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- I reviewed your video while I was a little tired, so I probably missed out on some nitpicking.
- 0:13 - Nitpick: While you're healing Junkrat, you should've noticed Zarya getting hurt as well. You could've healed her earlier
- 0:40 - Pointless darts
- 0:56 - Hide close to the building; you're low health. Don't expose yourself
- 1:02 - You could've just taken the health pack to the building in the left and saved your nade to throw inside the building for your Rein
- 1:37 - Pointless sleep
- 1:43 - Go through the room to your left; going the main path here isn't good because your Rein isn't close to you
- 1:49 - Same thing; go through the building to the left. You're exposed
- 2:19 - If Soldier uses Visor and you don't already know where he is, always hide
- 2:29 - Nano Rein since he charged in
- 2:32 - Nitpick: Zarya is clearly looking towards Symmetra, which means that chances are, she'll end up waking her up. Immediately shoot her yourself since you have a free shot
- 2:55 - You could've just crouched and stood next to the stone wall right beside you; Soldier wouldn't have been able to shoot you
- 3:26 - Nitpick: You should've just unscope shot here; Sombra's not moving, and your scoped shot just exposed her
- 3:30 - Now that both Sombra and you are exposed, you should unscope and move away
- 3:45 - You're in no danger; scope heal them
- 3:50 - If you think somebody is flanking like this, instead of spending forever looking for them, consider moving towards your tanks
- 4:05 - You missed the timing for Rein a looooong time ago. Do it as soon as Zarya throws Graviton, not long after they're dead
- 4:38 - This was a bad throw. I think you're aware of that
- 5:28 - Unnecessary darts
- 5:41 - Questionable nade
- 5:43 - Now would've been a better time to nade
- 5:47 - Roadhog is a sitting duck here. Sleep him
- 5:52 - The payload's so close to the end. Nano anyone and just win the fight
- 5:57 - Not a great sleep; Soldier's usually pretty lame to hit unless he's super close
- 6:05 - Seriously; Nano someone
- 6:15 - Nitpick: Zen isn't topped off
- 6:18 - You totally could've slept Roadhog here
- 8:19 - Absolute no. Both to the positioning and to the nade
- 8:27 - Stay behind the car that's far bad, or on the stairs to your left
- 8:34 - Nitpick: You probably could've dodged this rocket
- 8:46 - Peek out to heal your Junkrat; don't move in like this
- 8:52 - Rein died; play super defensively. Hell, even abort, since this fight is doomed
- 9:05 - If you're in a situation like this, you might as well just 1v1 him; you're not really going to escape
- 9:46 - Nitpick: You tunnel visioned on the Pharah the slightest bit
- 9:59 - Zarya's getting hit above. When Pharah's in the sky like that, expect Zarya to get hurt since she's completely exposed
- 10:05 - Not a great nade; you should've just tossed it on Bastion. Also, you should move back into the building behind you: if this fight turns sour, you can escape through the building and around the bridge
- 10:29 - Not the greatest escape route; but you were pretty much doomed anyway. Probably should've just gone straight for the point to contest and die, really
- 11:15 - I'd say it's better to stay even further back; perhaps at the stairs behind you or even the high ground behind you. You can scope in and heal people from high ground much easier than here, since you're getting body blocked a lot
- 11:38 - No. Save the sleep for Roadhog, not Rein
- 11:43 - Nano Rein was not a good decision to make here. You got lucky that Zen followed up to protect him. If Zen wasn't there, Rein probably would've died and you would've wasted your Nano
- 11:49 - Don't stand in the center like this. Move back to where the left steps are, and scope heal
- 12:06 - Forget about McCree. He's not worth you exposing your back like this
- 12:19 - Seeing Zen critical like this, I would've naded him *much* earlier
- 12:25 - Quickscope. You're missing shots
- 12:28 - Nitpick: If you hear sights, always go for the nearest wall, don't just move back and forth
- 12:45 - You've pretty much lost this round, but generally, you want to toss your nade out to anti-heal the payload, and then you want to aim your sleep at a tank
- 15:00 - If Pharah is aggressively flying over the house to shoot like this, take the right path instead
- 15:34 - You should keep a distance from your team. Somewhere closer to where the door on the left is. Just scope in to heal
- 16:03 - To properly 1v1 a Roadhog, you should be crouch spamming or just crouching down entirely. Roadhog has issues with hitboxes that are lower than him, which means you have a chance of surviving some shots
- 19:05 - Not a great nade; you definitely could've hit this
- 19:13 - In this situation, hug the left wall and don't move; you don't want to expose your back in case the enemy team is coming around left
- 19:49 - Roadhog clearly didn't need the healing; you should've kept looking at the left
- 20:05 - Nitpick: Sleep Soldier; he's relatively easy to hit here
- -------------------------------------
- Additional Remarks:
- - You did much better in the extended rounds. You had better positioning and prioritization, and there weren't as many glaring issues.
- - You're not looking around actively to gauge your surroundings, which will cause problems for you in the future. Whenever it's safe, always glance to the sides to see whether anything's going on.
- - The final fight was more or less unfavourable for you. Your team was all split up and there wasn't really anybody available to peel for you. This was a team comp issue, not really your fault. Running a TorbSym as the DPS roles has this inherent issue: If the cheese fails, there's almost no way you'll recover unless the Torb or Sym pulls some insane play.
- - To be honest, I think the Soldier sleep at 20:05 could've potentially changed the entire match. He's already half HP, which means that if you managed to sleep him, you could shoot and nade him to kill him, and he would not be back in time to use his Visor to win the fight.
- Roadhog would not be bursted down, and then you could Nano him or Rein and then pocket heal your Nano'd target. If you Nano'd Roadhog after Soldier dies, he would've flanked behind the enemy Roadhog for a 1v1 fight with your Reinhardt helping and you pocketing the Rein.
- If this fight had worked out like how I predicted above, Soldier would've needed around 20 seconds to get back to the fight, but you would've cleaned up the enemy Zen and Mercy, staggering their team and delaying them at least an extra 20-30 seconds more. They would've been forced to fight on the point during Overtime with an incomplete team.
- The only situation where that would've still failed is if Mercy had her res to bring back Soldier immediately. However, I don't have much faith in Platinum Mercy players to know to tempo resurrect 1-2 people, so she'd probably wait until at least one more died before pulling the trigger, which means that your team could've still killed her. From the looks of things, she wasn't really trying to hide, so a Roadhog hook or decent focus fire would've killed her.
- One sleep can change everything.
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