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- #include <iostream>
- #include <cstdlib>
- #include <ctime>
- // define the kind of structure for the puzzle piece.
- struct PuzzlePiece {
- int id;
- char shape[20];
- };
- // define the enum for achievements.
- enum Achievement {
- ACHIEVEMENT_LEVEL1,
- ACHIEVEMENT_LEVEL2,
- ACHIEVEMENT_LEVEL3
- };
- // function for solving a puzzle piece.
- void solvePuzzlePiece(PuzzlePiece piece, bool isConnected) {
- std::cout << "Solving piece " << piece.id << " with shape: " << piece.shape << std::endl;
- if (isConnected) {
- std::cout << "Piece " << piece.id << " is connected to the puzzle!" << std::endl;
- } else {
- std::cout << "Piece " << piece.id << " is not connected yet." << std::endl;
- }
- }
- // function for tracking achievements.
- void trackAchievement(Achievement achievement) {
- switch (achievement) {
- case ACHIEVEMENT_LEVEL1:
- std::cout << "Unlocked Level 1 achievement!" << std::endl;
- break;
- case ACHIEVEMENT_LEVEL2:
- std::cout << "Unlocked Level 2 achievement!" << std::endl;
- break;
- case ACHIEVEMENT_LEVEL3:
- std::cout << "Unlocked Level 3 achievement!" << std::endl;
- break;
- default:
- std::cout << "Unknown achievement!" << std::endl;
- }
- }
- // function to unlock an achievement.
- void unlockAchievement(const char* achievementName) {
- }
- // function for rolling a dice.
- int rollDice() {
- srand(time(nullptr)); // seeding a random number generator.
- return rand() % 6 + 1; // roll a 6-sided dice
- }
- // Bible verses (KJV)
- const char* bibleVerses[] = {
- "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. - John 3:16",
- "The Lord is my shepherd; I shall not want. - Psalm 23:1",
- "In the Beginning was the Word, and the Word was with God, and the Word was God. - John 1:1"
- };
- // function that generates a random Bible Verse.
- const char* getRandomBibleVerse() {
- srand(time(nullptr)); // seeding the random number generator.
- int numVerses = sizeof(bibleVerses) / sizeof(bibleVerses[0]);
- int randomIndex = rand() % numVerses;
- return bibleVerses[randomIndex];
- }
- int main() {
- PuzzlePiece piece1 = {1, "Corner"};
- solvePuzzlePiece(piece1, true);
- trackAchievement(ACHIEVEMENT_LEVEL2);
- return 0;
- }
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