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Defenders of the Summit XML

Sep 5th, 2017
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  1. <Objects>
  2. <!--Projectiles-->
  3.     <Object type="[type]" id="Magic Bolt">
  4.         <Class>Projectile</Class>
  5.         <Texture>
  6.             <File>[File]</File>
  7.             <Index>[Index]</Index>
  8.         </Texture>
  9.         <AngleCorrection>1</AngleCorrection>
  10.     </Object>
  11.    
  12.     <Object type="[type]" id="Magic Burst">
  13.         <Class>Projectile</Class>
  14.         <Texture>
  15.             <File>[File]</File>
  16.             <Index>[Index]</Index>
  17.         </Texture>
  18.         <AngleCorrection>1</AngleCorrection>
  19.     </Object>
  20.    
  21.     <Object type="[type]" id="Gold Slash">
  22.         <Class>Projectile</Class>
  23.         <Texture>
  24.             <File>[File]</File>
  25.             <Index>[Index]</Index>
  26.         </Texture>
  27.         <AngleCorrection>1</AngleCorrection>
  28.     </Object>
  29.    
  30.     <Object type="[type]" id="Gold Shield">
  31.         <Class>Projectile</Class>
  32.         <Texture>
  33.             <File>[File]</File>
  34.             <Index>[Index]</Index>
  35.         </Texture>
  36.         <AngleCorrection>3</AngleCorrection>
  37.     </Object>
  38.    
  39.     <Object type="[type]" id="Gold Blade">
  40.         <Class>Projectile</Class>
  41.         <Texture>
  42.             <File>[File]</File>
  43.             <Index>[Index]</Index>
  44.         </Texture>
  45.         <AngleCorrection>1</AngleCorrection>
  46.     </Object>
  47.    
  48.     <Object type="[type]" id="Magic Missile">
  49.         <Class>Projectile</Class>
  50.         <Texture>
  51.             <File>[File]</File>
  52.             <Index>[Index]</Index>
  53.         </Texture>
  54.         <AngleCorrection>1</AngleCorrection>
  55.     </Object>
  56.    
  57.     <Object type="[type]" id="Earthen Dagger">
  58.         <Class>Projectile</Class>
  59.         <Texture>
  60.             <File>[File]</File>
  61.             <Index>[Index]</Index>
  62.         </Texture>
  63.         <AngleCorrection>1</AngleCorrection>
  64.     </Object>
  65.    
  66.     <Object type="[type]" id="Burning Star">
  67.         <Class>Projectile</Class>
  68.         <Texture>
  69.             <File>[File]</File>
  70.             <Index>[Index]</Index>
  71.         </Texture>
  72.     </Object>
  73.    
  74. <!--Enemies-->
  75.  
  76.     <Object type="[type]" id="Duvidius">
  77.         <Class>Character</Class>
  78.         <DisplayId>Duvidius, Defender of the Summit</DisplayId>
  79.         <Enemy/>
  80.         <AnimatedTexture>
  81.             <File>[File]</File>
  82.             <Index>[Index]</Index>
  83.         </AnimatedTexture>
  84.         <Size>140</Size>
  85.         <HitSound>monster/golems_hit</HitSound>
  86.         <DeathSound>monster/golems_death</DeathSound>
  87.         <MaxHitPoints>50000</MaxHitPoints>
  88.         <Defense>35</Defense>
  89.         <XpMult>7500</XpMult>
  90.         <StunImmune/>
  91.         <StasisImmune/>
  92.         <Projectile id="0">
  93.             <ObjectId>Magic Bolt</ObjectId>
  94.             <Damage>150</Damage>
  95.             <Speed>100</Speed>
  96.             <LifetimeMS>1000</LifetimeMS>
  97.             <Size>125</Size>
  98.             <ConditionEffect duration="2">Paralyzed</ConditionEffect>
  99.             <Amplitude>0.5</Amplitude>
  100.             <Frequency>2</Frequency>
  101.         </Projectile>
  102.         <Projectile id="1">
  103.             <ObjectId>Magic Burst</ObjectId>
  104.             <Damage>250</Damage>
  105.             <Speed>100</Speed>
  106.             <LifetimeMS>500</LifetimeMS>
  107.             <Size>125</Size>
  108.         </Projectile>
  109.         <Behavior speed="0.2">Wander</Behavior>
  110.         <Behavior targetIds="Duvidius" cooldown="10" range="1" maxHeal="5000">Heal</Behavior>
  111.         <Behavior distance="5">StayBack</Behavior>
  112.         <State id="Ini">
  113.             <Behavior speed="0.2">Wander</Behavior>
  114.             <Behavior projectileId="0" range="10" cooldown="2" numShots="2">Shoot</Behavior>
  115.             <Behavior projectileId="1" range="5" cooldown="1">Shoot</Behavior>
  116.             <Transition hitpointsLessThan="0.7">BombsAway</Transition>
  117.             <Transition hasGlobalTag="Seventy">BombsAway</Transition>
  118.         </State>
  119.         <State id="BombsAway">
  120.             <Behavior tagName="Seventy">SetGlobalTag</Behavior>
  121.             <Behavior speed="0.2">Wander</Behavior>
  122.             <Behavior projectileId="0" range="10" cooldown="2" numShots="2">Shoot</Behavior>
  123.             <Behavior projectileId="1" range="5" cooldown="0.5">Shoot</Behavior>
  124.             <Behavior type="targeted" range="10" cooldown="3" cooldownJitter="true" radius="1.5" damage="300" color="0x40FFF5">GrenadeToss</Behavior>
  125.             <Behavior cooldown="3" groupId="Defenders" maxChildren="8" startWithMinions="false">MakeMinions</Behavior>
  126.             <Behavior text="We must slay them quickly.">Say</Behavior>
  127.             <Transition noneExist="Nirspas">Rage</Transition>
  128.         </State>
  129.         <State id="Rage">
  130.             <Behavior speed="1">Wander</Behavior>
  131.             <Behavior projectileId="0" range="10" cooldown="1" numShots="2">Shoot</Behavior>
  132.             <Behavior projectileId="1" range="5" cooldown="0.25">Shoot</Behavior>
  133.             <Behavior type="targeted" range="10" cooldown="1.5" cooldownJitter="true" radius="1.5" damage="300" color="0x40FFF5">GrenadeToss</Behavior>
  134.             <Behavior cooldown="1" groupId="Defenders" maxChildren="8" startWithMinions="false">MakeMinions</Behavior>
  135.             <Behavior type="Flash" color="0x7C0021" flashPeriod="1" flashRepeats="999999">ShowEffect</Behavior>
  136.             <Behavior text="INSUFFERABLE MORTALS! I WILL DESTROY YOUR SHAMBLING CORPSES AND DISMANTLE THEM INTO STARDUST!">Say</Behavior>
  137.         </State>
  138.     </Object>
  139.  
  140.     <Object type="[type]" id="Nirspas">
  141.         <Class>Character</Class>
  142.         <DisplayId>Nirspas, Defender of the Summit</DisplayId>
  143.         <Enemy/>
  144.         <AnimatedTexture>
  145.             <File>[File]</File>
  146.             <Index>[Index]</Index>
  147.         </AnimatedTexture>
  148.         <Size>140</Size>
  149.         <HitSound>monster/golems_hit</HitSound>
  150.         <DeathSound>monster/golems_death</DeathSound>
  151.         <MaxHitPoints>75000</MaxHitPoints>
  152.         <Defense>50</Defense>
  153.         <XpMult>7500</XpMult>
  154.         <ParalyzeImmune/>
  155.         <StasisImmune/>
  156.         <Projectile id="0">
  157.             <ObjectId>Gold Slash</ObjectId>
  158.             <Damage>150</Damage>
  159.             <Speed>60</Speed>
  160.             <LifetimeMS>1667</LifetimeMS>
  161.             <Size>125</Size>
  162.         </Projectile>
  163.         <Projectile id="1">
  164.             <ObjectId>Gold Shield</ObjectId>
  165.             <Damage>250</Damage>
  166.             <Speed>75</Speed>
  167.             <LifetimeMS>667</LifetimeMS>
  168.             <ConditionEffect duration="5">Armor Broken</ConditionEffect>
  169.             <Size>125</Size>
  170.         </Projectile>
  171.         <DefineEmbed name="Invulnerable">
  172.             <State id="Invuln1">
  173.                 <Behavior effect="Invulnerable" duration="5">ConditionEffect</Behavior>
  174.                 <Transition afterTime="5">Invuln2</Transition>
  175.             </State>
  176.             <State id="Invuln2">
  177.                 <Transition afterTime="10">Invuln1</Transition>
  178.             </State>
  179.         </DefineEmbed>
  180.             <State id="Ini">
  181.                 <Behavior projectileId="0" range="10" cooldown="1">Shoot</Behavior>
  182.                 <Behavior projectileId="1" range="5" cooldown="3" numShots="5">Shoot</Behavior>
  183.                 <Behavior speed="1" cooldown="1" range="10">Charge</Behavior>
  184.                 <Embed name="Invulnerable"></Embed>
  185.                 <Transition hitpointsLessThan="0.7">BombsAway</Transition>
  186.                 <Transition hasGlobalTag="Seventy">BombsAway</Transition>
  187.             </State>
  188.             <State id="BombsAway">
  189.                 <Behavior tagName="Seventy">SetGlobalTag</Behavior>
  190.                 <Behavior projectileId="0" range="10" cooldown="0.5">Shoot</Behavior>
  191.                 <Behavior projectileId="1" range="5" cooldown="2" numShots="5">Shoot</Behavior>
  192.                 <Behavior type="targeted" range="10" cooldown="3" cooldownJitter="true" radius="3" damage="150" color="0xFFE20C" effect="Slowed" duration="2">GrenadeToss</Behavior>
  193.                 <Behavior cooldown="3" groupId="Defenders" maxChildren="8" startWithMinions="false">MakeMinions</Behavior>
  194.                 <Behavior speed="1" cooldown="1" range="10">Charge</Behavior>
  195.                 <Embed name="Invulnerable"></Embed>
  196.                 <Behavior text="Ha! These mortals put up a decent fight!">Say</Behavior>
  197.                 <Transition noneExist="Duvidius">Rage</Transition>
  198.             </State>
  199.             <State id="Rage">
  200.                 <Behavior projectileId="0" range="10" cooldown="0.25">Shoot</Behavior>
  201.                 <Behavior projectileId="1" range="5" cooldown="1" numShots="5">Shoot</Behavior>
  202.                 <Behavior type="targeted" range="10" cooldown="1.5" cooldownJitter="true" radius="3" damage="150" color="0xFFE20C" effect="Slowed" duration="2">GrenadeToss</Behavior>
  203.                 <Behavior cooldown="1" groupId="Defenders" maxChildren="8" startWithMinions="false">MakeMinions</Behavior>
  204.                 <Behavior type="Flash" color="0x7C0021" flashPeriod="1" flashRepeats="999999">ShowEffect</Behavior>
  205.                 <Behavior speed="1.5" cooldown="0.75" range="10">Charge</Behavior>
  206.                 <Embed name="Invulnerable"></Embed>
  207.                 <Behavior text="MORTALS, YOU WILL PAY FOR THIS DEED!">Say</Behavior>
  208.             </State>
  209.     </Object>
  210.    
  211.     <Object type="[type]" id="EmDefender">
  212.         <Class>Character</Class>
  213.         <DisplayId>Empowered Defender</DisplayId>
  214.         <Enemy/>
  215.         <AnimatedTexture>
  216.             <File>[File]</File>
  217.             <Index>[Index]</Index>
  218.         </AnimatedTexture>
  219.         <Size>120</Size>
  220.         <HitSound>monster/golems_hit</HitSound>
  221.         <DeathSound>monster/golems_death</DeathSound>
  222.         <MaxHitPoints>4000</MaxHitPoints>
  223.         <Defense>20</Defense>
  224.         <XpMult>150</XpMult>
  225.         <Group>Defenders</Group>
  226.         <Projectile id="0">
  227.             <ObjectId>Gold Blade</ObjectId>
  228.             <Damage>50</Damage>
  229.             <Speed>60</Speed>
  230.             <LifetimeMS>500</LifetimeMS>
  231.             <ConditionEffect duration="2">Bleeding</ConditionEffect>
  232.         </Projectile>
  233.         <Behavior speed="0.4">Wander</Behavior>
  234.         <Behavior projectileId="0" range="3" cooldown="2">Shoot</Behavior>
  235.     </Object>
  236.    
  237.     <Object type="[type]" id="EnDefender">
  238.         <Class>Character</Class>
  239.         <DisplayId>Enchanted Defender</DisplayId>
  240.         <Enemy/>
  241.         <AnimatedTexture>
  242.             <File>[File]</File>
  243.             <Index>[Index]</Index>
  244.         </AnimatedTexture>
  245.         <Size>120</Size>
  246.         <HitSound>monster/golems_hit</HitSound>
  247.         <DeathSound>monster/golems_death</DeathSound>
  248.         <MaxHitPoints>2500</MaxHitPoints>
  249.         <Defense>10</Defense>
  250.         <XpMult>150</XpMult>
  251.         <Group>Defenders</Group>
  252.         <Projectile id="0">
  253.             <ObjectId>Magic Missile</ObjectId>
  254.             <Damage>50</Damage>
  255.             <Speed>80</Speed>
  256.             <LifetimeMS>1000</LifetimeMS>
  257.         </Projectile>
  258.         <Behavior speed="0.1">Wander</Behavior>
  259.         <Behavior distance="8">StayBack</Behavior>
  260.         <Behavior projectileId="0" range="8" cooldown="1">Shoot</Behavior>
  261.     </Object>
  262.    
  263.     <Object type="[type]" id="EaDefender">
  264.         <Class>Character</Class>
  265.         <DisplayId>Earthen Defender</DisplayId>
  266.         <Enemy/>
  267.         <AnimatedTexture>
  268.             <File>[File]</File>
  269.             <Index>[Index]</Index>
  270.         </AnimatedTexture>
  271.         <Size>120</Size>
  272.         <HitSound>monster/golems_hit</HitSound>
  273.         <DeathSound>monster/golems_death</DeathSound>
  274.         <MaxHitPoints>3000</MaxHitPoints>
  275.         <Defense>15</Defense>
  276.         <XpMult>150</XpMult>
  277.         <Group>Defenders</Group>
  278.         <Projectile id="0">
  279.             <ObjectId>Earthen Dagger</ObjectId>
  280.             <Damage>50</Damage>
  281.             <Speed>100</Speed>
  282.             <LifetimeMS>550</LifetimeMS>
  283.         </Projectile>
  284.         <Behavior acquireRange="5.5" range="3" speed="0.5">Follow</Behavior>
  285.         <Behavior projectileId="0" range="5.5" cooldown="2.5" numShots="2" angle="20">Shoot</Behavior>
  286.     </Object>
  287.    
  288.     <Object type="[type]" id="BuDefender">
  289.         <Class>Character</Class>
  290.         <DisplayId>Burning Defender</DisplayId>
  291.         <Enemy/>
  292.         <AnimatedTexture>
  293.             <File>[File]</File>
  294.             <Index>[Index]</Index>
  295.         </AnimatedTexture>
  296.         <Size>120</Size>
  297.         <HitSound>monster/golems_hit</HitSound>
  298.         <DeathSound>monster/golems_death</DeathSound>
  299.         <MaxHitPoints>2500</MaxHitPoints>
  300.         <Defense>15</Defense>
  301.         <XpMult>150</XpMult>
  302.         <Group>Defenders</Group>
  303.         <Projectile id="0">
  304.             <ObjectId>Burning Star</ObjectId>
  305.             <Damage>100</Damage>
  306.             <Speed>50</Speed>
  307.             <LifetimeMS>1400</LifetimeMS>
  308.         </Projectile>
  309.         <Behavior speed="0.5">Wander</Behavior>
  310.         <Behavior distance="7">StayBack</Behavior>
  311.         <Behavior projectileId="0" range="7" cooldown="5">Shoot</Behavior>
  312.     </Object>
  313. </Objects>
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