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TSP unknown credits

Feb 11th, 2015
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  1. PLACEHOLDER STUFF
  2. --All sprites in TSPSkins.wad
  3. --Plasma rifle sprites and code, from DRLA and PK enhanced smooth weapons
  4.  
  5.  
  6. STUFF WITH UNKNOWN CREDITS:
  7.  
  8. DSRADIO.ogg
  9. DSSECRET.mp3
  10. GAMELOAD.ogg
  11.  
  12.  
  13. //Lost Soul Sounds
  14. $Random Forgotten/Sight { 3FORSIG1 3FORSIG2 3FORSIG3 }
  15. 3FORSIG1 3FORSIG1
  16. 3FORSIG2 3FORSIG2
  17. 3FORSIG3 3FORSIG3
  18. $Random Forgotten/Active { 3FORACT1 3FORACT2 3FORACT3 }
  19. 3FORACT1 3FORACT1
  20. 3FORACT2 3FORACT2
  21. 3FORACT3 3FORACT3
  22. 3FORACT4 3FORACT4
  23. $Random Forgotten/Pain { 3FORPAI1 3FORPAI2 3FORPAI3 }
  24. 3FORPAI1 3FORPAI1
  25. 3FORPAI2 3FORPAI2
  26. 3FORPAI3 3FORPAI3
  27. $Random Forgotten/Death { 3FORDEA1 3FORDEA2 3FORDEA3 }
  28. 3FORDEA1 3FORDEA1
  29. 3FORDEA2 3FORDEA2
  30. 3FORDEA3 3FORDEA3
  31. $Random LostSoul/Explode { SOULEXP1 SOULEXP2 SOULEXP3 }
  32. SOULEXP1 SOULEXP1
  33. SOULEXP2 SOULEXP2
  34. SOULEXP3 SOULEXP3
  35.  
  36.  
  37. //Zombie Rifle Sound
  38. rifle/fire dsarfire
  39. rifle/reload1 zmbrrld1
  40. rifle/reload2 zmbrrld2
  41.  
  42.  
  43. //Specialty Zombie (Judgment Pistol) Sound
  44. $random swat/sight { swatsight1 swatsight2 swatsight3 swatsight4 swatsight5 swatsight6 swatsight7 swatsight8 swatsight9 swatsight0 }
  45. $random swat/pain { swatpain1 swatpain2 swatpain3 swatpain swatpain5 swatpain6 swatpain7 swatpain8 swatpain9 }
  46. $random swat/death { swatdeath1 swatdeath2 swatdeath3 swatdeath4 swatdeath5 swatdeath6 swatdeath7 swatdeath8 swatdeath9 swatdeath0 }
  47. swatsight1 swatsit1
  48. swatsight2 swatsit2
  49. swatsight3 swatsit3
  50. swatsight4 swatsit4
  51. swatsight5 swatsit5
  52. swatsight6 swatsit6
  53. swatsight7 swatsit7
  54. swatsight8 swatsit8
  55. swatsight9 swatsit9
  56. swatsight0 swatsit0
  57. swatpain1 swatpn1
  58. swatpain2 swatpn2
  59. swatpain3 swatpn3
  60. swatpain4 swatpn4
  61. swatpain5 swatpn5
  62. swatpain6 swatpn6
  63. swatpain7 swatpn7
  64. swatpain8 swatpn8
  65. swatpain9 swatpn9
  66. swatdeath1 swatdth1
  67. swatdeath2 swatdth2
  68. swatdeath3 swatdth3
  69. swatdeath4 swatdth4
  70. swatdeath5 swatdth5
  71. swatdeath6 swatdth6
  72. swatdeath7 swatdth7
  73. swatdeath8 swatdth8
  74. swatdeath9 swatdth9
  75. swatdeath0 swatdth0
  76. judgment/clipout dsjdout
  77. judgment/clipin dsjdin
  78. judgment/cliphit dsjdhit
  79. judgment/enemy DSJDENEM
  80.  
  81.  
  82. /Menu Sounds
  83. $random menu/backup { backup1 backup2 }
  84. backup1 backup1
  85. backup2 backup2
  86. menu/prompt prompt
  87. menu/change change
  88. menu/choose choose
  89. menu/cursor cursor
  90. menu/invalid invalid
  91. menu/activate activate
  92. menu/dismiss dismiss
  93. menu/clear clear
  94. menu/quit1 quit
  95. $random menu/quit2 { secretmessage menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1
  96.  
  97. menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1
  98.  
  99. menu/quit1 menu/quit1 menu/quit1 menu/quit1 }//menu/quit2 quit
  100. secretmessage quit2
  101.  
  102. //Startup
  103. misc/startupdone GAMELOAD
  104.  
  105. item/pickupls PCKUPLS
  106.  
  107. //Armor Pickups
  108.  
  109. armor/lightarmor larmpck1
  110. armor/heavyarmor harmpck1
  111. armor/armorshard sarmpck1
  112.  
  113. //Health Pickups
  114.  
  115. health/supercharge SURCHRGE
  116. health/medkit MDKPCK1
  117. health/stimpack STMPPCK
  118. health/healthbonus HLBNPCK
  119. health/vitalitysphere VITSPHRE
  120.  
  121. //Upgrade
  122. upgrade/normal UPGDNM
  123. upgrade/ls UPGDLS
  124.  
  125. //Bounties
  126. bounty/start BOUNTST
  127. bounty/finish BOUNTFIN
  128.  
  129.  
  130. //Universal Melee Sounds
  131. $random basicmelee/miss { basicmelee/miss1 basicmelee/miss2 basicmelee/miss3 basicmelee/miss4 basicmelee/miss5 }
  132. basicmelee/miss1 bmlmiss1
  133. basicmelee/miss2 bmlmiss2
  134. basicmelee/miss3 bmlmiss3
  135. basicmelee/miss4 bmlmiss4
  136. basicmelee/miss5 bmlmiss5
  137.  
  138. $random strongmelee/miss { strongmelee/miss1 strongmelee/miss2 strongmelee/miss3 strongmelee/miss4 strongmelee/miss5 }
  139. strongmelee/miss1 smlmiss1
  140. strongmelee/miss2 smlmiss2
  141. strongmelee/miss3 smlmiss3
  142. strongmelee/miss4 smlmiss4
  143. strongmelee/miss5 smlmiss5
  144.  
  145. $random basicmelee/wall { basicmelee/wall1 basicmelee/wall2 basicmelee/wall3 basicmelee/wall4 }
  146. basicmelee/wall1 bmlwall1
  147. basicmelee/wall2 bmlwall2
  148. basicmelee/wall3 bmlwall3
  149. basicmelee/wall4 bmlwall4
  150.  
  151. $random basicmelee/contact { basicmelee/contact1 basicmelee/contact2 basicmelee/contact3 basicmelee/contact4 }
  152. basicmelee/contact1 bmlhit1
  153. basicmelee/contact2 bmlhit2
  154. basicmelee/contact3 bmlhit3
  155. basicmelee/contact4 bmlhit4
  156.  
  157. $random strongmelee/wall { strongmelee/wall1 strongmelee/wall2 strongmelee/wall3 strongmelee/wall4 }
  158. strongmelee/wall1 smlwall1
  159. strongmelee/wall2 smlwall2
  160. strongmelee/wall3 smlwall3
  161. strongmelee/wall4 smlwall4
  162.  
  163. $random strongmelee/contact { strongmelee/contact1 strongmelee/contact2 strongmelee/contact3 strongmelee/contact4 strongmelee/contact5 }
  164. strongmelee/contact1 smlhit1
  165. strongmelee/contact2 smlhit2
  166. strongmelee/contact3 smlhit3
  167. strongmelee/contact4 smlhit4
  168. strongmelee/contact5 smlhit5
  169.  
  170. $random uppercutmelee/contact { uppercutmelee/contact1 uppercutmelee/contact2 }
  171. uppercutmelee/contact1 umlhit1
  172. uppercutmelee/contact2 umlhit2
  173.  
  174. //Basilisk Nikana
  175. $random nikana/miss { nikana/miss1 nikana/miss2 nikana/miss3 nikana/miss4 }
  176. nikana/miss1 niksws1
  177. nikana/miss2 niksws2
  178. nikana/miss3 niksws3
  179. nikana/miss4 niksws4
  180.  
  181. $random nikana/strongmiss { nikana/strongmiss1 nikana/strongmiss2 nikana/strongmiss3 nikana/strongmiss4 }
  182. nikana/strongmiss1 nikswh1
  183. nikana/strongmiss2 nikswh2
  184. nikana/strongmiss3 nikswh3
  185. nikana/strongmiss4 nikswh4
  186.  
  187. $random nikana/stabmiss { nikana/stabmiss1 nikana/stabmiss2 nikana/stabmiss3 }
  188. nikana/stabmiss1 nikswm1
  189. nikana/stabmiss2 nikswm2
  190. nikana/stabmiss3 nikswm3
  191.  
  192. $random nikana/maguppercut { nikana/maguppercut1 nikana/maguppercut2 }
  193. nikana/maguppercut1 nikswu1
  194. nikana/maguppercut2 nikswu2
  195.  
  196. $random nikana/wall { nikana/wall1 nikana/wall2 nikana/wall3 nikana/wall4 }
  197. nikana/wall1 nikhtw1
  198. nikana/wall2 nikhtw2
  199. nikana/wall3 nikhtw3
  200. nikana/wall4 nikhtw4
  201.  
  202. $random nikana/walls { nikana/walls1 nikana/walls2 nikana/walls3 }
  203. nikana/walls1 nikhtws1
  204. nikana/walls2 nikhtws2
  205. nikana/walls3 nikhtws3
  206.  
  207. $random nikana/contacts { nikana/contacts1 nikana/contacts2 nikana/contacts3 nikana/contacts4 }
  208. nikana/contacts1 nikhte1
  209. nikana/contacts2 nikhte2
  210. nikana/contacts3 nikhte3
  211. nikana/contacts4 nikhte4
  212.  
  213. $random nikana/contactb { nikana/contactb1 nikana/contactb2 nikana/contactb3 }
  214. nikana/contactb1 nikhtb1
  215. nikana/contactb2 nikhtb2
  216. nikana/contactb3 nikhtb3
  217.  
  218. $random nikana/helmbreakerland { nikana/helmbreakerland1 nikana/helmbreakerland2 }
  219. nikana/helmbreakerland1 nikslm1
  220. nikana/helmbreakerland2 nikslm2
  221.  
  222. //MA919m Pistol
  223. $random 919m/fire { 919m/fire1 919m/fire2 919m/fire3 }
  224. 919m/fire1 PSTFR1
  225. 919m/fire2 PSTFR2
  226. 919m/fire3 PSTFR3
  227.  
  228. $random 919m/goldfire { 919m/goldfire1 919m/goldfire2 919m/goldfire3 }
  229. 919m/goldfire1 GPSFR1
  230. 919m/goldfire2 GPSFR2
  231. 919m/goldfire3 GPSFR3
  232.  
  233. 919m/magout pstmgout
  234. 919m/magin1 pstmgin1
  235. 919m/magin2 pstmgin2
  236. 919m/slide pstsld
  237. 919m/cock pstcock
  238. 919m/dry pstempty
  239. 919m/autoselect pstfas
  240. 919m/autodeselect pstfau
  241.  
  242. 919m/select pstsel
  243. 919m/deselect pstdsel
  244. 919m/magflip pstflip
  245.  
  246. //Zeke Shotgun
  247. $random zekeshotgun/fire { zekeshotgun/fire1 zekeshotgun/fire2 zekeshotgun/fire3 }
  248. zekeshotgun/fire1 zekshot1
  249. zekeshotgun/fire2 zekshot2
  250. zekeshotgun/fire3 zekshot3
  251. $random zekeshotgun/doublefire { zekeshotgun/doublefire1 zekeshotgun/doublefire2 zekeshotgun/doublefire3 }
  252. zekeshotgun/doublefire1 zekdsht1
  253. zekeshotgun/doublefire2 zekdsht2
  254. zekeshotgun/doublefire3 zekdsht3
  255. $random zekeshotgun/pump { zekeshotgun/pump1 zekeshotgun/pump2 zekeshotgun/pump3 }
  256. zekeshotgun/pump1 zekpump1
  257. zekeshotgun/pump2 zekpump2
  258. zekeshotgun/pump3 zekpump3
  259. $random zekeshotgun/load { zekeshotgun/load1 zekeshotgun/load2 zekeshotgun/load3 }
  260. zekeshotgun/load1 zekload1
  261. zekeshotgun/load2 zekload2
  262. zekeshotgun/load3 zekload3
  263. zekeshotgun/up zekup1
  264. zekeshotgun/down zekdown
  265.  
  266. zekeshotgun/unload1 zekunl1
  267. zekeshotgun/unload2 zekunl2
  268.  
  269. zekeshotgun/elfire zekelsht
  270. zekeshotgun/pofire zekposht
  271. zekeshotgun/hefire zekfrsht
  272.  
  273. //Assault Shotgun
  274. $random assaultshotgun/fire { assaultshotgun/fire1 assaultshotgun/fire2 }
  275. assaultshotgun/fire1 atshfire
  276. assaultshotgun/fire2 atshfir2
  277. assaultshotgun/magout atshmag1
  278. assaultshotgun/magin atshmag2
  279. assaultshotgun/bolt atshbolt
  280. assaultshotgun/clink atshchmb
  281. assaultshotgun/dry atshdryf
  282.  
  283. //Dahlia Crossbow
  284. $random dahlia/fire { dahlia/fire1 dahlia/fire2 dahlia/fire3 }
  285. dahlia/fire1 crsbwfr1
  286. dahlia/fire2 crsbwfr2
  287. dahlia/fire3 crsbwfr3
  288. dahlia/up crsbup
  289. dahlia/down crsbdown
  290. $random dahlia/load { dahlia/load1 dahlia/load2 dahlia/load3 }
  291. dahlia/load1 crsbld1
  292. dahlia/load2 crsbld2
  293. dahlia/load3 crsbld3
  294. dahlia/ammo2 crsbam2
  295. dahlia/ammo1 crsbam1
  296.  
  297. $limit dahlia/impact 0
  298. $random dahlia/impact { dahlia/impact1 dahlia/impact2 dahlia/impact3 }
  299. dahlia/impact1 CRSBIPW1
  300. dahlia/impact2 CRSBIPW2
  301. dahlia/impact3 CRSBIPW3
  302.  
  303. $limit dahlia/impactenemy 0
  304. $random dahlia/impactenemy { dahlia/impactenemy1 dahlia/impactenemy2 dahlia/impactenemy3 }
  305. dahlia/impactenemy1 CRSBIPE1
  306. dahlia/impactenemy2 CRSBIPE2
  307. dahlia/impactenemy3 CRSBIPE3
  308.  
  309. $limit dahlia/boltexplode 0
  310. $random dahlia/boltexplode { dahlia/boltexplode1 dahlia/boltexplode2 dahlia/boltexplode3 }
  311. dahlia/boltexplode1 CRSBEXP1
  312. dahlia/boltexplode2 CRSBEXP2
  313. dahlia/boltexplode3 CRSBEXP3
  314.  
  315. //Ammo Box 50
  316. $random ammobox/fire { ammobox/fire1 ammobox/fire2 ammobox/fire3 }
  317. ammobox/fire1 aboxfr1
  318. ammobox/fire2 aboxfr2
  319. ammobox/fire3 aboxfr3
  320. ammobox/out aboxcout
  321. ammobox/in aboxcin
  322. ammobox/pull aboxpull
  323. ammobox/up ab50up
  324. ammobox/down ab50down
  325.  
  326. //Hmm
  327. mp40/pickup mp40pck
  328. $random mipfowty/fire { mp40/fire1 mp40/fire2 mp40/fire3 }
  329. mp40/fire1 mp40fr1
  330. mp40/fire2 mp40fr2
  331. mp40/fire3 mp40fr3
  332. mipfowty/out mp40out
  333. mipfowty/in mp40in
  334. mipfowty/bolt1 mp40bt1
  335. mipfowty/bolt2 mp40bt2
  336. mipfowty/up mp40up
  337. mipfowty/down mp40down
  338.  
  339. //Kirratech Orion
  340. orion/start kostart
  341. orion/stop kostop
  342. orion/shootloops koshoot
  343. orion/overheat koovheat
  344. orion/up koup
  345. orion/down kodown
  346.  
  347. orionen/start kestart
  348. orionen/stop kestop
  349. orionen/shootloops keshoot
  350. orionen/overheat keovheat
  351.  
  352. //The Toolbox
  353. toolbox/equip RLNGUP2
  354. toolbox/deequip RLNGDWN2
  355. toolbox/on RLNGUP
  356. toolbox/off RLNGDOWN
  357. toolbox/prime RLNGSTC
  358. toolbox/rocket RLNGRLST
  359. toolbox/grind RLNGRND
  360. toolbox/nailgun RLNGNGST
  361. toolbox/empty RLNGNO
  362. toolbox/reload1 RLNGLD1
  363. toolbox/reload2 RLNGLD2
  364.  
  365. toolbox/ammo1 RLNGAM1
  366. toolbox/ammo2 RLNGAM2
  367.  
  368. $limit toolbox/nailgunimpact 0
  369. $random toolbox/nailgunimpact { toolbox/nailgunimpact1 toolbox/nailgunimpact2 toolbox/nailgunimpact3 toolbox/nailgunimpact4 toolbox/nailgunimpact5
  370.  
  371. toolbox/nailgunimpact6 toolbox/nailgunimpact6 toolbox/nailgunimpact7 toolbox/nailgunimpact8 }
  372. toolbox/nailgunimpact1 RLNGIMW1
  373. toolbox/nailgunimpact2 RLNGIMW2
  374. toolbox/nailgunimpact3 RLNGIMW3
  375. toolbox/nailgunimpact4 RLNGIMW4
  376. toolbox/nailgunimpact5 RLNGIMW5
  377. toolbox/nailgunimpact6 RLNGIMW6
  378. toolbox/nailgunimpact7 RLNGIMW7
  379. toolbox/nailgunimpact8 RLNGIMW8
  380.  
  381. $limit toolbox/nailgunflesh 0
  382. $random toolbox/nailgunflesh { toolbox/nailgunflesh1 toolbox/nailgunflesh2 toolbox/nailgunflesh3 }
  383. toolbox/nailgunflesh1 RLNGIMF1
  384. toolbox/nailgunflesh2 RLNGIMF2
  385. toolbox/nailgunflesh3 RLNGIMF3
  386.  
  387. $limit toolbox/rocketimpact 0
  388. $random toolbox/rocketimpact { toolbox/rocketimpact1 toolbox/rocketimpact2 toolbox/rocketimpact3 }
  389. toolbox/rocketimpact1 RLNGEXP1
  390. toolbox/rocketimpact2 RLNGEXP2
  391. toolbox/rocketimpact3 RLNGEXP3
  392.  
  393. $limit toolbox/rocketfly 0
  394. $random toolbox/rocketfly { toolbox/rocketfly1 toolbox/rocketfly2 toolbox/rocketfly3 }
  395. toolbox/rocketfly1 RLNGFLY1
  396. toolbox/rocketfly2 RLNGFLY2
  397. toolbox/rocketfly3 RLNGFLY3
  398.  
  399. //Weapon Junk
  400. $random weapons/casing { weapons/casing1 weapons/casing2 weapons/casing3 }
  401. weapons/casing1 dscasin1
  402. weapons/casing2 dscasin2
  403. weapons/casing3 dscasin3
  404.  
  405. $random weapons/smallclip { sc1 sc2 sc3 sc4 sc5 sc6 }
  406. sc1 dsbounc1
  407. sc2 dsbounc2
  408. sc3 dsbounc3
  409. sc4 dsbounc4
  410. sc5 dsbounc5
  411. sc6 dsbounc6
  412.  
  413.  
  414. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  415. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  416. //// MEL SKINS SOUNDS
  417. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  418. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  419.  
  420.  
  421. ////////////////
  422. // Mel (Emerald)
  423. ////////////////
  424.  
  425. $playeralias Emerald Melody *pain100 mel/pain100
  426. $playeralias Emerald Melody *pain75 mel/pain75
  427. $playeralias Emerald Melody *pain50 mel/pain50
  428. $playeralias Emerald Melody *pain25 mel/pain25
  429. $playeralias Emerald Melody *death mel/death
  430. $playeralias Emerald Melody *xdeath mel/xdeath
  431. $playeralias Emerald Melody *gibbed mel/xdeath
  432. $playeralias Emerald Melody *grunt mel/land
  433. $playeralias Emerald Melody *jump mel/jump
  434. $playersound Emerald Melody *land melland
  435. $playeralias Emerald Melody *usefail mel/unf
  436. $playeralias Emerald Melody *melee mel/meleeyell
  437. $playeralias Emerald Melody *strongmelee mel/strongmeleeyell
  438.  
  439. /////////////
  440. // Mel (Ruby)
  441. /////////////
  442.  
  443. $playeralias Ruby Melody *pain100 mel/pain100
  444. $playeralias Ruby Melody *pain75 mel/pain75
  445. $playeralias Ruby Melody *pain50 mel/pain50
  446. $playeralias Ruby Melody *pain25 mel/pain25
  447. $playeralias Ruby Melody *death mel/death
  448. $playeralias Ruby Melody *xdeath mel/xdeath
  449. $playeralias Ruby Melody *gibbed mel/xdeath
  450. $playeralias Ruby Melody *grunt mel/land
  451. $playeralias Ruby Melody *jump mel/jump
  452. $playersound Ruby Melody *land melland
  453. $playeralias Ruby Melody *usefail mel/unf
  454. $playeralias Ruby Melody *melee mel/meleeyell
  455. $playeralias Ruby Melody *strongmelee mel/strongmeleeyell
  456.  
  457. /////////////////
  458. // Mel (Amethyst)
  459. /////////////////
  460.  
  461. $playeralias Amethyst Melody *pain100 mel/pain100
  462. $playeralias Amethyst Melody *pain75 mel/pain75
  463. $playeralias Amethyst Melody *pain50 mel/pain50
  464. $playeralias Amethyst Melody *pain25 mel/pain25
  465. $playeralias Amethyst Melody *death mel/death
  466. $playeralias Amethyst Melody *xdeath mel/xdeath
  467. $playeralias Amethyst Melody *gibbed mel/xdeath
  468. $playeralias Amethyst Melody *grunt mel/land
  469. $playeralias Amethyst Melody *jump mel/jump
  470. $playersound Amethyst Melody *land melland
  471. $playeralias Amethyst Melody *usefail mel/unf
  472. $playeralias Amethyst Melody *melee mel/meleeyell
  473. $playeralias Amethyst Melody *strongmelee mel/strongmeleeyell
  474.  
  475. ///////////////
  476. // Mel (Custom)
  477. ///////////////
  478.  
  479. $playeralias "Mel (Custom)" Melody *pain100 mel/pain100
  480. $playeralias "Mel (Custom)" Melody *pain75 mel/pain75
  481. $playeralias "Mel (Custom)" Melody *pain50 mel/pain50
  482. $playeralias "Mel (Custom)" Melody *pain25 mel/pain25
  483. $playeralias "Mel (Custom)" Melody *death mel/death
  484. $playeralias "Mel (Custom)" Melody *xdeath mel/xdeath
  485. $playeralias "Mel (Custom)" Melody *gibbed mel/xdeath
  486. $playeralias "Mel (Custom)" Melody *grunt mel/land
  487. $playeralias "Mel (Custom)" Melody *jump mel/jump
  488. $playersound "Mel (Custom)" Melody *land melland
  489. $playeralias "Mel (Custom)" Melody *usefail mel/unf
  490. $playeralias "Mel (Custom)" Melody *melee mel/meleeyell
  491. $playeralias "Mel (Custom)" Melody *strongmelee mel/strongmeleeyell
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