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- PLACEHOLDER STUFF
- --All sprites in TSPSkins.wad
- --Plasma rifle sprites and code, from DRLA and PK enhanced smooth weapons
- STUFF WITH UNKNOWN CREDITS:
- DSRADIO.ogg
- DSSECRET.mp3
- GAMELOAD.ogg
- //Lost Soul Sounds
- $Random Forgotten/Sight { 3FORSIG1 3FORSIG2 3FORSIG3 }
- 3FORSIG1 3FORSIG1
- 3FORSIG2 3FORSIG2
- 3FORSIG3 3FORSIG3
- $Random Forgotten/Active { 3FORACT1 3FORACT2 3FORACT3 }
- 3FORACT1 3FORACT1
- 3FORACT2 3FORACT2
- 3FORACT3 3FORACT3
- 3FORACT4 3FORACT4
- $Random Forgotten/Pain { 3FORPAI1 3FORPAI2 3FORPAI3 }
- 3FORPAI1 3FORPAI1
- 3FORPAI2 3FORPAI2
- 3FORPAI3 3FORPAI3
- $Random Forgotten/Death { 3FORDEA1 3FORDEA2 3FORDEA3 }
- 3FORDEA1 3FORDEA1
- 3FORDEA2 3FORDEA2
- 3FORDEA3 3FORDEA3
- $Random LostSoul/Explode { SOULEXP1 SOULEXP2 SOULEXP3 }
- SOULEXP1 SOULEXP1
- SOULEXP2 SOULEXP2
- SOULEXP3 SOULEXP3
- //Zombie Rifle Sound
- rifle/fire dsarfire
- rifle/reload1 zmbrrld1
- rifle/reload2 zmbrrld2
- //Specialty Zombie (Judgment Pistol) Sound
- $random swat/sight { swatsight1 swatsight2 swatsight3 swatsight4 swatsight5 swatsight6 swatsight7 swatsight8 swatsight9 swatsight0 }
- $random swat/pain { swatpain1 swatpain2 swatpain3 swatpain swatpain5 swatpain6 swatpain7 swatpain8 swatpain9 }
- $random swat/death { swatdeath1 swatdeath2 swatdeath3 swatdeath4 swatdeath5 swatdeath6 swatdeath7 swatdeath8 swatdeath9 swatdeath0 }
- swatsight1 swatsit1
- swatsight2 swatsit2
- swatsight3 swatsit3
- swatsight4 swatsit4
- swatsight5 swatsit5
- swatsight6 swatsit6
- swatsight7 swatsit7
- swatsight8 swatsit8
- swatsight9 swatsit9
- swatsight0 swatsit0
- swatpain1 swatpn1
- swatpain2 swatpn2
- swatpain3 swatpn3
- swatpain4 swatpn4
- swatpain5 swatpn5
- swatpain6 swatpn6
- swatpain7 swatpn7
- swatpain8 swatpn8
- swatpain9 swatpn9
- swatdeath1 swatdth1
- swatdeath2 swatdth2
- swatdeath3 swatdth3
- swatdeath4 swatdth4
- swatdeath5 swatdth5
- swatdeath6 swatdth6
- swatdeath7 swatdth7
- swatdeath8 swatdth8
- swatdeath9 swatdth9
- swatdeath0 swatdth0
- judgment/clipout dsjdout
- judgment/clipin dsjdin
- judgment/cliphit dsjdhit
- judgment/enemy DSJDENEM
- /Menu Sounds
- $random menu/backup { backup1 backup2 }
- backup1 backup1
- backup2 backup2
- menu/prompt prompt
- menu/change change
- menu/choose choose
- menu/cursor cursor
- menu/invalid invalid
- menu/activate activate
- menu/dismiss dismiss
- menu/clear clear
- menu/quit1 quit
- $random menu/quit2 { secretmessage menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1
- menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1
- menu/quit1 menu/quit1 menu/quit1 menu/quit1 }//menu/quit2 quit
- secretmessage quit2
- //Startup
- misc/startupdone GAMELOAD
- item/pickupls PCKUPLS
- //Armor Pickups
- armor/lightarmor larmpck1
- armor/heavyarmor harmpck1
- armor/armorshard sarmpck1
- //Health Pickups
- health/supercharge SURCHRGE
- health/medkit MDKPCK1
- health/stimpack STMPPCK
- health/healthbonus HLBNPCK
- health/vitalitysphere VITSPHRE
- //Upgrade
- upgrade/normal UPGDNM
- upgrade/ls UPGDLS
- //Bounties
- bounty/start BOUNTST
- bounty/finish BOUNTFIN
- //Universal Melee Sounds
- $random basicmelee/miss { basicmelee/miss1 basicmelee/miss2 basicmelee/miss3 basicmelee/miss4 basicmelee/miss5 }
- basicmelee/miss1 bmlmiss1
- basicmelee/miss2 bmlmiss2
- basicmelee/miss3 bmlmiss3
- basicmelee/miss4 bmlmiss4
- basicmelee/miss5 bmlmiss5
- $random strongmelee/miss { strongmelee/miss1 strongmelee/miss2 strongmelee/miss3 strongmelee/miss4 strongmelee/miss5 }
- strongmelee/miss1 smlmiss1
- strongmelee/miss2 smlmiss2
- strongmelee/miss3 smlmiss3
- strongmelee/miss4 smlmiss4
- strongmelee/miss5 smlmiss5
- $random basicmelee/wall { basicmelee/wall1 basicmelee/wall2 basicmelee/wall3 basicmelee/wall4 }
- basicmelee/wall1 bmlwall1
- basicmelee/wall2 bmlwall2
- basicmelee/wall3 bmlwall3
- basicmelee/wall4 bmlwall4
- $random basicmelee/contact { basicmelee/contact1 basicmelee/contact2 basicmelee/contact3 basicmelee/contact4 }
- basicmelee/contact1 bmlhit1
- basicmelee/contact2 bmlhit2
- basicmelee/contact3 bmlhit3
- basicmelee/contact4 bmlhit4
- $random strongmelee/wall { strongmelee/wall1 strongmelee/wall2 strongmelee/wall3 strongmelee/wall4 }
- strongmelee/wall1 smlwall1
- strongmelee/wall2 smlwall2
- strongmelee/wall3 smlwall3
- strongmelee/wall4 smlwall4
- $random strongmelee/contact { strongmelee/contact1 strongmelee/contact2 strongmelee/contact3 strongmelee/contact4 strongmelee/contact5 }
- strongmelee/contact1 smlhit1
- strongmelee/contact2 smlhit2
- strongmelee/contact3 smlhit3
- strongmelee/contact4 smlhit4
- strongmelee/contact5 smlhit5
- $random uppercutmelee/contact { uppercutmelee/contact1 uppercutmelee/contact2 }
- uppercutmelee/contact1 umlhit1
- uppercutmelee/contact2 umlhit2
- //Basilisk Nikana
- $random nikana/miss { nikana/miss1 nikana/miss2 nikana/miss3 nikana/miss4 }
- nikana/miss1 niksws1
- nikana/miss2 niksws2
- nikana/miss3 niksws3
- nikana/miss4 niksws4
- $random nikana/strongmiss { nikana/strongmiss1 nikana/strongmiss2 nikana/strongmiss3 nikana/strongmiss4 }
- nikana/strongmiss1 nikswh1
- nikana/strongmiss2 nikswh2
- nikana/strongmiss3 nikswh3
- nikana/strongmiss4 nikswh4
- $random nikana/stabmiss { nikana/stabmiss1 nikana/stabmiss2 nikana/stabmiss3 }
- nikana/stabmiss1 nikswm1
- nikana/stabmiss2 nikswm2
- nikana/stabmiss3 nikswm3
- $random nikana/maguppercut { nikana/maguppercut1 nikana/maguppercut2 }
- nikana/maguppercut1 nikswu1
- nikana/maguppercut2 nikswu2
- $random nikana/wall { nikana/wall1 nikana/wall2 nikana/wall3 nikana/wall4 }
- nikana/wall1 nikhtw1
- nikana/wall2 nikhtw2
- nikana/wall3 nikhtw3
- nikana/wall4 nikhtw4
- $random nikana/walls { nikana/walls1 nikana/walls2 nikana/walls3 }
- nikana/walls1 nikhtws1
- nikana/walls2 nikhtws2
- nikana/walls3 nikhtws3
- $random nikana/contacts { nikana/contacts1 nikana/contacts2 nikana/contacts3 nikana/contacts4 }
- nikana/contacts1 nikhte1
- nikana/contacts2 nikhte2
- nikana/contacts3 nikhte3
- nikana/contacts4 nikhte4
- $random nikana/contactb { nikana/contactb1 nikana/contactb2 nikana/contactb3 }
- nikana/contactb1 nikhtb1
- nikana/contactb2 nikhtb2
- nikana/contactb3 nikhtb3
- $random nikana/helmbreakerland { nikana/helmbreakerland1 nikana/helmbreakerland2 }
- nikana/helmbreakerland1 nikslm1
- nikana/helmbreakerland2 nikslm2
- //MA919m Pistol
- $random 919m/fire { 919m/fire1 919m/fire2 919m/fire3 }
- 919m/fire1 PSTFR1
- 919m/fire2 PSTFR2
- 919m/fire3 PSTFR3
- $random 919m/goldfire { 919m/goldfire1 919m/goldfire2 919m/goldfire3 }
- 919m/goldfire1 GPSFR1
- 919m/goldfire2 GPSFR2
- 919m/goldfire3 GPSFR3
- 919m/magout pstmgout
- 919m/magin1 pstmgin1
- 919m/magin2 pstmgin2
- 919m/slide pstsld
- 919m/cock pstcock
- 919m/dry pstempty
- 919m/autoselect pstfas
- 919m/autodeselect pstfau
- 919m/select pstsel
- 919m/deselect pstdsel
- 919m/magflip pstflip
- //Zeke Shotgun
- $random zekeshotgun/fire { zekeshotgun/fire1 zekeshotgun/fire2 zekeshotgun/fire3 }
- zekeshotgun/fire1 zekshot1
- zekeshotgun/fire2 zekshot2
- zekeshotgun/fire3 zekshot3
- $random zekeshotgun/doublefire { zekeshotgun/doublefire1 zekeshotgun/doublefire2 zekeshotgun/doublefire3 }
- zekeshotgun/doublefire1 zekdsht1
- zekeshotgun/doublefire2 zekdsht2
- zekeshotgun/doublefire3 zekdsht3
- $random zekeshotgun/pump { zekeshotgun/pump1 zekeshotgun/pump2 zekeshotgun/pump3 }
- zekeshotgun/pump1 zekpump1
- zekeshotgun/pump2 zekpump2
- zekeshotgun/pump3 zekpump3
- $random zekeshotgun/load { zekeshotgun/load1 zekeshotgun/load2 zekeshotgun/load3 }
- zekeshotgun/load1 zekload1
- zekeshotgun/load2 zekload2
- zekeshotgun/load3 zekload3
- zekeshotgun/up zekup1
- zekeshotgun/down zekdown
- zekeshotgun/unload1 zekunl1
- zekeshotgun/unload2 zekunl2
- zekeshotgun/elfire zekelsht
- zekeshotgun/pofire zekposht
- zekeshotgun/hefire zekfrsht
- //Assault Shotgun
- $random assaultshotgun/fire { assaultshotgun/fire1 assaultshotgun/fire2 }
- assaultshotgun/fire1 atshfire
- assaultshotgun/fire2 atshfir2
- assaultshotgun/magout atshmag1
- assaultshotgun/magin atshmag2
- assaultshotgun/bolt atshbolt
- assaultshotgun/clink atshchmb
- assaultshotgun/dry atshdryf
- //Dahlia Crossbow
- $random dahlia/fire { dahlia/fire1 dahlia/fire2 dahlia/fire3 }
- dahlia/fire1 crsbwfr1
- dahlia/fire2 crsbwfr2
- dahlia/fire3 crsbwfr3
- dahlia/up crsbup
- dahlia/down crsbdown
- $random dahlia/load { dahlia/load1 dahlia/load2 dahlia/load3 }
- dahlia/load1 crsbld1
- dahlia/load2 crsbld2
- dahlia/load3 crsbld3
- dahlia/ammo2 crsbam2
- dahlia/ammo1 crsbam1
- $limit dahlia/impact 0
- $random dahlia/impact { dahlia/impact1 dahlia/impact2 dahlia/impact3 }
- dahlia/impact1 CRSBIPW1
- dahlia/impact2 CRSBIPW2
- dahlia/impact3 CRSBIPW3
- $limit dahlia/impactenemy 0
- $random dahlia/impactenemy { dahlia/impactenemy1 dahlia/impactenemy2 dahlia/impactenemy3 }
- dahlia/impactenemy1 CRSBIPE1
- dahlia/impactenemy2 CRSBIPE2
- dahlia/impactenemy3 CRSBIPE3
- $limit dahlia/boltexplode 0
- $random dahlia/boltexplode { dahlia/boltexplode1 dahlia/boltexplode2 dahlia/boltexplode3 }
- dahlia/boltexplode1 CRSBEXP1
- dahlia/boltexplode2 CRSBEXP2
- dahlia/boltexplode3 CRSBEXP3
- //Ammo Box 50
- $random ammobox/fire { ammobox/fire1 ammobox/fire2 ammobox/fire3 }
- ammobox/fire1 aboxfr1
- ammobox/fire2 aboxfr2
- ammobox/fire3 aboxfr3
- ammobox/out aboxcout
- ammobox/in aboxcin
- ammobox/pull aboxpull
- ammobox/up ab50up
- ammobox/down ab50down
- //Hmm
- mp40/pickup mp40pck
- $random mipfowty/fire { mp40/fire1 mp40/fire2 mp40/fire3 }
- mp40/fire1 mp40fr1
- mp40/fire2 mp40fr2
- mp40/fire3 mp40fr3
- mipfowty/out mp40out
- mipfowty/in mp40in
- mipfowty/bolt1 mp40bt1
- mipfowty/bolt2 mp40bt2
- mipfowty/up mp40up
- mipfowty/down mp40down
- //Kirratech Orion
- orion/start kostart
- orion/stop kostop
- orion/shootloops koshoot
- orion/overheat koovheat
- orion/up koup
- orion/down kodown
- orionen/start kestart
- orionen/stop kestop
- orionen/shootloops keshoot
- orionen/overheat keovheat
- //The Toolbox
- toolbox/equip RLNGUP2
- toolbox/deequip RLNGDWN2
- toolbox/on RLNGUP
- toolbox/off RLNGDOWN
- toolbox/prime RLNGSTC
- toolbox/rocket RLNGRLST
- toolbox/grind RLNGRND
- toolbox/nailgun RLNGNGST
- toolbox/empty RLNGNO
- toolbox/reload1 RLNGLD1
- toolbox/reload2 RLNGLD2
- toolbox/ammo1 RLNGAM1
- toolbox/ammo2 RLNGAM2
- $limit toolbox/nailgunimpact 0
- $random toolbox/nailgunimpact { toolbox/nailgunimpact1 toolbox/nailgunimpact2 toolbox/nailgunimpact3 toolbox/nailgunimpact4 toolbox/nailgunimpact5
- toolbox/nailgunimpact6 toolbox/nailgunimpact6 toolbox/nailgunimpact7 toolbox/nailgunimpact8 }
- toolbox/nailgunimpact1 RLNGIMW1
- toolbox/nailgunimpact2 RLNGIMW2
- toolbox/nailgunimpact3 RLNGIMW3
- toolbox/nailgunimpact4 RLNGIMW4
- toolbox/nailgunimpact5 RLNGIMW5
- toolbox/nailgunimpact6 RLNGIMW6
- toolbox/nailgunimpact7 RLNGIMW7
- toolbox/nailgunimpact8 RLNGIMW8
- $limit toolbox/nailgunflesh 0
- $random toolbox/nailgunflesh { toolbox/nailgunflesh1 toolbox/nailgunflesh2 toolbox/nailgunflesh3 }
- toolbox/nailgunflesh1 RLNGIMF1
- toolbox/nailgunflesh2 RLNGIMF2
- toolbox/nailgunflesh3 RLNGIMF3
- $limit toolbox/rocketimpact 0
- $random toolbox/rocketimpact { toolbox/rocketimpact1 toolbox/rocketimpact2 toolbox/rocketimpact3 }
- toolbox/rocketimpact1 RLNGEXP1
- toolbox/rocketimpact2 RLNGEXP2
- toolbox/rocketimpact3 RLNGEXP3
- $limit toolbox/rocketfly 0
- $random toolbox/rocketfly { toolbox/rocketfly1 toolbox/rocketfly2 toolbox/rocketfly3 }
- toolbox/rocketfly1 RLNGFLY1
- toolbox/rocketfly2 RLNGFLY2
- toolbox/rocketfly3 RLNGFLY3
- //Weapon Junk
- $random weapons/casing { weapons/casing1 weapons/casing2 weapons/casing3 }
- weapons/casing1 dscasin1
- weapons/casing2 dscasin2
- weapons/casing3 dscasin3
- $random weapons/smallclip { sc1 sc2 sc3 sc4 sc5 sc6 }
- sc1 dsbounc1
- sc2 dsbounc2
- sc3 dsbounc3
- sc4 dsbounc4
- sc5 dsbounc5
- sc6 dsbounc6
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //// MEL SKINS SOUNDS
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////
- // Mel (Emerald)
- ////////////////
- $playeralias Emerald Melody *pain100 mel/pain100
- $playeralias Emerald Melody *pain75 mel/pain75
- $playeralias Emerald Melody *pain50 mel/pain50
- $playeralias Emerald Melody *pain25 mel/pain25
- $playeralias Emerald Melody *death mel/death
- $playeralias Emerald Melody *xdeath mel/xdeath
- $playeralias Emerald Melody *gibbed mel/xdeath
- $playeralias Emerald Melody *grunt mel/land
- $playeralias Emerald Melody *jump mel/jump
- $playersound Emerald Melody *land melland
- $playeralias Emerald Melody *usefail mel/unf
- $playeralias Emerald Melody *melee mel/meleeyell
- $playeralias Emerald Melody *strongmelee mel/strongmeleeyell
- /////////////
- // Mel (Ruby)
- /////////////
- $playeralias Ruby Melody *pain100 mel/pain100
- $playeralias Ruby Melody *pain75 mel/pain75
- $playeralias Ruby Melody *pain50 mel/pain50
- $playeralias Ruby Melody *pain25 mel/pain25
- $playeralias Ruby Melody *death mel/death
- $playeralias Ruby Melody *xdeath mel/xdeath
- $playeralias Ruby Melody *gibbed mel/xdeath
- $playeralias Ruby Melody *grunt mel/land
- $playeralias Ruby Melody *jump mel/jump
- $playersound Ruby Melody *land melland
- $playeralias Ruby Melody *usefail mel/unf
- $playeralias Ruby Melody *melee mel/meleeyell
- $playeralias Ruby Melody *strongmelee mel/strongmeleeyell
- /////////////////
- // Mel (Amethyst)
- /////////////////
- $playeralias Amethyst Melody *pain100 mel/pain100
- $playeralias Amethyst Melody *pain75 mel/pain75
- $playeralias Amethyst Melody *pain50 mel/pain50
- $playeralias Amethyst Melody *pain25 mel/pain25
- $playeralias Amethyst Melody *death mel/death
- $playeralias Amethyst Melody *xdeath mel/xdeath
- $playeralias Amethyst Melody *gibbed mel/xdeath
- $playeralias Amethyst Melody *grunt mel/land
- $playeralias Amethyst Melody *jump mel/jump
- $playersound Amethyst Melody *land melland
- $playeralias Amethyst Melody *usefail mel/unf
- $playeralias Amethyst Melody *melee mel/meleeyell
- $playeralias Amethyst Melody *strongmelee mel/strongmeleeyell
- ///////////////
- // Mel (Custom)
- ///////////////
- $playeralias "Mel (Custom)" Melody *pain100 mel/pain100
- $playeralias "Mel (Custom)" Melody *pain75 mel/pain75
- $playeralias "Mel (Custom)" Melody *pain50 mel/pain50
- $playeralias "Mel (Custom)" Melody *pain25 mel/pain25
- $playeralias "Mel (Custom)" Melody *death mel/death
- $playeralias "Mel (Custom)" Melody *xdeath mel/xdeath
- $playeralias "Mel (Custom)" Melody *gibbed mel/xdeath
- $playeralias "Mel (Custom)" Melody *grunt mel/land
- $playeralias "Mel (Custom)" Melody *jump mel/jump
- $playersound "Mel (Custom)" Melody *land melland
- $playeralias "Mel (Custom)" Melody *usefail mel/unf
- $playeralias "Mel (Custom)" Melody *melee mel/meleeyell
- $playeralias "Mel (Custom)" Melody *strongmelee mel/strongmeleeyell
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