-sct.tbm' ...
- TBM => Starting parse of 'killtracker-sct.tbm' ...
- TBM => Starting parse of 'imjump-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- TBM => Starting parse of '221-part.tbm' ...
- BMPMAN: Found EFF (bleb.eff) with 32 frames at 18 fps.
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (exp_nuke.eff) with 86 frames at 24 fps.
- BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'speciesdefs-sdf.tbm' ...
- TBM => Starting parse of '222-sdf.tbm' ...
- Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
- Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
- TBM => Starting parse of 'jadXA-snd.tbm' ...
- TBM => Starting parse of '221-snd.tbm' ...
- TBM => Starting parse of '222-snd.tbm' ...
- Initializing Joystick...
- No joysticks found
- Printing joystick info:
- No joystick is being used.
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'jadXA-mus.tbm' ...
- TBM => Starting parse of '221-mus.tbm' ...
- TBM => Starting parse of '222-mus.tbm' ...
- TBM => Starting parse of 'color-clr.tbm' ...
- '$Blue:' has been redefined.
- '$Bright Blue:' has been redefined.
- '$Green:' has been redefined.
- '$Bright Green:' has been redefined.
- '$Black:' has been redefined.
- '$Grey:' has been redefined.
- '$Silver:' has been redefined.
- '$White:' has been redefined.
- '$Bright White:' has been redefined.
- '$Violet Gray:' has been redefined.
- '$Violet:' has been redefined.
- '$Dim Red:' has been redefined.
- '$Red:' has been redefined.
- '$Bright Red:' has been redefined.
- '$Pink:' has been redefined.
- '$Light Pink:' has been redefined.
- '$Yellow:' has been redefined.
- '$Bright Yellow:' has been redefined.
- '$UI Light Green:' has been redefined.
- '$UI Green:' has been redefined.
- '$UI Light Pink:' has been redefined.
- '$UI Pink:' has been redefined.
- TBM => Starting parse of 'color-clr.tbm' ...
- '$Text Normal:' has been redefined.
- '$Text Subselected:' has been redefined.
- '$Text Selected:' has been redefined.
- '$Text Error:' has been redefined.
- '$Text Error Highlighted:' has been redefined.
- '$Text Active:' has been redefined.
- '$Text Active Highlighted:' has been redefined.
- '$Text Heading:' has been redefined.
- '$More Indicator:' has been redefined.
- '$Bright More Indicator:' has been redefined.
- '$Bright:' has been redefined.
- '$Normal:' has been redefined.
- '$Briefing Grid:' has been redefined.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of '221-mfl.tbm' ...
- TBM => Starting parse of '222-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of '221-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of '221-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of '221-wxp.tbm' ...
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (heart.eff) with 32 frames at 30 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (Particle_Green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (poweruphealth.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'jadXA-wep.tbm' ...
- TBM => Starting parse of '221-wep.tbm' ...
- BMPMAN: Found EFF (ringflash.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (Tagged.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (HackingExplosion.eff) with 44 frames at 30 fps.
- TBM => Starting parse of '222-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'objecttypes-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'shipdescriptions-shp.tbm' ...
- TBM => Starting parse of 'jadXA-shp.tbm' ...
- TBM => Starting parse of '221-shp.tbm' ...
- Warning! Ship '#Camera' has a $Closeup_zoom value that is less than or equal to 0 (0.000000). Setting to default value.
- Particle effect for damage spew disabled on ship 'GTF Ares#Cyan'.
- Particle effect for damage spew disabled on ship 'GTF Ares#Orange'.
- Particle effect for damage spew disabled on ship 'GTF Ares#Blue'.
- Particle effect for damage spew disabled on ship 'GTF Ezechiel'.
- Particle effect for damage spew disabled on ship 'GTF Ezechiel#Berserk'.
- Particle effect for damage spew disabled on ship 'GTB Rhea'.
- Particle effect for damage spew disabled on ship 'GTB Rhea#Overdrive'.
- Particle effect for damage spew disabled on ship 'GTB Rhea Mk2'.
- Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Overdrive'.
- Particle effect for damage spew disabled on ship 'GTF Selkie'.
- Particle effect for damage spew disabled on ship 'GTF Iapetus'.
- Particle effect for damage spew disabled on ship 'GTF Iapetus#Zen'.
- Particle effect for impact spew disabled on ship 'BETA TESTER#7Shielded'.
- Particle effect for damage spew disabled on ship 'BETA TESTER#7Shielded'.
- TBM => Starting parse of '222-shp.tbm' ...
- Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Proto'.
- Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#PrOverdrive'.
- Particle effect for damage spew disabled on ship 'GTDr 3301'.
- Particle effect for damage spew disabled on ship 'GTDr 3301#Transport'.
- Particle effect for impact spew disabled on ship 'Rock1Collection3D'.
- Particle effect for damage spew disabled on ship 'Rock1Collection3D'.
- Particle effect for impact spew disabled on ship 'Rock2Collection3D'.
- Particle effect for damage spew disabled on ship 'Rock2Collection3D'.
- Particle effect for impact spew disabled on ship 'Rock3Collection3D'.
- Particle effect for damage spew disabled on ship 'Rock3Collection3D'.
- Particle effect for impact spew disabled on ship 'Large asteroid'.
- Particle effect for damage spew disabled on ship 'Large asteroid'.
- Particle effect for impact spew disabled on ship 'Hollow asteroid'.
- Particle effect for damage spew disabled on ship 'Hollow asteroid'.
- Particle effect for damage spew disabled on ship 'GTB Shea Mk0'.
- TBM => Starting parse of 'proBox-hdg.tbm' ...
- ANI objective1 with size 149x21 (34.4% wasted)
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI 2_support1 with size 173x39 (39.1% wasted)
- ANI 2_damage1 with size 237x40 (37.5% wasted)
- ANI 2_wingman1 with size 114x86 (32.8% wasted)
- ANI 2_wingman2 with size 57x86 (32.8% wasted)
- ANI 2_wingman3 with size 23x86 (32.8% wasted)
- ANI 2_toggleX with size 90x31 (3.1% wasted)
- ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
- Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
- ANI 2_head1 with size 256x206 (19.5% wasted)
- ANI 2_directives1 with size 256x20 (37.5% wasted)
- ANI 2_weapons1_b with size 233x33 (48.4% wasted)
- ANI 2_weapons2_b with size 233x19 (40.6% wasted)
- ANI 2_objectives1 with size 237x34 (46.9% wasted)
- ANI 2_message1 with size 256x20 (37.5% wasted)
- ANI 2_message2 with size 256x17 (46.9% wasted)
- ANI 2_netlag1 with size 47x48 (25.0% wasted)
- ANI 2_targhit1 with size 50x35 (45.3% wasted)
- ANI 2_escort1 with size 239x21 (34.4% wasted)
- ANI 2_escort2 with size 239x19 (40.6% wasted)
- ANI 2_escort3 with size 239x22 (31.3% wasted)
- ANI 2_time1 with size 76x38 (40.6% wasted)
- ANI 2_targetview1 with size 219x250 (2.3% wasted)
- ANI 2_targetview2x with size 8x154 (39.8% wasted)
- ANI 2_radarx with size 314x255 (0.4% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_kills1 with size 130x25 (21.9% wasted)
- ANI 2_energy1 with size 20x66 (48.4% wasted)
- TBM => Starting parse of '221-hdg.tbm' ...
- BMPMAN: Found EFF (raceRanking.eff) with 3 frames at 30 fps.
- TBM => Starting parse of '222-hdg.tbm' ...
- BMPMAN: Found EFF (hud_target.eff) with 2 frames at 1 fps.
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'stars-str.tbm' ...
- TBM => Starting parse of '222-str.tbm' ...
- TABLES => Starting parse of 'ssm.tbl'...
- ANI cursor with size 24x24 (25.0% wasted)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- TBM => Starting parse of 'jadXA-main-hall.tbm' ...
- TBM => Starting parse of '221-hall.tbm' ...
- TBM => Starting parse of '222-hall.tbm' ...
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Beginning JSON Parse for requiredfiles.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- Checking required files for optimum experience...
- VP: jad221-assets.vp
- * aburnboost.dds in data/effects... file found!
- * Euro72.dds in data/effects... file found!
- * wepboost.dds in data/effects... file found!
- VP: jad221-anime.vp
- * icon_aeolus.png in data/cbanims... file found!
- * vn_hol_c_happy.png in data/cbanims... file found!
- * vnbg_shivatown.jpg in data/cbanims... file found!
- VP: mv_root.vp
- * mv_root-hdg.tbm in data/tables... file found!
- * mv_root-lcl.tbm in data/tables... file found!
- * mv_root-shp.tbm in data/tables... file found!
- * mv_root-wep.tbm in data/tables... file found!
- * mv_root-wxp.tbm in data/tables... file found!
- VP: jad221-root.vp
- * 221-aip.tbm in data/tables... file found!
- * 221-amr.tbm in data/tables... file found!
- * 221-hall.tbm in data/tables... file found!
- * 221-hdg.tbm in data/tables... file found!
- * 221-mfl.tbm in data/tables... file found!
- * 221-mus.tbm in data/tables... file found!
- * 221-shp.tbm in data/tables... file found!
- * 221-snd.tbm in data/tables... file found!
- * 221-wep.tbm in data/tables... file found!
- * 221-wxp.tbm in data/tables... file found!
- * ai.tbl in data/tables... file found!
- * asteroid.tbl in data/tables... file found!
- * atfield-sct.tbm in data/tables... file found!
- * axhud-sct.tbm in data/tables... file found!
- * axmsg-sct.tbm in data/tables... file found!
- * axui-sct.tbm in data/tables... file found!
- * berserksystem-sct.tbm in data/tables... file found!
- * bossbar-sct.tbm in data/tables... file found!
- * cmap-sct.tbm in data/tables... file found!
- * cmpprogress-sct.tbm in data/tables... file found!
- * color-clr.tbm in data/tables... file found!
- * colorswitch-sct.tbm in data/tables... file found!
- * countdown-sct.tbm in data/tables... file found!
- * credits-sct.tbm in data/tables... file found!
- * debrisgrav-sct.tbm in data/tables... file found!
- * dtt-sct.tbm in data/tables... file found!
- * fireball.tbl in data/tables... file found!
- * fonts.tbl in data/tables... file found!
- * fredmacros-sct.tbm in data/tables... file found!
- * game_settings.tbl in data/tables... file found!
- * hamlet.tbm in data/tables... file found!
- * healbeam-sct.tbm in data/tables... file found!
- * icons.tbl in data/tables... file found!
- * iff_defs.tbl in data/tables... file found!
- * imonitor-sct.tbm in data/tables... file found!
- * itemdrop2-sct.tbm in data/tables... file found!
- * jadintro-sct.tbm in data/tables... file found!
- * jadXA-debrief-sct.tbm in data/tables... file found!
- * jadXA-getInfo-sct.tbm in data/tables... file found!
- * jadXA-main-hall.tbm in data/tables... file found!
- * jadXA-mus.tbm in data/tables... file found!
- * jadXA-shp.tbm in data/tables... file found!
- * jadXA-snd.tbm in data/tables... file found!
- * jadXA-subspace-sct.tbm in data/tables... file found!
- * jadXA-wep.tbm in data/tables... file found!
- * journal-sct.tbm in data/tables... file found!
- * karaoke-sct.tbm in data/tables... file found!
- * messages.tbl in data/tables... file found!
- * misc-sc-functions-sct.tbm in data/tables... file found!
- * mv_root-hdg.tbm in data/tables... file found!
- * objecttypes-obt.tbm in data/tables... file found!
- * parsecfg-sct.tbm in data/tables... file found!
- * post_processing.tbl in data/tables... file found!
- * proBox-hdg.tbm in data/tables... file found!
- * proBox-sct.tbm in data/tables... file found!
- * scanmode-sct.tbm in data/tables... file found!
- * shipdescriptions-shp.tbm in data/tables... file found!
- * shop-sct.tbm in data/tables... file found!
- * spawnsys-sct.tbm in data/tables... file found!
- * Species.tbl in data/tables... file found!
- * speciesdefs-sdf.tbm in data/tables... file found!
- * stars-str.tbm in data/tables... file found!
- * strings-lcl.tbm in data/tables... file found!
- * traitor.tbl in data/tables... file found!
- * vs2-sct.tbm in data/tables... file found!
- * zLoadFirst-sct.tbm in data/tables... file found!
- Checking naughty files for optimum experience...
- * mv_core-shp.tbm... file not found, good!
- AxCheckFiles didn't find any problems...
- AXUI starting up...
- AXUI Screen Intializing...
- y: 0
- h: 1080
- y_aspect: 1.40625
- x: 240
- w: 1440
- x_aspect: 1.40625
- FFmpeg library initialized!
- FFmpeg: License: LGPL version 2.1 or later
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 161
- Initializing head tracking...
- Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
- '
- TrackIR Init Failed - -1
- Failed to initialize 'TrackIR': Failed to initialize TrackIR.
- Failed to load library '': 'Failed loading : The parameter is incorrect.
- '
- Failed to initialize 'FreeTrack': Library could not be loaded!.
- No supported provider found, headtracking will be disabled...
- Headtracking is not enabled...
- Creating player for movie 'intro.mve'.
- FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
- FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
- Compiling new shader:
- Video Playback
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Shader Variant Features:
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'JAD.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Aftermath.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Atankharzim.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'BACK AGAIN.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'BWO.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'DE.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'EXILE.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'JAD.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Mantle.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Nostos.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Ridic2.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Ridiculous.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'RR.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Serkr.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Trimurti.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Beginning JSON Parse for imonitor_jad_2_22.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- PLR => Verifying 'JAD.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'JAD.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'JAD.jad_2_22.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'JAD.jad_2_22.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Beginning JSON Parse for imonitor_jad_2_22.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'JAD.jad_2_22.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- BMPMAN: Found EFF (NGECross.eff) with 140 frames at 30 fps.
- BMPMAN: Found EFF (magiccircle.eff) with 123 frames at 30 fps.
- BMPMAN: Found EFF (magicflash.eff) with 34 frames at 30 fps.
- BMPMAN: Found EFF (BlueFlash.eff) with 20 frames at 30 fps.
- BMPMAN: Found EFF (GreenFlash.eff) with 20 frames at 30 fps.
- BMPMAN: Found EFF (RedFlash.eff) with 20 frames at 30 fps.
- BMPMAN: Found EFF (YFlash.eff) with 20 frames at 30 fps.
- BMPMAN: Found EFF (powerupbolt.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (powerupcross.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (powerupboltmango.eff) with 30 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof' into slot '0'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'projMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- WARNING: Failed to find uniform 'color'.
- Shader Variant Features:
- Shadow Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Submodel Transforms
- Clip Plane
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- BMPMAN: Found EFF (CSAshieldhit.eff) with 37 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'jad222-x3b.fs2'
- Hmmm... Extension passed to mission_load...
- WARNING: "Unable to load story file 'm9a_fiction.txt'." at fictionviewer.cpp:564
- Using alternate ship type name: Totes Invincible
- Using alternate ship type name: GTI Unbreakable
- Using callsign: Meddy-mojo
- Using callsign: Sherry-shojo
- Using callsign: Harriet-hojo
- Using alternate ship type name: INVINCIBLE!!!
- Starting mission message count : 210
- Someone passed an extension to bm_load_animation for file 'h_hol_mocking.png'
- Someone passed an extension to bm_load_animation for file 'h_d1_mad.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_boast.png'
- Someone passed an extension to bm_load_animation for file 'h_d1_skeptical.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_frustrated.png'
- Someone passed an extension to bm_load_animation for file 'h_d1_boast.png'
- Someone passed an extension to bm_load_animation for file 'h_eps_p_neutral.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_mad.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_unimpressed.png'
- Someone passed an extension to bm_load_animation for file 'h_d1_worried.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_cheeky.png'
- Someone passed an extension to bm_load_animation for file 'h_d1_depressed.png'
- Someone passed an extension to bm_load_animation for file 'h_ltcobvious.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_angry.png'
- Someone passed an extension to bm_load_animation for file 'h_d1_neutral.png'
- Someone passed an extension to bm_load_animation for file 'h_d1_hap.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_smug.png'
- Someone passed an extension to bm_load_animation for file 'h_med_angry.png'
- Someone passed an extension to bm_load_animation for file 'h_harr_mmhmm.png'
- Someone passed an extension to bm_load_animation for file 'h_harr_pondering.png'
- Someone passed an extension to bm_load_animation for file 'h_sher_neutral.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_upset.png'
- Someone passed an extension to bm_load_animation for file 'h_d1_devil.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_pondering.png'
- Someone passed an extension to bm_load_animation for file 'h_hol_confused.png'
- Ending mission message count : 214
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'unit02-GTBRhea2.POF' into slot '1'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02d' is detail level 3 of 'thruster02a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'unit01-GTFEzechiel.pof' into slot '2'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'tc2.pof' into slot '3'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'cargo03.pof' into slot '4'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Loading model 'unit00-GTFAresblu.pof' into slot '5'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Loading model 'navbuoy.pof' into slot '6'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'pharos_lod2' is detail level 1 of 'pharos_lod1'
- Loading model 'cruiser01x.pof' into slot '7'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
- Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
- Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
- Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
- Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
- Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
- Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
- Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
- Loading model 'gtibretonia.pof' into slot '8'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Subsystem 'fighterbay' on ship gtibretonia.pof is not recognized as a common subsystem type
- Submodel 'gtibretonib' is detail level 1 of 'gtibretonia'
- Submodel 'gtibretonic' is detail level 2 of 'gtibretonia'
- Submodel 'gtibretonic' is detail level 1 of 'gtibretonib'
- Submodel 'communicationb' is detail level 1 of 'communicationa'
- Submodel 'communicationc' is detail level 2 of 'communicationa'
- Loading model 'loki-meddy.pof' into slot '9'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'loki-sherry.pof' into slot '10'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'loki-harriet.pof' into slot '11'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'poochie.pof' into slot '12'
- Subsystem 'ear_left' on ship poochie.pof is not recognized as a common subsystem type
- Subsystem 'ear_right' on ship poochie.pof is not recognized as a common subsystem type
- Subsystem 'tail' on ship poochie.pof is not recognized as a common subsystem type
- Subsystem 'Belly' on ship poochie.pof is not recognized as a common subsystem type
- Loading model 'point.pof' into slot '13'
- Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
- ANI targhit1 with size 31x21 (34.4% wasted)
- Loading model 'fredknossos-box.pof' into slot '14'
- Model fredknossos-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BMPMAN: Found EFF (debris01.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (debris02.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (debris03.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (debris04.eff) with 1 frames at 30 fps.
- OpenGL: Created 512x512 FBO!
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof' into slot '15'
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Submodel 'bodyc' is detail level 1 of 'bodyb'
- Submodel 'bodyd' is detail level 2 of 'bodyb'
- Submodel 'bodyd' is detail level 1 of 'bodyc'
- Loading model 'Nephthys.pof' into slot '16'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
- About to page in ships!
- ANI shieldft-02x with size 112x93 (27.3% wasted)
- ANI shieldINFFighter02 with size 112x93 (27.3% wasted)
- ANI shieldRhea with size 112x93 (27.3% wasted)
- ANI shield-f13 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- Loading model 'hornet.pof' into slot '17'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- BMPMAN: Found EFF (bleb2.eff) with 8 frames at 18 fps.
- BMPMAN: Found EFF (RichterParticle.eff) with 21 frames at 30 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
- BMPMAN: Found EFF (feather.eff) with 17 frames at 6 fps.
- BMPMAN: Found EFF (doggo.eff) with 2 frames at 5 fps.
- Loading model 'newhornet.pof' into slot '18'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'crossbow.pof' into slot '19'
- No subsystems found for model "crossbow.pof".
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'cmeasure01.pof' into slot '20'
- Loading model 'VasudanCM.pof' into slot '21'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'Tempest.pof' into slot '22'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'heater.pof' into slot '23'
- Model heater.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'shrike.pof' into slot '24'
- Loading model 'piranha.pof' into slot '25'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'doomtorp.pof' into slot '26'
- Loading model 'harbinger.pof' into slot '27'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'debris01.pof' into slot '28'
- Loading model 'debris02.pof' into slot '29'
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- Paging in mission messages
- Stopping model page in...
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI 2_support1.ani with size 173x39 (39.1% wasted)
- ANI 2_damage1.ani with size 237x40 (37.5% wasted)
- ANI 2_wingman1.ani with size 114x86 (32.8% wasted)
- ANI 2_wingman2.ani with size 57x86 (32.8% wasted)
- ANI 2_wingman3.ani with size 23x86 (32.8% wasted)
- ANI 2_toggleX.ani with size 90x31 (3.1% wasted)
- ANI 2_countermeasure1.ani with size 100x25 (21.9% wasted)
- ANI 2_head1.ani with size 256x206 (19.5% wasted)
- ANI 2_directives1.ani with size 256x20 (37.5% wasted)
- ANI 2_weapons1_b.ani with size 233x33 (48.4% wasted)
- ANI 2_weapons2_b.ani with size 233x19 (40.6% wasted)
- ANI 2_objectives1.ani with size 237x34 (46.9% wasted)
- ANI 2_message1.ani with size 256x20 (37.5% wasted)
- ANI 2_message2.ani with size 256x17 (46.9% wasted)
- ANI 2_netlag1.ani with size 47x48 (25.0% wasted)
- ANI 2_targhit1.ani with size 50x35 (45.3% wasted)
- ANI 2_escort1.ani with size 239x21 (34.4% wasted)
- ANI 2_escort2.ani with size 239x19 (40.6% wasted)
- ANI 2_escort3.ani with size 239x22 (31.3% wasted)
- ANI 2_time1.ani with size 76x38 (40.6% wasted)
- ANI 2_targetview1.ani with size 219x250 (2.3% wasted)
- ANI 2_targetview2x.ani with size 8x154 (39.8% wasted)
- ANI 2_radarx.ani with size 314x255 (0.4% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI 2_kills1.ani with size 130x25 (21.9% wasted)
- ANI 2_energy1.ani with size 20x66 (48.4% wasted)
- ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
- ANI shieldINFFighter02.ani with size 112x93 (27.3% wasted)
- ANI shieldRhea.ani with size 112x93 (27.3% wasted)
- ANI shield-f13.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2831/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 379, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script ACTIVE!
- Level load took 15.225000 seconds.
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- BMPMAN: Found EFF (wi_proms2.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_maxx.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_flak.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_promx.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_proge.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_richtr.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_tmpp.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_tmpl.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_hrpnr.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_hanbi.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_initiv.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_justice.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_doom.eff) with 4 frames at 1 fps.
- AXUI Screen Intializing...
- y: 0
- h: 1080
- y_aspect: 1.40625
- x: 240
- w: 1440
- x_aspect: 1.40625
- Text + Bitmap Region Made
- AXUI: Button created!
- Frame 0 too long!!: frametime = 17.510 (17.510)
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- ANI iconwing01.ani with size 32x28 (12.5% wasted)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16)
- AXUI Screen Intializing...
- y: 0
- h: 1080
- y_aspect: 1.40625
- x: 240
- w: 1440
- x_aspect: 1.40625
- Text + Bitmap Region Made
- AXUI: Button created!
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
- CSG => Saving 'JAD.jad_2_22.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
- *****Initializing PromptBox System...
- LoadMsgBox called
- AXUI Screen Intializing...
- y: 0
- h: 1080
- y_aspect: 1.40625
- x: 0
- w: 1920
- x_aspect: 1.875
- Beginning JSON Parse for items.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- BERSERK SYSTEM: Preloading Berserk Models...Beginning JSON Parse for berserk2.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- Loading model 'unit02-GTBRhea2-odrive.POF' into slot '30'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02d' is detail level 3 of 'thruster02a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'unit01-GTFEzechiel-bserk.pof' into slot '31'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- BERSERK SYSTEM: Preloading Weapons...Beginning JSON Parse for berserk2.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- BERSERK: Loaded weapon Progressive Chainsaw...
- BERSERK: Loaded weapon Harpoon Type-REX...
- BERSERK: Loaded weapon No Missiles...
- Loading model 'rockeye.pof' into slot '32'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- BERSERK: Loaded weapon Cloaking Device...
- Loading model 'point_small.pof' into slot '33'
- Turret submodel 1 not found for turret 0 in model point_small.pof
- BERSERK: Loaded weapon Meme Mine...
- Loading model 'meme1.pof' into slot '34'
- BMPMAN: Found EFF (mememine1-glow.eff) with 10 frames at 5 fps.
- Model meme1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'meme2.pof' into slot '35'
- BMPMAN: Found EFF (mememine2-glow.eff) with 10 frames at 6 fps.
- Model meme2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'meme3.pof' into slot '36'
- BMPMAN: Found EFF (mememine3-glow.eff) with 10 frames at 4 fps.
- Model meme3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BERSERK: Loaded weapon MemeBuster...
- BERSERK: Loaded weapon TempestPlusPlus...
- BERSERK: Loaded weapon BUBBLES!!!!...
- BERSERK: Loaded weapon HanabiTRed...
- BERSERK: Loaded weapon HanabiTBlue...
- BERSERK: Loaded weapon HanabiTGreen...
- BERSERK: Loaded weapon HanabiTYellow...
- BERSERK: Loaded weapon HanabiTOrange...
- BERSERK: Loaded weapon Lightning Spear...
- BERSERK: Loaded weapon Sunlight Sword...
- BERSERK: Loaded weapon Thor's Hammer#Fighter...
- BERSERK: Loaded weapon TempestXLPlus...
- BERSERK: Loaded weapon Flak Cannon Turret...
- BERSERK: Loaded weapon Prometheus S2 Turret...
- BERSERK: Loaded weapon Hanabi Taikai...
- BERSERK: Loaded weapon GigaDoom Torpedo...
- BERSERK: Loaded weapon Novalance...
- BERSERK: Loaded weapon Unlimited Laser Works...
- BERSERK: Loaded weapon TAG-IT...
- Loading model 'tagb.pof' into slot '37'
- Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
- Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'tagbreal-c' is detail level 1 of 'tagbreal-b'
- BERSERK: Loaded weapon Prometheus X99...
- BERSERK: Loaded weapon Prometheus 9800XOC...
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BERSERK: Loaded weapon HAXase...
- Loading model 'tagc.pof' into slot '38'
- Submodel 'tagc-b' is detail level 1 of 'tagc-a'
- Submodel 'tagc-c' is detail level 2 of 'tagc-a'
- Submodel 'tagc-c' is detail level 1 of 'tagc-b'
- BERSERK: Loaded weapon HAXase Virus...
- BERSERK: Loaded weapon Alucard Siphon...
- BERSERK: Loaded weapon Maxim Overdrive...
- BERSERK: Loaded weapon Maxim Destruction...
- BERSERK: Loaded weapon InitialV 2nd Stage...
- Loading model 'shrikex2.pof' into slot '39'
- BERSERK: Loaded weapon Flame of Justice...
- BERSERK: Loaded weapon Lightning Spear#Beam...
- BMPMAN: Found EFF (BeamGlow6.eff) with 60 frames at 26 fps.
- BERSERK: Loaded weapon Sunlight Sword#Beam...
- BERSERK: Loaded weapon Thor's Hammer#FighterBeam...
- BERSERK: Loaded weapon Frag Cannon...
- BERSERK: Loaded weapon Frak Cannon...
- BERSERK: Loaded weapon Shockin Torpedo...
- Loading model 'EMPulse.pof' into slot '40'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- BERSERK: Loaded weapon Jammin Torpedo...
- BERSERK: Loaded weapon Prometheus UD8...
- BERSERK: Loaded weapon Prometheus UD88GTX...
- Initializing AXMessage...
- Beginning JSON Parse for axmessage.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- Loaded axmessage config file
- Beginning JSON Parse for weapons.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- Text + Bitmap Region Made
- AXUI: Button created!
- Entering game at time = 37.020
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Tonemapping
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: tonemapping-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Lightshafts
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- High Dynamic Range
- 1793 frames executed in 30.008 seconds, 59.750 frames per second.
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- High Dynamic Range
- Frame 4284: Could not create debris, no more slots left
- Frame 4284: Could not create debris, no more slots left
- Frame 4289: Could not create debris, no more slots left
- Frame 4289: Could not create debris, no more slots left
- Frame 4289: Could not create debris, no more slots left
- Frame 4289: Could not create debris, no more slots left
- Frame 4290: Could not create debris, no more slots left
- Frame 4290: Could not create debris, no more slots left
- Frame 4290: Could not create debris, no more slots left
- Frame 4290: Could not create debris, no more slots left
- Frame 4290: Could not create debris, no more slots left
- Frame 4290: Could not create debris, no more slots left
- Frame 4290: Could not create debris, no more slots left
- Frame 4298: Could not create debris, no more slots left
- Frame 4298: Could not create debris, no more slots left
- Frame 4299: Could not create debris, no more slots left
- Frame 4299: Could not create debris, no more slots left
- Frame 4299: Could not create debris, no more slots left
- Frame 4299: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4304: Could not create debris, no more slots left
- Frame 4307: Could not create debris, no more slots left
- Frame 4307: Could not create debris, no more slots left
- Frame 4307: Could not create debris, no more slots left
- Frame 4307: Could not create debris, no more slots left
- Frame 4307: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4317: Could not create debris, no more slots left
- Frame 4327: Could not create debris, no more slots left
- Frame 4327: Could not create debris, no more slots left
- Frame 4338: Could not create debris, no more slots left
- Frame 4338: Could not create debris, no more slots left
- Frame 4338: Could not create debris, no more slots left
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- High Dynamic Range
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for Magistrate Holley
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Entered mission_do_departure() for Armored Door!
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- High Dynamic Range
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- Entered mission_do_departure() for Super Magistrate Holley#2
- Setting mode to warpout
- ITEM: Made rarity table Rare
- ITEM: Made rarity table Uncommon
- ITEM: Made rarity table Common
- Loading model 'p_beambar-green.pof' into slot '41'
- ITEM: Mr Beam Bar#Green is a Common item
- Loading model 'p_beambar-yellow.pof' into slot '42'
- ITEM: Mr Beam Bar#Yellow is a Uncommon item
- Loading model 'p_beambar-red.pof' into slot '43'
- ITEM: Mr Beam Bar#Red is a Rare item
- Loading model 'p_sunboms-blue.pof' into slot '44'
- ITEM: Capella Sun-Boms#Blue is a Common item
- Loading model 'p_sunboms-purp.pof' into slot '45'
- ITEM: Capella Sun-Boms#Purp is a Uncommon item
- Loading model 'p_sunboms-white.pof' into slot '46'
- ITEM: Capella Sun-Boms#White is a Rare item
- Loading model 'p_potaytochii-yellow.pof' into slot '47'
- ITEM: Salt Mine Chips#Yellow is a Uncommon item
- Loading model 'p_potaytochii-red.pof' into slot '48'
- ITEM: Salt Mine Chips#Red is a Rare item
- Loading model 'p_plasmacola_m.pof' into slot '49'
- ITEM: Mango Plasma Cola is a Uncommon item
- Loading model 'p_plasmacola_a.pof' into slot '50'
- ITEM: Anima Plasma Cola is a Rare item
- Loading model 'p_atomicbull.pof' into slot '51'
- ITEM: Atomic Bull is a Rare item
- Frame 11317 too long!!: frametime = 0.662 (0.662)
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Entered mission_do_departure() for Sodor Express
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- High Dynamic Range
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- High Dynamic Range
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 1
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 3
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Entered mission_do_departure() for Battlemole 2
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- High Dynamic Range
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- High Dynamic Range
- Entered mission_do_departure() for Evil Magistrate Holley#3
- Setting mode to warpout
- *****Initializing Berserk System...
- Beginning JSON Parse for berserk2.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- **BERSERK SYSTEM: Adding Ship
- BERSERK SYSTEM: Added Player (Delta Star 1)
- BERSERK SYSTEM: Berserk Class entry found! (GTB Rhea Mk2) Assigning data...
- BERSERK SYSTEM: Assigning Weapon Paths...
- BERSERK SYSTEM: PBank 1,Prometheus S2: VALID!
- BERSERK SYSTEM: PBank 2,Maxim X: VALID!
- BERSERK SYSTEM: SBank 1,Harpoon Type-R: VALID!
- BERSERK SYSTEM: SBank 2,MegaDoom Torpedo: VALID!
- INITIALIZING: Boss Bar Script!
- New boss added!
- *****Initializing Spawn System...
- Spawn System: radius = 537.46051025391
- Spawn System: anchorRadius = 537.46051025391
- Spawn System: random 510.73025512695
- 1: -9694.87890625
- Spawn System: random -284.73025512695
- 2: 371.54922485352
- Spawn System: random -379.73025512695
- 3: 3667.6286621094
- ASSERTION: "(ship_type >= 0) && (ship_type < static_cast<int>(Ship_info.size()))" at ship.cpp:9343
- Assert: "(ship_type >= 0) && (ship_type < static_cast<int>(Ship_info.size()))"
- File: ship.cpp
- Line: 9343
- ntdll.dll! NtWaitForSingleObject + 20 bytes
- KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- [...]
- [ This info is in the clipboard so you can paste it somewhere now ]
- Use Debug to break into Debugger, Exit will close the application.
- Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 355
- ntdll.dll! NtWaitForSingleObject + 20 bytes
- KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
- ntdll.dll! RtlUserThreadStart + 33 bytes
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement