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- Update v1.5.1:
- NEW CONTENT
- Added Drift Series & Drift game mode
- Added F-Ultimate 2018 series
- Added Super F-Dirt series
- Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts
- GENERAL
- Fixed a CTD at track load if no sound card was found
- Increased and added ability to customize number of entries shown on Standings TV Display via customingamelayout.INI
- Added repair existing damage to escape to pits rules (Semi Realistic and up)
- Added restoring of Tow to Garage value when rejoining an online game
- Adjusted Driver Labels to only show a users RaceRank score online if they have a score (higher than 0)
- Fixed an issue where font shadows bleed through when text is fading out (Driver Labels)
- Added UI option to completely disable XInput detection
- Reduced size of final cut track warning message as it overran the TV Overlay background.
- Fixed an issue where a users PB lap times were registered as the fastest overall lap in a race online
- Fixed wheel rotation not being locked on external / non cockpit cameras (when driver is visible)
- Minor optimizations to audio code
- Kick both users if two join with the same steam id on a RaceRank server
- Added a reason digit when users are kicked from a RaceRank server
- AI
- Comprehensive Revision of AI Code resulting in better racing abilities throughout
- Fixed Turbo Data not getting reset for AI when loading a new vehicle (could lead to AIs running out of fuel)
- AI are now also restricted by limited tire sets setting (along with some basic strategical decisions)
- Adjusted AI brake usage
- Updated AI Aggression scalars for all cars to a more consistent baseline
- Fixed an issue with AI lifting off when passing at the start finish line
- Added HDV Param AIPassLatScalar - This is how much extra space a car leaves to pass when overtaking when they have 0% aggression (default is 2 meters plus a base 0.5m)
- Added HDV Param AIForcePassCarLength - This is the distance in car lengths behind the car ahead that the AI will greatly increase their likelyhood to attempt a pass. Default is 0.6, higher, 1.0 or so recommended for slower cars
- CONTENT FIXES & UPDATES
- Interlagos: Updated 2017 version to include latest Cafe chicane layout, curb design & other cosmetic updates
- Hockenheim: Removed dust from road on the left entering stadium section in historic layouts
- Ibarra: Slightly improved AI performance in both layouts
- Fixed various Z-fighting & other graphical glitches at Montreal, Adelaide, Brasilia, Buenos Aires, Brands Hatch, Cadwell, Imola, Guapore, Curitiba, Caruaru, Campo Grande, Cordoba, Goiania, Jacarepagua, Johannesburg, Kansai, Santa Cruz, Taruma, Velocittá
- Bumped up default night brightness for slightly better night time visibility
- Set default fuel load for all cars to half tank capacity
- Updated AJR, F-Vintage, F-Dirt realfeel FFB values
- Adjusted aero effects on wake for F-V12, F-V10, F-Reiza, F-Extreme
- Caterham: Reduced team names
- SuperV8: Talent files typo fixes
- TC Classics: Adjusted clutch torque to avoid slipping on some cars; Fixed engines with wrong sound emission positions; AI tweaks; Fixed typo on Fusca 04 team
- Montana: Small tire model adjustment
- FTruck: Adjusted fuel estimation & adjustable boost innacurately allowed in FC Truck
- F-V10: full team names to avoid mixing up in all cars / tracks; Increased downshift protection to avoid engine blow-ups
- AJR: Bumped up Judd V10 engine blowup thrasholds to fix excessive failures
- MCR200: Moved default brake bias slightly forward
- ***********************************************************************************
- Update v1.5.0:
- NEW CONTENT
- Added Buskerud Kart track (2 layouts)
- Added Mendig Langschliefe layout
- GENERAL
- Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player's server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
- Added "TIRE SETS" option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
- Added "RETURN TO PITS" option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
- Fixed various issues with Steam Achievements
- Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
- Added Game tag to results file with property "Automobilista"
- Added Steam ID and Race Rank to player entries in Results files
- Added Game Version and Profile in use to title bar on Dedicated Server
- Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
- Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
- Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in
- USER INTERFACE
- Redesigned Monitor UI screen
- Added Escape Menu Confirmation option to Display settings
- Fixed multi join screen sometimes showing wrong track map
- Added RaceRank leaderboard to Profile page
- Auto select users time on TT Leaderboards
- Refactored internet connection type settings
- Garage UI now shows fuel by decimal point when step is less than 1.0
- Optimized UI files, removing unused files and entries
- AI
- Tweaked AI suspension rates to smooth ride over curbs a bit
- New AI code which uses actual car width to calculate road width
- AUDIO
- Enhanced surface sounds positioning
- Fixed various little sound replay bugs
- Lowered spotter default volume to 75%
- Replay surface sounds are now positioned (both pre 1.49 and new replays)
- Remote vehicles now also have tire sounds (although highly approximated)
- Tweaked dirt residue sound calculation (should hear it more often)
- Audio now is smoothly faded in / out when pausing / resuming game
- Added additional audio output configurations: Surround Headphones 5.1, Surround Headphones 7.1, Surround Speakers 7.1
- Added "Trackside Camera Audio Directionality" into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
- Fixed RPM limiter sound not being played
- Added new crowd samples (club, national in addtion to old grandprix type)
- CONTENT FIXES & UPDATES
- New TV helicopter camera sample
- Removed helicopter sound from ambient audio sample
- Added audio environment settings to all circuits
- Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
- Updated Headlight textures in various cars
- Fixed rear view mirror resolution inconsistencies
- Granja: Revised AI paths in all layouts
- Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
- F-Trainer: Updated series skin set
- Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
- AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
- F3: Fixed double arms in F309; Updated external sounds & fixed missing onboard pit limiter sound
- Caterham: Fixed double arms in various models
- F-Reiza: Updated LCD display
- Ultima: Fixed unbalance front brake torque in road versions
- TC: Classics: Corrected some pitch errors in external sounds
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