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VOD 4 - u/Damonstakilla

May 12th, 2017
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  1. I reviewed your video while I was a little tired, so I probably missed out on some nitpicking.
  2.  
  3. 0:13 - Nitpick: While you're healing Junkrat, you should've noticed Zarya getting hurt as well. You could've healed her earlier
  4. 0:40 - Pointless darts
  5. 0:56 - Hide close to the building; you're low health. Don't expose yourself
  6. 1:02 - You could've just taken the health pack to the building in the left and saved your nade to throw inside the building for your Rein
  7. 1:37 - Pointless sleep
  8. 1:43 - Go through the room to your left; going the main path here isn't good because your Rein isn't close to you
  9. 1:49 - Same thing; go through the building to the left. You're exposed
  10. 2:19 - If Soldier uses Visor and you don't already know where he is, always hide
  11. 2:29 - Nano Rein since he charged in
  12. 2:32 - Nitpick: Zarya is clearly looking towards Symmetra, which means that chances are, she'll end up waking her up. Immediately shoot her yourself since you have a free shot
  13. 2:55 - You could've just crouched and stood next to the stone wall right beside you; Soldier wouldn't have been able to shoot you
  14. 3:26 - Nitpick: You should've just unscope shot here; Sombra's not moving, and your scoped shot just exposed her
  15. 3:30 - Now that both Sombra and you are exposed, you should unscope and move away
  16. 3:45 - You're in no danger; scope heal them
  17. 3:50 - If you think somebody is flanking like this, instead of spending forever looking for them, consider moving towards your tanks
  18. 4:05 - You missed the timing for Rein a looooong time ago. Do it as soon as Zarya throws Graviton, not long after they're dead
  19. 4:38 - This was a bad throw. I think you're aware of that
  20. 5:28 - Unnecessary darts
  21. 5:41 - Questionable nade
  22. 5:43 - Now would've been a better time to nade
  23. 5:47 - Roadhog is a sitting duck here. Sleep him
  24. 5:52 - The payload's so close to the end. Nano anyone and just win the fight
  25. 5:57 - Not a great sleep; Soldier's usually pretty lame to hit unless he's super close
  26. 6:05 - Seriously; Nano someone
  27. 6:15 - Nitpick: Zen isn't topped off
  28. 6:18 - You totally could've slept Roadhog here
  29. 8:19 - Absolute no. Both to the positioning and to the nade
  30. 8:27 - Stay behind the car that's far bad, or on the stairs to your left
  31. 8:34 - Nitpick: You probably could've dodged this rocket
  32. 8:46 - Peek out to heal your Junkrat; don't move in like this
  33. 8:52 - Rein died; play super defensively. Hell, even abort, since this fight is doomed
  34. 9:05 - If you're in a situation like this, you might as well just 1v1 him; you're not really going to escape
  35. 9:46 - Nitpick: You tunnel visioned on the Pharah the slightest bit
  36. 9:59 - Zarya's getting hit above. When Pharah's in the sky like that, expect Zarya to get hurt since she's completely exposed
  37. 10:05 - Not a great nade; you should've just tossed it on Bastion. Also, you should move back into the building behind you: if this fight turns sour, you can escape through the building and around the bridge
  38. 10:29 - Not the greatest escape route; but you were pretty much doomed anyway. Probably should've just gone straight for the point to contest and die, really
  39. 11:15 - I'd say it's better to stay even further back; perhaps at the stairs behind you or even the high ground behind you. You can scope in and heal people from high ground much easier than here, since you're getting body blocked a lot
  40. 11:38 - No. Save the sleep for Roadhog, not Rein
  41. 11:43 - Nano Rein was not a good decision to make here. You got lucky that Zen followed up to protect him. If Zen wasn't there, Rein probably would've died and you would've wasted your Nano
  42. 11:49 - Don't stand in the center like this. Move back to where the left steps are, and scope heal
  43. 12:06 - Forget about McCree. He's not worth you exposing your back like this
  44. 12:19 - Seeing Zen critical like this, I would've naded him *much* earlier
  45. 12:25 - Quickscope. You're missing shots
  46. 12:28 - Nitpick: If you hear sights, always go for the nearest wall, don't just move back and forth
  47. 12:45 - You've pretty much lost this round, but generally, you want to toss your nade out to anti-heal the payload, and then you want to aim your sleep at a tank
  48. 15:00 - If Pharah is aggressively flying over the house to shoot like this, take the right path instead
  49. 15:34 - You should keep a distance from your team. Somewhere closer to where the door on the left is. Just scope in to heal
  50. 16:03 - To properly 1v1 a Roadhog, you should be crouch spamming or just crouching down entirely. Roadhog has issues with hitboxes that are lower than him, which means you have a chance of surviving some shots
  51. 19:05 - Not a great nade; you definitely could've hit this
  52. 19:13 - In this situation, hug the left wall and don't move; you don't want to expose your back in case the enemy team is coming around left
  53. 19:49 - Roadhog clearly didn't need the healing; you should've kept looking at the left
  54. 20:05 - Nitpick: Sleep Soldier; he's relatively easy to hit here
  55. -------------------------------------
  56. Additional Remarks:
  57. - You did much better in the extended rounds. You had better positioning and prioritization, and there weren't as many glaring issues.
  58. - You're not looking around actively to gauge your surroundings, which will cause problems for you in the future. Whenever it's safe, always glance to the sides to see whether anything's going on.
  59. - The final fight was more or less unfavourable for you. Your team was all split up and there wasn't really anybody available to peel for you. This was a team comp issue, not really your fault. Running a TorbSym as the DPS roles has this inherent issue: If the cheese fails, there's almost no way you'll recover unless the Torb or Sym pulls some insane play.
  60. - To be honest, I think the Soldier sleep at 20:05 could've potentially changed the entire match. He's already half HP, which means that if you managed to sleep him, you could shoot and nade him to kill him, and he would not be back in time to use his Visor to win the fight.
  61. Roadhog would not be bursted down, and then you could Nano him or Rein and then pocket heal your Nano'd target. If you Nano'd Roadhog after Soldier dies, he would've flanked behind the enemy Roadhog for a 1v1 fight with your Reinhardt helping and you pocketing the Rein.
  62. If this fight had worked out like how I predicted above, Soldier would've needed around 20 seconds to get back to the fight, but you would've cleaned up the enemy Zen and Mercy, staggering their team and delaying them at least an extra 20-30 seconds more. They would've been forced to fight on the point during Overtime with an incomplete team.
  63. The only situation where that would've still failed is if Mercy had her res to bring back Soldier immediately. However, I don't have much faith in Platinum Mercy players to know to tempo resurrect 1-2 people, so she'd probably wait until at least one more died before pulling the trigger, which means that your team could've still killed her. From the looks of things, she wasn't really trying to hide, so a Roadhog hook or decent focus fire would've killed her.
  64. One sleep can change everything.
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