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- <Objects>
- <!--Projectiles-->
- <Object type="[type]" id="Magic Bolt">
- <Class>Projectile</Class>
- <Texture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </Texture>
- <AngleCorrection>1</AngleCorrection>
- </Object>
- <Object type="[type]" id="Magic Burst">
- <Class>Projectile</Class>
- <Texture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </Texture>
- <AngleCorrection>1</AngleCorrection>
- </Object>
- <Object type="[type]" id="Gold Slash">
- <Class>Projectile</Class>
- <Texture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </Texture>
- <AngleCorrection>1</AngleCorrection>
- </Object>
- <Object type="[type]" id="Gold Shield">
- <Class>Projectile</Class>
- <Texture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </Texture>
- <AngleCorrection>3</AngleCorrection>
- </Object>
- <Object type="[type]" id="Gold Blade">
- <Class>Projectile</Class>
- <Texture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </Texture>
- <AngleCorrection>1</AngleCorrection>
- </Object>
- <Object type="[type]" id="Magic Missile">
- <Class>Projectile</Class>
- <Texture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </Texture>
- <AngleCorrection>1</AngleCorrection>
- </Object>
- <Object type="[type]" id="Earthen Dagger">
- <Class>Projectile</Class>
- <Texture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </Texture>
- <AngleCorrection>1</AngleCorrection>
- </Object>
- <Object type="[type]" id="Burning Star">
- <Class>Projectile</Class>
- <Texture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </Texture>
- </Object>
- <!--Enemies-->
- <Object type="[type]" id="Duvidius">
- <Class>Character</Class>
- <DisplayId>Duvidius, Defender of the Summit</DisplayId>
- <Enemy/>
- <AnimatedTexture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </AnimatedTexture>
- <Size>140</Size>
- <HitSound>monster/golems_hit</HitSound>
- <DeathSound>monster/golems_death</DeathSound>
- <MaxHitPoints>50000</MaxHitPoints>
- <Defense>35</Defense>
- <XpMult>7500</XpMult>
- <StunImmune/>
- <StasisImmune/>
- <Projectile id="0">
- <ObjectId>Magic Bolt</ObjectId>
- <Damage>150</Damage>
- <Speed>100</Speed>
- <LifetimeMS>1000</LifetimeMS>
- <Size>125</Size>
- <ConditionEffect duration="2">Paralyzed</ConditionEffect>
- <Amplitude>0.5</Amplitude>
- <Frequency>2</Frequency>
- </Projectile>
- <Projectile id="1">
- <ObjectId>Magic Burst</ObjectId>
- <Damage>250</Damage>
- <Speed>100</Speed>
- <LifetimeMS>500</LifetimeMS>
- <Size>125</Size>
- </Projectile>
- <Behavior speed="0.2">Wander</Behavior>
- <Behavior targetIds="Duvidius" cooldown="10" range="1" maxHeal="5000">Heal</Behavior>
- <Behavior distance="5">StayBack</Behavior>
- <State id="Ini">
- <Behavior speed="0.2">Wander</Behavior>
- <Behavior projectileId="0" range="10" cooldown="2" numShots="2">Shoot</Behavior>
- <Behavior projectileId="1" range="5" cooldown="1">Shoot</Behavior>
- <Transition hitpointsLessThan="0.7">BombsAway</Transition>
- <Transition hasGlobalTag="Seventy">BombsAway</Transition>
- </State>
- <State id="BombsAway">
- <Behavior tagName="Seventy">SetGlobalTag</Behavior>
- <Behavior speed="0.2">Wander</Behavior>
- <Behavior projectileId="0" range="10" cooldown="2" numShots="2">Shoot</Behavior>
- <Behavior projectileId="1" range="5" cooldown="0.5">Shoot</Behavior>
- <Behavior type="targeted" range="10" cooldown="3" cooldownJitter="true" radius="1.5" damage="300" color="0x40FFF5">GrenadeToss</Behavior>
- <Behavior cooldown="3" groupId="Defenders" maxChildren="8" startWithMinions="false">MakeMinions</Behavior>
- <Behavior text="We must slay them quickly.">Say</Behavior>
- <Transition noneExist="Nirspas">Rage</Transition>
- </State>
- <State id="Rage">
- <Behavior speed="1">Wander</Behavior>
- <Behavior projectileId="0" range="10" cooldown="1" numShots="2">Shoot</Behavior>
- <Behavior projectileId="1" range="5" cooldown="0.25">Shoot</Behavior>
- <Behavior type="targeted" range="10" cooldown="1.5" cooldownJitter="true" radius="1.5" damage="300" color="0x40FFF5">GrenadeToss</Behavior>
- <Behavior cooldown="1" groupId="Defenders" maxChildren="8" startWithMinions="false">MakeMinions</Behavior>
- <Behavior type="Flash" color="0x7C0021" flashPeriod="1" flashRepeats="999999">ShowEffect</Behavior>
- <Behavior text="INSUFFERABLE MORTALS! I WILL DESTROY YOUR SHAMBLING CORPSES AND DISMANTLE THEM INTO STARDUST!">Say</Behavior>
- </State>
- </Object>
- <Object type="[type]" id="Nirspas">
- <Class>Character</Class>
- <DisplayId>Nirspas, Defender of the Summit</DisplayId>
- <Enemy/>
- <AnimatedTexture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </AnimatedTexture>
- <Size>140</Size>
- <HitSound>monster/golems_hit</HitSound>
- <DeathSound>monster/golems_death</DeathSound>
- <MaxHitPoints>75000</MaxHitPoints>
- <Defense>50</Defense>
- <XpMult>7500</XpMult>
- <ParalyzeImmune/>
- <StasisImmune/>
- <Projectile id="0">
- <ObjectId>Gold Slash</ObjectId>
- <Damage>150</Damage>
- <Speed>60</Speed>
- <LifetimeMS>1667</LifetimeMS>
- <Size>125</Size>
- </Projectile>
- <Projectile id="1">
- <ObjectId>Gold Shield</ObjectId>
- <Damage>250</Damage>
- <Speed>75</Speed>
- <LifetimeMS>667</LifetimeMS>
- <ConditionEffect duration="5">Armor Broken</ConditionEffect>
- <Size>125</Size>
- </Projectile>
- <DefineEmbed name="Invulnerable">
- <State id="Invuln1">
- <Behavior effect="Invulnerable" duration="5">ConditionEffect</Behavior>
- <Transition afterTime="5">Invuln2</Transition>
- </State>
- <State id="Invuln2">
- <Transition afterTime="10">Invuln1</Transition>
- </State>
- </DefineEmbed>
- <State id="Ini">
- <Behavior projectileId="0" range="10" cooldown="1">Shoot</Behavior>
- <Behavior projectileId="1" range="5" cooldown="3" numShots="5">Shoot</Behavior>
- <Behavior speed="1" cooldown="1" range="10">Charge</Behavior>
- <Embed name="Invulnerable"></Embed>
- <Transition hitpointsLessThan="0.7">BombsAway</Transition>
- <Transition hasGlobalTag="Seventy">BombsAway</Transition>
- </State>
- <State id="BombsAway">
- <Behavior tagName="Seventy">SetGlobalTag</Behavior>
- <Behavior projectileId="0" range="10" cooldown="0.5">Shoot</Behavior>
- <Behavior projectileId="1" range="5" cooldown="2" numShots="5">Shoot</Behavior>
- <Behavior type="targeted" range="10" cooldown="3" cooldownJitter="true" radius="3" damage="150" color="0xFFE20C" effect="Slowed" duration="2">GrenadeToss</Behavior>
- <Behavior cooldown="3" groupId="Defenders" maxChildren="8" startWithMinions="false">MakeMinions</Behavior>
- <Behavior speed="1" cooldown="1" range="10">Charge</Behavior>
- <Embed name="Invulnerable"></Embed>
- <Behavior text="Ha! These mortals put up a decent fight!">Say</Behavior>
- <Transition noneExist="Duvidius">Rage</Transition>
- </State>
- <State id="Rage">
- <Behavior projectileId="0" range="10" cooldown="0.25">Shoot</Behavior>
- <Behavior projectileId="1" range="5" cooldown="1" numShots="5">Shoot</Behavior>
- <Behavior type="targeted" range="10" cooldown="1.5" cooldownJitter="true" radius="3" damage="150" color="0xFFE20C" effect="Slowed" duration="2">GrenadeToss</Behavior>
- <Behavior cooldown="1" groupId="Defenders" maxChildren="8" startWithMinions="false">MakeMinions</Behavior>
- <Behavior type="Flash" color="0x7C0021" flashPeriod="1" flashRepeats="999999">ShowEffect</Behavior>
- <Behavior speed="1.5" cooldown="0.75" range="10">Charge</Behavior>
- <Embed name="Invulnerable"></Embed>
- <Behavior text="MORTALS, YOU WILL PAY FOR THIS DEED!">Say</Behavior>
- </State>
- </Object>
- <Object type="[type]" id="EmDefender">
- <Class>Character</Class>
- <DisplayId>Empowered Defender</DisplayId>
- <Enemy/>
- <AnimatedTexture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </AnimatedTexture>
- <Size>120</Size>
- <HitSound>monster/golems_hit</HitSound>
- <DeathSound>monster/golems_death</DeathSound>
- <MaxHitPoints>4000</MaxHitPoints>
- <Defense>20</Defense>
- <XpMult>150</XpMult>
- <Group>Defenders</Group>
- <Projectile id="0">
- <ObjectId>Gold Blade</ObjectId>
- <Damage>50</Damage>
- <Speed>60</Speed>
- <LifetimeMS>500</LifetimeMS>
- <ConditionEffect duration="2">Bleeding</ConditionEffect>
- </Projectile>
- <Behavior speed="0.4">Wander</Behavior>
- <Behavior projectileId="0" range="3" cooldown="2">Shoot</Behavior>
- </Object>
- <Object type="[type]" id="EnDefender">
- <Class>Character</Class>
- <DisplayId>Enchanted Defender</DisplayId>
- <Enemy/>
- <AnimatedTexture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </AnimatedTexture>
- <Size>120</Size>
- <HitSound>monster/golems_hit</HitSound>
- <DeathSound>monster/golems_death</DeathSound>
- <MaxHitPoints>2500</MaxHitPoints>
- <Defense>10</Defense>
- <XpMult>150</XpMult>
- <Group>Defenders</Group>
- <Projectile id="0">
- <ObjectId>Magic Missile</ObjectId>
- <Damage>50</Damage>
- <Speed>80</Speed>
- <LifetimeMS>1000</LifetimeMS>
- </Projectile>
- <Behavior speed="0.1">Wander</Behavior>
- <Behavior distance="8">StayBack</Behavior>
- <Behavior projectileId="0" range="8" cooldown="1">Shoot</Behavior>
- </Object>
- <Object type="[type]" id="EaDefender">
- <Class>Character</Class>
- <DisplayId>Earthen Defender</DisplayId>
- <Enemy/>
- <AnimatedTexture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </AnimatedTexture>
- <Size>120</Size>
- <HitSound>monster/golems_hit</HitSound>
- <DeathSound>monster/golems_death</DeathSound>
- <MaxHitPoints>3000</MaxHitPoints>
- <Defense>15</Defense>
- <XpMult>150</XpMult>
- <Group>Defenders</Group>
- <Projectile id="0">
- <ObjectId>Earthen Dagger</ObjectId>
- <Damage>50</Damage>
- <Speed>100</Speed>
- <LifetimeMS>550</LifetimeMS>
- </Projectile>
- <Behavior acquireRange="5.5" range="3" speed="0.5">Follow</Behavior>
- <Behavior projectileId="0" range="5.5" cooldown="2.5" numShots="2" angle="20">Shoot</Behavior>
- </Object>
- <Object type="[type]" id="BuDefender">
- <Class>Character</Class>
- <DisplayId>Burning Defender</DisplayId>
- <Enemy/>
- <AnimatedTexture>
- <File>[File]</File>
- <Index>[Index]</Index>
- </AnimatedTexture>
- <Size>120</Size>
- <HitSound>monster/golems_hit</HitSound>
- <DeathSound>monster/golems_death</DeathSound>
- <MaxHitPoints>2500</MaxHitPoints>
- <Defense>15</Defense>
- <XpMult>150</XpMult>
- <Group>Defenders</Group>
- <Projectile id="0">
- <ObjectId>Burning Star</ObjectId>
- <Damage>100</Damage>
- <Speed>50</Speed>
- <LifetimeMS>1400</LifetimeMS>
- </Projectile>
- <Behavior speed="0.5">Wander</Behavior>
- <Behavior distance="7">StayBack</Behavior>
- <Behavior projectileId="0" range="7" cooldown="5">Shoot</Behavior>
- </Object>
- </Objects>
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