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- /*============================================================================
- * ## Plugin Info
- *----------------------------------------------------------------------------
- * # Plugin Name
- * DoubleX RMMV Popularized ATB Reset
- *----------------------------------------------------------------------------
- * # Terms Of Use
- * You shall keep this plugin's Plugin Info part's contents intact
- * You shalln't claim that this plugin's written by anyone other than
- * DoubleX or his aliases
- * None of the above applies to DoubleX or his aliases
- *----------------------------------------------------------------------------
- * # Prerequisites
- * Plugins:
- * 1. DoubleX RMMV Popularized ATB Core
- * Abilities:
- * 1. Little Javascript coding proficiency to fully utilize this plugin
- *----------------------------------------------------------------------------
- * # Links
- * This plugin:
- * 1. http://pastebin.com/b1w0zqYw
- * Video:
- * 1. https://www.youtube.com/watch?v=Iqy7c1Wm7TQ
- * Mentioned Patreon Supporters:
- * https://www.patreon.com/posts/71738797
- *----------------------------------------------------------------------------
- * # Author
- * DoubleX
- *----------------------------------------------------------------------------
- * # Changelog
- * v1.00b(GMT 1400 31-5-2016):
- * 1. Fixed a bug where the reset value is always 0 in the delay mode
- * v1.00a(GMT 0800 20-2-2016):
- * 1. 1st testing version of this plugin finished
- *============================================================================*/
- /*:
- * @plugindesc Lets users set skills/items to have different ATB reset values
- * @author DoubleX
- *
- * @help
- *============================================================================
- * ## Notetag Info
- *----------------------------------------------------------------------------
- * # Skill/Item Notetags:
- * 1. <operator patb reset: val>
- * - Assigns val to the battler's atb reset value via operator
- * - operator can be either =, +, -, *, / or %, meaning set to, add
- * by, subtract by, multiply by, divide by or modulo by respectively
- * - All instances of this notetag will be used sequentially
- *============================================================================
- * ## Plugin Call Info
- *----------------------------------------------------------------------------
- * # Data Skill/Item manipulations
- * 1. meta.patb_reset
- * - Returns the atb reset value with the operator stored in
- * <operator patb reset: val> in the form of [opeartor, val]
- * 2. meta.patb_reset = [opeartor, val]
- * - Sets the atb reset value with the operator stored in
- * <operator patb reset: val> as string operator and Number val
- * - All meta.patb_reset changes can be saved if
- * DoubleX RMMV Dynamic Data is used
- * # Battler manipulations
- * 1. patb_reset_val
- * - Returns the battler ATB reset value
- * 2. patb_reset_val = val
- * - Sets the battler ATB reset value as val
- *============================================================================
- */
- "use strict";
- var DoubleX_RMMV = DoubleX_RMMV || {};
- DoubleX_RMMV["PATB Reset"] = "v1.00b";
- /*============================================================================
- * ## Plugin Implementations
- * You need not edit this part as it's about how this plugin works
- *----------------------------------------------------------------------------
- * # Plugin Support Info:
- * 1. Prerequisites
- * - Basic knowledge of this plugin on the user level, the default
- * battle system implementations and the atb system concepts
- * - Some Javascript coding proficiency to fully comprehend this
- * plugin
- * 2. Function documentation
- * - The 1st part describes why this function's rewritten/extended for
- * rewritten/extended functions or what the function does for new
- * functions
- * - The 2nd part describes what the arguments of the function are
- * - The 3rd part informs which version rewritten, extended or created
- * this function
- * - The 4th part informs whether the function's rewritten or new
- * - The 5th part informs whether the function's a real or potential
- * hotspot
- * - The 6th part describes how this function works for new functions
- * only, and describes the parts added, removed or rewritten for
- * rewritten or extended functions only
- * Example:
- * /*----------------------------------------------------------------------
- * * Why rewrite/extended/What this function does
- * *----------------------------------------------------------------------*/
- /* // arguments: What these arguments are
- * function_name = function(arguments) { // Version X+; Rewrite/New; Hotspot
- * // Added/Removed/Rewritten to do something/How this function works
- * function_name_code;
- * //
- * } // function_name
- *----------------------------------------------------------------------------*/
- if (DoubleX_RMMV["PATB Core"]) {
- /*----------------------------------------------------------------------------*/
- /*----------------------------------------------------------------------------
- * # Edit class: DataManager
- *----------------------------------------------------------------------------*/
- // data: The data to have its notetags read
- DataManager.load_all_patb_reset_notes = DataManager.load_all_patb_notes;
- DataManager.load_all_patb_notes = function() {
- // Added
- [$dataSkills, $dataItems].forEach(function(type) {
- type.forEach(function(data) {
- if (data) { this.load_patb_reset_notes(data); }
- }, this);
- }, this);
- //
- return this.load_all_patb_reset_notes();
- }; // DataManager.load_all_patb_notes
- // data: The data to have its notetags read
- DataManager.load_patb_reset_notes = function(data) { // New
- var reset = /< *(.+) +patb +reset *: *(\d+) *>/i, m = data.meta;
- m.patb_reset = [];
- data.note.split(/[\r\n]+/).forEach(function(line) {
- if (line.match(reset)) { m.patb_reset.push([RegExp.$1, +RegExp.$2]); }
- });
- }; // DataManager.load_patb_reset_notes
- /*----------------------------------------------------------------------------
- * # Edit class: BattleManager
- *----------------------------------------------------------------------------*/
- BattleManager.endActionPatbReset = BattleManager.endAction;
- BattleManager.endAction = function() {
- // Added to cache the ATB reset value
- if ($gameSystem.is_patb() && this._action && this._action.item()) {
- this._subject.set_patb_reset_val(this._action.item());
- }
- //
- this.endActionPatbReset();
- }; // BattleManager.endAction
- /*----------------------------------------------------------------------------
- * # Edit class: Game_Battler
- *----------------------------------------------------------------------------*/
- /*----------------------------------------------------------------------------
- * New public instance variable
- *----------------------------------------------------------------------------*/
- Object.defineProperty(Game_Battler.prototype, 'patb_reset_val', {
- get: function() { return this._patb_reset_val; },
- set: function(val) { this._patb_reset_val = val; },
- configurable: true
- });
- Game_Battler.prototype.init_patb_reset = Game_Battler.prototype.init_patb;
- Game_Battler.prototype.init_patb = function() {
- this.init_patb_reset();
- this._patb_reset_val = 0; // Added
- }; // Game_Battler.prototype.init_patb
- Game_Battler.prototype.reset_patb_val_reset =
- Game_Battler.prototype.reset_patb_val;
- Game_Battler.prototype.reset_patb_val = function() {
- this.reset_patb_val_reset();
- if ($gameSystem.patb.atb_fill_code === "delay") {
- this._patb_val.atb -= this._patb_reset_val;
- this._patb_val.atb = Math.max(this._patb_val.atb, 0);
- } else {
- this._patb_val.atb += this._patb_reset_val;
- this._patb_val.atb = this._patb_val.atb.clamp(0, this._max_patb_val);
- }
- this._patb_reset_val = 0;
- }; // Game_Battler.prototype.reset_patb_val
- Game_Battler.prototype.set_patb_reset_val = function(item) {
- var val = this._patb_reset_val;
- item.meta.patb_reset.forEach(function(reset) {
- val = this.operate_patb_notes(val, reset[0], reset[1]);
- }, this);
- this._patb_reset_val = val;
- }; // Game_Battler.prototype.set_patb_reset_val
- /*----------------------------------------------------------------------------*/
- } else {
- alert("To use PATB Reset, place it below PATB Core.");
- }
- /*============================================================================*/
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