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May 31st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").DeliquianSchomacher
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. --//=================================\\
  505. --|| WEAPON CREATION
  506. --\\=================================//
  507.  
  508.  
  509. local REGENSOUND = 487215897
  510. for _, c in pairs(Character:GetDescendants()) do
  511. if c and c.Parent then
  512. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  513. local ACCESSORY = c.Parent
  514. c.Parent = Character
  515. if c then
  516. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  517. weldBetween(Head,c)
  518. else
  519. weldBetween(Torso,c)
  520. end
  521. end
  522. ACCESSORY:remove()
  523. end
  524. end
  525. end
  526. wait()
  527. local BODY = {}
  528. for _, c in pairs(Character:GetDescendants()) do
  529. if c:IsA("BasePart") then
  530. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  531. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  532. end
  533. local REGENVALUE = IT("BoolValue",c)
  534. REGENVALUE.Name = "IsRegening"
  535. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  536. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  537. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  538. end
  539. end
  540. function FullBodyRegen()
  541. if FULLREGEN == false then
  542. FULLREGEN = true
  543. Character.Parent = workspace
  544. GUI.Enabled = false
  545. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  546. UNANCHOR = false
  547. for e = 1, #BODY do
  548. if BODY[e] ~= nil then
  549. local STUFF = BODY[e]
  550. local PART = STUFF[1]
  551. local PARENT = STUFF[2]
  552. local MATERIAL = STUFF[3]
  553. local COLOR = STUFF[4]
  554. local TRANSPARENCY = STUFF[5]
  555. --local SIZE = STUFF[6]
  556. local NAME = STUFF[7]
  557. local VALUE = STUFF[8]
  558. PART.Parent = PARENT
  559. Humanoid.MaxHealth = "inf"
  560. Humanoid.Health = "inf"
  561. Humanoid.Parent = nil
  562. Humanoid = IT("Humanoid",Character)
  563. Humanoid.Died:Connect(FullBodyRegen)
  564. PART.Parent = PARENT
  565. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  566. VALUE.Value = true
  567. coroutine.resume(coroutine.create(function()
  568. PART.Transparency = 1
  569. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  570. local REGEN = script.Regen:Clone()
  571. REGEN.Parent = PART
  572. REGEN.Speed = NumberRange.new(30)
  573. REGEN:Emit(100)
  574. local REGENING = script.Regen2:Clone()
  575. REGENING.Parent = PART
  576. REGENING.Enabled = true
  577. REGENING.Speed = NumberRange.new(35)
  578. wait()
  579. local RANGE = 35
  580. for i = 1, math.ceil(REGENRATE*25) do
  581. wait()
  582. ApplyAoE(PART.Position,6,1,1,0,false)
  583. REGENING.Speed = NumberRange.new(RANGE)
  584. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  585. end
  586. REGEN.Speed = NumberRange.new(6)
  587. REGEN:Emit(60)
  588. wait(REGENRATE/3)
  589. RootPart.Velocity = VT(0,0,0)
  590. UNANCHOR = true
  591. GUI.Enabled = true
  592. PART.Transparency = 0
  593. REGEN.Rate = 50
  594. REGEN.Enabled = true
  595. REGENING.Enabled = false
  596. wait(REGENRATE/1.5)
  597. VALUE.Value = false
  598. Debris:AddItem(REGENING,5)
  599. FULLREGEN = false
  600. REGEN.Enabled = false
  601. Debris:AddItem(REGEN,5)
  602. end))
  603. end
  604. end
  605. end
  606. end
  607. end
  608. function Regen()
  609. Character.Parent = workspace
  610. for e = 1, #BODY do
  611. if BODY[e] ~= nil then
  612. local STUFF = BODY[e]
  613. local PART = STUFF[1]
  614. local PARENT = STUFF[2]
  615. local MATERIAL = STUFF[3]
  616. local COLOR = STUFF[4]
  617. local TRANSPARENCY = STUFF[5]
  618. --local SIZE = STUFF[6]
  619. local NAME = STUFF[7]
  620. local VALUE = STUFF[8]
  621. if PART.ClassName == "Part" and PART ~= RootPart then
  622. PART.Material = MATERIAL
  623. PART.Name = NAME
  624. end
  625. if PART.Parent ~= PARENT then
  626. PART.Parent = PARENT
  627. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  628. if VALUE.Value == false then
  629. VALUE.Value = true
  630. coroutine.resume(coroutine.create(function()
  631. PART.Transparency = 1
  632. wait(REGENRATE)
  633. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  634. local REGENING = script.Regen:Clone()
  635. REGENING.Parent = PART
  636. REGENING.Enabled = true
  637. for i = 1, math.ceil(REGENRATE*10) do
  638. wait()
  639. ApplyAoE(PART.Position,6,1,1,0,false)
  640. end
  641. wait(REGENRATE)
  642. PART.Transparency = 0
  643. wait(REGENRATE/5)
  644. REGENING.Enabled = false
  645. VALUE.Value = false
  646. Debris:AddItem(REGENING,5)
  647. end))
  648. end
  649. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  650. local VALUE = PARENT.IsRegening
  651. if VALUE == false then
  652. VALUE.Value = true
  653. local PART = PART.Part1
  654. coroutine.resume(coroutine.create(function()
  655. PART.Transparency = 1
  656. wait(REGENRATE)
  657. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  658. local REGENING = script.Regen:Clone()
  659. REGENING.Parent = PART
  660. REGENING.Enabled = true
  661. for i = 1, math.ceil(REGENRATE*10) do
  662. wait()
  663. ApplyAoE(PART.Position,6,1,1,0,false)
  664. end
  665. wait(REGENRATE)
  666. PART.Transparency = 0
  667. wait(REGENRATE/5)
  668. REGENING.Enabled = false
  669. VALUE.Value = false
  670. end))
  671. end
  672. end
  673. end
  674. end
  675. end
  676. end
  677.  
  678. for _, c in pairs(script.Package:GetChildren()) do
  679. c.Parent = Character
  680. end
  681.  
  682. local b = IT("BodyForce",RootPart)
  683. b.Name = "LowGrav"
  684. b.force = Vector3.new(0,1500,0)
  685.  
  686. local SKILLTEXTCOLOR = C3(0,0,0)
  687. local SKILLFONT = "Fantasy"
  688. local SKILLTEXTSIZE = 7
  689.  
  690. local BACKATTACHMENT1 = IT("Attachment",Torso)
  691. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  692. local BACKATTACHMENT2 = IT("Attachment",Torso)
  693. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  694.  
  695. Humanoid.Died:Connect(FullBodyRegen)
  696.  
  697. --//=================================\\
  698. --|| DAMAGING
  699. --\\=================================//
  700.  
  701. function ApplyDamage(Humanoid,Damage)
  702. if Humanoid.Health == math.huge then
  703. Humanoid.Parent:BreakJoints()
  704. else
  705. local MULTIPLY = Humanoid.MaxHealth/100
  706. Damage = Damage * DAMAGEMULTIPLIER
  707. if Humanoid.Health ~= 0 then
  708. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  709. end
  710. end
  711. end
  712.  
  713. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  714. local CHILDREN = workspace:GetDescendants()
  715. for index, CHILD in pairs(CHILDREN) do
  716. if CHILD.ClassName == "Model" and CHILD ~= Character then
  717. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  718. if HUM then
  719. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  720. if TORSO then
  721. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  722. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  723. CHILD:BreakJoints()
  724. else
  725. local DMG = MRANDOM(MINDMG,MAXDMG)
  726. ApplyDamage(HUM,DMG)
  727. end
  728. if FLING > 0 then
  729. for _, c in pairs(CHILD:GetChildren()) do
  730. if c:IsA("BasePart") then
  731. local bv = Instance.new("BodyVelocity")
  732. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  733. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  734. bv.Parent = c
  735. Debris:AddItem(bv,0.05)
  736. end
  737. end
  738. end
  739. end
  740. end
  741. end
  742. end
  743. end
  744. end
  745.  
  746. --//=================================\\
  747. --|| ATTACK FUNCTIONS AND STUFF
  748. --\\=================================//
  749.  
  750. function Fireball()
  751. ATTACK = true
  752. Rooted = true
  753. local GYRO = IT("BodyGyro",RootPart)
  754. GYRO.D = 20
  755. GYRO.P = 4000
  756. GYRO.MaxTorque = VT(40000,40000,40000)
  757. local POSITION = IT("BodyPosition",RootPart)
  758. POSITION.Position = RootPart.Position+VT(0,2,0)
  759. POSITION.D = 450
  760. POSITION.P = 40000
  761. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  762. local FIRE = Particles("FistFire",RightArm,true)
  763. CreateSound(CHARGE,RightArm,6,1,false)
  764. coroutine.resume(coroutine.create(function()
  765. repeat
  766. Swait()
  767. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  768. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  774. until ATTACK == false
  775. FIRE.LockedToPart = false
  776. FIRE.Enabled = false
  777. Debris:AddItem(FIRE,5)
  778. GYRO:remove()
  779. POSITION:remove()
  780. end))
  781. wait(1)
  782. repeat
  783. Particles("ExplosionFire1",RightArm,70)
  784. coroutine.resume(coroutine.create(function()
  785. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  786. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  787. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  788. local FLAME = Particles("FireballFire1",FIREBALL,true)
  789. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  790. for i = 1, 250 do
  791. Swait()
  792. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  793. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  794. if HIT then
  795. Particles("ExplosionFire1",FIREBALL,600)
  796. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  797. for i = 1, 3 do
  798. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  799. end
  800. for i = 1, 3 do
  801. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  802. end
  803. for i = 1, 5 do
  804. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  805. end
  806. break
  807. end
  808. end
  809. FLAME.Enabled = false
  810. FLAME2.Enabled = false
  811. Debris:AddItem(FIREBALL,7)
  812. end))
  813. wait(0.1)
  814. until KEYHOLD == false
  815. wait(0.2)
  816. ATTACK = false
  817. Rooted = false
  818. end
  819.  
  820. function FireField()
  821. ATTACK = true
  822. Rooted = true
  823. local A = false
  824. local POSITION = IT("BodyPosition",RootPart)
  825. POSITION.Position = RootPart.Position+VT(0,2,0)
  826. POSITION.D = 450
  827. POSITION.P = 40000
  828. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  829. coroutine.resume(coroutine.create(function()
  830. repeat
  831. Swait()
  832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. until A == true
  839. repeat
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. until ATTACK == false
  848. POSITION:remove()
  849. end))
  850. local RANGE = 75
  851. local REGENING = script.Regen2:Clone()
  852. REGENING.Parent = Torso
  853. REGENING.Enabled = true
  854. REGENING.Rate = 900
  855. REGENING.Speed = NumberRange.new(RANGE)
  856. wait()
  857. for i = 1, 75 do
  858. wait()
  859. ApplyAoE(Torso.Position,6,1,1,0,false)
  860. REGENING.Speed = NumberRange.new(RANGE)
  861. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  862. end
  863. REGENING.Enabled = false
  864. wait(0.5)
  865. for i = 1, 6 do
  866. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  867. end
  868. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  869. A = true
  870. local FLAME = Particles("Field",Torso,true)
  871. FLAME.Size = NumberSequence.new(0,25)
  872. FIREFIELD = true
  873. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  874. coroutine.resume(coroutine.create(function()
  875. for i = 1, 20 do
  876. wait(1)
  877. SOUND.Parent = Torso
  878. SOUND.Playing = true
  879. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  880. for i = 1, 2 do
  881. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  882. end
  883. if SEARING == true then
  884. break
  885. end
  886. end
  887. FIREFIELD = false
  888. FLAME.Enabled = false
  889. Debris:AddItem(FLAME,5)
  890. SOUND:remove()
  891. end))
  892. wait(1)
  893. ATTACK = false
  894. Rooted = false
  895. end
  896.  
  897. function SearingForm()
  898. ATTACK = true
  899. Rooted = true
  900. local POSITION = IT("BodyPosition",RootPart)
  901. POSITION.Position = RootPart.Position+VT(0,2,0)
  902. POSITION.D = 450
  903. POSITION.P = 40000
  904. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  905. coroutine.resume(coroutine.create(function()
  906. repeat
  907. Swait()
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. until ATTACK == false
  915. end))
  916. local FIRES = {}
  917. local RANGE = 75
  918. local REGENING = script.Regen2:Clone()
  919. REGENING.Parent = Torso
  920. REGENING.Enabled = true
  921. REGENING.Rate = 900
  922. REGENING.Speed = NumberRange.new(RANGE)
  923. wait()
  924. for i = 1, 75 do
  925. wait()
  926. ApplyAoE(Torso.Position,6,1,1,0,false)
  927. REGENING.Speed = NumberRange.new(RANGE)
  928. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  929. end
  930. REGENING.Enabled = false
  931. wait(0.5)
  932. for i = 1, 6 do
  933. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  934. end
  935. local BUSY = true
  936. Particles("ExplosionFire1",Torso,100)
  937. SEARING = true
  938. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  939. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  940. coroutine.resume(coroutine.create(function()
  941. coroutine.resume(coroutine.create(function()
  942. repeat
  943. wait(1)
  944. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  945. until SEARING == false
  946. end))
  947. repeat
  948. Swait()
  949. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  950. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  951. WING1.Acceleration = ACCEL1
  952. WING2.Acceleration = ACCEL2
  953. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  954. if HIT then
  955. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  956. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  957. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  958. for i = 1, 3 do
  959. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  960. end
  961. for i = 1, 3 do
  962. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  963. end
  964. Particles("ExplosionFire1",Torso,600)
  965. BUSY = false
  966. break
  967. end
  968. until SEARING == false
  969. end))
  970. for _, c in pairs(Character:GetChildren()) do
  971. if c:IsA("BasePart") then
  972. local FLAME = Particles("BodyFire",c,true)
  973. table.insert(FIRES,FLAME)
  974. end
  975. end
  976. POSITION:remove()
  977. wait()
  978. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  979. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  980. ATTACK = false
  981. Rooted = false
  982. GYRO = IT("BodyGyro",RootPart)
  983. GYRO.D = 20
  984. GYRO.P = 4000
  985. GYRO.MaxTorque = VT(0,40000,0)
  986. BODYPOS = IT("BodyPosition",RootPart)
  987. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  988. BODYPOS.D = 450
  989. BODYPOS.P = 40000
  990. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  991. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  992. if NEWKEY == "c" and ATTACK == false then
  993. BUSY = false
  994. end
  995. end)
  996. local HUM = Humanoid.Died:Connect(function()
  997. BUSY = false
  998. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  999. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1000. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1001. for i = 1, 3 do
  1002. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1003. end
  1004. for i = 1, 3 do
  1005. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1006. end
  1007. Particles("ExplosionFire1",Torso,600)
  1008. end)
  1009. repeat wait() until BUSY == false
  1010. for i = 1, #FIRES do
  1011. FIRES[i].Enabled = false
  1012. Debris:AddItem(FIRES[i],5)
  1013. end
  1014. HUM:disconnect()
  1015. WING1.Enabled = false
  1016. WING2.Enabled = false
  1017. WING1.LockedToPart = false
  1018. WING2.LockedToPart = false
  1019. Debris:AddItem(WING1,5)
  1020. Debris:AddItem(WING2,5)
  1021. KEYDOWN:disconnect()
  1022. SEARING = false
  1023. GYRO:remove()
  1024. BODYPOS:remove()
  1025. FullBodyRegen()
  1026. end
  1027.  
  1028. function SearingOrb()
  1029. ATTACK = true
  1030. Rooted = true
  1031. local POSITION = IT("BodyPosition",RootPart)
  1032. POSITION.Position = RootPart.Position+VT(0,2,0)
  1033. POSITION.D = 450
  1034. POSITION.P = 40000
  1035. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1036. local FIRE = Particles("FistFire",RightArm,true)
  1037. local FIRE2 = Particles("FistFire",LeftArm,true)
  1038. CreateSound(CHARGE,Torso,6,1,false)
  1039. local NEWANIM = false
  1040. coroutine.resume(coroutine.create(function()
  1041. repeat
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1049. until ATTACK == false or NEWANIM == true
  1050. if NEWANIM == true then
  1051. local GYRO = IT("BodyGyro",RootPart)
  1052. GYRO.D = 20
  1053. GYRO.P = 4000
  1054. GYRO.MaxTorque = VT(40000,40000,40000)
  1055. repeat
  1056. Swait()
  1057. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. until ATTACK == false
  1065. GYRO:remove()
  1066. end
  1067. POSITION:remove()
  1068. FIRE.LockedToPart = false
  1069. FIRE.Enabled = false
  1070. Debris:AddItem(FIRE,5)
  1071. FIRE2.LockedToPart = false
  1072. FIRE2.Enabled = false
  1073. Debris:AddItem(FIRE2,5)
  1074. end))
  1075. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1076. MakeForm(ORB,"Ball")
  1077. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1078. local A = IT("Attachment",ORB)
  1079. local FIRES = Particles("FireballFire1",A,true)
  1080. FIRES.Size = NumberSequence.new(0)
  1081. FIRES.LockedToPart = true
  1082. local LOOP = 0
  1083. for i = 1, 500 do
  1084. Swait()
  1085. LOOP = LOOP + 1
  1086. if LOOP >= 30 then
  1087. LOOP = 0
  1088. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1089. end
  1090. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1091. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1092. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1093. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1094. FIRES.Enabled = true
  1095. end
  1096. wait(1)
  1097. if KEYHOLD == false then
  1098. coroutine.resume(coroutine.create(function()
  1099. ORB.Transparency = 1
  1100. FIRES.Enabled = false
  1101. Debris:AddItem(ORB,10)
  1102. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1103. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1104. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1105. for i = 1, 3 do
  1106. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1107. end
  1108. for i = 1, 3 do
  1109. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1110. end
  1111. Particles("ExplosionFire1",ORB,1200)
  1112. for i = 1, 15 do
  1113. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1114. end
  1115. end))
  1116. else
  1117. for i = 1, 100 do
  1118. Swait()
  1119. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1120. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1121. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1122. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1123. end
  1124. ORB.Transparency = 1
  1125. FIRES.Enabled = false
  1126. Debris:AddItem(ORB,10)
  1127. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1128. for _, c in pairs(Character:GetChildren()) do
  1129. if c:IsA("BasePart") then
  1130. Particles("ExplosionFire2",c,25)
  1131. end
  1132. end
  1133. NEWANIM = true
  1134. wait(0.5)
  1135. for i = 1, 15 do
  1136. wait(0.1)
  1137. coroutine.resume(coroutine.create(function()
  1138. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1139. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1140. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1141. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1142. for i = 1, 250 do
  1143. Swait()
  1144. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1145. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1146. if HIT then
  1147. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1148. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1149. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1150. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1151. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1152. coroutine.resume(coroutine.create(function()
  1153. local FLAMES = Particles("DebrisFire",FIELD,true)
  1154. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1155. for i = 1, 15 do
  1156. wait(1)
  1157. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1158. end
  1159. FLAMES.Enabled = false
  1160. FLAMES2.Enabled = false
  1161. Debris:AddItem(FIELD,5)
  1162. Debris:AddItem(FIELD2,5)
  1163. end))
  1164. Particles("ExplosionFire2",FIREBALL,600)
  1165. break
  1166. end
  1167. end
  1168. FLAME.Enabled = false
  1169. Debris:AddItem(FIREBALL,7)
  1170. end))
  1171. end
  1172. end
  1173. wait(0.3)
  1174. ATTACK = false
  1175. Rooted = false
  1176. end
  1177.  
  1178. function Shroud()
  1179. if Mouse.Target ~= nil then
  1180. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1181. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1182. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1183. if TORSO and HUM.Health > 0 then
  1184. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1185. if DISTANCE < 100 then
  1186. ATTACK = true
  1187. POSEIDON = false
  1188. Rooted = true
  1189. local GYRO = IT("BodyGyro",RootPart)
  1190. GYRO.D = 20
  1191. GYRO.P = 4000
  1192. GYRO.MaxTorque = VT(40000,40000,40000)
  1193. local POSITION = IT("BodyPosition",RootPart)
  1194. POSITION.Position = RootPart.Position+VT(0,2,0)
  1195. POSITION.D = 450
  1196. POSITION.P = 40000
  1197. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1198. local TARGETTING = true
  1199. local HIT = false
  1200. local FIRES = {}
  1201. for _, c in pairs(Character:GetChildren()) do
  1202. if c:IsA("BasePart") then
  1203. local FLAME = Particles("BodyFire",c,true)
  1204. FLAME.Rate = 15
  1205. table.insert(FIRES,FLAME)
  1206. end
  1207. end
  1208. CreateSound(CHARGE,Torso,6,1,false)
  1209. coroutine.resume(coroutine.create(function()
  1210. repeat
  1211. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1212. Swait()
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1219. until TARGETTING == false
  1220. repeat
  1221. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1222. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1223. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1231. until HIT == true
  1232. POSITION:remove()
  1233. GYRO:remove()
  1234. end))
  1235. wait(0.5)
  1236. repeat wait() until HOLD == true
  1237. for _, c in pairs(Character:GetChildren()) do
  1238. if c:IsA("BasePart") then
  1239. local FLAME = Particles("BodyFire",c,true)
  1240. table.insert(FIRES,FLAME)
  1241. end
  1242. end
  1243. for _, c in pairs(Character:GetChildren()) do
  1244. if c:IsA("BasePart") then
  1245. c.Transparency = 1
  1246. end
  1247. end
  1248. TARGETTING = false
  1249. for i = 1, 100 do
  1250. wait()
  1251. if DISTANCE < 5 or DISTANCE >= 200 then
  1252. break
  1253. end
  1254. end
  1255. HIT = true
  1256. if DISTANCE < 5 then
  1257. for i = 1, #FIRES do
  1258. FIRES[i].Enabled = false
  1259. end
  1260. for _, c in pairs(HUM.Parent:GetChildren()) do
  1261. if c:IsA("BasePart") then
  1262. local FLAME = Particles("BodyFire",c,true)
  1263. table.insert(FIRES,FLAME)
  1264. end
  1265. end
  1266. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1267. RootPart.CFrame = TORSO.CFrame
  1268. local WELD = weldBetween(RootPart,TORSO)
  1269. repeat wait() until HOLD == true
  1270. CreateSound(416328540,Torso,6,1,false)
  1271. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1272. local bv = Instance.new("BodyVelocity")
  1273. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1274. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1275. bv.Parent = TORSO
  1276. for i = 1, 70 do
  1277. wait(0.1)
  1278. if TORSO.Parent == nil then
  1279. break
  1280. end
  1281. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1282. end
  1283. UNANCHOR = false
  1284. bv:remove()
  1285. wait(1)
  1286. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1287. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1288. UNANCHOR = true
  1289. local bv = Instance.new("BodyVelocity")
  1290. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1291. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1292. bv.Parent = TORSO
  1293. local LANDED = false
  1294. for i = 1, 500 do
  1295. wait()
  1296. Ignore = {Character,HUM.Parent}
  1297. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1298. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1299. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1300. if HITFLOOR or FULLREGEN == true then
  1301. LANDED = true
  1302. break
  1303. end
  1304. if TORSO.Parent == nil then
  1305. break
  1306. end
  1307. end
  1308. if TORSO.Parent ~= nil then
  1309. UNANCHOR = false
  1310. bv:remove()
  1311. wait(1)
  1312. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1313. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1314. UNANCHOR = true
  1315. local bv = Instance.new("BodyVelocity")
  1316. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1317. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1318. bv.Parent = TORSO
  1319. local LANDED = false
  1320. for i = 1, 500 do
  1321. wait()
  1322. Ignore = {Character,HUM.Parent}
  1323. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1324. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1325. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1326. if HITFLOOR or FULLREGEN == true then
  1327. LANDED = true
  1328. break
  1329. end
  1330. if TORSO.Parent == nil then
  1331. break
  1332. end
  1333. end
  1334. bv:remove()
  1335. if LANDED == true then
  1336. UNANCHOR = false
  1337. for i = 1, 10 do
  1338. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1339. end
  1340. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1341. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1342. Particles("ExplosionFire1",TORSO,120)
  1343. for i = 1, 15 do
  1344. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1345. end
  1346. WELD:remove()
  1347. wait(0.3)
  1348. UNANCHOR = true
  1349. else
  1350. WELD:remove()
  1351. end
  1352. end
  1353. end
  1354. for i = 1, #FIRES do
  1355. FIRES[i].Enabled = false
  1356. Debris:AddItem(FIRES[i],5)
  1357. end
  1358. for _, c in pairs(Character:GetChildren()) do
  1359. if c:IsA("BasePart") and c ~= RootPart then
  1360. c.Transparency = 0
  1361. end
  1362. end
  1363. RootPart.Velocity = VT(0,0,0)
  1364. ATTACK = false
  1365. Rooted = false
  1366. end
  1367. end
  1368. end
  1369. end
  1370. end
  1371.  
  1372. function Spitter()
  1373. ATTACK = true
  1374. Rooted = true
  1375. local GYRO = IT("BodyGyro",RootPart)
  1376. GYRO.D = 20
  1377. GYRO.P = 4000
  1378. GYRO.MaxTorque = VT(40000,40000,40000)
  1379. local POSITION = IT("BodyPosition",RootPart)
  1380. POSITION.Position = RootPart.Position+VT(0,2,0)
  1381. POSITION.D = 450
  1382. POSITION.P = 40000
  1383. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1384. local FIRE = Particles("FistFire",RightArm,true)
  1385. CreateSound(CHARGE,RightArm,6,0.8,false)
  1386. coroutine.resume(coroutine.create(function()
  1387. repeat
  1388. Swait()
  1389. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1390. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. until ATTACK == false
  1397. FIRE.LockedToPart = false
  1398. FIRE.Enabled = false
  1399. Debris:AddItem(FIRE,5)
  1400. GYRO:remove()
  1401. POSITION:remove()
  1402. end))
  1403. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1404. MakeForm(FIREBALL,"Ball")
  1405. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1406. local CORE = IT("Attachment",FIREBALL)
  1407. local FIRES = Particles("FireballFire1",CORE,true)
  1408. FIRES.Size = NumberSequence.new(0)
  1409. FIRES.LockedToPart = true
  1410. local LOOP = 0
  1411. repeat
  1412. Swait()
  1413. LOOP = LOOP + 1
  1414. if LOOP == 20 then
  1415. LOOP = 0
  1416. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1417. end
  1418. if FIREBALL.Size.X < 20 then
  1419. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1420. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1421. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1422. end
  1423. FIRES.Enabled = true
  1424. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1425. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1426. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1427. coroutine.resume(coroutine.create(function()
  1428. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1429. local RANGE = 75
  1430. local FLAME = Particles("Field",CORE,true)
  1431. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1432. FLAME.Size = NumberSequence.new(0,25)
  1433. for i = 1, 600 do
  1434. LOOP = LOOP + 1
  1435. if LOOP == 20 then
  1436. LOOP = 0
  1437. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1438. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1439. end
  1440. Swait()
  1441. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1442. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1443. if HIT then
  1444. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1445. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1446. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1447. for i = 1, 3 do
  1448. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1449. end
  1450. for i = 1, 3 do
  1451. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1452. end
  1453. Particles("ExplosionFire1",FIREBALL,1200)
  1454. for i = 1, 15 do
  1455. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1456. end
  1457. break
  1458. end
  1459. end
  1460. FLAME.Enabled = false
  1461. FIRES.Enabled = false
  1462. for i = 1, 10 do
  1463. Swait()
  1464. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1465. end
  1466. Debris:AddItem(FIREBALL,5)
  1467. end))
  1468. wait(0.5)
  1469. ATTACK = false
  1470. Rooted = false
  1471. end
  1472.  
  1473. function Devastor()
  1474. ATTACK = true
  1475. Rooted = true
  1476. local POSITION = IT("BodyPosition",RootPart)
  1477. POSITION.Position = RootPart.Position+VT(0,2,0)
  1478. POSITION.D = 450
  1479. POSITION.P = 40000
  1480. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1481. local FIRE = Particles("FistFire",RightArm,true)
  1482. local FIRE2 = Particles("FistFire",LeftArm,true)
  1483. CreateSound(CHARGE,Torso,6,1,false)
  1484. local NEWANIM = false
  1485. coroutine.resume(coroutine.create(function()
  1486. repeat
  1487. Swait()
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. until ATTACK == false or NEWANIM == true
  1495. if NEWANIM == true then
  1496. local GYRO = IT("BodyGyro",RootPart)
  1497. GYRO.D = 20
  1498. GYRO.P = 4000
  1499. GYRO.MaxTorque = VT(40000,40000,40000)
  1500. repeat
  1501. Swait()
  1502. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1503. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. until ATTACK == false
  1510. GYRO:remove()
  1511. end
  1512. POSITION:remove()
  1513. FIRE.LockedToPart = false
  1514. FIRE.Enabled = false
  1515. Debris:AddItem(FIRE,5)
  1516. FIRE2.LockedToPart = false
  1517. FIRE2.Enabled = false
  1518. Debris:AddItem(FIRE2,5)
  1519. end))
  1520. local FIRETABLE = {}
  1521. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1522. MakeForm(ORB,"Ball")
  1523. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1524. local A = IT("Attachment",ORB)
  1525. local FIRES = Particles("FireballFire1",A,true)
  1526. FIRES.Size = NumberSequence.new(0)
  1527. FIRES.LockedToPart = true
  1528. local LOOP = 0
  1529. for i = 1, 200 do
  1530. Swait()
  1531. LOOP = LOOP + 1
  1532. if LOOP >= 30 then
  1533. LOOP = 0
  1534. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1535. end
  1536. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1537. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1538. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1539. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1540. FIRES.Enabled = true
  1541. end
  1542. RightArm.Transparency = 1
  1543. LeftArm.Transparency = 1
  1544. FIRE.Enabled = false
  1545. FIRE2.Enabled = false
  1546. for _, c in pairs(Character:GetChildren()) do
  1547. if c:IsA("BasePart") then
  1548. local FLAME = Particles("BodyFire",c,true)
  1549. table.insert(FIRETABLE,FLAME)
  1550. end
  1551. end
  1552. CreateSound(CHARGE,Torso,6,0.5,false)
  1553. for i = 1, 200 do
  1554. Swait()
  1555. LOOP = LOOP + 1
  1556. if LOOP >= 30 then
  1557. LOOP = 0
  1558. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1559. end
  1560. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1561. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1562. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1563. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1564. FIRES.Enabled = true
  1565. end
  1566. for _, c in pairs(Character:GetChildren()) do
  1567. if c:IsA("BasePart") then
  1568. c.Transparency = 1
  1569. end
  1570. end
  1571. for i = 1, #FIRETABLE do
  1572. FIRETABLE[i].Enabled = false
  1573. Debris:AddItem(FIRETABLE[i],5)
  1574. end
  1575. for i = 1, 400 do
  1576. Swait()
  1577. LOOP = LOOP + 1
  1578. if LOOP >= 30 then
  1579. LOOP = 0
  1580. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1581. end
  1582. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1583. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1584. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1585. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1586. FIRES.Enabled = true
  1587. end
  1588. wait(0.5)
  1589. FIRES.Lifetime = NumberRange.new(2,5)
  1590. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1591. FIRES.LockedToPart = false
  1592. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1593. coroutine.resume(coroutine.create(function()
  1594. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1595. for i = 1, 1200 do
  1596. Swait()
  1597. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1598. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1599. if HIT then
  1600. break
  1601. end
  1602. end
  1603. for i = 1, 6 do
  1604. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1605. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1606. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1607. for i = 1, 3 do
  1608. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1609. end
  1610. for i = 1, 3 do
  1611. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1612. end
  1613. for i = 1, 15 do
  1614. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1615. end
  1616. wait(1)
  1617. end
  1618. FIRES.Enabled = false
  1619. for i = 1, 10 do
  1620. Swait()
  1621. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1622. end
  1623. Debris:AddItem(ORB,5)
  1624. end))
  1625. wait(1)
  1626. FullBodyRegen()
  1627. ATTACK = false
  1628. Rooted = false
  1629. end
  1630.  
  1631. --//=================================\\
  1632. --|| MISC
  1633. --\\=================================//
  1634.  
  1635. function Lock()
  1636. ATTACK = true
  1637. Rooted = true
  1638. local GYRO = IT("BodyGyro",RootPart)
  1639. GYRO.D = 50
  1640. GYRO.P = 4000
  1641. GYRO.MaxTorque = VT(40000,40000,40000)
  1642. local POSITION = IT("BodyPosition",RootPart)
  1643. POSITION.Position = RootPart.Position+VT(0,1,0)
  1644. POSITION.D = 450
  1645. POSITION.P = 40000
  1646. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1647. local FLINT = FLINTLOCK:Clone()
  1648. FLINTLOCK.Transparency = 1
  1649. FLINT.Parent = Character
  1650. local SHOT = false
  1651. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1652. coroutine.resume(coroutine.create(function()
  1653. repeat
  1654. Swait()
  1655. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1656. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. until SHOT == true
  1663. CreateSound(213603013,RightArm,4,1,false)
  1664. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1665. local Ignore = Character
  1666. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1667. local TO = Mouse.Hit.p
  1668. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1669. if AIMHIT ~= nil then
  1670. if AIMHIT.Parent ~= Character then
  1671. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1672. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1673. if HUM then
  1674. ApplyDamage(HUM,MRANDOM(70,90))
  1675. end
  1676. end
  1677. end
  1678. end
  1679. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1680. MakeForm(TRAIL,"Cyl")
  1681. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1682. TRAIL.Size = VT(0.1,DIST,0.1)
  1683. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1684. coroutine.resume(coroutine.create(function()
  1685. for i = 1, 5 do
  1686. Swait()
  1687. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1688. end
  1689. TRAIL:remove()
  1690. end))
  1691. repeat
  1692. Swait()
  1693. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. until ATTACK == false
  1700. GYRO:remove()
  1701. POSITION:remove()
  1702. FLINT:remove()
  1703. FLINTLOCK.Transparency = 0
  1704. end))
  1705. wait(0.3)
  1706. SHOT = true
  1707. wait(0.5)
  1708. ATTACK = false
  1709. Rooted = false
  1710. end
  1711.  
  1712. function Jupiter()
  1713. ATTACK = true
  1714. Rooted = true
  1715. local POSITION = IT("BodyPosition",RootPart)
  1716. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1717. POSITION.D = 450
  1718. POSITION.P = 40000
  1719. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1720. coroutine.resume(coroutine.create(function()
  1721. repeat
  1722. Swait()
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1729. until ATTACK == false
  1730. end))
  1731. wait(0.5)
  1732. repeat wait() until KEYHOLD == false
  1733. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1734. POSITION:remove()
  1735. RootPart.Velocity = VT(0,150,0)
  1736. ATTACK = false
  1737. Rooted = false
  1738. end
  1739.  
  1740. function Taunt()
  1741. ATTACK = true
  1742. Rooted = true
  1743. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1744. coroutine.resume(coroutine.create(function()
  1745. repeat
  1746. Swait()
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753. until ATTACK == false
  1754. end))
  1755. repeat wait() until TAUNT.Playing == false
  1756. ATTACK = false
  1757. Rooted = false
  1758. end
  1759.  
  1760. --//=================================\\
  1761. --|| ASSIGN THINGS TO KEYS
  1762. --\\=================================//
  1763.  
  1764. function MouseDown(Mouse)
  1765. HOLD = true
  1766. if ATTACK == false then
  1767. end
  1768. end
  1769.  
  1770. function MouseUp(Mouse)
  1771. HOLD = false
  1772. end
  1773.  
  1774. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1775.  
  1776. function KeyDown(Key)
  1777. KEYHOLD = true
  1778. if ATTACK == false and FULLREGEN == false then
  1779. if Key == "z" then
  1780. Fireball()
  1781. end
  1782.  
  1783. if Key == "b" and FIREFIELD == false and SEARING == false then
  1784. FireField()
  1785. end
  1786.  
  1787. if Key == "c" and SEARING == false then
  1788. SearingForm()
  1789. end
  1790.  
  1791. if Key == "v" and SEARING == false then
  1792. SearingOrb()
  1793. end
  1794.  
  1795. if Key == "q" and SEARING == false then
  1796. Shroud()
  1797. end
  1798.  
  1799. if Key == "x" and SEARING == false then
  1800. Jupiter()
  1801. wait(2)
  1802. Devastor()
  1803. end
  1804.  
  1805. if Key == "e" then
  1806. Spitter()
  1807. end
  1808.  
  1809. if Key == "g" then
  1810. Lock()
  1811. end
  1812.  
  1813. if Key == "j" then
  1814. Jupiter()
  1815. end
  1816.  
  1817. if Key == "t" and SEARING == false then
  1818. Taunt()
  1819. end
  1820.  
  1821. if Key == "h" then
  1822. if POSEIDON == false then
  1823. POSEIDON = true
  1824. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1825. else
  1826. POSEIDON = false
  1827. end
  1828. end
  1829. end
  1830.  
  1831. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1832. repeat
  1833. VALUE2 = true
  1834. Swait()
  1835. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1836. until KEYHOLD == false
  1837. VALUE2 = false
  1838. end
  1839.  
  1840. if string.byte(Key) == 50 and ATTACK == false then
  1841. if Speed == 16 then
  1842. Speed = 45
  1843. elseif Speed == 45 then
  1844. Speed = 16
  1845. end
  1846. end
  1847.  
  1848. if Key == "1" then
  1849. MUSIC:Play()
  1850. CHOSENSONG = CHOSENSONG + 1
  1851. if CHOSENSONG > #SONGS then
  1852. CHOSENSONG = 1
  1853. end
  1854. end
  1855. end
  1856.  
  1857. function KeyUp(Key)
  1858. KEYHOLD = false
  1859. end
  1860.  
  1861. Mouse.Button1Down:connect(function(NEWKEY)
  1862. MouseDown(NEWKEY)
  1863. end)
  1864. Mouse.Button1Up:connect(function(NEWKEY)
  1865. MouseUp(NEWKEY)
  1866. end)
  1867. Mouse.KeyDown:connect(function(NEWKEY)
  1868. KeyDown(NEWKEY)
  1869. end)
  1870. Mouse.KeyUp:connect(function(NEWKEY)
  1871. KeyUp(NEWKEY)
  1872. end)
  1873.  
  1874. --//=================================\\
  1875. --\\=================================//
  1876.  
  1877. function unanchor()
  1878. if UNANCHOR == true then
  1879. for _, c in pairs(Character:GetChildren()) do
  1880. if c:IsA("BasePart") then
  1881. c.Anchored = false
  1882. end
  1883. end
  1884. else
  1885. for _, c in pairs(Character:GetChildren()) do
  1886. if c:IsA("BasePart") then
  1887. c.Anchored = true
  1888. end
  1889. end
  1890. end
  1891. end
  1892.  
  1893. --//=================================\\
  1894. --|| WRAP THE WHOLE SCRIPT UP
  1895. --\\=================================//
  1896.  
  1897. Humanoid.Changed:connect(function(Jump)
  1898. if Jump == "Jump" and (Disable_Jump == true) then
  1899. Humanoid.Jump = false
  1900. end
  1901. end)
  1902.  
  1903. local LOOP = 0
  1904.  
  1905. while true do
  1906. Swait()
  1907. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1908. Humanoid = IT("Humanoid",Character)
  1909. end
  1910. Effects.Parent = Character
  1911. script.Parent = WEAPONGUI
  1912. ANIMATE.Parent = nil
  1913. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1914. v:Stop();
  1915. end
  1916. SINE = SINE + CHANGE
  1917. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1918. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1919. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1920. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1921. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1922. local WALKSPEEDVALUE = 5
  1923. if SEARING == false then
  1924. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1925. if Humanoid.WalkSpeed <= 20 then
  1926. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1927. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1928. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1929. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1930. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1931. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1932. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1933. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1934. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1935. end
  1936. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1937. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1938. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1939. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1940. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1941. end
  1942. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1943. ANIM = "Jump"
  1944. if ATTACK == false then
  1945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. end
  1952. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1953. ANIM = "Fall"
  1954. if ATTACK == false then
  1955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. end
  1962. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1963. ANIM = "Idle"
  1964. if ATTACK == false then
  1965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. end
  1972. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1973. ANIM = "Walk"
  1974. if ATTACK == false then
  1975. if Humanoid.WalkSpeed <= 20 then
  1976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1980. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1982. elseif Humanoid.WalkSpeed > 20 then
  1983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1989. end
  1990. end
  1991. end
  1992. elseif SEARING == true then
  1993. if APPLYGYRO == true then
  1994. if VALUE2 == false and DIRECTTURN == false then
  1995. if GYRO ~= nil then
  1996. GYRO.MaxTorque = VT(0,40000,0)
  1997. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1998. end
  1999. else
  2000. if GYRO ~= nil then
  2001. GYRO.MaxTorque = VT(80000,40000,80000)
  2002. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2003. end
  2004. end
  2005. end
  2006. if VALUE2 == false and ATTACK == false then
  2007. ANIM = "IdleFlight"
  2008. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. elseif VALUE2 == true and ATTACK == false then
  2015. ANIM = "Flight"
  2016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2022. end
  2023. end
  2024. unanchor()
  2025. Humanoid.MaxHealth = "inf"
  2026. Humanoid.Health = "inf"
  2027. if Rooted == false then
  2028. Disable_Jump = false
  2029. Humanoid.WalkSpeed = Speed
  2030. elseif Rooted == true then
  2031. Disable_Jump = true
  2032. Humanoid.WalkSpeed = 0
  2033. end
  2034. Regen()
  2035. if Head:FindFirstChild("face") then
  2036. Head.face.Texture = "rbxassetid://608798717"
  2037. Head.face.Transparency = Head.Transparency
  2038. end
  2039. for _, c in pairs(Character:GetDescendants()) do
  2040. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2041. c:remove()
  2042. end
  2043. if c.ClassName == "ParticleEmitter" then
  2044. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2045. c:remove()
  2046. end
  2047. end
  2048. if c and c.Parent then
  2049. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2050. local ACCESSORY = c.Parent
  2051. c.Parent = Character
  2052. local REGENVALUE = IT("BoolValue",c)
  2053. REGENVALUE.Name = "IsRegening"
  2054. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2055. if c then
  2056. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2057. local WELD = weldBetween(Head,c)
  2058. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2059. else
  2060. local WELD = weldBetween(Torso,c)
  2061. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2062. end
  2063. end
  2064. ACCESSORY:remove()
  2065. end
  2066. end
  2067. end
  2068. for _, c in pairs(Character:GetChildren()) do
  2069. if SEARING == true and c:IsA("BasePart") then
  2070. c.Transparency = 1
  2071. end
  2072. end
  2073. MUSIC.Parent = Character
  2074. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2075. MUSIC.Pitch = 1
  2076. if CHOSENSONG ~= 5 then
  2077. MUSIC.Volume = 2
  2078. else
  2079. MUSIC.Volume = 4
  2080. end
  2081. MUSIC.Playing = true
  2082. if POSEIDON == true and FULLREGEN == false then
  2083. LOOP = LOOP + 1
  2084. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2085. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2086. FLOOR.CanCollide = true
  2087. Debris:AddItem(FLOOR,0.2)
  2088. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2089. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2090. FLOOR.CanCollide = true
  2091. Debris:AddItem(FLOOR,0.2)
  2092. if LOOP >= 5 then
  2093. LOOP = 0
  2094. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2095. end
  2096. end
  2097. RootJoint.Parent = RootPart
  2098. Humanoid.DisplayDistanceType = "None"
  2099. Humanoid.Name = "Searing Emperor"
  2100. end
  2101.  
  2102. --//=================================\\
  2103. --\\=================================//
  2104.  
  2105.  
  2106.  
  2107.  
  2108.  
  2109. --//====================================================\\--
  2110. --|| END OF SCRIPT
  2111. --\\====================================================//--
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