G4U55

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Apr 27th, 2018
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  1. Update v1.5.1:
  2.  
  3. NEW CONTENT
  4. Added Drift Series & Drift game mode
  5. Added F-Ultimate 2018 series
  6. Added Super F-Dirt series
  7. Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts
  8.  
  9. GENERAL
  10. Fixed a CTD at track load if no sound card was found
  11. Increased and added ability to customize number of entries shown on Standings TV Display via customingamelayout.INI
  12. Added repair existing damage to escape to pits rules (Semi Realistic and up)
  13. Added restoring of Tow to Garage value when rejoining an online game
  14. Adjusted Driver Labels to only show a users RaceRank score online if they have a score (higher than 0)
  15. Fixed an issue where font shadows bleed through when text is fading out (Driver Labels)
  16. Added UI option to completely disable XInput detection
  17. Reduced size of final cut track warning message as it overran the TV Overlay background.
  18. Fixed an issue where a users PB lap times were registered as the fastest overall lap in a race online
  19. Fixed wheel rotation not being locked on external / non cockpit cameras (when driver is visible)
  20. Minor optimizations to audio code
  21. Kick both users if two join with the same steam id on a RaceRank server
  22. Added a reason digit when users are kicked from a RaceRank server
  23.  
  24. AI
  25. Comprehensive Revision of AI Code resulting in better racing abilities throughout
  26. Fixed Turbo Data not getting reset for AI when loading a new vehicle (could lead to AIs running out of fuel)
  27. AI are now also restricted by limited tire sets setting (along with some basic strategical decisions)
  28. Adjusted AI brake usage
  29. Updated AI Aggression scalars for all cars to a more consistent baseline
  30. Fixed an issue with AI lifting off when passing at the start finish line
  31. Added HDV Param AIPassLatScalar - This is how much extra space a car leaves to pass when overtaking when they have 0% aggression (default is 2 meters plus a base 0.5m)
  32. Added HDV Param AIForcePassCarLength - This is the distance in car lengths behind the car ahead that the AI will greatly increase their likelyhood to attempt a pass. Default is 0.6, higher, 1.0 or so recommended for slower cars
  33.  
  34. CONTENT FIXES & UPDATES
  35. Interlagos: Updated 2017 version to include latest Cafe chicane layout, curb design & other cosmetic updates
  36. Hockenheim: Removed dust from road on the left entering stadium section in historic layouts
  37. Ibarra: Slightly improved AI performance in both layouts
  38. Fixed various Z-fighting & other graphical glitches at Montreal, Adelaide, Brasilia, Buenos Aires, Brands Hatch, Cadwell, Imola, Guapore, Curitiba, Caruaru, Campo Grande, Cordoba, Goiania, Jacarepagua, Johannesburg, Kansai, Santa Cruz, Taruma, Velocittá
  39. Bumped up default night brightness for slightly better night time visibility
  40. Set default fuel load for all cars to half tank capacity
  41. Updated AJR, F-Vintage, F-Dirt realfeel FFB values
  42. Adjusted aero effects on wake for F-V12, F-V10, F-Reiza, F-Extreme
  43. Caterham: Reduced team names
  44. SuperV8: Talent files typo fixes
  45. TC Classics: Adjusted clutch torque to avoid slipping on some cars; Fixed engines with wrong sound emission positions; AI tweaks; Fixed typo on Fusca 04 team
  46. Montana: Small tire model adjustment
  47. FTruck: Adjusted fuel estimation & adjustable boost innacurately allowed in FC Truck
  48. F-V10: full team names to avoid mixing up in all cars / tracks; Increased downshift protection to avoid engine blow-ups
  49. AJR: Bumped up Judd V10 engine blowup thrasholds to fix excessive failures
  50. MCR200: Moved default brake bias slightly forward
  51.  
  52. ***********************************************************************************
  53.  
  54. Update v1.5.0:
  55.  
  56. NEW CONTENT
  57. Added Buskerud Kart track (2 layouts)
  58. Added Mendig Langschliefe layout
  59.  
  60. GENERAL
  61. Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player's server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
  62. Added "TIRE SETS" option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
  63. Added "RETURN TO PITS" option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
  64. Fixed various issues with Steam Achievements
  65. Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
  66. Added Game tag to results file with property "Automobilista"
  67. Added Steam ID and Race Rank to player entries in Results files
  68. Added Game Version and Profile in use to title bar on Dedicated Server
  69. Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
  70. Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
  71. Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in
  72.  
  73. USER INTERFACE
  74. Redesigned Monitor UI screen
  75. Added Escape Menu Confirmation option to Display settings
  76. Fixed multi join screen sometimes showing wrong track map
  77. Added RaceRank leaderboard to Profile page
  78. Auto select users time on TT Leaderboards
  79. Refactored internet connection type settings
  80. Garage UI now shows fuel by decimal point when step is less than 1.0
  81. Optimized UI files, removing unused files and entries
  82.  
  83. AI
  84. Tweaked AI suspension rates to smooth ride over curbs a bit
  85. New AI code which uses actual car width to calculate road width
  86.  
  87. AUDIO
  88. Enhanced surface sounds positioning
  89. Fixed various little sound replay bugs
  90. Lowered spotter default volume to 75%
  91. Replay surface sounds are now positioned (both pre 1.49 and new replays)
  92. Remote vehicles now also have tire sounds (although highly approximated)
  93. Tweaked dirt residue sound calculation (should hear it more often)
  94. Audio now is smoothly faded in / out when pausing / resuming game
  95. Added additional audio output configurations: Surround Headphones 5.1, Surround Headphones 7.1, Surround Speakers 7.1
  96. Added "Trackside Camera Audio Directionality" into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
  97. Fixed RPM limiter sound not being played
  98. Added new crowd samples (club, national in addtion to old grandprix type)
  99.  
  100. CONTENT FIXES & UPDATES
  101. New TV helicopter camera sample
  102. Removed helicopter sound from ambient audio sample
  103. Added audio environment settings to all circuits
  104. Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
  105. Updated Headlight textures in various cars
  106. Fixed rear view mirror resolution inconsistencies
  107. Granja: Revised AI paths in all layouts
  108. Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
  109. F-Trainer: Updated series skin set
  110. Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
  111. AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
  112. F3: Fixed double arms in F309; Updated external sounds & fixed missing onboard pit limiter sound
  113. Caterham: Fixed double arms in various models
  114. F-Reiza: Updated LCD display
  115. Ultima: Fixed unbalance front brake torque in road versions
  116. TC: Classics: Corrected some pitch errors in external sounds
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