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                - ==========================================================================
 - DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
 - categories can be shown and no debug_filter.cfg info will be saved.
 - ==========================================================================
 - Opened log 'data/fs2_open.log', Fri Jul 06 14:38:18 2018 ...
 - Initializing SDL...
 - FreeSpace 2 Open version: 3.8.0
 - Passed cmdline options:
 - -ambient_factor 60
 - -missile_lighting
 - -soft_particles
 - -post_process
 - -bloom_intensity 30
 - -fxaa
 - -fb_explosions
 - -fb_thrusters
 - -dualscanlines
 - -3dwarp
 - -warp_flash
 - -mod jad2_22-2.2.2,jad2_21-2.2.11,MVPS-3.7.2
 - Building file index...
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_anime.vp' with a checksum of 0x06fe9852
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_assets.vp' with a checksum of 0x15b9bf5f
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_root.vp' with a checksum of 0x7c9ced37
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_anime.vp' with a checksum of 0xb1fd17ea
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_assets.vp' with a checksum of 0xde76a78e
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_root.vp' with a checksum of 0x37ea5504
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
 - Found root pack 'D:\GOG Games\Knossos Mods\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
 - Searching root 'C:\Users\Drew\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_22-2.2.2\' ... 0 files
 - Searching root 'C:\Users\Drew\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_21-2.2.11\' ... 0 files
 - Searching root 'C:\Users\Drew\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
 - Searching root 'C:\Users\Drew\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
 - Searching root 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\' ... 0 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_anime.vp' ... 234 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_assets.vp' ... 930 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_22-2.2.2\jad222_root.vp' ... 98 files
 - Searching root 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\' ... 0 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_anime.vp' ... 364 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_assets.vp' ... 3590 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\jad2_21-2.2.11\jad221_root.vp' ... 177 files
 - Searching root 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\' ... 0 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
 - Searching root 'D:\GOG Games\Knossos Mods\FS2\' ... 13 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\multi-mission-pack.vp' ... 110 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\multi-voice-pack.vp' ... 307 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\Root_fs2.vp' ... 157 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\smarty_fs2.vp' ... 10 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\sparky_fs2.vp' ... 3027 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\sparky_hi_fs2.vp' ... 1337 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\stu_fs2.vp' ... 2355 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\tango1_fs2.vp' ... 32 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\tango2_fs2.vp' ... 15 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\tango3_fs2.vp' ... 10 files
 - Searching root pack 'D:\GOG Games\Knossos Mods\FS2\warble_fs2.vp' ... 52 files
 - Found 34 roots and 21282 files.
 - TBM => Starting parse of 'mv_root-lcl.tbm' ...
 - TBM => Starting parse of 'strings-lcl.tbm' ...
 - Setting language to English
 - TBM => Starting parse of 'mv_root-lcl.tbm' ...
 - TBM => Starting parse of 'strings-lcl.tbm' ...
 - Game Settings Table: Using Standard Loops For SEXP Arguments
 - Game Settings Table: Using standard event chaining behavior
 - Game Settings Table: External shaders are DISABLED
 - Game Settings Table: Parsed minimum version of 3.7.5.20170115
 - Game Settings Table: Using Reversed Loops For SEXP Arguments
 - Game Settings Table: Using alternate event chaining behavior
 - Game Settings Table: External shaders are DISABLED
 - Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
 - Game Settings Table: Setting shield pain flash factor to 0.50
 - Game Settings Table: FRED - Disabling Hard Coded Message Ani Files
 - Game Settings Table: Beams will use Damage Factors
 - Initializing OpenAL...
 - OpenAL Vendor : OpenAL Community
 - OpenAL Renderer : OpenAL Soft
 - OpenAL Version : 1.1 ALSOFT 1.18.2
 - Found extension "AL_EXT_float32".
 - Found extension "ALC_EXT_EFX".
 - Enhanced sound is enabled.
 - Sample rate: 44100 (44100)
 - EFX version: 1.0
 - Max auxiliary sends: 2
 - Playback device: OpenAL Soft on Headset Earphone (HyperX 7.1 Audio)
 - Capture device: OpenAL Soft on Headset Microphone (HyperX 7.1 Audio)
 - ... OpenAL successfully initialized!
 - Initializing SDL video...
 - Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
 - Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
 - SDL: Creating window at 0,0 because window has same size as desktop.
 - Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
 - Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
 - OpenGL Vendor : NVIDIA Corporation
 - OpenGL Renderer : GeForce GTX 1080/PCIe/SSE2
 - OpenGL Version : 4.1.0 NVIDIA 388.73
 - Compiling new shader:
 - Particle Effects
 - Loading built-in default shader for: effect-v.sdr
 - Loading built-in default shader for: effect-particle-f.sdr
 - Shader Variant Features:
 - Compiling new shader:
 - Particle Effects
 - Loading built-in default shader for: effect-v.sdr
 - Loading built-in default shader for: effect-particle-f.sdr
 - Loading built-in default shader for: effect-screen-g.sdr
 - Shader Variant Features:
 - Geometry shader point-based particles
 - Compiling new shader:
 - Distortion Effects
 - Loading built-in default shader for: effect-distort-v.sdr
 - Loading built-in default shader for: effect-distort-f.sdr
 - Shader Variant Features:
 - Compiling new shader:
 - Shield Decals
 - Loading built-in default shader for: shield-impact-v.sdr
 - Loading built-in default shader for: shield-impact-f.sdr
 - Shader Variant Features:
 - Compiling new shader:
 - Deferred Lighting
 - Loading built-in default shader for: deferred-v.sdr
 - Loading built-in default shader for: deferred-f.sdr
 - WARNING: Failed to find uniform 'specFactor'.
 - Shader Variant Features:
 - Compiling new shader:
 - Clear Deferred Lighting Buffer
 - Loading built-in default shader for: deferred-clear-v.sdr
 - Loading built-in default shader for: deferred-clear-f.sdr
 - Shader Variant Features:
 - Compiling passthrough shader...
 - Compiling new shader:
 - Passthrough
 - Loading built-in default shader for: passthrough-v.sdr
 - Loading built-in default shader for: passthrough-f.sdr
 - Shader Variant Features:
 - Compiling passthrough shader...
 - Compiling new shader:
 - Post Processing
 - Loading built-in default shader for: post-v.sdr
 - Loading built-in default shader for: post-f.sdr
 - WARNING: Failed to find uniform 'depth_tex'.
 - WARNING: Failed to find uniform 'timer'.
 - Shader Variant Features:
 - Compiling new shader:
 - Bloom Brightpass
 - Loading built-in default shader for: post-v.sdr
 - Loading built-in default shader for: brightpass-f.sdr
 - Shader Variant Features:
 - Compiling new shader:
 - Gaussian Blur
 - Loading built-in default shader for: post-v.sdr
 - Loading built-in default shader for: blur-f.sdr
 - WARNING: Failed to find uniform 'debug'.
 - Shader Variant Features:
 - Horizontal blur pass
 - Compiling new shader:
 - Gaussian Blur
 - Loading built-in default shader for: post-v.sdr
 - Loading built-in default shader for: blur-f.sdr
 - WARNING: Failed to find uniform 'debug'.
 - Shader Variant Features:
 - Vertical blur pass
 - Compiling new shader:
 - Bloom Compositing
 - Loading built-in default shader for: post-v.sdr
 - Loading built-in default shader for: bloom-comp-f.sdr
 - Shader Variant Features:
 - Compiling new shader:
 - FXAA
 - Loading built-in default shader for: fxaa-v.sdr
 - Loading built-in default shader for: fxaa-f.sdr
 - Shader Variant Features:
 - Compiling new shader:
 - FXAA Prepass
 - Loading built-in default shader for: post-v.sdr
 - Loading built-in default shader for: fxaapre-f.sdr
 - Shader Variant Features:
 - Max texture units: 2 (32)
 - Max client texture states: 2 (1)
 - Max elements vertices: 1048576
 - Max elements indices: 1048576
 - Max texture size: 32768x32768
 - Max render buffer size: 32768x32768
 - Can use compressed textures: YES
 - Texture compression available: YES
 - Post-processing enabled: YES
 - Using trilinear texture filter.
 - OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
 - ... OpenGL init is complete!
 - Initializing path renderer...
 - Size of bitmap info = 1039 KB
 - Size of bitmap extra info = 64 bytes
 - ANI cursorweb with size 24x24 (25.0% wasted)
 - ANI cursorweb.ani with size 24x24 (25.0% wasted)
 - GRAPHICS: Initializing default colors...
 - SCRIPTING: Beginning initialization sequence...
 - SCRIPTING: Beginning Lua initialization...
 - LUA: Opening LUA state...
 - LUA: Initializing base Lua libraries...
 - LUA: Beginning ADE initialization
 - ADE: Initializing enumeration constants...
 - ADE: Assigning Lua session...
 - SCRIPTING: Beginning main hook parse sequence....
 - Wokka! Error opening file (scripting.tbl)!
 - TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
 - TBM => Starting parse of 'mv_flak-sct.tbm' ...
 - TBM => Starting parse of 'mv_exp-sct.tbm' ...
 - TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
 - TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
 - TBM => Starting parse of 'vs2-sct.tbm' ...
 - TBM => Starting parse of 'spawnsys-sct.tbm' ...
 - TBM => Starting parse of 'shop-sct.tbm' ...
 - TBM => Starting parse of 'sexplibrary-sct.tbm' ...
 - TBM => Starting parse of 'scanmode-sct.tbm' ...
 - TBM => Starting parse of 'proBox-sct.tbm' ...
 - TBM => Starting parse of 'parsecfg-sct.tbm' ...
 - TBM => Starting parse of 'overlays-sct.tbm' ...
 - TBM => Starting parse of 'misc-sc-functions-sct.tbm' ...
 - TBM => Starting parse of 'markbox-sct.tbm' ...
 - TBM => Starting parse of 'karaoke-sct.tbm' ...
 - TBM => Starting parse of 'journal-sct.tbm' ...
 - TBM => Starting parse of 'jadXA-subspace-sct.tbm' ...
 - TBM => Starting parse of 'jadXA-getInfo-sct.tbm' ...
 - TBM => Starting parse of 'jadXA-debrief-sct.tbm' ...
 - TBM => Starting parse of 'jadintro-sct.tbm' ...
 - TBM => Starting parse of 'itemdrop2-sct.tbm' ...
 - TBM => Starting parse of 'imonitor-sct.tbm' ...
 - TBM => Starting parse of 'iabeam-sct.tbm' ...
 - TBM => Starting parse of 'healbeam-sct.tbm' ...
 - TBM => Starting parse of 'fredmacros-sct.tbm' ...
 - TBM => Starting parse of 'dtt-sct.tbm' ...
 - TBM => Starting parse of 'debrisgrav-sct.tbm' ...
 - TBM => Starting parse of 'credits-sct.tbm' ...
 - TBM => Starting parse of 'countdown-sct.tbm' ...
 - TBM => Starting parse of 'colorswitch-sct.tbm' ...
 - TBM => Starting parse of 'cmpprogress-sct.tbm' ...
 - TBM => Starting parse of 'cmap-sct.tbm' ...
 - TBM => Starting parse of 'cloak-sct.tbm' ...
 - TBM => Starting parse of 'checkfiles-sct.tbm' ...
 - TBM => Starting parse of 'bossbar-sct.tbm' ...
 - TBM => Starting parse of 'berserksystem-sct.tbm' ...
 - TBM => Starting parse of 'axui-sct.tbm' ...
 - TBM => Starting parse of 'axmsg-sct.tbm' ...
 - TBM => Starting parse of 'axhud-sct.tbm' ...
 - TBM => Starting parse of 'atfield-sct.tbm' ...
 - TBM => Starting parse of '221-wep-sct.tbm' ...
 - TBM => Starting parse of 'xplosion-sct.tbm' ...
 - TBM => Starting parse of 'warpin-sct.tbm' ...
 - TBM => Starting parse of 'sysviewer-sct.tbm' ...
 - TBM => Starting parse of 'scrollwrite-sct.tbm' ...
 - TBM => Starting parse of 'pmff-sct.tbm' ...
 - TBM => Starting parse of 'miffy-sct.tbm' ...
 - TBM => Starting parse of 'marktag-sct.tbm' ...
 - TBM => Starting parse of 'killtracker-sct.tbm' ...
 - TBM => Starting parse of 'imjump-sct.tbm' ...
 - SCRIPTING: Inititialization complete.
 - SCRIPTING: Splash screen overrides checked
 - SCRIPTING: Splash screen conditional hook has been run
 - Using high memory settings...
 - Wokka! Error opening file (interface.tbl)!
 - WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
 - TBM => Starting parse of '221-part.tbm' ...
 - BMPMAN: Found EFF (bleb.eff) with 32 frames at 18 fps.
 - BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
 - BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
 - BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
 - BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
 - BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
 - BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 10 fps.
 - BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
 - BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
 - BMPMAN: Found EFF (exp_nuke.eff) with 86 frames at 24 fps.
 - BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
 - TBM => Starting parse of 'mv_effects-sdf.tbm' ...
 - TBM => Starting parse of 'speciesdefs-sdf.tbm' ...
 - TBM => Starting parse of '222-sdf.tbm' ...
 - Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
 - Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
 - TBM => Starting parse of 'jadXA-snd.tbm' ...
 - TBM => Starting parse of '221-snd.tbm' ...
 - TBM => Starting parse of '222-snd.tbm' ...
 - Initializing Joystick...
 - No joysticks found
 - Printing joystick info:
 - No joystick is being used.
 - Current soundtrack set to -1 in event_music_reset_choices
 - TBM => Starting parse of 'mv_music-mus.tbm' ...
 - TBM => Starting parse of 'jadXA-mus.tbm' ...
 - TBM => Starting parse of '221-mus.tbm' ...
 - TBM => Starting parse of '222-mus.tbm' ...
 - TBM => Starting parse of 'color-clr.tbm' ...
 - '$Blue:' has been redefined.
 - '$Bright Blue:' has been redefined.
 - '$Green:' has been redefined.
 - '$Bright Green:' has been redefined.
 - '$Black:' has been redefined.
 - '$Grey:' has been redefined.
 - '$Silver:' has been redefined.
 - '$White:' has been redefined.
 - '$Bright White:' has been redefined.
 - '$Violet Gray:' has been redefined.
 - '$Violet:' has been redefined.
 - '$Dim Red:' has been redefined.
 - '$Red:' has been redefined.
 - '$Bright Red:' has been redefined.
 - '$Pink:' has been redefined.
 - '$Light Pink:' has been redefined.
 - '$Yellow:' has been redefined.
 - '$Bright Yellow:' has been redefined.
 - '$UI Light Green:' has been redefined.
 - '$UI Green:' has been redefined.
 - '$UI Light Pink:' has been redefined.
 - '$UI Pink:' has been redefined.
 - TBM => Starting parse of 'color-clr.tbm' ...
 - '$Text Normal:' has been redefined.
 - '$Text Subselected:' has been redefined.
 - '$Text Selected:' has been redefined.
 - '$Text Error:' has been redefined.
 - '$Text Error Highlighted:' has been redefined.
 - '$Text Active:' has been redefined.
 - '$Text Active Highlighted:' has been redefined.
 - '$Text Heading:' has been redefined.
 - '$More Indicator:' has been redefined.
 - '$Bright More Indicator:' has been redefined.
 - '$Bright:' has been redefined.
 - '$Normal:' has been redefined.
 - '$Briefing Grid:' has been redefined.
 - TBM => Starting parse of 'mv_effects-mfl.tbm' ...
 - TBM => Starting parse of '221-mfl.tbm' ...
 - TBM => Starting parse of '222-mfl.tbm' ...
 - Wokka! Error opening file (armor.tbl)!
 - TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
 - TBM => Starting parse of 'mv_effects-amr.tbm' ...
 - TBM => Starting parse of '221-amr.tbm' ...
 - TBM => Starting parse of 'mv_assets-aip.tbm' ...
 - TBM => Starting parse of '221-aip.tbm' ...
 - TBM => Starting parse of 'mv_root-wxp.tbm' ...
 - TBM => Starting parse of 'mv_effects-wxp.tbm' ...
 - TBM => Starting parse of '221-wxp.tbm' ...
 - BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
 - BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
 - BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
 - BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
 - BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
 - BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
 - ANI Lamprey_Impact with size 80x80 (37.5% wasted)
 - BMPMAN: Found EFF (heart.eff) with 32 frames at 30 fps.
 - BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
 - BMPMAN: Found EFF (Particle_Green.eff) with 11 frames at 22 fps.
 - BMPMAN: Found EFF (poweruphealth.eff) with 30 frames at 30 fps.
 - BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
 - TBM => Starting parse of 'mv_root-wep.tbm' ...
 - TBM => Starting parse of 'mv_effects-wep.tbm' ...
 - TBM => Starting parse of 'mv_assets-wep.tbm' ...
 - TBM => Starting parse of 'jadXA-wep.tbm' ...
 - TBM => Starting parse of '221-wep.tbm' ...
 - BMPMAN: Found EFF (ringflash.eff) with 35 frames at 30 fps.
 - BMPMAN: Found EFF (Tagged.eff) with 30 frames at 15 fps.
 - BMPMAN: Found EFF (HackingExplosion.eff) with 44 frames at 30 fps.
 - TBM => Starting parse of '222-wep.tbm' ...
 - TBM => Starting parse of 'mv_effects-obt.tbm' ...
 - TBM => Starting parse of 'objecttypes-obt.tbm' ...
 - TBM => Starting parse of 'mv_root-shp.tbm' ...
 - TBM => Starting parse of 'radar-shp.tbm' ...
 - TBM => Starting parse of 'mv_effects-shp.tbm' ...
 - TBM => Starting parse of 'mv_assets-shp.tbm' ...
 - TBM => Starting parse of 'shipdescriptions-shp.tbm' ...
 - TBM => Starting parse of 'jadXA-shp.tbm' ...
 - TBM => Starting parse of '221-shp.tbm' ...
 - Warning! Ship '#Camera' has a $Closeup_zoom value that is less than or equal to 0 (0.000000). Setting to default value.
 - Particle effect for damage spew disabled on ship 'GTF Ares#Cyan'.
 - Particle effect for damage spew disabled on ship 'GTF Ares#Orange'.
 - Particle effect for damage spew disabled on ship 'GTF Ares#Blue'.
 - Particle effect for damage spew disabled on ship 'GTF Ezechiel'.
 - Particle effect for damage spew disabled on ship 'GTF Ezechiel#Berserk'.
 - Particle effect for damage spew disabled on ship 'GTB Rhea'.
 - Particle effect for damage spew disabled on ship 'GTB Rhea#Overdrive'.
 - Particle effect for damage spew disabled on ship 'GTB Rhea Mk2'.
 - Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Overdrive'.
 - Particle effect for damage spew disabled on ship 'GTF Selkie'.
 - Particle effect for damage spew disabled on ship 'GTF Iapetus'.
 - Particle effect for damage spew disabled on ship 'GTF Iapetus#Zen'.
 - Particle effect for impact spew disabled on ship 'BETA TESTER#7Shielded'.
 - Particle effect for damage spew disabled on ship 'BETA TESTER#7Shielded'.
 - TBM => Starting parse of '222-shp.tbm' ...
 - Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Proto'.
 - Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#PrOverdrive'.
 - Particle effect for damage spew disabled on ship 'GTDr 3301'.
 - Particle effect for damage spew disabled on ship 'GTDr 3301#Transport'.
 - Particle effect for impact spew disabled on ship 'Rock1Collection3D'.
 - Particle effect for damage spew disabled on ship 'Rock1Collection3D'.
 - Particle effect for impact spew disabled on ship 'Rock2Collection3D'.
 - Particle effect for damage spew disabled on ship 'Rock2Collection3D'.
 - Particle effect for impact spew disabled on ship 'Rock3Collection3D'.
 - Particle effect for damage spew disabled on ship 'Rock3Collection3D'.
 - Particle effect for impact spew disabled on ship 'Large asteroid'.
 - Particle effect for damage spew disabled on ship 'Large asteroid'.
 - Particle effect for impact spew disabled on ship 'Hollow asteroid'.
 - Particle effect for damage spew disabled on ship 'Hollow asteroid'.
 - Particle effect for damage spew disabled on ship 'GTB Shea Mk0'.
 - TBM => Starting parse of 'proBox-hdg.tbm' ...
 - ANI objective1 with size 149x21 (34.4% wasted)
 - TBM => Starting parse of 'mv_root-hdg.tbm' ...
 - ANI 2_support1 with size 173x39 (39.1% wasted)
 - ANI 2_damage1 with size 237x40 (37.5% wasted)
 - ANI 2_wingman1 with size 114x86 (32.8% wasted)
 - ANI 2_wingman2 with size 57x86 (32.8% wasted)
 - ANI 2_wingman3 with size 23x86 (32.8% wasted)
 - ANI 2_toggleX with size 90x31 (3.1% wasted)
 - ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
 - Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
 - ANI 2_head1 with size 256x206 (19.5% wasted)
 - ANI 2_directives1 with size 256x20 (37.5% wasted)
 - ANI 2_weapons1_b with size 233x33 (48.4% wasted)
 - ANI 2_weapons2_b with size 233x19 (40.6% wasted)
 - ANI 2_objectives1 with size 237x34 (46.9% wasted)
 - ANI 2_message1 with size 256x20 (37.5% wasted)
 - ANI 2_message2 with size 256x17 (46.9% wasted)
 - ANI 2_netlag1 with size 47x48 (25.0% wasted)
 - ANI 2_targhit1 with size 50x35 (45.3% wasted)
 - ANI 2_escort1 with size 239x21 (34.4% wasted)
 - ANI 2_escort2 with size 239x19 (40.6% wasted)
 - ANI 2_escort3 with size 239x22 (31.3% wasted)
 - ANI 2_time1 with size 76x38 (40.6% wasted)
 - ANI 2_targetview1 with size 219x250 (2.3% wasted)
 - ANI 2_targetview2x with size 8x154 (39.8% wasted)
 - ANI 2_radarx with size 314x255 (0.4% wasted)
 - ANI 2_energy2 with size 86x96 (25.0% wasted)
 - ANI 2_reticle1 with size 40x24 (25.0% wasted)
 - ANI 2_leftarc with size 103x252 (1.6% wasted)
 - ANI 2_rightarc1 with size 103x252 (1.6% wasted)
 - ANI 2_toparc2 with size 35x24 (25.0% wasted)
 - ANI 2_toparc3 with size 41x29 (9.4% wasted)
 - ANI 2_lead1 with size 26x26 (18.8% wasted)
 - ANI 2_lock1 with size 56x53 (17.2% wasted)
 - ANI 2_lockspin with size 100x100 (21.9% wasted)
 - ANI 2_kills1 with size 130x25 (21.9% wasted)
 - ANI 2_energy1 with size 20x66 (48.4% wasted)
 - TBM => Starting parse of '221-hdg.tbm' ...
 - BMPMAN: Found EFF (raceRanking.eff) with 3 frames at 30 fps.
 - TBM => Starting parse of '222-hdg.tbm' ...
 - BMPMAN: Found EFF (hud_target.eff) with 2 frames at 1 fps.
 - TBM => Starting parse of 'mv_effects-str.tbm' ...
 - TBM => Starting parse of 'stars-str.tbm' ...
 - TBM => Starting parse of '222-str.tbm' ...
 - TABLES => Starting parse of 'ssm.tbl'...
 - ANI cursor with size 24x24 (25.0% wasted)
 - ANI cursor.ani with size 24x24 (25.0% wasted)
 - TBM => Starting parse of 'jadXA-main-hall.tbm' ...
 - TBM => Starting parse of '221-hall.tbm' ...
 - TBM => Starting parse of '222-hall.tbm' ...
 - MediaVPs: Explosions script loaded!
 - MediaVPs: Flaming debris script loaded!
 - Beginning JSON Parse for requiredfiles.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - Checking required files for optimum experience...
 - VP: jad221-assets.vp
 - * aburnboost.dds in data/effects... file found!
 - * Euro72.dds in data/effects... file found!
 - * wepboost.dds in data/effects... file found!
 - VP: jad221-anime.vp
 - * icon_aeolus.png in data/cbanims... file found!
 - * vn_hol_c_happy.png in data/cbanims... file found!
 - * vnbg_shivatown.jpg in data/cbanims... file found!
 - VP: mv_root.vp
 - * mv_root-hdg.tbm in data/tables... file found!
 - * mv_root-lcl.tbm in data/tables... file found!
 - * mv_root-shp.tbm in data/tables... file found!
 - * mv_root-wep.tbm in data/tables... file found!
 - * mv_root-wxp.tbm in data/tables... file found!
 - VP: jad221-root.vp
 - * 221-aip.tbm in data/tables... file found!
 - * 221-amr.tbm in data/tables... file found!
 - * 221-hall.tbm in data/tables... file found!
 - * 221-hdg.tbm in data/tables... file found!
 - * 221-mfl.tbm in data/tables... file found!
 - * 221-mus.tbm in data/tables... file found!
 - * 221-shp.tbm in data/tables... file found!
 - * 221-snd.tbm in data/tables... file found!
 - * 221-wep.tbm in data/tables... file found!
 - * 221-wxp.tbm in data/tables... file found!
 - * ai.tbl in data/tables... file found!
 - * asteroid.tbl in data/tables... file found!
 - * atfield-sct.tbm in data/tables... file found!
 - * axhud-sct.tbm in data/tables... file found!
 - * axmsg-sct.tbm in data/tables... file found!
 - * axui-sct.tbm in data/tables... file found!
 - * berserksystem-sct.tbm in data/tables... file found!
 - * bossbar-sct.tbm in data/tables... file found!
 - * cmap-sct.tbm in data/tables... file found!
 - * cmpprogress-sct.tbm in data/tables... file found!
 - * color-clr.tbm in data/tables... file found!
 - * colorswitch-sct.tbm in data/tables... file found!
 - * countdown-sct.tbm in data/tables... file found!
 - * credits-sct.tbm in data/tables... file found!
 - * debrisgrav-sct.tbm in data/tables... file found!
 - * dtt-sct.tbm in data/tables... file found!
 - * fireball.tbl in data/tables... file found!
 - * fonts.tbl in data/tables... file found!
 - * fredmacros-sct.tbm in data/tables... file found!
 - * game_settings.tbl in data/tables... file found!
 - * hamlet.tbm in data/tables... file found!
 - * healbeam-sct.tbm in data/tables... file found!
 - * icons.tbl in data/tables... file found!
 - * iff_defs.tbl in data/tables... file found!
 - * imonitor-sct.tbm in data/tables... file found!
 - * itemdrop2-sct.tbm in data/tables... file found!
 - * jadintro-sct.tbm in data/tables... file found!
 - * jadXA-debrief-sct.tbm in data/tables... file found!
 - * jadXA-getInfo-sct.tbm in data/tables... file found!
 - * jadXA-main-hall.tbm in data/tables... file found!
 - * jadXA-mus.tbm in data/tables... file found!
 - * jadXA-shp.tbm in data/tables... file found!
 - * jadXA-snd.tbm in data/tables... file found!
 - * jadXA-subspace-sct.tbm in data/tables... file found!
 - * jadXA-wep.tbm in data/tables... file found!
 - * journal-sct.tbm in data/tables... file found!
 - * karaoke-sct.tbm in data/tables... file found!
 - * messages.tbl in data/tables... file found!
 - * misc-sc-functions-sct.tbm in data/tables... file found!
 - * mv_root-hdg.tbm in data/tables... file found!
 - * objecttypes-obt.tbm in data/tables... file found!
 - * parsecfg-sct.tbm in data/tables... file found!
 - * post_processing.tbl in data/tables... file found!
 - * proBox-hdg.tbm in data/tables... file found!
 - * proBox-sct.tbm in data/tables... file found!
 - * scanmode-sct.tbm in data/tables... file found!
 - * shipdescriptions-shp.tbm in data/tables... file found!
 - * shop-sct.tbm in data/tables... file found!
 - * spawnsys-sct.tbm in data/tables... file found!
 - * Species.tbl in data/tables... file found!
 - * speciesdefs-sdf.tbm in data/tables... file found!
 - * stars-str.tbm in data/tables... file found!
 - * strings-lcl.tbm in data/tables... file found!
 - * traitor.tbl in data/tables... file found!
 - * vs2-sct.tbm in data/tables... file found!
 - * zLoadFirst-sct.tbm in data/tables... file found!
 - Checking naughty files for optimum experience...
 - * mv_core-shp.tbm... file not found, good!
 - AxCheckFiles didn't find any problems...
 - AXUI starting up...
 - AXUI Screen Intializing...
 - y: 0
 - h: 1080
 - y_aspect: 1.40625
 - x: 240
 - w: 1440
 - x_aspect: 1.40625
 - FFmpeg library initialized!
 - FFmpeg: License: LGPL version 2.1 or later
 - Ships.tbl is : VALID
 - Weapons.tbl is : VALID
 - cfile_init() took 161
 - Initializing head tracking...
 - Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
 - '
 - TrackIR Init Failed - -1
 - Failed to initialize 'TrackIR': Failed to initialize TrackIR.
 - Failed to load library '': 'Failed loading : The parameter is incorrect.
 - '
 - Failed to initialize 'FreeTrack': Library could not be loaded!.
 - No supported provider found, headtracking will be disabled...
 - Headtracking is not enabled...
 - Creating player for movie 'intro.mve'.
 - FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
 - FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
 - Compiling new shader:
 - Video Playback
 - Loading built-in default shader for: video-v.sdr
 - Loading built-in default shader for: video-f.sdr
 - Shader Variant Features:
 - Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
 - PLR => Loading 'JAD.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Parsing: Scoring...
 - PLR => Parsing: ScoringMulti...
 - PLR => Parsing: HUD...
 - PLR => Parsing: Variables...
 - PLR => Parsing: Multiplayer...
 - PLR => Parsing: Controls...
 - PLR => Parsing: Settings...
 - PLR => Loading complete!
 - PLR => Verifying 'Aftermath.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'Atankharzim.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'BACK AGAIN.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'BWO.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'DE.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'EXILE.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'JAD.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'Mantle.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'Nostos.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'Ridic2.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'Ridiculous.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'RR.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'Serkr.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - PLR => Verifying 'Trimurti.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - Beginning JSON Parse for imonitor_jad_2_22.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - PLR => Verifying 'JAD.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Verifying complete!
 - Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
 - PLR => Loading 'JAD.plr' with version 2...
 - PLR => Parsing: Flags...
 - PLR => Parsing: Info...
 - PLR => Parsing: Scoring...
 - PLR => Parsing: ScoringMulti...
 - PLR => Parsing: HUD...
 - PLR => Parsing: Variables...
 - PLR => Parsing: Multiplayer...
 - PLR => Parsing: Controls...
 - PLR => Parsing: Settings...
 - PLR => Loading complete!
 - CSG => Loading 'JAD.jad_2_22.csg' with version 5...
 - CSG => Parsing: Flags...
 - CSG => Parsing: Info...
 - CSG => Parsing: Missions...
 - CSG => Parsing: Techroom...
 - CSG => Parsing: Loadout...
 - CSG => Parsing: Scoring...
 - CSG => Parsing: RedAlert...
 - CSG => Parsing: HUD...
 - CSG => Parsing: Variables...
 - CSG => Parsing: Settings...
 - CSG => Parsing: Controls...
 - CSG => Parsing: Cutscenes...
 - CSG => Parsing: Last Missions...
 - CSG => Loading complete!
 - CSG => Loading 'JAD.jad_2_22.csg' with version 5...
 - CSG => Parsing: Flags...
 - CSG => Parsing: Info...
 - CSG => Parsing: Missions...
 - CSG => Parsing: Techroom...
 - CSG => Parsing: Loadout...
 - CSG => Parsing: Scoring...
 - CSG => Parsing: RedAlert...
 - CSG => Parsing: HUD...
 - CSG => Parsing: Variables...
 - CSG => Parsing: Settings...
 - CSG => Parsing: Controls...
 - CSG => Parsing: Cutscenes...
 - CSG => Parsing: Last Missions...
 - CSG => Loading complete!
 - Beginning JSON Parse for imonitor_jad_2_22.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
 - CSG => Loading 'JAD.jad_2_22.csg' with version 5...
 - CSG => Parsing: Flags...
 - CSG => Parsing: Info...
 - CSG => Parsing: Missions...
 - CSG => Parsing: Techroom...
 - CSG => Parsing: Loadout...
 - CSG => Parsing: Scoring...
 - CSG => Parsing: RedAlert...
 - CSG => Parsing: HUD...
 - CSG => Parsing: Variables...
 - CSG => Parsing: Settings...
 - CSG => Parsing: Controls...
 - CSG => Parsing: Cutscenes...
 - CSG => Parsing: Last Missions...
 - CSG => Loading complete!
 - Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
 - =================== STARTING LEVEL LOAD ==================
 - BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
 - Starting model page in...
 - Beginning level bitmap paging...
 - BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
 - BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
 - TBM => Starting parse of 'mv_effects-fbl.tbm' ...
 - BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
 - BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
 - BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
 - BMPMAN: Found EFF (NGECross.eff) with 140 frames at 30 fps.
 - BMPMAN: Found EFF (magiccircle.eff) with 123 frames at 30 fps.
 - BMPMAN: Found EFF (magicflash.eff) with 34 frames at 30 fps.
 - BMPMAN: Found EFF (BlueFlash.eff) with 20 frames at 30 fps.
 - BMPMAN: Found EFF (GreenFlash.eff) with 20 frames at 30 fps.
 - BMPMAN: Found EFF (RedFlash.eff) with 20 frames at 30 fps.
 - BMPMAN: Found EFF (YFlash.eff) with 20 frames at 30 fps.
 - BMPMAN: Found EFF (powerupbolt.eff) with 30 frames at 30 fps.
 - BMPMAN: Found EFF (powerupcross.eff) with 30 frames at 30 fps.
 - BMPMAN: Found EFF (powerupboltmango.eff) with 30 frames at 30 fps.
 - Loading warp model
 - Loading model 'warp.pof' into slot '0'
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - Loading built-in default shader for: main-g.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - WARNING: Failed to find uniform 'projMatrix'.
 - WARNING: Failed to find uniform 'textureMatrix'.
 - WARNING: Failed to find uniform 'color'.
 - Shader Variant Features:
 - Shadow Mapping
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - WARNING: Failed to find uniform 'textureMatrix'.
 - Shader Variant Features:
 - Lighting
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - WARNING: Failed to find uniform 'textureMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - WARNING: Failed to find uniform 'textureMatrix'.
 - Shader Variant Features:
 - Lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - WARNING: Failed to find uniform 'textureMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - WARNING: Failed to find uniform 'textureMatrix'.
 - Shader Variant Features:
 - Lighting
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - WARNING: Failed to find uniform 'textureMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - 300
 - BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
 - BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
 - BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
 - BMPMAN: Found EFF (CSAshieldhit.eff) with 37 frames at 30 fps.
 - SHOCKWAVE => Loading default shockwave animation...
 - BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
 - SHOCKWAVE => Default animation load: SUCCEEDED!!
 - MISSION LOAD: 'jad222-x3b.fs2'
 - Hmmm... Extension passed to mission_load...
 - WARNING: "Unable to load story file 'm9a_fiction.txt'." at fictionviewer.cpp:564
 - Using alternate ship type name: Totes Invincible
 - Using alternate ship type name: GTI Unbreakable
 - Using callsign: Meddy-mojo
 - Using callsign: Sherry-shojo
 - Using callsign: Harriet-hojo
 - Using alternate ship type name: INVINCIBLE!!!
 - Starting mission message count : 210
 - Someone passed an extension to bm_load_animation for file 'h_hol_mocking.png'
 - Someone passed an extension to bm_load_animation for file 'h_d1_mad.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_boast.png'
 - Someone passed an extension to bm_load_animation for file 'h_d1_skeptical.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_frustrated.png'
 - Someone passed an extension to bm_load_animation for file 'h_d1_boast.png'
 - Someone passed an extension to bm_load_animation for file 'h_eps_p_neutral.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_mad.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_unimpressed.png'
 - Someone passed an extension to bm_load_animation for file 'h_d1_worried.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_cheeky.png'
 - Someone passed an extension to bm_load_animation for file 'h_d1_depressed.png'
 - Someone passed an extension to bm_load_animation for file 'h_ltcobvious.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_angry.png'
 - Someone passed an extension to bm_load_animation for file 'h_d1_neutral.png'
 - Someone passed an extension to bm_load_animation for file 'h_d1_hap.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_smug.png'
 - Someone passed an extension to bm_load_animation for file 'h_med_angry.png'
 - Someone passed an extension to bm_load_animation for file 'h_harr_mmhmm.png'
 - Someone passed an extension to bm_load_animation for file 'h_harr_pondering.png'
 - Someone passed an extension to bm_load_animation for file 'h_sher_neutral.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_upset.png'
 - Someone passed an extension to bm_load_animation for file 'h_d1_devil.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_pondering.png'
 - Someone passed an extension to bm_load_animation for file 'h_hol_confused.png'
 - Ending mission message count : 214
 - Current soundtrack set to -1 in event_music_reset_choices
 - Current soundtrack set to -1 in event_music_set_soundtrack
 - Loading model 'unit02-GTBRhea2.POF' into slot '1'
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Submodel 'detail2' is detail level 2 of 'detail0'
 - Submodel 'detail3' is detail level 3 of 'detail0'
 - Submodel 'thruster01b' is detail level 1 of 'thruster01a'
 - Submodel 'thruster01c' is detail level 2 of 'thruster01a'
 - Submodel 'thruster01d' is detail level 3 of 'thruster01a'
 - Submodel 'thruster02b' is detail level 1 of 'thruster02a'
 - Submodel 'thruster02c' is detail level 2 of 'thruster02a'
 - Submodel 'thruster02d' is detail level 3 of 'thruster02a'
 - Submodel 'detail2' is detail level 1 of 'detail1'
 - Submodel 'detail3' is detail level 2 of 'detail1'
 - Submodel 'detail3' is detail level 1 of 'detail2'
 - Loading model 'unit01-GTFEzechiel.pof' into slot '2'
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Submodel 'detail2' is detail level 2 of 'detail0'
 - Submodel 'detail3' is detail level 3 of 'detail0'
 - Submodel 'detail2' is detail level 1 of 'detail1'
 - Submodel 'detail3' is detail level 2 of 'detail1'
 - Submodel 'detail3' is detail level 1 of 'detail2'
 - Loading model 'tc2.pof' into slot '3'
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Submodel 'detail2' is detail level 2 of 'detail0'
 - Submodel 'detail3' is detail level 3 of 'detail0'
 - Submodel 'detail2' is detail level 1 of 'detail1'
 - Submodel 'detail3' is detail level 2 of 'detail1'
 - Submodel 'detail3' is detail level 1 of 'detail2'
 - Loading model 'cargo03.pof' into slot '4'
 - Submodel 'detail-2' is detail level 2 of 'detail-0'
 - Submodel 'detail-1' is detail level 1 of 'detail-0'
 - Submodel 'detail-3' is detail level 3 of 'detail-0'
 - Submodel 'detail-3' is detail level 1 of 'detail-2'
 - Submodel 'detail-2' is detail level 1 of 'detail-1'
 - Submodel 'detail-3' is detail level 2 of 'detail-1'
 - Loading model 'unit00-GTFAresblu.pof' into slot '5'
 - Submodel 'detail-1' is detail level 1 of 'detail-0'
 - Submodel 'detail-2' is detail level 2 of 'detail-0'
 - Submodel 'detail-3' is detail level 3 of 'detail-0'
 - Submodel 'detail-2' is detail level 1 of 'detail-1'
 - Submodel 'detail-3' is detail level 2 of 'detail-1'
 - Submodel 'detail-3' is detail level 1 of 'detail-2'
 - Loading model 'navbuoy.pof' into slot '6'
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Submodel 'pharos_lod2' is detail level 1 of 'pharos_lod1'
 - Loading model 'cruiser01x.pof' into slot '7'
 - Submodel 'detail3' is detail level 1 of 'detail2'
 - Submodel 'detail3' is detail level 2 of 'detail1'
 - Submodel 'detail2' is detail level 1 of 'detail1'
 - Submodel 'detail3' is detail level 3 of 'detail0'
 - Submodel 'detail2' is detail level 2 of 'detail0'
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
 - Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
 - Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
 - Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
 - Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
 - Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
 - Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
 - Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
 - Loading model 'gtibretonia.pof' into slot '8'
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Deferred lighting
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Animated Effects
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Fog Effect
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - Subsystem 'fighterbay' on ship gtibretonia.pof is not recognized as a common subsystem type
 - Submodel 'gtibretonib' is detail level 1 of 'gtibretonia'
 - Submodel 'gtibretonic' is detail level 2 of 'gtibretonia'
 - Submodel 'gtibretonic' is detail level 1 of 'gtibretonib'
 - Submodel 'communicationb' is detail level 1 of 'communicationa'
 - Submodel 'communicationc' is detail level 2 of 'communicationa'
 - Loading model 'loki-meddy.pof' into slot '9'
 - Submodel 'Detail1' is detail level 1 of 'Detail0'
 - Submodel 'Detail2' is detail level 2 of 'Detail0'
 - Submodel 'Detail3' is detail level 3 of 'Detail0'
 - Submodel 'Detail2' is detail level 1 of 'Detail1'
 - Submodel 'Detail3' is detail level 2 of 'Detail1'
 - Submodel 'Detail3' is detail level 1 of 'Detail2'
 - Loading model 'loki-sherry.pof' into slot '10'
 - Submodel 'Detail1' is detail level 1 of 'Detail0'
 - Submodel 'Detail2' is detail level 2 of 'Detail0'
 - Submodel 'Detail3' is detail level 3 of 'Detail0'
 - Submodel 'Detail2' is detail level 1 of 'Detail1'
 - Submodel 'Detail3' is detail level 2 of 'Detail1'
 - Submodel 'Detail3' is detail level 1 of 'Detail2'
 - Loading model 'loki-harriet.pof' into slot '11'
 - Submodel 'Detail1' is detail level 1 of 'Detail0'
 - Submodel 'Detail2' is detail level 2 of 'Detail0'
 - Submodel 'Detail3' is detail level 3 of 'Detail0'
 - Submodel 'Detail2' is detail level 1 of 'Detail1'
 - Submodel 'Detail3' is detail level 2 of 'Detail1'
 - Submodel 'Detail3' is detail level 1 of 'Detail2'
 - Loading model 'poochie.pof' into slot '12'
 - Subsystem 'ear_left' on ship poochie.pof is not recognized as a common subsystem type
 - Subsystem 'ear_right' on ship poochie.pof is not recognized as a common subsystem type
 - Subsystem 'tail' on ship poochie.pof is not recognized as a common subsystem type
 - Subsystem 'Belly' on ship poochie.pof is not recognized as a common subsystem type
 - Loading model 'point.pof' into slot '13'
 - Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
 - ANI targhit1 with size 31x21 (34.4% wasted)
 - Loading model 'fredknossos-box.pof' into slot '14'
 - Model fredknossos-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
 - BMPMAN: Found EFF (debris01.eff) with 1 frames at 30 fps.
 - BMPMAN: Found EFF (debris02.eff) with 1 frames at 30 fps.
 - BMPMAN: Found EFF (debris03.eff) with 1 frames at 30 fps.
 - BMPMAN: Found EFF (debris04.eff) with 1 frames at 30 fps.
 - OpenGL: Created 512x512 FBO!
 - =================== STARTING LEVEL DATA LOAD ==================
 - Loading model 'support2t-01.pof' into slot '15'
 - Submodel 'bodyb' is detail level 1 of 'bodya'
 - Submodel 'bodyc' is detail level 2 of 'bodya'
 - Submodel 'bodyd' is detail level 3 of 'bodya'
 - Submodel 'bodyc' is detail level 1 of 'bodyb'
 - Submodel 'bodyd' is detail level 2 of 'bodyb'
 - Submodel 'bodyd' is detail level 1 of 'bodyc'
 - Loading model 'Nephthys.pof' into slot '16'
 - Submodel 'Detail1' is detail level 1 of 'Detail0'
 - Submodel 'Detail2' is detail level 2 of 'Detail0'
 - Submodel 'Detail3' is detail level 3 of 'Detail0'
 - Submodel 'Detail2' is detail level 1 of 'Detail1'
 - Submodel 'Detail3' is detail level 2 of 'Detail1'
 - Submodel 'Detail3' is detail level 1 of 'Detail2'
 - BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
 - BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
 - About to page in ships!
 - ANI shieldft-02x with size 112x93 (27.3% wasted)
 - ANI shieldINFFighter02 with size 112x93 (27.3% wasted)
 - ANI shieldRhea with size 112x93 (27.3% wasted)
 - ANI shield-f13 with size 112x93 (27.3% wasted)
 - BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
 - Loading model 'hornet.pof' into slot '17'
 - Submodel 'detail-3' is detail level 1 of 'detail-2'
 - Submodel 'detail-2' is detail level 2 of 'detail-0'
 - Submodel 'detail-3' is detail level 3 of 'detail-0'
 - Submodel 'detail-1' is detail level 1 of 'detail-0'
 - Submodel 'detail-2' is detail level 1 of 'detail-1'
 - Submodel 'detail-3' is detail level 2 of 'detail-1'
 - BMPMAN: Found EFF (bleb2.eff) with 8 frames at 18 fps.
 - BMPMAN: Found EFF (RichterParticle.eff) with 21 frames at 30 fps.
 - BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
 - BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
 - BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
 - BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
 - BMPMAN: Found EFF (feather.eff) with 17 frames at 6 fps.
 - BMPMAN: Found EFF (doggo.eff) with 2 frames at 5 fps.
 - Loading model 'newhornet.pof' into slot '18'
 - Submodel 'detail-2' is detail level 2 of 'detail-0'
 - Submodel 'detail-1' is detail level 1 of 'detail-0'
 - Submodel 'detail-2' is detail level 1 of 'detail-1'
 - Loading model 'crossbow.pof' into slot '19'
 - No subsystems found for model "crossbow.pof".
 - Submodel 'detail-1' is detail level 1 of 'detail-0'
 - Submodel 'detail-2' is detail level 2 of 'detail-0'
 - Submodel 'detail-2' is detail level 1 of 'detail-1'
 - Loading model 'cmeasure01.pof' into slot '20'
 - Loading model 'VasudanCM.pof' into slot '21'
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Loading model 'Tempest.pof' into slot '22'
 - Submodel 'detail2' is detail level 1 of 'detail1'
 - Submodel 'detail2' is detail level 2 of 'detail0'
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Loading model 'heater.pof' into slot '23'
 - Model heater.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
 - Loading model 'shrike.pof' into slot '24'
 - Loading model 'piranha.pof' into slot '25'
 - Submodel 'detail-1' is detail level 1 of 'detail-0'
 - Submodel 'detail-2' is detail level 2 of 'detail-0'
 - Submodel 'detail-2' is detail level 1 of 'detail-1'
 - Loading model 'doomtorp.pof' into slot '26'
 - Loading model 'harbinger.pof' into slot '27'
 - Submodel 'detail-1' is detail level 1 of 'detail-0'
 - Submodel 'detail-2' is detail level 2 of 'detail-0'
 - Submodel 'detail-2' is detail level 1 of 'detail-1'
 - Loading model 'debris01.pof' into slot '28'
 - Loading model 'debris02.pof' into slot '29'
 - BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
 - BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
 - BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
 - BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
 - BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
 - BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
 - Paging in mission messages
 - Stopping model page in...
 - ANI objective1.ani with size 149x21 (34.4% wasted)
 - ANI 2_support1.ani with size 173x39 (39.1% wasted)
 - ANI 2_damage1.ani with size 237x40 (37.5% wasted)
 - ANI 2_wingman1.ani with size 114x86 (32.8% wasted)
 - ANI 2_wingman2.ani with size 57x86 (32.8% wasted)
 - ANI 2_wingman3.ani with size 23x86 (32.8% wasted)
 - ANI 2_toggleX.ani with size 90x31 (3.1% wasted)
 - ANI 2_countermeasure1.ani with size 100x25 (21.9% wasted)
 - ANI 2_head1.ani with size 256x206 (19.5% wasted)
 - ANI 2_directives1.ani with size 256x20 (37.5% wasted)
 - ANI 2_weapons1_b.ani with size 233x33 (48.4% wasted)
 - ANI 2_weapons2_b.ani with size 233x19 (40.6% wasted)
 - ANI 2_objectives1.ani with size 237x34 (46.9% wasted)
 - ANI 2_message1.ani with size 256x20 (37.5% wasted)
 - ANI 2_message2.ani with size 256x17 (46.9% wasted)
 - ANI 2_netlag1.ani with size 47x48 (25.0% wasted)
 - ANI 2_targhit1.ani with size 50x35 (45.3% wasted)
 - ANI 2_escort1.ani with size 239x21 (34.4% wasted)
 - ANI 2_escort2.ani with size 239x19 (40.6% wasted)
 - ANI 2_escort3.ani with size 239x22 (31.3% wasted)
 - ANI 2_time1.ani with size 76x38 (40.6% wasted)
 - ANI 2_targetview1.ani with size 219x250 (2.3% wasted)
 - ANI 2_targetview2x.ani with size 8x154 (39.8% wasted)
 - ANI 2_radarx.ani with size 314x255 (0.4% wasted)
 - ANI 2_energy2.ani with size 86x96 (25.0% wasted)
 - ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
 - ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
 - ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
 - ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
 - ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
 - ANI 2_lead1.ani with size 26x26 (18.8% wasted)
 - ANI 2_lock1.ani with size 56x53 (17.2% wasted)
 - ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
 - ANI 2_kills1.ani with size 130x25 (21.9% wasted)
 - ANI 2_energy1.ani with size 20x66 (48.4% wasted)
 - ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
 - ANI shieldINFFighter02.ani with size 112x93 (27.3% wasted)
 - ANI shieldRhea.ani with size 112x93 (27.3% wasted)
 - ANI shield-f13.ani with size 112x93 (27.3% wasted)
 - User bitmap 'TMP512x512+8'
 - User bitmap 'TMP512x512+8'
 - User bitmap 'TMP256x256+8'
 - Bmpman: 2831/4750 bitmap slots in use.
 - Ending level bitmap paging...
 - =================== ENDING LOAD ================
 - Real count = 379, Estimated count = 425
 - ================================================
 - SCRIPTING: Starting flashy deaths script loading
 - Class: gtf ulysses
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtf hercules
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtf hercules mark ii
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtf ares
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtf erinyes
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtf loki
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtf pegasus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtf perseus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtf myrmidon
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sf mara (terrans)
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtb artemis
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtb artemis d.h.
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtb medusa
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtb ursa
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtb zeus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtb boanerges
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtdr amazon
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtdr amazon advanced
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.45
 - BEDu: 5000
 - BEDM: 2.5
 - Class: gts hygeia
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - Class: gtfr triton
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.45
 - BEDu: 5000
 - BEDM: 2.5
 - Class: tc-tri
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.4
 - BEDu: 4000
 - BEDM: 2.5
 - Class: gtfr poseidon
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - Class: tc 2
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: tsc 2
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: tac 1
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: ttc 1
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtc fenris
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gtm hippocrates
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gtc leviathan
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gtsc faustus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gtg zephyrus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.55
 - BEDu: 7000
 - BEDM: 2.5
 - Class: gta charybdis
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.5
 - BEDu: 6000
 - BEDM: 2.5
 - Class: gtd orion
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: gtd hecate
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: gtd orion#2 (bastion)
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: gtd hades
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: gti arcadia
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: gtva colossus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 5
 - FE: 6
 - BE: 0.75
 - BEDu: 11000
 - BEDM: 2.5
 - Class: gtcv deimos
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.65
 - BEDu: 9000
 - BEDM: 2.5
 - Class: gtc aeolus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: ntf iceni
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.65
 - BEDu: 9000
 - BEDM: 2.5
 - Class: ntf boadicea
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gtt elysium
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtt argo
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.4
 - BEDu: 4000
 - BEDM: 2.5
 - Class: gti ganymede
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: knossos
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 5
 - FE: 6
 - BE: 0.8
 - BEDu: 12000
 - BEDM: 2.5
 - Class: gtsg watchdog
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtsg cerberus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtsg alastor
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gtep hermes
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: tc-meson bomb
 - FRM: 4
 - FE: 6
 - BE: 0.8
 - BEDu: 10000
 - BEDM: 10
 - Class: gtsg mjolnir
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gtsg mjolnir#home
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gvf seth
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvf horus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvf thoth
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvf serapis
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvf tauret
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvb sekhmet
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvb osiris
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvb bakha
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvf ptah
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvs nephthys
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - Class: gvt isis
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: pvfr ma'at
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - Class: gvfr bes
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - Class: vac 5
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: vac 4
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvfr satis
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.45
 - BEDu: 5000
 - BEDM: 2.5
 - Class: gvg anuket
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.55
 - BEDu: 7000
 - BEDM: 2.5
 - Class: gvc aten
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gvc mentu
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: gvcv sobek
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.65
 - BEDu: 9000
 - BEDM: 2.5
 - Class: gvd typhon
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: gvsg ankh
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvsg edjo
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gvep ra
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: gva setekh
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.5
 - BEDu: 6000
 - BEDM: 2.5
 - Class: gvd hatshepsut
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: sf dragon
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sf basilisk
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sf manticore
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sf aeshma
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sf mara
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sf astaroth
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sb nephilim
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sb taurvi
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sb nahema
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sb seraphim
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: st azrael
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sfr dis
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.45
 - BEDu: 5000
 - BEDM: 2.5
 - Class: sac 3
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.4
 - BEDu: 4000
 - BEDM: 2.5
 - Class: sfr mephisto
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - Class: sc 5
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sfr asmodeus
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.45
 - BEDu: 5000
 - BEDM: 2.5
 - Class: sac 2
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: sc lilith
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: sc rakshasa
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.6
 - BEDu: 8000
 - BEDM: 2.5
 - Class: sd demon
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: sd ravana
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: sd lucifer
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.7
 - BEDu: 10000
 - BEDM: 2.5
 - Class: ssg trident
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: ssg belial
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - Class: ssg rahu
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.55
 - BEDu: 7000
 - BEDM: 2.5
 - Class: scv moloch
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 2
 - FE: 6
 - BE: 0.65
 - BEDu: 9000
 - BEDM: 2.5
 - Class: sj sathanas
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 5
 - FE: 6
 - BE: 0.75
 - BEDu: 11000
 - BEDM: 2.5
 - Class: shivan comm node
 - DRM: 0.25
 - DE: 3
 - DM: 1
 - FRM: 1
 - FE: 6
 - BE: 0.65
 - BEDu: 9000
 - BEDM: 2.5
 - Class: sred
 - BEI: 0.2
 - BEDu: 200
 - BEDi: 100
 - Class: lred
 - BEI: 0.2
 - BEDu: 600
 - BEDi: 300
 - Class: bfred
 - BEI: 0.2
 - BEDu: 2100
 - BEDi: 1050
 - Class: terslash
 - BEI: 0.2
 - BEDu: 350
 - BEDi: 175
 - Class: lterslash
 - BEI: 0.2
 - BEDu: 150
 - BEDi: 75
 - Class: bfgreen
 - BEI: 0.2
 - BEDu: 1900
 - BEDi: 950
 - Class: lrbgreen
 - BEI: 0.2
 - BEDu: 1900
 - BEDi: 950
 - Class: bgreen
 - BEI: 0.2
 - BEDu: 1200
 - BEDi: 650
 - Class: sgreen
 - BEI: 0.2
 - BEDu: 210
 - BEDi: 105
 - Class: svas
 - BEI: 0.2
 - BEDu: 350
 - BEDi: 175
 - Class: bvas
 - BEI: 0.2
 - BEDu: 1100
 - BEDi: 550
 - Class: vslash
 - BEI: 0.2
 - BEDu: 750
 - BEDi: 375
 - Class: green beam
 - BEI: 0.2
 - BEDu: 200
 - BEDi: 100
 - Class: mjolnirbeam
 - BEI: 0.2
 - BEDu: 750
 - BEDi: 375
 - Class: mjolnirbeam#home
 - BEI: 0.2
 - BEDu: 400
 - BEDi: 200
 - Class: cyclops
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 2000
 - BEDi: 1000
 - Class: cyclops#short
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 2000
 - BEDi: 1000
 - Class: rebel bomb
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 400
 - BEDi: 200
 - Class: helios
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 6800
 - BEDi: 3400
 - Class: unknown bomb
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 1500
 - BEDi: 750
 - Class: unknown megabomb
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 3200
 - BEDi: 1600
 - Class: shivan bomb
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 2000
 - BEDi: 1000
 - Class: shivan bomb#short
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 2000
 - BEDi: 1000
 - Class: shivan weak bomb
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 400
 - BEDi: 200
 - Class: shivan megabomb
 - FR: 100
 - FE: 6
 - BEI: 0.6
 - BEDu: 6800
 - BEDi: 3400
 - Class: fusion mortar
 - FR: 20
 - FE: 6
 - BEI: 0.2
 - BEDu: 80
 - BEDi: 40
 - Class: vasudan flux cannon
 - FR: 20
 - FE: 6
 - BEI: 0.4
 - BEDu: 500
 - BEDi: 250
 - MediaVPs: Flaming debris script ACTIVE!
 - Level load took 15.225000 seconds.
 - Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
 - Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
 - ANI 2_BriefMap with size 918x400 (21.9% wasted)
 - ANI iconwing01 with size 32x28 (12.5% wasted)
 - BMPMAN: Found EFF (wi_proms2.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_maxx.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_flak.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_promx.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_proge.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_richtr.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_tmpp.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_tmpl.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_hrpnr.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_hanbi.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_initiv.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_justice.eff) with 4 frames at 1 fps.
 - BMPMAN: Found EFF (wi_doom.eff) with 4 frames at 1 fps.
 - AXUI Screen Intializing...
 - y: 0
 - h: 1080
 - y_aspect: 1.40625
 - x: 240
 - w: 1440
 - x_aspect: 1.40625
 - Text + Bitmap Region Made
 - AXUI: Button created!
 - Frame 0 too long!!: frametime = 17.510 (17.510)
 - Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Glow Mapping
 - Submodel Transforms
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Submodel Transforms
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Submodel Transforms
 - ANI iconwing01.ani with size 32x28 (12.5% wasted)
 - Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
 - Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16)
 - AXUI Screen Intializing...
 - y: 0
 - h: 1080
 - y_aspect: 1.40625
 - x: 240
 - w: 1440
 - x_aspect: 1.40625
 - Text + Bitmap Region Made
 - AXUI: Button created!
 - Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
 - CSG => Saving 'JAD.jad_2_22.csg' with version 5...
 - CSG => Saving: Flags...
 - CSG => Saving: Info...
 - CSG => Saving: Missions...
 - CSG => Saving: Techroom...
 - CSG => Saving: Loadout...
 - CSG => Saving: Scoring...
 - CSG => Saving: RedAlert...
 - CSG => Saving: HUD...
 - CSG => Saving: Variables...
 - CSG => Saving: Settings...
 - CSG => Saving: Controls...
 - CSG => Saving: Cutscenes...
 - CSG => Saving: Last Missions...
 - CSG => Saving complete!
 - Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
 - *****Initializing PromptBox System...
 - LoadMsgBox called
 - AXUI Screen Intializing...
 - y: 0
 - h: 1080
 - y_aspect: 1.40625
 - x: 0
 - w: 1920
 - x_aspect: 1.875
 - Beginning JSON Parse for items.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - BERSERK SYSTEM: Preloading Berserk Models...Beginning JSON Parse for berserk2.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - Loading model 'unit02-GTBRhea2-odrive.POF' into slot '30'
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Submodel 'detail2' is detail level 2 of 'detail0'
 - Submodel 'detail3' is detail level 3 of 'detail0'
 - Submodel 'thruster01b' is detail level 1 of 'thruster01a'
 - Submodel 'thruster01c' is detail level 2 of 'thruster01a'
 - Submodel 'thruster01d' is detail level 3 of 'thruster01a'
 - Submodel 'thruster02b' is detail level 1 of 'thruster02a'
 - Submodel 'thruster02c' is detail level 2 of 'thruster02a'
 - Submodel 'thruster02d' is detail level 3 of 'thruster02a'
 - Submodel 'detail2' is detail level 1 of 'detail1'
 - Submodel 'detail3' is detail level 2 of 'detail1'
 - Submodel 'detail3' is detail level 1 of 'detail2'
 - Loading model 'unit01-GTFEzechiel-bserk.pof' into slot '31'
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Submodel 'detail2' is detail level 2 of 'detail0'
 - Submodel 'detail3' is detail level 3 of 'detail0'
 - Submodel 'detail2' is detail level 1 of 'detail1'
 - Submodel 'detail3' is detail level 2 of 'detail1'
 - Submodel 'detail3' is detail level 1 of 'detail2'
 - BERSERK SYSTEM: Preloading Weapons...Beginning JSON Parse for berserk2.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - BERSERK: Loaded weapon Progressive Chainsaw...
 - BERSERK: Loaded weapon Harpoon Type-REX...
 - BERSERK: Loaded weapon No Missiles...
 - Loading model 'rockeye.pof' into slot '32'
 - Submodel 'detail1' is detail level 1 of 'detail0'
 - Submodel 'detail2' is detail level 2 of 'detail0'
 - Submodel 'detail2' is detail level 1 of 'detail1'
 - BERSERK: Loaded weapon Cloaking Device...
 - Loading model 'point_small.pof' into slot '33'
 - Turret submodel 1 not found for turret 0 in model point_small.pof
 - BERSERK: Loaded weapon Meme Mine...
 - Loading model 'meme1.pof' into slot '34'
 - BMPMAN: Found EFF (mememine1-glow.eff) with 10 frames at 5 fps.
 - Model meme1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
 - Loading model 'meme2.pof' into slot '35'
 - BMPMAN: Found EFF (mememine2-glow.eff) with 10 frames at 6 fps.
 - Model meme2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
 - Loading model 'meme3.pof' into slot '36'
 - BMPMAN: Found EFF (mememine3-glow.eff) with 10 frames at 4 fps.
 - Model meme3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
 - BERSERK: Loaded weapon MemeBuster...
 - BERSERK: Loaded weapon TempestPlusPlus...
 - BERSERK: Loaded weapon BUBBLES!!!!...
 - BERSERK: Loaded weapon HanabiTRed...
 - BERSERK: Loaded weapon HanabiTBlue...
 - BERSERK: Loaded weapon HanabiTGreen...
 - BERSERK: Loaded weapon HanabiTYellow...
 - BERSERK: Loaded weapon HanabiTOrange...
 - BERSERK: Loaded weapon Lightning Spear...
 - BERSERK: Loaded weapon Sunlight Sword...
 - BERSERK: Loaded weapon Thor's Hammer#Fighter...
 - BERSERK: Loaded weapon TempestXLPlus...
 - BERSERK: Loaded weapon Flak Cannon Turret...
 - BERSERK: Loaded weapon Prometheus S2 Turret...
 - BERSERK: Loaded weapon Hanabi Taikai...
 - BERSERK: Loaded weapon GigaDoom Torpedo...
 - BERSERK: Loaded weapon Novalance...
 - BERSERK: Loaded weapon Unlimited Laser Works...
 - BERSERK: Loaded weapon TAG-IT...
 - Loading model 'tagb.pof' into slot '37'
 - Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
 - Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
 - Submodel 'thruster01b' is detail level 1 of 'thruster01a'
 - Submodel 'thruster01c' is detail level 2 of 'thruster01a'
 - Submodel 'tagbreal-c' is detail level 1 of 'tagbreal-b'
 - BERSERK: Loaded weapon Prometheus X99...
 - BERSERK: Loaded weapon Prometheus 9800XOC...
 - BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
 - BERSERK: Loaded weapon HAXase...
 - Loading model 'tagc.pof' into slot '38'
 - Submodel 'tagc-b' is detail level 1 of 'tagc-a'
 - Submodel 'tagc-c' is detail level 2 of 'tagc-a'
 - Submodel 'tagc-c' is detail level 1 of 'tagc-b'
 - BERSERK: Loaded weapon HAXase Virus...
 - BERSERK: Loaded weapon Alucard Siphon...
 - BERSERK: Loaded weapon Maxim Overdrive...
 - BERSERK: Loaded weapon Maxim Destruction...
 - BERSERK: Loaded weapon InitialV 2nd Stage...
 - Loading model 'shrikex2.pof' into slot '39'
 - BERSERK: Loaded weapon Flame of Justice...
 - BERSERK: Loaded weapon Lightning Spear#Beam...
 - BMPMAN: Found EFF (BeamGlow6.eff) with 60 frames at 26 fps.
 - BERSERK: Loaded weapon Sunlight Sword#Beam...
 - BERSERK: Loaded weapon Thor's Hammer#FighterBeam...
 - BERSERK: Loaded weapon Frag Cannon...
 - BERSERK: Loaded weapon Frak Cannon...
 - BERSERK: Loaded weapon Shockin Torpedo...
 - Loading model 'EMPulse.pof' into slot '40'
 - Submodel 'detail-1' is detail level 1 of 'detail-0'
 - Submodel 'detail-2' is detail level 2 of 'detail-0'
 - Submodel 'detail-2' is detail level 1 of 'detail-1'
 - BERSERK: Loaded weapon Jammin Torpedo...
 - BERSERK: Loaded weapon Prometheus UD8...
 - BERSERK: Loaded weapon Prometheus UD88GTX...
 - Initializing AXMessage...
 - Beginning JSON Parse for axmessage.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - Loaded axmessage config file
 - Beginning JSON Parse for weapons.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - Text + Bitmap Region Made
 - AXUI: Button created!
 - Entering game at time = 37.020
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Submodel Transforms
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Submodel Transforms
 - High Dynamic Range
 - Compiling new shader:
 - Tonemapping
 - Loading built-in default shader for: post-v.sdr
 - Loading built-in default shader for: tonemapping-f.sdr
 - Shader Variant Features:
 - Compiling new shader:
 - Lightshafts
 - Loading built-in default shader for: post-v.sdr
 - Loading built-in default shader for: ls-f.sdr
 - Shader Variant Features:
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Deferred lighting
 - Submodel Transforms
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Deferred lighting
 - Submodel Transforms
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - High Dynamic Range
 - 1793 frames executed in 30.008 seconds, 59.750 frames per second.
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Submodel Transforms
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - High Dynamic Range
 - Frame 4284: Could not create debris, no more slots left
 - Frame 4284: Could not create debris, no more slots left
 - Frame 4289: Could not create debris, no more slots left
 - Frame 4289: Could not create debris, no more slots left
 - Frame 4289: Could not create debris, no more slots left
 - Frame 4289: Could not create debris, no more slots left
 - Frame 4290: Could not create debris, no more slots left
 - Frame 4290: Could not create debris, no more slots left
 - Frame 4290: Could not create debris, no more slots left
 - Frame 4290: Could not create debris, no more slots left
 - Frame 4290: Could not create debris, no more slots left
 - Frame 4290: Could not create debris, no more slots left
 - Frame 4290: Could not create debris, no more slots left
 - Frame 4298: Could not create debris, no more slots left
 - Frame 4298: Could not create debris, no more slots left
 - Frame 4299: Could not create debris, no more slots left
 - Frame 4299: Could not create debris, no more slots left
 - Frame 4299: Could not create debris, no more slots left
 - Frame 4299: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4304: Could not create debris, no more slots left
 - Frame 4307: Could not create debris, no more slots left
 - Frame 4307: Could not create debris, no more slots left
 - Frame 4307: Could not create debris, no more slots left
 - Frame 4307: Could not create debris, no more slots left
 - Frame 4307: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4317: Could not create debris, no more slots left
 - Frame 4327: Could not create debris, no more slots left
 - Frame 4327: Could not create debris, no more slots left
 - Frame 4338: Could not create debris, no more slots left
 - Frame 4338: Could not create debris, no more slots left
 - Frame 4338: Could not create debris, no more slots left
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Glow Mapping
 - Deferred lighting
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - High Dynamic Range
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Warning: Too many triangles in shield hit.
 - Entered mission_do_departure() for Magistrate Holley
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Entered mission_do_departure() for Armored Door!
 - Setting mode to warpout
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Deferred lighting
 - High Dynamic Range
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
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 - Setting mode to warpout
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 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
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 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
 - Setting mode to warpout
 - Entered mission_do_departure() for Super Magistrate Holley#2
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 - Setting mode to warpout
 - ITEM: Made rarity table Rare
 - ITEM: Made rarity table Uncommon
 - ITEM: Made rarity table Common
 - Loading model 'p_beambar-green.pof' into slot '41'
 - ITEM: Mr Beam Bar#Green is a Common item
 - Loading model 'p_beambar-yellow.pof' into slot '42'
 - ITEM: Mr Beam Bar#Yellow is a Uncommon item
 - Loading model 'p_beambar-red.pof' into slot '43'
 - ITEM: Mr Beam Bar#Red is a Rare item
 - Loading model 'p_sunboms-blue.pof' into slot '44'
 - ITEM: Capella Sun-Boms#Blue is a Common item
 - Loading model 'p_sunboms-purp.pof' into slot '45'
 - ITEM: Capella Sun-Boms#Purp is a Uncommon item
 - Loading model 'p_sunboms-white.pof' into slot '46'
 - ITEM: Capella Sun-Boms#White is a Rare item
 - Loading model 'p_potaytochii-yellow.pof' into slot '47'
 - ITEM: Salt Mine Chips#Yellow is a Uncommon item
 - Loading model 'p_potaytochii-red.pof' into slot '48'
 - ITEM: Salt Mine Chips#Red is a Rare item
 - Loading model 'p_plasmacola_m.pof' into slot '49'
 - ITEM: Mango Plasma Cola is a Uncommon item
 - Loading model 'p_plasmacola_a.pof' into slot '50'
 - ITEM: Anima Plasma Cola is a Rare item
 - Loading model 'p_atomicbull.pof' into slot '51'
 - ITEM: Atomic Bull is a Rare item
 - Frame 11317 too long!!: frametime = 0.662 (0.662)
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
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 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
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 - Setting mode to warpout
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 - Setting mode to warpout
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 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Entered mission_do_departure() for Sodor Express
 - Setting mode to warpout
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Deferred lighting
 - Submodel Transforms
 - High Dynamic Range
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Submodel Transforms
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Submodel Transforms
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'modelMatrix'.
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Environment Mapping
 - Deferred lighting
 - High Dynamic Range
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 1
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 3
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
 - Entered mission_do_departure() for Battlemole 2
 - Setting mode to warpout
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 3
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Entered mission_do_departure() for Battlemole 2
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 - Setting mode to warpout
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - High Dynamic Range
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
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 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
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 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
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 - Setting mode to warpout
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 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
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 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
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 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
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 - Setting mode to warpout
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 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
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 - Setting mode to warpout
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 - Setting mode to warpout
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 - Entered mission_do_departure() for Evil Magistrate Holley#3
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 - Setting mode to warpout
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 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Deferred lighting
 - Clip Plane
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Clip Plane
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - High Dynamic Range
 - Compiling new shader:
 - Model Rendering
 - Loading built-in default shader for: main-v.sdr
 - Loading built-in default shader for: main-f.sdr
 - WARNING: Failed to find uniform 'viewMatrix'.
 - Shader Variant Features:
 - Lighting
 - Diffuse Mapping
 - Glow Mapping
 - Specular Mapping
 - Normal Mapping
 - Environment Mapping
 - WARNING: Failed to find uniform 'sMiscmap'.
 - Utility mapping
 - Deferred lighting
 - Submodel Transforms
 - Clip Plane
 - High Dynamic Range
 - Entered mission_do_departure() for Evil Magistrate Holley#3
 - Setting mode to warpout
 - *****Initializing Berserk System...
 - Beginning JSON Parse for berserk2.cfg
 - No path specified, assuming data/config...
 - File exists, decoding... success!
 - **BERSERK SYSTEM: Adding Ship
 - BERSERK SYSTEM: Added Player (Delta Star 1)
 - BERSERK SYSTEM: Berserk Class entry found! (GTB Rhea Mk2) Assigning data...
 - BERSERK SYSTEM: Assigning Weapon Paths...
 - BERSERK SYSTEM: PBank 1,Prometheus S2: VALID!
 - BERSERK SYSTEM: PBank 2,Maxim X: VALID!
 - BERSERK SYSTEM: SBank 1,Harpoon Type-R: VALID!
 - BERSERK SYSTEM: SBank 2,MegaDoom Torpedo: VALID!
 - INITIALIZING: Boss Bar Script!
 - New boss added!
 - *****Initializing Spawn System...
 - Spawn System: radius = 537.46051025391
 - Spawn System: anchorRadius = 537.46051025391
 - Spawn System: random 510.73025512695
 - 1: -9694.87890625
 - Spawn System: random -284.73025512695
 - 2: 371.54922485352
 - Spawn System: random -379.73025512695
 - 3: 3667.6286621094
 - ASSERTION: "(ship_type >= 0) && (ship_type < static_cast<int>(Ship_info.size()))" at ship.cpp:9343
 - Assert: "(ship_type >= 0) && (ship_type < static_cast<int>(Ship_info.size()))"
 - File: ship.cpp
 - Line: 9343
 - ntdll.dll! NtWaitForSingleObject + 20 bytes
 - KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - [...]
 - [ This info is in the clipboard so you can paste it somewhere now ]
 - Use Debug to break into Debugger, Exit will close the application.
 - Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 355
 - ntdll.dll! NtWaitForSingleObject + 20 bytes
 - KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
 - KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
 - ntdll.dll! RtlUserThreadStart + 33 bytes
 
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