Prephy

russian kick dance script

Oct 1st, 2020 (edited)
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. wait(.2)
  7. Player = game:GetService("Players").LocalPlayer
  8.  
  9. Character = Player.Character
  10. PlayerGui = Player.PlayerGui
  11. Backpack = Player.Backpack
  12. Torso = Character.Torso
  13. Head = Character.Head
  14. Humanoid = Character.Humanoid
  15. RootPart = Character.HumanoidRootPart
  16. local music= Instance.new("Sound",RootPart)
  17. music.SoundId = "rbxassetid://5797060674"
  18. music.Looped = true
  19. music.Name = "musicc"
  20. music.Volume = 4
  21. music:Play()
  22. RootJoint = RootPart.RootJoint
  23. LeftArm = Character["Left Arm"]
  24. LeftLeg = Character["Left Leg"]
  25. RightArm = Character["Right Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LS = Torso["Left Shoulder"]
  28. LH = Torso["Left Hip"]
  29. RS = Torso["Right Shoulder"]
  30. RH = Torso["Right Hip"]
  31. Face = Head.face
  32. Neck = Torso.Neck
  33. it = Instance.new
  34. vt = Vector3.new
  35. cf = CFrame.new
  36. rad = math.rad
  37. euler = CFrame.fromEulerAnglesXYZ
  38. angles = CFrame.Angles
  39. Mouse = Player:GetMouse()
  40. coroutine.resume(coroutine.create(function()
  41. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  42. Text = "Fixed by PixelFir3 / Cortana#8155";
  43. Color = Color3.new(0, 1, 1);
  44. Font = Enum.Font.Code;
  45. FontSize = Enum.FontSize.Size24;
  46. })
  47. end))
  48. ArtificialHB = Instance.new("BindableEvent", script)
  49. ArtificialHB.Name = "ArtificialHB"
  50. script:WaitForChild("ArtificialHB")
  51. frame = 0.016666666666667
  52. tf = 0
  53. allowframeloss = false
  54. tossremainder = false
  55. lastframe = tick()
  56. script.ArtificialHB:Fire()
  57. game:GetService("RunService").Heartbeat:connect(function(s, p)
  58.  
  59. tf = tf + s
  60. if frame <= tf then
  61. if allowframeloss then
  62. script.ArtificialHB:Fire()
  63. lastframe = tick()
  64. else
  65. for i = 1, math.floor(tf / frame) do
  66. script.ArtificialHB:Fire()
  67. end
  68. lastframe = tick()
  69. end
  70. if tossremainder then
  71. tf = 0
  72. else
  73. tf = tf - frame * math.floor(tf / frame)
  74. end
  75. end
  76. end
  77. )
  78. local animationspeed = 2
  79. hbwait = function(number)
  80.  
  81. if number == 0 or number == nil then
  82. ArtificialHB.Event:wait()
  83. else
  84. for i = 0, number do
  85. ArtificialHB.Event:wait()
  86. end
  87. end
  88. end
  89.  
  90. local Stats = Instance.new("Folder", Character)
  91. Stats.Name = "Stats"
  92. local Defense = Instance.new("NumberValue", Stats)
  93. Defense.Name = "Defense"
  94. Defense.Value = 0.1
  95. local Movement = Instance.new("NumberValue", Stats)
  96. Movement.Name = "Movement"
  97. Movement.Value = 0.35
  98. local Damage = Instance.new("NumberValue", Stats)
  99. Damage.Name = "Damage"
  100. Damage.Value = 0
  101. local Mana = Instance.new("NumberValue", Stats)
  102. Mana.Name = "Mana"
  103. Mana.Value = 0
  104. local Rooted = Instance.new("BoolValue", Stats)
  105. Rooted.Name = "Rooted"
  106. Rooted.Value = false
  107. local BlockValue = Instance.new("BoolValue", Stats)
  108. BlockValue.Name = "BlockValue"
  109. BlockValue.Value = false
  110. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  111. StaggerHitAnim.Name = "StaggerHitAnim"
  112. StaggerHitAnim.Value = false
  113. local StaggerAnim = Instance.new("BoolValue", Stats)
  114. StaggerAnim.Name = "StaggerAnim"
  115. StaggerAnim.Value = false
  116. local StunAnim = Instance.new("BoolValue", Stats)
  117. StunAnim.Name = "StunAnim"
  118. StunAnim.Value = false
  119. local StunValue = Instance.new("NumberValue", Stats)
  120. StunValue.Name = "StunValue"
  121. StunValue.Value = 0
  122. local CanCrit = Instance.new("BoolValue", Stats)
  123. CanCrit.Name = "CanCrit"
  124. CanCrit.Value = false
  125. local CritChance = Instance.new("NumberValue", Stats)
  126. CritChance.Name = "CritChance"
  127. CritChance.Value = 20
  128. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  129. CanPenetrateArmor.Name = "CanPenetrateArmor"
  130. CanPenetrateArmor.Value = false
  131. local AntiTeamKill = Instance.new("BoolValue", Stats)
  132. AntiTeamKill.Name = "AntiTeamKill"
  133. AntiTeamKill.Value = false
  134. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  135. RootCF = angles(rad(-90), 0, rad(180))
  136. local idle = 0
  137. local Anim = "Idle"
  138. local animtype = math.floor(math.random(1, 3))
  139. local attacktype = 1
  140. local attack = false
  141. local equipped = false
  142. local LastPoint = nil
  143. local staggerhitanim = false
  144. local staggeranim = false
  145. local stunanim = false
  146. local CritChanceNumber = 0
  147. local idlen = 0
  148. local donum = 0
  149. local sine = 0
  150. local change = 2 / animationspeed
  151. local walkinganim = false
  152. local handidle = false
  153. local walk = 0
  154. local stundelay = 0
  155. local manadelay = 0
  156. local robloxidleanimation = Instance.new("Animation", Torso)
  157. robloxidleanimation.Name = "robloxidleanimation"
  158. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. local Animator = Humanoid:FindFirstChild("Animator")
  160. local Animate = Character:FindFirstChild("Animate")
  161. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  162. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  163. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  164. local HitBlockSounds = {199148933, 199148947}
  165. local cooldown1 = 0
  166. local cooldown2 = 0
  167. local cooldown3 = 0
  168. local cooldown4 = 0
  169. local scrn = Instance.new("ScreenGui", PlayerGui)
  170. local ud = UDim2.new
  171. local c3 = Color3.new
  172. local skillcolorscheme = c3(1, 1, 1)
  173. subtractmana = function(k)
  174.  
  175. if k <= Mana.Value then
  176. Mana.Value = Mana.Value - k
  177. end
  178. end
  179.  
  180. local co1 = 0
  181. local co2 = 0
  182. local co3 = 0
  183. local co4 = 0
  184. local maxmana = 0
  185. local maxstun = 1
  186. local recovermana = 0
  187. local losestun = 0
  188. local stunwait = 0
  189. local manawait = 0
  190. local skill1mana = 0
  191. local skill2mana = 0
  192. local skill3mana = 0
  193. local skill4mana = 0
  194. local menuupdatespeed = 0
  195. local constantupdate = false
  196. local showstats = false
  197. local allowstunbar = false
  198. local CustomColor = Torso.BrickColor
  199. local Colorpart1 = CustomColor.r
  200. local Colorpart2 = CustomColor.g
  201. local Colorpart3 = CustomColor.b
  202. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  203. makeframe = function(par, trans, pos, size, color, name)
  204.  
  205. local frame = Instance.new("Frame")
  206. frame.Parent = par
  207. frame.BackgroundTransparency = trans
  208. frame.BorderSizePixel = 2
  209. frame.Position = pos
  210. frame.Size = size
  211. frame.BackgroundColor3 = color
  212. frame.Name = name
  213. return frame
  214. end
  215.  
  216. makelabel = function(par, text, trans, stroketrans, name)
  217.  
  218. local label = Instance.new("TextLabel")
  219. label.Parent = par
  220. label.BackgroundTransparency = 1
  221. label.Size = ud(1, 0, 1, 0)
  222. label.Position = ud(0, 0, 0, 0)
  223. label.TextColor3 = c3(255, 255, 255)
  224. label.TextStrokeTransparency = stroketrans
  225. label.TextTransparency = trans
  226. label.FontSize = Enum.FontSize.Size32
  227. label.Font = Enum.Font.Legacy
  228. label.BorderSizePixel = 0
  229. label.TextScaled = true
  230. label.Text = text
  231. label.Name = name
  232. return label
  233. end
  234.  
  235. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  236. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  237. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  238. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  239. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  240. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  241. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  242. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  243. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  244. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  245. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  246. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  247. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  248. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  249. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  250. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  251. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  252. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  253. if allowstunbar == true then
  254. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  255. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  256. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  257. end
  258. if showstats == true then
  259. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  260. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  261. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  262. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  263. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  264. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  265. end
  266. NoOutline = function(Part)
  267.  
  268. Part.TopSurface = 10
  269. end
  270.  
  271. local weldBetween = function(a, b)
  272.  
  273. local weldd = Instance.new("ManualWeld")
  274. weldd.Part0 = a
  275. weldd.Part1 = b
  276. weldd.C0 = CFrame.new()
  277. weldd.C1 = b.CFrame:inverse() * a.CFrame
  278. weldd.Parent = a
  279. return weldd
  280. end
  281.  
  282. nooutline = function(part)
  283.  
  284. part.TopSurface = 10
  285. end
  286.  
  287. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  288.  
  289. local fp = it("Part")
  290. fp.formFactor = formfactor
  291. fp.Parent = parent
  292. fp.Reflectance = reflectance
  293. fp.Transparency = transparency
  294. fp.CanCollide = false
  295. fp.Locked = true
  296. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  297. fp.Name = name
  298. fp.Size = size
  299. fp.Position = Character.Torso.Position
  300. nooutline(fp)
  301. fp.Material = material
  302. fp:BreakJoints()
  303. return fp
  304. end
  305.  
  306. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  307.  
  308. local mesh = it(Mesh)
  309. mesh.Parent = part
  310. if Mesh == "SpecialMesh" then
  311. mesh.MeshType = meshtype
  312. mesh.MeshId = meshid
  313. end
  314. mesh.Offset = offset
  315. mesh.Scale = scale
  316. return mesh
  317. end
  318.  
  319. weld = function(parent, part0, part1, c0, c1)
  320.  
  321. local weld = it("Motor")
  322. weld.Parent = parent
  323. weld.Part0 = part0
  324. weld.Part1 = part1
  325. weld.C0 = c0
  326. weld.C1 = c1
  327. return weld
  328. end
  329.  
  330. local WeaponName = "Russian Kick"
  331. local ClassName = "Russian Kick"
  332. local PlayerSize = 1
  333. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  334. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  335. if PlayerSize ~= 1 then
  336. RootPart.Size = RootPart.Size * PlayerSize
  337. Torso.Size = Torso.Size * PlayerSize
  338. Head.Size = Head.Size * PlayerSize
  339. RightArm.Size = RightArm.Size * PlayerSize
  340. LeftArm.Size = LeftArm.Size * PlayerSize
  341. RightLeg.Size = RightLeg.Size * PlayerSize
  342. LeftLeg.Size = LeftLeg.Size * PlayerSize
  343. RootJoint.Parent = RootPart
  344. Neck.Parent = Torso
  345. LS.Parent = Torso
  346. RS.Parent = Torso
  347. LH.Parent = Torso
  348. RH.Parent = Torso
  349. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  350. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  351. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  352. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  353. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  354. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  355. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  356. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  357. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  358. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  359. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  360. for _,v in pairs(Character:GetChildren()) do
  361. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  362. v.Parent = nil
  363. v.Parent = Character
  364. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  365. for _,b in pairs(v.Handle:GetChildren()) do
  366. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  367. local p1 = b.Part1
  368. b.Part1 = nil
  369. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  370. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  371. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  372. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  373. b.Part1 = p1
  374. end
  375. end
  376. end
  377. end
  378. end
  379. m = Instance.new("Model", Character)
  380. m.Name = WeaponName
  381. Effects = Instance.new("Folder", m)
  382. Effects.Name = "Effects"
  383. Humanoid.Died:connect(function()
  384.  
  385. attack = true
  386. for _,v in pairs(Character:GetChildren()) do
  387. if v.ClassName == "Model" then
  388. v:Destroy()
  389. end
  390. end
  391. end
  392. )
  393. for i,v in pairs(Character:GetChildren()) do
  394. if v.ClassName == "Model" then
  395. for _,c in pairs(v:GetChildren()) do
  396. if c.ClassName == "Part" then
  397. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  398. end
  399. end
  400. end
  401. end
  402. print(ClassName .. " loaded.")
  403. clerp = function(a, b, t)
  404. return a:lerp(b, t)
  405. end
  406.  
  407. positiveangle = function(number)
  408.  
  409. if number > 0 then
  410. number = 0
  411. end
  412. return number
  413. end
  414.  
  415. negativeangle = function(number)
  416.  
  417. if number < 0 then
  418. number = 0
  419. end
  420. return number
  421. end
  422.  
  423. so = function(id, par, vol, pit)
  424.  
  425. coroutine.resume(coroutine.create(function()
  426.  
  427. local sou = Instance.new("Sound", par or workspace)
  428. sou.Volume = vol
  429. sou.Pitch = pit or 1
  430. sou.SoundId = "http://roblox.com/asset/?id=806947472"
  431. hbwait()
  432. sou:play()
  433. game:GetService("Debris"):AddItem(sou, 10)
  434. end
  435. ))
  436. end
  437.  
  438. GetDistance = function(Part1, Part2, magnitude)
  439.  
  440. local target = Part1.Position - Part2.Position
  441. local mag = target.magnitude
  442. if mag <= magnitude then
  443. return true
  444. else
  445. return false
  446. end
  447. end
  448.  
  449. rayCast = function(Pos, Dir, Max, Ignore)
  450.  
  451. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  452. end
  453.  
  454. DamageStatLabel = function(labeltype, cframe, text, color)
  455.  
  456. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  457. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  458. game:GetService("Debris"):AddItem(c, 5)
  459. Instance.new("BodyGyro", c)
  460. local f = Instance.new("BodyPosition", c)
  461. f.P = 2000
  462. f.D = 100
  463. f.maxForce = vt(math.huge, math.huge, math.huge)
  464. if labeltype == "Normal" then
  465. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  466. else
  467. if labeltype == "Debuff" then
  468. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  469. else
  470. if labeltype == "Interruption" then
  471. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  472. end
  473. end
  474. end
  475. game:GetService("Debris"):AddItem(c, 5)
  476. local bg = Instance.new("BillboardGui", c)
  477. bg.Adornee = c
  478. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  479. bg.StudsOffset = vt(-2, 2, 0)
  480. bg.AlwaysOnTop = false
  481. local tl = Instance.new("TextLabel", bg)
  482. tl.BackgroundTransparency = 1
  483. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  484. tl.Text = text
  485. tl.Font = Enum.Font.SourceSans
  486. tl.FontSize = Enum.FontSize.Size42
  487. tl.TextColor3 = color
  488. tl.TextScaled = false
  489. tl.TextStrokeTransparency = 0
  490. tl.TextScaled = true
  491. tl.TextWrapped = true
  492. f.Parent = c
  493. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  494.  
  495. wait(0.25)
  496. for i = 1, 5 do
  497. wait()
  498. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  499. end
  500. wait(1.25)
  501. for i = 1, 5 do
  502. wait()
  503. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  504. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  505. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  506. end
  507. Part.Parent = nil
  508. end
  509. ), c, f, tl)
  510. end
  511.  
  512. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  513.  
  514. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  515.  
  516. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  517.  
  518. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  519. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  520. if ShowTheStat == true then
  521. if Stat == "Defense" then
  522. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  523. else
  524. if Stat == "Damage" then
  525. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  526. else
  527. if Stat == "Movement" then
  528. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  529. end
  530. end
  531. end
  532. end
  533. coroutine.resume(coroutine.create(function(CurrentDecrease)
  534.  
  535. wait(Duration)
  536. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  537. end
  538. ), Location.Stats[Stat])
  539. end
  540. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  541. end
  542.  
  543. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  544.  
  545. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  546.  
  547. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  548.  
  549. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  550. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  551. if ShowTheStat == true then
  552. if Stat == "Defense" then
  553. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  554. else
  555. if Stat == "Damage" then
  556. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  557. else
  558. if Stat == "Movement" then
  559. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  560. end
  561. end
  562. end
  563. end
  564. coroutine.resume(coroutine.create(function(CurrentDecrease)
  565.  
  566. wait(Duration)
  567. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  568. end
  569. ), Location.Stats[Stat])
  570. end
  571. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  572. end
  573.  
  574. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  575.  
  576. if hit.Parent == nil then
  577. return
  578. end
  579. h = hit.Parent:FindFirstChild("Humanoid")
  580. for _,v in pairs(hit.Parent:GetChildren()) do
  581. if v:IsA("Humanoid") then
  582. h = v
  583. end
  584. end
  585. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  586. StaggerHitAnim.Value = true
  587. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  588. return
  589. end
  590. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  591. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  592. end
  593. if hit.Parent.className == "Hat" then
  594. hit = hit.Parent.Parent:FindFirstChild("Head")
  595. end
  596. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  597. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  598. return
  599. end
  600. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  601. return
  602. end
  603. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  604. return
  605. end
  606. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  607. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  608. end
  609. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  610. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  611. end
  612. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  613. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  614. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  615. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  616. BlockDebounce.Name = "BlockDebounce"
  617. BlockDebounce.Value = true
  618. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  619. end
  620. do
  621. if ranged ~= true then
  622. do
  623. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  624. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  625. BlockDebounce2.Name = "BlockDebounce2"
  626. BlockDebounce2.Value = true
  627. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  628. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  629. end
  630. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  631. StaggerAnim.Value = true
  632. do return end
  633. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  634. if DecreaseTheStat == "Defense" then
  635. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  636. else
  637. if DecreaseTheStat == "Damage" then
  638. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  639. else
  640. if DecreaseTheStat == "Movement" then
  641. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  642. end
  643. end
  644. end
  645. end
  646. local D = math.random(minim, maxim) * Damage.Value
  647. if hit.Parent:FindFirstChild("Stats") ~= nil then
  648. if hit.Parent.Stats:FindFirstChild("Defense") then
  649. if CanPenetrateArmor.Value == true then
  650. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  651. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  652.  
  653. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  654. CritChanceNumber = math.random(1, CritChance.Value)
  655. if CritChanceNumber == CritChance.Value then
  656. D = D * 2
  657. end
  658. end
  659. D = math.floor(D)
  660. h.Health = h.Health - D
  661. if D <= 3 and staggerhit == true then
  662. if ranged ~= true then
  663. StaggerHitAnim.Value = true
  664. end
  665. if ranged ~= true then
  666. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  667. end
  668. else
  669. if D > 3 and ranged ~= true then
  670. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  671. end
  672. end
  673. if D > 3 and D < 20 then
  674. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  675. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  676. so("296102734", hit, 1, 1)
  677. else
  678. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  679. end
  680. else
  681. if D >= 20 then
  682. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  683. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  684. so("296102734", hit, 1, 1)
  685. else
  686. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  687. end
  688. else
  689. if D <= 3 then
  690. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  691. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  692. so("296102734", hit, 1, 1)
  693. else
  694. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  695. end
  696. end
  697. end
  698. end
  699. do
  700. if Type == "Normal" then
  701. local vp = Instance.new("BodyVelocity")
  702. vp.P = 500
  703. vp.maxForce = vt(math.huge, 0, math.huge)
  704. if KnockbackType == 1 then
  705. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  706. else
  707. if KnockbackType == 2 then
  708. vp.Velocity = Property.CFrame.lookVector * knockback
  709. end
  710. end
  711. if knockback > 0 then
  712. vp.Parent = hit.Parent.Torso
  713. end
  714. game:GetService("Debris"):AddItem(vp, 0.5)
  715. end
  716. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  717. DebounceHit.Name = "DebounceHit"
  718. DebounceHit.Value = true
  719. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  720. end
  721. end
  722. end
  723. end
  724. end
  725. end
  726. end
  727. end
  728. end
  729. end
  730.  
  731. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  732.  
  733. for _,c in pairs(workspace:GetChildren()) do
  734. local hum = (c:FindFirstChild("Humanoid"))
  735. local head = nil
  736. if hum ~= nil then
  737. head = c:FindFirstChild("Torso")
  738. if head ~= nil then
  739. local targ = head.Position - Part.Position
  740. local mag = targ.magnitude
  741. if mag <= magni and c.Name ~= Player.Name then
  742. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  743. end
  744. end
  745. do
  746. for _,d in pairs(c:GetChildren()) do
  747. if d.ClassName == "Model" and ranged ~= true then
  748. head = d:FindFirstChild("Hitbox")
  749. if head ~= nil then
  750. local targ = head.Position - Part.Position
  751. local mag = targ.magnitude
  752. if mag <= magni and c.Name ~= Player.Name then
  753. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  754. hitrefpart.Anchored = true
  755. hitrefpart.CFrame = cf(head.Position)
  756. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  757. StaggerHitAnim.Value = true
  758. end
  759. end
  760. end
  761. end
  762. do
  763. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  764.  
  765. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  766.  
  767. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  768.  
  769. end
  770. end
  771. end
  772. end
  773. end
  774.  
  775. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  776.  
  777. if Player.Neutral == true then
  778. if Type == "Buff" then
  779. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  780. else
  781. if Type == "Debuff" then
  782. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  783. end
  784. end
  785. end
  786. for _,c in pairs(workspace:GetChildren()) do
  787. local hum = (c:FindFirstChild("Humanoid"))
  788. local head = nil
  789. if hum ~= nil then
  790. head = c:FindFirstChild("Torso")
  791. if head ~= nil then
  792. local targ = head.Position - Part.Position
  793. local mag = targ.magnitude
  794. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  795.  
  796. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  797. if Type == "Buff" then
  798. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  799. else
  800. if Type == "Debuff" then
  801. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  802. end
  803. end
  804. end
  805. end
  806. end
  807. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  808. if Type == "Buff" then
  809. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  810. else
  811. if Type == "Debuff" then
  812. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  813. end
  814. end
  815. end
  816. end
  817. end
  818.  
  819. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  820.  
  821. local magz = p0 - p1.magnitude
  822. local curpos = p0
  823. local trz = {-ofs, ofs}
  824. for i = 1, tym do
  825. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  826. do
  827. li.Anchored = true
  828. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  829. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  830. if tym == i then
  831. local magz2 = curpos - p1.magnitude
  832. li.Size = vt(th, th, magz2)
  833. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  834. else
  835. do
  836. do
  837. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  838. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  839. game.Debris:AddItem(li, last)
  840. coroutine.resume(coroutine.create(function()
  841.  
  842. while li.Transparency ~= 1 do
  843. for i = 0, 1, last do
  844. hbwait()
  845. li.Transparency = li.Transparency + 0.1 / last
  846. end
  847. end
  848. end
  849. ))
  850. end
  851. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  852.  
  853. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  854.  
  855. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  856.  
  857. end
  858. end
  859. end
  860. end
  861. end
  862.  
  863. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  864.  
  865. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. coroutine.resume(coroutine.create(function(Part, Mesh)
  871.  
  872. for i = 0, 1, delay do
  873. hbwait()
  874. Part.CFrame = Part.CFrame
  875. Part.Transparency = i
  876. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  877. end
  878. Part.Parent = nil
  879. end
  880. ), prt, msh)
  881. end
  882.  
  883. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  884.  
  885. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. coroutine.resume(coroutine.create(function(Part, Mesh)
  891.  
  892. for i = 0, 1, delay do
  893. hbwait()
  894. Part.CFrame = Part.CFrame
  895. Part.Transparency = i
  896. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  897. end
  898. Part.Parent = nil
  899. end
  900. ), prt, msh)
  901. end
  902.  
  903. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  904.  
  905. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  906. prt.Anchored = true
  907. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  908. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. coroutine.resume(coroutine.create(function(Part, Mesh)
  911.  
  912. for i = 0, 1, delay do
  913. hbwait()
  914. if rotate == true then
  915. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  916. end
  917. Part.Transparency = i
  918. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  919. end
  920. Part.Parent = nil
  921. end
  922. ), prt, msh)
  923. end
  924.  
  925. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  926.  
  927. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  928. prt.Anchored = true
  929. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  930. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  931. game:GetService("Debris"):AddItem(prt, 10)
  932. CF = prt.CFrame
  933. num = math.random(5, 20)
  934. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  935.  
  936. for i = 0, 1, delay do
  937. hbwait()
  938. if rotate == true then
  939. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  940. else
  941. Part.CFrame = CF2 * cf(0, i * Num, 0)
  942. end
  943. Part.Transparency = i
  944. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  945. end
  946. Part.Parent = nil
  947. end
  948. ), prt, msh, CF, num)
  949. end
  950.  
  951. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  952.  
  953. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  954. prt.Anchored = true
  955. prt.CFrame = cframe
  956. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  957. game:GetService("Debris"):AddItem(prt, 10)
  958. coroutine.resume(coroutine.create(function(Part, Mesh)
  959.  
  960. for i = 0, 1, delay do
  961. hbwait()
  962. Part.Transparency = i
  963. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  964. end
  965. Part.Parent = nil
  966. end
  967. ), prt, msh)
  968. end
  969.  
  970. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  971.  
  972. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  973. prt.Anchored = true
  974. prt.CFrame = cframe
  975. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  976. game:GetService("Debris"):AddItem(prt, 10)
  977. coroutine.resume(coroutine.create(function(Part, Mesh)
  978.  
  979. for i = 0, 1, delay do
  980. hbwait()
  981. Part.Transparency = i
  982. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  983. end
  984. Part.Parent = nil
  985. end
  986. ), prt, msh)
  987. end
  988.  
  989. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  990.  
  991. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  992. prt.Anchored = true
  993. prt.CFrame = cframe
  994. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  995. game:GetService("Debris"):AddItem(prt, 10)
  996. coroutine.resume(coroutine.create(function(Part, Mesh)
  997.  
  998. for i = 0, 1, delay do
  999. hbwait()
  1000. Part.Transparency = i
  1001. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1002. end
  1003. Part.Parent = nil
  1004. end
  1005. ), prt, msh)
  1006. end
  1007.  
  1008. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1009.  
  1010. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1011. prt.Anchored = true
  1012. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1013. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1016.  
  1017. CF = Part.CFrame
  1018. Numbb = 0
  1019. randnumb = math.random() - math.random()
  1020. for i = 0, 1, delay do
  1021. hbwait()
  1022. CF = CF * cf(0, 1, 0)
  1023. if rotate == true then
  1024. Part.CFrame = CF * angles(Numbb, 0, 0)
  1025. else
  1026. if rotate == false then
  1027. Part.CFrame = CF
  1028. end
  1029. end
  1030. Part.Transparency = i
  1031. Numbb = Numbb + (randnumb)
  1032. end
  1033. Part.Parent = nil
  1034. end
  1035. ), prt, CF, Numbb, randnumb)
  1036. end
  1037.  
  1038. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1039.  
  1040. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1041. prt.Anchored = true
  1042. prt.CFrame = cf
  1043. xval = math.random()
  1044. yval = math.random()
  1045. zval = math.random()
  1046. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1047. game:GetService("Debris"):AddItem(prt, 10)
  1048. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1049.  
  1050. for i = 0, 1, delay do
  1051. hbwait()
  1052. Part.CFrame = Part.CFrame
  1053. xvaal = xvaal - 0.1 * (delay * 10)
  1054. yvaal = yvaal - 0.1 * (delay * 10)
  1055. zvaal = zvaal - 0.1 * (delay * 10)
  1056. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1057. Part.Transparency = i
  1058. end
  1059. Part.Parent = nil
  1060. end
  1061. ), prt, msh, xval, yval, zval)
  1062. end
  1063.  
  1064. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1065.  
  1066. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1067. if magnitudecframe > 0.01 then
  1068. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1069. prt.Anchored = true
  1070. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1071. local TheMeshType = "BlockMesh"
  1072. if meshtype == "Cylinder" then
  1073. TheMeshType = "CylinderMesh"
  1074. end
  1075. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1076. game:GetService("Debris"):AddItem(prt, 10)
  1077. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1078.  
  1079. for i = 0, 1, delay do
  1080. hbwait()
  1081. Part.Transparency = i
  1082. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1083. end
  1084. Part.Parent = nil
  1085. end
  1086. ), prt, msh, currentcf, oldcf)
  1087. end
  1088. end
  1089.  
  1090. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1091.  
  1092. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1093. prt.Anchored = true
  1094. prt.CFrame = cframe
  1095. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1096. game:GetService("Debris"):AddItem(prt, 10)
  1097. local TheLastPoint = cframe
  1098. coroutine.resume(coroutine.create(function(Part)
  1099.  
  1100. for i = 1, duration do
  1101. hbwait()
  1102. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1103. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1104. TheLastPoint = Part.CFrame
  1105. end
  1106. Part.Parent = nil
  1107. end
  1108. ), prt)
  1109. end
  1110.  
  1111. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1112.  
  1113. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1114. prt.Anchored = true
  1115. prt.CFrame = cframe
  1116. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1117. game:GetService("Debris"):AddItem(prt, 10)
  1118. coroutine.resume(coroutine.create(function(Part, Mesh)
  1119.  
  1120. for i = 0, 1, delay do
  1121. hbwait()
  1122. Part.Transparency = i
  1123. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1124. end
  1125. Part.Parent = nil
  1126. end
  1127. ), prt, msh)
  1128. end
  1129.  
  1130. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1131.  
  1132. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1133. prt.Anchored = true
  1134. prt.CFrame = cframe
  1135. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1136. game:GetService("Debris"):AddItem(prt, 10)
  1137. coroutine.resume(coroutine.create(function(Part, Mesh)
  1138.  
  1139. for i = 0, 1, delay do
  1140. hbwait()
  1141. Part.Transparency = i
  1142. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1143. end
  1144. Part.Parent = nil
  1145. end
  1146. ), prt, msh)
  1147. end
  1148.  
  1149. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1150.  
  1151. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1152. prt.Anchored = true
  1153. prt.CFrame = cframe
  1154. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1155. game:GetService("Debris"):AddItem(prt, 10)
  1156. coroutine.resume(coroutine.create(function(Part, Mesh)
  1157.  
  1158. for i = 0, 1, delay do
  1159. hbwait()
  1160. Part.Transparency = i
  1161. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1162. end
  1163. Part.Parent = nil
  1164. end
  1165. ), prt, msh)
  1166. end
  1167.  
  1168. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1169.  
  1170. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1171. prt.Anchored = true
  1172. prt.CFrame = cframe
  1173. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1174. game:GetService("Debris"):AddItem(prt, 10)
  1175. coroutine.resume(coroutine.create(function(Part, Mesh)
  1176.  
  1177. for i = 0, 1, delay do
  1178. hbwait()
  1179. Part.Transparency = i
  1180. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1181. end
  1182. Part.Parent = nil
  1183. end
  1184. ), prt, msh)
  1185. end
  1186.  
  1187. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1188.  
  1189. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. coroutine.resume(coroutine.create(function(Part, Mesh)
  1195.  
  1196. for i = 0, 1, delay do
  1197. hbwait()
  1198. Part.Transparency = i
  1199. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1200. end
  1201. Part.Parent = nil
  1202. end
  1203. ), prt, msh)
  1204. end
  1205.  
  1206. local startequipped = true
  1207. local startequippedwithequipanimation = false
  1208. local disableanimator = true
  1209. local disableanimate = true
  1210. local alternatewalk = false
  1211. local hidemenu = false
  1212. local allowmenutofunction = false
  1213. local allowabilitiestofunction = false
  1214. local canunequiporequip = false
  1215. local allowwalking = false
  1216. local disablemovingarms = false
  1217. local usemotorsinsteadofwelds = false
  1218. local leftarm = false
  1219. local rightarm = false
  1220. local allowhopperbin = false
  1221. local showstunbar = false
  1222. local walkspeeddependsonmovementvalue = true
  1223. local alternatemanaregensystem = false
  1224. local showhealthmanaandstunnumbers = false
  1225. local changebarcolorsifnotenoughmana = false
  1226. local disablejump = false
  1227. if hidemenu == true or allowmenutofunction == false then
  1228. for _,v in pairs(scrn:GetChildren()) do
  1229. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1230. v.Visible = false
  1231. v.BorderSizePixel = 0
  1232. end
  1233. end
  1234. end
  1235. do
  1236. Humanoid.Changed:connect(function(Jump)
  1237.  
  1238. if Jump == "Jump" and disablejump == true then
  1239. Humanoid.Jump = false
  1240. end
  1241. end
  1242. )
  1243. if allowmenutofunction == true then
  1244. for _,v in pairs(scrn:GetChildren()) do
  1245. if v.ClassName == "Frame" then
  1246. for _,b in pairs(v:GetChildren()) do
  1247. if b.ClassName == "TextLabel" then
  1248. coroutine.resume(coroutine.create(function(TheTextLabel)
  1249.  
  1250. wait(menuupdatespeed)
  1251. for i = 1, 0, -0.1 do
  1252. hbwait()
  1253. TheTextLabel.TextTransparency = i
  1254. TheTextLabel.TextStrokeTransparency = i
  1255. end
  1256. TheTextLabel.TextTransparency = 0
  1257. TheTextLabel.TextStrokeTransparency = 0
  1258. end
  1259. ), b)
  1260. if showstats == true then
  1261. coroutine.resume(coroutine.create(function(TheTextLabel)
  1262.  
  1263. wait(menuupdatespeed)
  1264. for i = 1, 0, -0.1 do
  1265. hbwait()
  1266. TheTextLabel.TextTransparency = i
  1267. TheTextLabel.TextStrokeTransparency = i
  1268. end
  1269. TheTextLabel.TextTransparency = 0
  1270. TheTextLabel.TextStrokeTransparency = 0
  1271. end
  1272. ), b)
  1273. end
  1274. if showstunbar == true then
  1275. coroutine.resume(coroutine.create(function(TheTextLabel)
  1276.  
  1277. wait(menuupdatespeed)
  1278. for i = 1, 0, -0.1 do
  1279. hbwait()
  1280. TheTextLabel.TextTransparency = i
  1281. TheTextLabel.TextStrokeTransparency = i
  1282. end
  1283. TheTextLabel.TextTransparency = 0
  1284. TheTextLabel.TextStrokeTransparency = 0
  1285. end
  1286. ), b)
  1287. end
  1288. if allowabilitiestofunction == true then
  1289. coroutine.resume(coroutine.create(function(TheTextLabel)
  1290.  
  1291. wait(menuupdatespeed)
  1292. for i = 1, 0, -0.1 do
  1293. hbwait()
  1294. TheTextLabel.TextTransparency = i
  1295. TheTextLabel.TextStrokeTransparency = i
  1296. end
  1297. TheTextLabel.TextTransparency = 0
  1298. TheTextLabel.TextStrokeTransparency = 0
  1299. end
  1300. ), b)
  1301. end
  1302. end
  1303. end
  1304. end
  1305. end
  1306. end
  1307. do
  1308. if allowhopperbin == true then
  1309. if script.Parent.className ~= "HopperBin" then
  1310. Tool = Instance.new("HopperBin")
  1311. Tool.Parent = Backpack
  1312. Tool.Name = WeaponName
  1313. script.Parent = Tool
  1314. end
  1315. Bin = script.Parent
  1316. end
  1317. if disablemovingarms == true then
  1318. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1319. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1320. RSH = nil
  1321. if usemotorsinsteadofwelds == true then
  1322. RW = Instance.new("Motor")
  1323. LW = Instance.new("Motor")
  1324. else
  1325. RW = Instance.new("Weld")
  1326. LW = Instance.new("Weld")
  1327. end
  1328. RW.Name = "Right Shoulder"
  1329. LW.Name = "Left Shoulder"
  1330. RSH = Torso["Right Shoulder"]
  1331. LSH = Torso["Left Shoulder"]
  1332. RSH.Parent = Torso
  1333. LSH.Parent = Torso
  1334. RW.Name = "Right Shoulder"
  1335. RW.Part0 = Torso
  1336. RW.C0 = cf(1.5, 0.5, 0)
  1337. RW.C1 = cf(0, 0.5, 0)
  1338. RW.Part1 = Character["Right Arm"]
  1339. RW.Parent = nil
  1340. LW.Name = "Left Shoulder"
  1341. LW.Part0 = Torso
  1342. LW.C0 = cf(-1.5, 0.5, 0)
  1343. LW.C1 = cf(0, 0.5, 0)
  1344. LW.Part1 = Character["Left Arm"]
  1345. LW.Parent = nil
  1346. else
  1347. RW = Torso["Right Shoulder"]
  1348. LW = Torso["Left Shoulder"]
  1349. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1350. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1351. end
  1352. equipanim = function()
  1353.  
  1354. attack = true
  1355. Movement.Value = Movement.Value - 0.1
  1356. Defense.Value = Defense.Value + 0.4
  1357. for i = 0, 1, 0.08 / animationspeed do
  1358. hbwait()
  1359. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1360. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1361. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1362. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1363. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1364. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1365. end
  1366. attack = false
  1367. end
  1368.  
  1369. unequipanim = function()
  1370.  
  1371. attack = true
  1372. for i = 0, 1, 0.08 / animationspeed do
  1373. hbwait()
  1374. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1375. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1376. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1377. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1378. if disablemovingarms == false then
  1379. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1380. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1381. end
  1382. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1383. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1384. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1385. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1386. end
  1387. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1388. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1389. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1390. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1391. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1392. if disablemovingarms == false then
  1393. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1394. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1395. end
  1396. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1397. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1398. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1399. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1400. Movement.Value = Movement.Value + 0.1
  1401. Defense.Value = Defense.Value - 0.4
  1402. attack = false
  1403. end
  1404.  
  1405. if startequipped == true then
  1406. equipped = true
  1407. if disableanimate == true then
  1408. Animate.Disabled = true
  1409. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1410. idleanimation:Play()
  1411. end
  1412. if disableanimator == true then
  1413. Animator.Parent = nil
  1414. end
  1415. if disablemovingarms == true then
  1416. RW.Parent = Torso
  1417. LW.Parent = Torso
  1418. RSH.Parent = nil
  1419. LSH.Parent = nil
  1420. end
  1421. Movement.Value = Movement.Value - 0.1
  1422. Defense.Value = Defense.Value + 0.4
  1423. end
  1424. if startequippedwithequipanimation == true then
  1425. equipped = true
  1426. if disableanimate == true then
  1427. Animate.Disabled = true
  1428. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1429. idleanimation:Play()
  1430. end
  1431. if disableanimator == true then
  1432. Animator.Parent = nil
  1433. end
  1434. if disablemovingarms == true then
  1435. RW.Parent = Torso
  1436. LW.Parent = Torso
  1437. RSH.Parent = nil
  1438. LSH.Parent = nil
  1439. end
  1440. coroutine.resume(coroutine.create(function()
  1441.  
  1442. hbwait()
  1443. equipanim()
  1444. end
  1445. ))
  1446. end
  1447.  
  1448. StaggerHit = function()
  1449.  
  1450. attack = true
  1451. if Hitbox ~= nil then
  1452. for i = 1, math.random(2, 4) do
  1453. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1454. end
  1455. end
  1456. do
  1457. for i = 0, 1, 0.1 / animationspeed do
  1458. hbwait()
  1459. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1460. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1461. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1462. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1463. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1464. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1465. if StaggerAnim.Value ~= true then
  1466. do
  1467. if StunAnim.Value == true then
  1468. break
  1469. end
  1470. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1471.  
  1472. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1473.  
  1474. end
  1475. end
  1476. end
  1477. attack = false
  1478. end
  1479. end
  1480.  
  1481. Stagger = function()
  1482.  
  1483. attack = true
  1484. disablejump = true
  1485. if Hitbox ~= nil then
  1486. for i = 1, math.random(2, 4) do
  1487. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1488. end
  1489. end
  1490. do
  1491. attacktype = 1
  1492. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1493. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1494. staggervelocity.P = 500
  1495. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1496. if Rooted.Value == false then
  1497. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1498. end
  1499. for i = 0, 1, 0.35 / animationspeed do
  1500. hbwait()
  1501. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1502. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1503. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1504. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1505. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1506. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1507. end
  1508. for i = 0, 1, 0.2 / animationspeed do
  1509. hbwait()
  1510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1511. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1512. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1513. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1514. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1515. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1516. end
  1517. staggervelocity:Destroy()
  1518. for i = 0, 1, 0.015 / animationspeed do
  1519. hbwait()
  1520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1521. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1522. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1523. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1524. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1525. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1526. if StunAnim.Value == true then
  1527. break
  1528. end
  1529. end
  1530. do
  1531. attacktype = 1
  1532. disablejump = false
  1533. attack = false
  1534. end
  1535. end
  1536. end
  1537.  
  1538. Stun = function()
  1539.  
  1540. attack = true
  1541. disablejump = true
  1542. attacktype = 1
  1543. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1544. for i = 0, 1, 0.4 / animationspeed do
  1545. hbwait()
  1546. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1547. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1548. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1549. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1550. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1551. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1552. end
  1553. for i = 0, 1, 0.4 / animationspeed do
  1554. hbwait()
  1555. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1556. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1557. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1558. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1559. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1560. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1561. end
  1562. for i = 0, 1, 0.4 / animationspeed do
  1563. hbwait()
  1564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1565. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1566. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1567. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1568. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1569. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1570. end
  1571. Humanoid.AutoRotate = false
  1572. for i = 1, 70 * animationspeed do
  1573. hbwait()
  1574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1575. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1576. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1577. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1578. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1579. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1580. end
  1581. for i = 0, 1, 0.15 / animationspeed do
  1582. hbwait()
  1583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1584. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1585. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1586. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1587. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1588. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1589. end
  1590. Humanoid.AutoRotate = true
  1591. attacktype = 1
  1592. disablejump = false
  1593. attack = false
  1594. end
  1595.  
  1596. EAbility = function()
  1597.  
  1598. attack = true
  1599. attack = false
  1600. end
  1601.  
  1602. Attack1 = function()
  1603.  
  1604. attack = true
  1605. attack = false
  1606. end
  1607.  
  1608. Attack2 = function()
  1609.  
  1610. attack = true
  1611. attack = false
  1612. end
  1613.  
  1614. Attack3 = function()
  1615.  
  1616. attack = true
  1617. attack = false
  1618. end
  1619.  
  1620. Attack4 = function()
  1621.  
  1622. attack = true
  1623. attack = false
  1624. end
  1625.  
  1626. Move1 = function()
  1627.  
  1628. attack = true
  1629. attack = false
  1630. end
  1631.  
  1632. Move2 = function()
  1633.  
  1634. attack = true
  1635. attack = false
  1636. end
  1637.  
  1638. Move3 = function()
  1639.  
  1640. attack = true
  1641. attack = false
  1642. end
  1643.  
  1644. Move4 = function()
  1645.  
  1646. attack = true
  1647. attack = false
  1648. end
  1649.  
  1650. hold = false
  1651. Mouse.Button1Down:connect(function()
  1652.  
  1653. if attack == true or equipped == false then
  1654. return
  1655. end
  1656. hold = true
  1657. if attacktype == 1 then
  1658. attacktype = 2
  1659. Attack1()
  1660. else
  1661. if attacktype == 2 then
  1662. attacktype = 3
  1663. Attack2()
  1664. else
  1665. if attacktype == 3 then
  1666. attacktype = 4
  1667. Attack3()
  1668. else
  1669. if attacktype == 4 then
  1670. attacktype = 1
  1671. Attack4()
  1672. end
  1673. end
  1674. end
  1675. end
  1676. coroutine.resume(coroutine.create(function()
  1677.  
  1678. for i = 1, 50 do
  1679. if attack == false then
  1680. hbwait()
  1681. end
  1682. end
  1683. if attack == false then
  1684. attacktype = 1
  1685. end
  1686. end
  1687. ))
  1688. end
  1689. )
  1690. if allowhopperbin == true then
  1691. ob1u = function(Mouse)
  1692.  
  1693. hold = false
  1694. end
  1695.  
  1696. end
  1697. Mouse.KeyDown:connect(function(key)
  1698.  
  1699. if key == "f" and canunequiporequip == true and attack == false then
  1700. if equipped == false then
  1701. equipped = true
  1702. if disableanimate == true then
  1703. Animate.Disabled = true
  1704. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1705. idleanimation:Play()
  1706. end
  1707. if disableanimator == true then
  1708. Animator.Parent = nil
  1709. end
  1710. if disablemovingarms == true then
  1711. RW.Parent = Torso
  1712. LW.Parent = Torso
  1713. RSH.Parent = nil
  1714. LSH.Parent = nil
  1715. end
  1716. equipanim()
  1717. elseif equipped == true then
  1718. equipped = false
  1719. unequipanim()
  1720. hbwait()
  1721. if disablemovingarms == true then
  1722. RW.Parent = nil
  1723. LW.Parent = nil
  1724. RSH.Parent = Torso
  1725. LSH.Parent = Torso
  1726. end
  1727. if disableanimator == true then
  1728. Animator.Parent = Humanoid
  1729. end
  1730. if disableanimate == true then
  1731. Animate.Disabled = false
  1732. end
  1733. end
  1734. end
  1735. if key == "e" and attack == false and equipped == true then
  1736. if animtype < 3 then
  1737. animtype = animtype + 1
  1738. elseif animtype >= 3 then
  1739. animtype = 1
  1740. end
  1741. end
  1742. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1743. subtractmana(skill1mana)
  1744. cooldown1 = 0
  1745. Move1()
  1746. end
  1747. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1748. subtractmana(skill2mana)
  1749. cooldown2 = 0
  1750. Move2()
  1751. end
  1752. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1753. subtractmana(skill3mana)
  1754. cooldown3 = 0
  1755. Move3()
  1756. end
  1757. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1758. subtractmana(skill4mana)
  1759. cooldown4 = 0
  1760. Move4()
  1761. end
  1762. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1763. if key == "q" then
  1764. Mana.Value = 100
  1765. cooldown1 = co1
  1766. cooldown2 = co2
  1767. cooldown3 = co3
  1768. cooldown4 = co4
  1769. end
  1770. if key == "p" then
  1771. StaggerHitAnim.Value = true
  1772. end
  1773. if key == "[" then
  1774. StaggerAnim.Value = true
  1775. end
  1776. if key == "]" then
  1777. StunAnim.Value = true
  1778. end
  1779. end
  1780. end
  1781. )
  1782. Mouse.KeyUp:connect(function(key2)
  1783.  
  1784. end
  1785. )
  1786. if allowhopperbin == true then
  1787. s = function(Mouse)
  1788.  
  1789. Mouse.Button1Down:connect(function()
  1790.  
  1791. ob1d(Mouse)
  1792. end
  1793. )
  1794. Mouse.Button1Up:connect(function()
  1795.  
  1796. ob1u(Mouse)
  1797. end
  1798. )
  1799. Mouse.KeyDown:connect(key)
  1800. Mouse.KeyUp:connect(key2)
  1801. end
  1802.  
  1803. end
  1804. if allowhopperbin == true then
  1805. ds = function(Mouse)
  1806.  
  1807. end
  1808.  
  1809. end
  1810. if allowhopperbin == true then
  1811. Bin.Selected:connect(s)
  1812. Bin.Deselected:connect(ds)
  1813. end
  1814. updateskills = function()
  1815.  
  1816. if allowabilitiestofunction == true then
  1817. if cooldown1 <= co1 then
  1818. cooldown1 = cooldown1 + 0.033333333333333
  1819. if co1 <= cooldown1 then
  1820. cooldown1 = co1
  1821. end
  1822. end
  1823. if cooldown2 <= co2 then
  1824. cooldown2 = cooldown2 + 0.033333333333333
  1825. if co2 <= cooldown2 then
  1826. cooldown2 = co2
  1827. end
  1828. end
  1829. if cooldown3 <= co3 then
  1830. cooldown3 = cooldown3 + 0.033333333333333
  1831. if co3 <= cooldown3 then
  1832. cooldown3 = co3
  1833. end
  1834. end
  1835. if cooldown4 <= co4 then
  1836. cooldown4 = cooldown4 + 0.033333333333333
  1837. if co4 <= cooldown4 then
  1838. cooldown4 = co4
  1839. end
  1840. end
  1841. if changebarcolorsifnotenoughmana == true then
  1842. if Mana.Value <= skill1mana then
  1843. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1844. else
  1845. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1846. end
  1847. if Mana.Value <= skill2mana then
  1848. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1849. else
  1850. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1851. end
  1852. if Mana.Value <= skill3mana then
  1853. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1854. else
  1855. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1856. end
  1857. if Mana.Value <= skill4mana then
  1858. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1859. else
  1860. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1861. end
  1862. else
  1863. if changebarcolorsifnotenoughmana == false then
  1864. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1865. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1866. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1867. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1868. end
  1869. end
  1870. end
  1871. if alternatemanaregensystem == false then
  1872. if Mana.Value <= maxmana then
  1873. Mana.Value = Mana.Value + recovermana / 30
  1874. else
  1875. if maxmana <= Mana.Value then
  1876. Mana.Value = maxmana
  1877. end
  1878. end
  1879. else
  1880. if alternatemanaregensystem == true then
  1881. if maxmana <= Mana.Value then
  1882. Mana.Value = maxmana
  1883. else
  1884. if manadelay <= manawait then
  1885. manadelay = manadelay + 1
  1886. else
  1887. manadelay = 0
  1888. Mana.Value = Mana.Value + 1
  1889. end
  1890. end
  1891. end
  1892. end
  1893. if allowstunbar == true then
  1894. if StunValue.Value <= 0 then
  1895. StunValue.Value = 0
  1896. else
  1897. if stundelay <= stunwait then
  1898. stundelay = stundelay + 1
  1899. else
  1900. stundelay = 0
  1901. StunValue.Value = StunValue.Value - 1
  1902. end
  1903. end
  1904. else
  1905. if allowstunbar == false then
  1906. StunValue.Value = 0
  1907. end
  1908. end
  1909. end
  1910.  
  1911. if allowmenutofunction == true then
  1912. ArtificialHB.Event:connect(function()
  1913.  
  1914. updateskills()
  1915. if allowabilitiestofunction == true then
  1916. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1917. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1918. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1919. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1920. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1921. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1922. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1923. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1924. end
  1925. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1926. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1927. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1928. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1929. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1930. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1931. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1932. end
  1933. if showhealthmanaandstunnumbers == true then
  1934. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1935. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1936. if allowstunbar == true and showstunbar == true then
  1937. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1938. end
  1939. end
  1940. if showstats == true then
  1941. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1942. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1943. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1944. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  1945. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  1946. if Rooted.Value == false then
  1947. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  1948. else
  1949. if Rooted.Value == true or Movement.Value <= 0 then
  1950. movementtext.Text = "Movement: 0%"
  1951. end
  1952. end
  1953. end
  1954. end
  1955. )
  1956. end
  1957. while 1 do
  1958. hbwait()
  1959. if Hitbox ~= nil then
  1960. if attack == true then
  1961. Hitbox.Name = "Hitbox"
  1962. else
  1963. if attack == false then
  1964. Hitbox.Name = "NilHitbox"
  1965. end
  1966. end
  1967. end
  1968. if 0 < Humanoid.Health then
  1969. if walkspeeddependsonmovementvalue == true then
  1970. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  1971. Humanoid.WalkSpeed = 0
  1972. else
  1973. Humanoid.WalkSpeed = 16 * Movement.Value
  1974. end
  1975. end
  1976. if maxstun <= StunValue.Value then
  1977. StunValue.Value = 0
  1978. StunAnim.Value = true
  1979. end
  1980. if StaggerAnim.Value == true and staggeranim == false then
  1981. coroutine.resume(coroutine.create(function()
  1982.  
  1983. staggeranim = true
  1984. while attack == true do
  1985. hbwait()
  1986. end
  1987. Stagger()
  1988. StaggerAnim.Value = false
  1989. staggeranim = false
  1990. end
  1991. ))
  1992. end
  1993. if StaggerHitAnim.Value == true and staggerhitanim == false then
  1994. coroutine.resume(coroutine.create(function()
  1995.  
  1996. staggerhitanim = true
  1997. while attack == true do
  1998. hbwait()
  1999. end
  2000. StaggerHit()
  2001. StaggerHitAnim.Value = false
  2002. staggerhitanim = false
  2003. end
  2004. ))
  2005. end
  2006. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2007. coroutine.resume(coroutine.create(function()
  2008.  
  2009. StunValue.Value = 0
  2010. stunanim = true
  2011. while attack == true do
  2012. hbwait()
  2013. end
  2014. Stun()
  2015. StunAnim.Value = false
  2016. stunanim = false
  2017. end
  2018. ))
  2019. end
  2020. sine = sine + change
  2021. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2022. local velderp = RootPart.Velocity.y
  2023. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2024. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2025. if 0.5 <= donum then
  2026. handidle = true
  2027. else
  2028. if donum <= 0 then
  2029. handidle = false
  2030. end
  2031. end
  2032. if handidle == false then
  2033. donum = donum + 0.003 / animationspeed
  2034. else
  2035. donum = donum - 0.003 / animationspeed
  2036. end
  2037. if equipped == true or equipped == false then
  2038. if attack == false then
  2039. idle = idle + 1
  2040. else
  2041. idle = 0
  2042. end
  2043. if leftarm == true then
  2044. if Anim == "Walk" and equipped == true and attack == false then
  2045. if alternatewalk == false then
  2046. if walkinganim == true then
  2047. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2048. else
  2049. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2050. end
  2051. else
  2052. if walkinganim == true then
  2053. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2054. else
  2055. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2056. end
  2057. end
  2058. else
  2059. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2060.  
  2061. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2062. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2063. end
  2064. end
  2065. end
  2066. if rightarm == true then
  2067. if Anim == "Walk" and equipped == true and attack == false then
  2068. if alternatewalk == false then
  2069. if walkinganim == true then
  2070. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2071. else
  2072. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2073. end
  2074. else
  2075. if walkinganim == true then
  2076. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2077. else
  2078. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2079. end
  2080. end
  2081. else
  2082. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2083.  
  2084. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2085. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2086. end
  2087. end
  2088. end
  2089. if allowwalking == true then
  2090. if Anim == "Walk" and equipped == true then
  2091. if alternatewalk == false then
  2092. if walkinganim == true then
  2093. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2094. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2095. else
  2096. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2097. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2098. end
  2099. else
  2100. if walkinganim == true then
  2101. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2102. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2103. else
  2104. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2105. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2106. end
  2107. end
  2108. else
  2109. if Anim ~= "Walk" and equipped == true then
  2110. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2111. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2112. end
  2113. end
  2114. end
  2115. Anim = "Idle"
  2116. if attack == false then
  2117. if equipped == true then
  2118. if animtype == 1 then
  2119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2120. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2121. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2122. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2123. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2124. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2125. end
  2126. if animtype == 2 then
  2127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2128. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2129. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2130. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2131. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2132. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2133. end
  2134. end
  2135. if animtype == 3 then
  2136. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2137. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2138. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2139. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2140. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2141. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2142. end
  2143. end
  2144. end
  2145. end
  2146. end
  2147. end
  2148. end
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