YTTGN

Reboot - Feral [Cinos]

Jul 4th, 2018
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  1. Name: Feral
  2. Age: 18
  3.  
  4. STATISTICS: base stats
  5. Level: 1
  6. HP/Aura: 10,000
  7. Physical Strength: 5
  8. Magical Strength: 5
  9. Physical Defense: 5
  10. Magical Defense: 5
  11. Mana Power: 5,000
  12. Wisdom: 1
  13. Intelligence: 6
  14. Stamina: 5
  15. Movement Speed: 5
  16. Stealth: 3
  17. --------------------------------------------------------------------------------------------------------------------------------------
  18.  
  19. Physical Appearance: Physical Appearance: Unknown. Although he usually looks like this handsome devil: http://prntscr.com/j8rcrk
  20. Strengths: Ability to transform into anyone/anything that has ever lived.
  21. Weaknesses: Incredibly squeamish. Low Stamina. No real way to handle Magical Attacks. Cannot copy weapons, tomes, etc.
  22. Hobbies: Throwing out trash.
  23. Professions: Guild Member. **Very** part-time subway employee.
  24. Likes: Subway. Food. Fighting.
  25. Dislikes: Blood. People who try to be perfect (COUGH COUGH ARCIBALD'S CHARACTERS).
  26. Personality: Generally energetic, unless he's exerted himself then he's fuckin' quiet.
  27. Place of birth: The Hood.
  28.  
  29. MAGIC: Shapeshifting.
  30.  
  31. PASSIVE: An effect that's always there, unless in a magicless environment
  32.  
  33. Passive- Intimidate
  34. E(Effect): The user's foe's physical attack is lowered by one point.
  35.  
  36.  
  37. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  38.  
  39. Basic Spell One- Frog's Tongue Morph
  40. E(Effect): The user Morph's into a Large Frog, and lashes out with their tongue, pulling a Target towards them.
  41. D(Damage): None.
  42. C(Cost): 350
  43. R(Recoil/Drawback): 5 meter range, and cant wrestle items that people are holding, or hold them into place. Cannot directly morph into another Animal. Cannot pull a target with more than 5 Physical Defense towards them. 3 Minute cool-down.
  44.  
  45. Basic Spell Two- Lion's Bite
  46. E(Effect): The target morph's into a Lion, causing the Physical Attack stat to become 10 for this attack.
  47. D(Damage): 1000
  48. C(Cost): 350
  49. R(Recoil/Drawback):The user can only be in this form for a minute, Once he leaves this form the Physical Attack returns to it's original amount. Cannot directly morph into another creature whilst using this spell. 2 Minute cool-down
  50.  
  51. Basic Spell Three- Cheetah Morph
  52. E(Effect): The user quickly transforms their body into a Cheetah, setting their speed to 10.
  53. D(Damage): N/A
  54. C(Cost): 200
  55. R(Recoil/Drawback): The user can only be in this form for a minute, Once he leaves this form the speed returns to it's original amount. Cannot directly morph into another creature whilst using this spell. 3 Minute cool-down
  56.  
  57. Basic Spell Four- Bee Morph
  58. E(Effect): The user quickly transforms into a regular Honey Bee, giving them them the ability of flight. The Target cannot be hit by none Blast or homing attacks.
  59. D(Damage): N/A
  60. C(Cost): 350
  61. R(Recoil/Drawback): Can only be in this form for a Minute. Cannot Directly morph into another creature. Both Defense stat's become 1. 3 minute cool-down
  62.  
  63. Basic Spell Five- Snake Morph
  64. E(Effect): The user transforms into a venomous snake, and bites a target inducing a poison status.
  65. D(Damage): Takes 250 HP per minute.
  66. C(Cost): 350
  67. R(Recoil/Drawback): Does not affect armored targets. Cannot directly morph into another creature. The user can only be in this form for a minute. Poison effect only lasts for 3 minutes. 3 minute cool-down.
  68.  
  69. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  70.  
  71. Secret Art One- Spider Web Morph
  72. E(Effect): The target quickly morphs into a large spider and forms a web of silk, bouncing back a projectile spell back to it's original caster.
  73. D(Damage): Dependent.
  74. C(Cost): 400
  75. R(Recoil/Drawback): Cannot bounce back Water, Wind, Fire, Beam Spells, or Melee attacks. Cooldown is 3 minutes.
  76.  
  77. Secret Art Two- Kangaroo Kick Morph
  78. E(Effect): The user turns into a Kangaroo and gets on it's Tail and Kicks the enemy, really fucking hard. The Physical Attack becomes 10.
  79. D(Damage): 2000
  80. C(Cost): 500
  81. R(Recoil/Drawback): The user cannot directly morph into another Animal. Once they leave this form, the Physical Attack stats reverts to normal. 3 minute cool-down.
  82.  
  83. Secret Art Three - Elephant Stomp Morph
  84. E(Effect): The user morphs into an Elephant and smashes the ground, knocking over everyone in a frontal cone within 15 meters. This cancels spells oh anyone knocked over. The user's Physical Attack is set to 10.
  85. D(Damage): 500
  86. C(Cost): 450
  87. R(Recoil): The user cannot directly morph into another Animal. Once they leave this form, the Physical Attack buff is null. 3 minute cool-down.
  88.  
  89. Secret Art Four - Tivetan Mastiff (Doge) Morph
  90. E(Effect): The user headbutts a foe and stuns them. Effect lasts 1 minute.
  91. D(Damage): 100
  92. C(Cost): 500
  93. R(Recoil/Drawback): The user cannot directly morph into another Animal. 5 minute cool-down.
  94.  
  95. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  96. Forbidden Art One- Dragon's Fury
  97. E(Effect): The user Morphs into a Dragon, Spewing forth a stream off flame from his mouth, his Magical strength stat is set to 10.
  98. D(Damage): 2000
  99. C(Cost): 750
  100. R(Recoil/Drawback): Cannot morph into another creature whilst spewing flames and loses the Stat boost once he leaves this form, it goes to normal. Cannot be used in small rooms. 5 minute cool-down.
  101.  
  102. Forbidden Art Two- Turtle Morph
  103. E(Effect): The user turns into a Large Turtle, Turning their Physical Defense to 10, blocking an oncoming attack, causing it to deal 50% Less damage. This attack can be used to block oncoming attacks to an ally.
  104. D(Damage): N/A
  105. C(Cost): 500
  106. R(Recoil/Drawback): The spell last for one minute. Cannot directly morph into another creature. Speed Stat becomes 1, All stat's revert to normal once this spell ends. 3 minute cool-down.
  107.  
  108. Forbidden Art Three- Foe Morph
  109. E(Effect): The user turns into the opponent they're currently fighting, taking their stats and copying any buffs or debuffs they've gained.
  110. D(Damage): N/A
  111. C(Cost):750
  112. R(Recoil/Drawback): This spell lasts for one minute. All of the attacks this user can use are limited to 5. Spells the user copies still cost mana. Can't copy bosses. Cannot directly morph into another creature.
  113.  
  114. Forbidden Art Four- Mantis Shrimp Shot
  115. E(Effect): The user turns into a large Mantis Shrimp, and shoots forth a powerful shot, dealing bonus damage vs Armored targets. Sets Physical strength to 10.
  116. D(Damage): 2000 (2500 vs Armored targets)
  117. C(Cost): 700
  118. R(Recoil/Drawback): The Physical attack reverts back to normal after the spell ends. Cannot directly morph into another Animal. 10 minute cool-down.
  119.  
  120.  
  121. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  122. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  123.  
  124. Ultimate Move- (WIP, mostly unneccsary for the time being. Will get updated when I think of a fire one though)
  125. E(Effect): N/A
  126. D(Damage): N/A
  127. C(Cost): N/A
  128. R(Recoil/Drawback): Possibly being yelled at by TGN.
  129.  
  130. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  131.  
  132. Takeover- Goat Morph
  133. E(Effect): The user transforms into the GOAT, allowing them to freely transform into the animal of their choosing without the needing to revert back into their human form before transforming.
  134. D(Damage): N/A
  135. C(Cost): 350
  136. R(Recoil/Drawback): Effect only lasts for 5 minutes. During these 5 minutes, the user can only attack the target closest to him.
  137.  
  138.  
  139. Overdrive - Chimera Morph
  140. E(Effect): The user transforms into a Chimera and powers up Dragon's Fury, Snake Morph, and Lion's Bite. These 3 spells cost slightly less mana.
  141. R(Recoil/Drawback): While in this form, the user can only use these 3 Attacks. Lasts 3 minutes. The user can only use this Overdrive once he's fought for a while and bloodied.
  142.  
  143. Overdrive Art 1 - [Fierce Snake Morph]
  144. E(Effect): The snake on the user's body bites a foe and induces a poison effect (300 HP Per Minute) while doing a little bit of damage with the bite. Pierces armor.
  145. D(Damage): 150 (Alongside the passive poison damage.)
  146. R(Recoil/Drawback): Poison effect lasts 3 minutes. Poison effect lasts 4 minutes. Only has access to two other arts while in this form. The user is forced to play more aggressively while the Overdrive is active.
  147. C(Cost): 300
  148.  
  149. Overdrive Art 2 - [Lion's Crunch]
  150. E(Effect): The Lion bites a foe. After the bite, the Foe is thrown back into a direction of the Lion's choosing. The Physical attack stat is set to 10.
  151. D(Damage): 1500
  152. R(Recoil/Drawback): Only has access to two other arts in this form. The user is forced to play more aggressively while the Overdrive is active.
  153. C(Cost): 300
  154.  
  155. Overdrive Art 3 - [Hydra's Rampage]
  156. E(Effect): The Hydra spews a more intense flame so hot it evaporates water. Cutting off the Hydra's head results in another one appearing alongside the original, so side-note don't cut off the heads xx. The head(s) can also attack Physically by ramming into foes. Both Attacking Stats are set to 10.
  157. D(Damage): 2,500
  158. R(Recoil/Drawback): Only has access to two other arts in this form. The user is forced to play more aggressively while the Overdrive is active. If this head takes fire damage, it cannot be used for a minute and if it's is removed by fire it cannot be used for the rest of the day.
  159. C(Cost): 650
  160.  
  161.  
  162. Extra spells(Optional)
  163. Forbidden Art: Banshee Morph
  164. E(Effect): The user turns into a Banshee and screeches at a Foe(s)/Allies. The scream causes the Foe(s)/Allies to be demented and will attack the ally/enemy closest to them.
  165. D(Damage): N/A
  166. C(Cost): 750
  167. R(Recoil/Drawback): The Foe will only be under that status for 3 minutes. The user must be close to the recipient for the status to work. Can affect allies aswell. 5 minute cool-down. Cannot directly morph into another animal.
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