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All Animations & Special Actions

OKStyle Mar 16th, 2011 12,496 Never
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  1. #include <a_samp>
  2. // All animation and Special Actions 1.4 by PatrickW, 009, O.K.Style | Fix by Ym[0]n
  3. #if !defined SPECIAL_ACTION_PISSING
  4.         #define SPECIAL_ACTION_PISSING 68
  5. #endif
  6. #define COLOR_INTERFACE 0xFDE39DFF
  7. public OnFilterScriptInit()
  8. {
  9.         SendClientMessageToAll(COLOR_INTERFACE, "All Animations script Loaded. Info: /asahelp");
  10.         return 1;
  11. }
  12. public OnFilterScriptExit()
  13. {
  14.         SendClientMessageToAll(COLOR_INTERFACE, "All Animations script Unloaded.");
  15.         return 1;
  16. }
  17. public OnPlayerConnect(playerid)
  18. {
  19.         SendClientMessage(playerid, COLOR_INTERFACE, "You can try all animations on this server. Info: /asahelp");
  20.         return 1;
  21. }
  22. public OnPlayerCommandText(playerid, cmdtext[])
  23. {
  24.         new tmp[256], cmd[256], idx;
  25.         cmd = strtok(cmdtext, idx);
  26.         tmp = strtok(cmdtext, idx);
  27.         if(strcmp(cmd, "/asahelp", true) == 0)
  28.         {
  29.                 SendClientMessage(playerid, COLOR_INTERFACE, "All Animations and Special Actions v1.4 by O.K.Style™:");
  30.                 SendClientMessage(playerid, COLOR_INTERFACE, "List of animations: /animlist");
  31.                 SendClientMessage(playerid, COLOR_INTERFACE, "Syntax of usage: /anim [animid].");
  32.                 SendClientMessage(playerid, COLOR_INTERFACE, "Stop the anim: /stopanim");
  33.                 SendClientMessage(playerid, COLOR_INTERFACE, "Stop the special action: /stopspac");
  34.                 SendClientMessage(playerid, COLOR_INTERFACE, "Made: 13.08.2008 & Updated 14.03.2011.");
  35.                 SendClientMessage(playerid, COLOR_INTERFACE, "Thanks 2: PatrickW, 009, Wooz1e, Ym[0]n.");
  36.                 return 1;
  37.         }
  38.         if(strcmp(cmdtext, "/animairport", true) == 0) return ApplyAnimation(playerid, "AIRPORT", "thrw_barl_thrw", 4.1, 0, 1, 1, 1, 1, 1);
  39.         if(strcmp(cmd, "/animattractors", true) == 0)
  40.         {
  41.                 switch(strval(tmp))
  42.                 {
  43.                         case 1: ApplyAnimation(playerid, "Attractors", "Stepsit_in", 4.1, 0, 1, 1, 1, 1, 1);
  44.                         case 2: ApplyAnimation(playerid, "Attractors", "Stepsit_loop", 4.1, 0, 1, 1, 1, 1, 1);
  45.                         case 3: ApplyAnimation(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1, 1);
  46.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animattractors [1 - 3]");
  47.                 }
  48.                 return 1;
  49.         }
  50.         if(strcmp(cmd, "/animbar", true) == 0)
  51.         {
  52.                 switch(strval(tmp))
  53.                 {
  54.                         case 1: ApplyAnimation(playerid, "BAR", "Barcustom_get", 4.1, 0, 1, 1, 1, 1, 1);
  55.                         case 2: ApplyAnimation(playerid, "BAR", "Barcustom_loop", 4.1, 0, 1, 1, 1, 1, 1);
  56.                         case 3: ApplyAnimation(playerid, "BAR", "Barcustom_order", 4.1, 0, 1, 1, 1, 1, 1);
  57.                         case 4: ApplyAnimation(playerid, "BAR", "Barserve_bottle", 4.1, 0, 1, 1, 1, 1, 1);
  58.                         case 5: ApplyAnimation(playerid, "BAR", "Barserve_give", 4.1, 0, 1, 1, 1, 1, 1);
  59.                         case 6: ApplyAnimation(playerid, "BAR", "Barserve_glass", 4.1, 0, 1, 1, 1, 1, 1);
  60.                         case 7: ApplyAnimation(playerid, "BAR", "Barserve_in", 4.1, 0, 1, 1, 1, 1, 1);
  61.                         case 8: ApplyAnimation(playerid, "BAR", "Barserve_loop", 4.1, 0, 1, 1, 1, 1, 1);
  62.                         case 9: ApplyAnimation(playerid, "BAR", "Barserve_order", 4.1, 0, 1, 1, 1, 1, 1);
  63.                         case 10: ApplyAnimation(playerid, "BAR", "dnk_stndF_loop", 4.1, 0, 1, 1, 1, 1, 1);
  64.                         case 11: ApplyAnimation(playerid, "BAR", "dnk_stndM_loop", 4.1, 0, 1, 1, 1, 1, 1);
  65.                         case 12: ApplyAnimation(playerid, "BAR", "BARman_idle", 4.1, 0, 1, 1, 1, 1, 1);
  66.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbar [1 - 12]");
  67.                 }
  68.                 return 1;
  69.         }
  70.         if(strcmp(cmd, "/animbaseball", true) == 0)
  71.         {
  72.                 switch(strval(tmp))
  73.                 {
  74.                         case 1: ApplyAnimation(playerid, "BASEBALL", "Bat_1", 4.1, 0, 1, 1, 1, 1, 1);
  75.                         case 2: ApplyAnimation(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
  76.                         case 3: ApplyAnimation(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
  77.                         case 4: ApplyAnimation(playerid, "BASEBALL", "Bat_4", 4.1, 0, 1, 1, 1, 1, 1);
  78.                         case 5: ApplyAnimation(playerid, "BASEBALL", "Bat_block", 4.1, 0, 1, 1, 1, 1, 1);
  79.                         case 6: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  80.                         case 7: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  81.                         case 8: ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  82.                         case 9: ApplyAnimation(playerid, "BASEBALL", "Bat_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  83.                         case 10: ApplyAnimation(playerid, "BASEBALL", "Bat_M", 4.1, 0, 1, 1, 1, 1, 1);
  84.                         case 11: ApplyAnimation(playerid, "BASEBALL", "BAT_PART", 4.1, 0, 1, 1, 1, 1, 1);
  85.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbaseball [1 - 11]");
  86.                 }
  87.                 return 1;
  88.         }
  89.         if(strcmp(cmd, "/animbdfire", true) == 0)
  90.         {
  91.                 switch(strval(tmp))
  92.                 {
  93.                         case 1: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire1", 4.1, 0, 1, 1, 1, 1, 1);
  94.                         case 2: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire2", 4.1, 0, 1, 1, 1, 1, 1);
  95.                         case 3: ApplyAnimation(playerid, "BD_FIRE", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
  96.                         case 4: ApplyAnimation(playerid, "BD_FIRE", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
  97.                         case 5: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_01", 4.1, 0, 1, 1, 1, 1, 1);
  98.                         case 6: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_02", 4.1, 0, 1, 1, 1, 1, 1);
  99.                         case 7: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_03", 4.1, 0, 1, 1, 1, 1, 1);
  100.                         case 8: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_04", 4.1, 0, 1, 1, 1, 1, 1);
  101.                         case 9: ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  102.                         case 10: ApplyAnimation(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  103.                         case 11: ApplyAnimation(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  104.                         case 12: ApplyAnimation(playerid, "BD_FIRE", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  105.                         case 13: ApplyAnimation(playerid, "BD_FIRE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
  106.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbdfire [1 - 13]");
  107.                 }
  108.                 return 1;
  109.         }
  110.         if(strcmp(cmd, "/animbeach", true) == 0)
  111.         {
  112.                 switch(strval(tmp))
  113.                 {
  114.                         case 1: ApplyAnimation(playerid, "BEACH", "bather", 4.1, 0, 1, 1, 1, 1, 1);
  115.                         case 2: ApplyAnimation(playerid, "BEACH", "Lay_Bac_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  116.                         case 3: ApplyAnimation(playerid, "BEACH", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
  117.                         case 4: ApplyAnimation(playerid, "BEACH", "ParkSit_W_loop", 4.1, 0, 1, 1, 1, 1, 1);
  118.                         case 5: ApplyAnimation(playerid, "BEACH", "SitnWait_loop_W", 4.1, 0, 1, 1, 1, 1, 1);
  119.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbeach [1 - 5]");
  120.                 }
  121.                 return 1;
  122.         }
  123.         if(strcmp(cmd, "/animbenchpress", true) == 0)
  124.         {
  125.                 switch(strval(tmp))
  126.                 {
  127.                         case 1: ApplyAnimation(playerid, "benchpress", "gym_bp_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  128.                         case 2: ApplyAnimation(playerid, "benchpress", "gym_bp_down", 4.1, 0, 1, 1, 1, 1, 1);
  129.                         case 3: ApplyAnimation(playerid, "benchpress", "gym_bp_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  130.                         case 4: ApplyAnimation(playerid, "benchpress", "gym_bp_geton", 4.1, 0, 1, 1, 1, 1, 1);
  131.                         case 5: ApplyAnimation(playerid, "benchpress", "gym_bp_up_A", 4.1, 0, 1, 1, 1, 1, 1);
  132.                         case 6: ApplyAnimation(playerid, "benchpress", "gym_bp_up_B", 4.1, 0, 1, 1, 1, 1, 1);
  133.                         case 7: ApplyAnimation(playerid, "benchpress", "gym_bp_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
  134.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbenchpress [1 - 7]");
  135.                 }
  136.                 return 1;
  137.         }
  138.         if(strcmp(cmd, "/animbfinj", true) == 0)
  139.         {
  140.                 switch(strval(tmp))
  141.                 {
  142.                         case 1: ApplyAnimation(playerid, "BF_injection", "BF_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  143.                         case 2: ApplyAnimation(playerid, "BF_injection", "BF_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  144.                         case 3: ApplyAnimation(playerid, "BF_injection", "BF_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  145.                         case 4: ApplyAnimation(playerid, "BF_injection", "BF_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  146.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbfinj [1 - 4]");
  147.                 }
  148.                 return 1;
  149.         }
  150.         if(strcmp(cmd, "/animbiked", true) == 0)
  151.         {
  152.                 switch(strval(tmp))
  153.                 {
  154.                         case 1: ApplyAnimation(playerid, "BIKED", "BIKEd_Back", 4.1, 0, 1, 1, 1, 1, 1);
  155.                         case 2: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  156.                         case 3: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  157.                         case 4: ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  158.                         case 5: ApplyAnimation(playerid, "BIKED", "BIKEd_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  159.                         case 6: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  160.                         case 7: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  161.                         case 8: ApplyAnimation(playerid, "BIKED", "BIKEd_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  162.                         case 9: ApplyAnimation(playerid, "BIKED", "BIKEd_hit", 4.1, 0, 1, 1, 1, 1, 1);
  163.                         case 10: ApplyAnimation(playerid, "BIKED", "BIKEd_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  164.                         case 11: ApplyAnimation(playerid, "BIKED", "BIKEd_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  165.                         case 12: ApplyAnimation(playerid, "BIKED", "BIKEd_kick", 4.1, 0, 1, 1, 1, 1, 1);
  166.                         case 13: ApplyAnimation(playerid, "BIKED", "BIKEd_Left", 4.1, 0, 1, 1, 1, 1, 1);
  167.                         case 14: ApplyAnimation(playerid, "BIKED", "BIKEd_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  168.                         case 15: ApplyAnimation(playerid, "BIKED", "BIKEd_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  169.                         case 16: ApplyAnimation(playerid, "BIKED", "BIKEd_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  170.                         case 17: ApplyAnimation(playerid, "BIKED", "BIKEd_Right", 4.1, 0, 1, 1, 1, 1, 1);
  171.                         case 18: ApplyAnimation(playerid, "BIKED", "BIKEd_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
  172.                         case 19: ApplyAnimation(playerid, "BIKED", "BIKEd_Still", 4.1, 0, 1, 1, 1, 1, 1);
  173.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbiked [1 - 19]");
  174.                 }
  175.                 return 1;
  176.         }
  177.         if(strcmp(cmd, "/animbikeh", true) == 0)
  178.         {
  179.                 switch(strval(tmp))
  180.                 {
  181.                     case 1: ApplyAnimation(playerid, "BIKEH", "BIKEh_Back", 4.1, 0, 1, 1, 1, 1, 1);
  182.                     case 2: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  183.                     case 3: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  184.                         case 4: ApplyAnimation(playerid, "BIKEH", "BIKEh_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  185.                         case 5: ApplyAnimation(playerid, "BIKEH", "BIKEh_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  186.                         case 6: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  187.                     case 7: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  188.                     case 8: ApplyAnimation(playerid, "BIKEH", "BIKEh_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  189.                     case 9: ApplyAnimation(playerid, "BIKEH", "BIKEh_hit", 4.1, 0, 1, 1, 1, 1, 1);
  190.                     case 10: ApplyAnimation(playerid, "BIKEH", "BIKEh_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  191.                     case 11: ApplyAnimation(playerid, "BIKEH", "BIKEh_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  192.                     case 12: ApplyAnimation(playerid, "BIKEH", "BIKEh_kick", 4.1, 0, 1, 1, 1, 1, 1);
  193.                     case 13: ApplyAnimation(playerid, "BIKEH", "BIKEh_Left", 4.1, 0, 1, 1, 1, 1, 1);
  194.                     case 14: ApplyAnimation(playerid, "BIKEH", "BIKEh_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  195.                     case 15: ApplyAnimation(playerid, "BIKEH", "BIKEh_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  196.                         case 16: ApplyAnimation(playerid, "BIKEH", "BIKEh_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  197.                         case 17: ApplyAnimation(playerid, "BIKEH", "BIKEh_Right", 4.1, 0, 1, 1, 1, 1, 1);
  198.                     case 18: ApplyAnimation(playerid, "BIKEH", "BIKEh_Still", 4.1, 0, 1, 1, 1, 1, 1);
  199.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikeh [1 - 18]");
  200.                 }
  201.                 return 1;
  202.         }
  203.         if(strcmp(cmd, "/animbikeleap", true) == 0)
  204.         {
  205.                 switch(strval(tmp))
  206.                 {
  207.                     case 1: ApplyAnimation(playerid, "BIKELEAP", "bk_blnce_in", 4.1, 0, 1, 1, 1, 1, 1);
  208.                     case 2: ApplyAnimation(playerid, "BIKELEAP", "bk_blnce_out", 4.1, 0, 1, 1, 1, 1, 1);
  209.                     case 3: ApplyAnimation(playerid, "BIKELEAP", "bk_jmp", 4.1, 0, 1, 1, 1, 1, 1);
  210.                         case 4: ApplyAnimation(playerid, "BIKELEAP", "bk_rdy_in", 4.1, 0, 1, 1, 1, 1, 1);
  211.                         case 5: ApplyAnimation(playerid, "BIKELEAP", "bk_rdy_out", 4.1, 0, 1, 1, 1, 1, 1);
  212.                         case 6: ApplyAnimation(playerid, "BIKELEAP", "struggle_cesar", 4.1, 0, 1, 1, 1, 1, 1);
  213.                         case 7: ApplyAnimation(playerid, "BIKELEAP", "struggle_driver", 4.1, 0, 1, 1, 1, 1, 1);
  214.                         case 8: ApplyAnimation(playerid, "BIKELEAP", "truck_driver", 4.1, 0, 1, 1, 1, 1, 1);
  215.                         case 9: ApplyAnimation(playerid, "BIKELEAP", "truck_getin", 4.1, 0, 1, 1, 1, 1, 1);
  216.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikeleap [1 - 9]");
  217.                 }
  218.                 return 1;
  219.         }
  220.         if(strcmp(cmd, "/animbikes", true) == 0)
  221.         {
  222.                 switch(strval(tmp))
  223.                 {
  224.                     case 1: ApplyAnimation(playerid, "BIKES", "BIKEs_Back", 4.1, 0, 1, 1, 1, 1, 1);
  225.                     case 2: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  226.                     case 3: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  227.                     case 4: ApplyAnimation(playerid, "BIKES", "BIKEs_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  228.                         case 5: ApplyAnimation(playerid, "BIKES", "BIKEs_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  229.                         case 6: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  230.                         case 7: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  231.                         case 8: ApplyAnimation(playerid, "BIKES", "BIKEs_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  232.                         case 9: ApplyAnimation(playerid, "BIKES", "BIKEs_hit", 4.1, 0, 1, 1, 1, 1, 1);
  233.                         case 10: ApplyAnimation(playerid, "BIKES", "BIKEs_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  234.                         case 11: ApplyAnimation(playerid, "BIKES", "BIKEs_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  235.                         case 12: ApplyAnimation(playerid, "BIKES", "BIKEs_kick", 4.1, 0, 1, 1, 1, 1, 1);
  236.                         case 13: ApplyAnimation(playerid, "BIKES", "BIKEs_Left", 4.1, 0, 1, 1, 1, 1, 1);
  237.                         case 14: ApplyAnimation(playerid, "BIKES", "BIKEs_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  238.                         case 15: ApplyAnimation(playerid, "BIKES", "BIKEs_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  239.                         case 16: ApplyAnimation(playerid, "BIKES", "BIKEs_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  240.                         case 17: ApplyAnimation(playerid, "BIKES", "BIKEs_Right", 4.1, 0, 1, 1, 1, 1, 1);
  241.                         case 18: ApplyAnimation(playerid, "BIKES", "BIKEs_Snatch_L", 4.1, 0, 1, 1, 1, 1, 1);
  242.                         case 19: ApplyAnimation(playerid, "BIKES", "BIKEs_Snatch_R", 4.1, 0, 1, 1, 1, 1, 1);
  243.                         case 20: ApplyAnimation(playerid, "BIKES", "BIKEs_Still", 4.1, 0, 1, 1, 1, 1, 1);
  244.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikes [1 - 20]");
  245.                         }
  246.                 return 1;
  247.         }
  248.         if(strcmp(cmd, "/animbikev", true) == 0)
  249.         {
  250.                 switch(strval(tmp))
  251.                 {
  252.                     case 1: ApplyAnimation(playerid, "BIKEV", "BIKEv_Back", 4.1, 0, 1, 1, 1, 1, 1);
  253.                     case 2: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  254.                     case 3: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  255.                     case 4: ApplyAnimation(playerid, "BIKEV", "BIKEv_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  256.                     case 5: ApplyAnimation(playerid, "BIKEV", "BIKEv_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  257.                     case 6: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  258.                     case 7: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  259.                     case 8: ApplyAnimation(playerid, "BIKEV", "BIKEv_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  260.                         case 9: ApplyAnimation(playerid, "BIKEV", "BIKEv_hit", 4.1, 0, 1, 1, 1, 1, 1);
  261.                         case 10: ApplyAnimation(playerid, "BIKEV", "BIKEv_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  262.                         case 11: ApplyAnimation(playerid, "BIKEV", "BIKEv_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  263.                         case 12: ApplyAnimation(playerid, "BIKEV", "BIKEv_kick", 4.1, 0, 1, 1, 1, 1, 1);
  264.                         case 13: ApplyAnimation(playerid, "BIKEV", "BIKEv_Left", 4.1, 0, 1, 1, 1, 1, 1);
  265.                         case 14: ApplyAnimation(playerid, "BIKEV", "BIKEv_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  266.                         case 15: ApplyAnimation(playerid, "BIKEV", "BIKEv_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  267.                         case 16: ApplyAnimation(playerid, "BIKEV", "BIKEv_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  268.                         case 17: ApplyAnimation(playerid, "BIKEV", "BIKEv_Right", 4.1, 0, 1, 1, 1, 1, 1);
  269.                         case 18: ApplyAnimation(playerid, "BIKEV", "BIKEv_Still", 4.1, 0, 1, 1, 1, 1, 1);
  270.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikev [1 - 18]");
  271.                 }
  272.                 return 1;
  273.         }
  274.         if(strcmp(cmd, "/animbikedbz", true) == 0)
  275.         {
  276.                 switch(strval(tmp))
  277.                 {
  278.                         case 1: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  279.                         case 2: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  280.                         case 3: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  281.                         case 4: ApplyAnimation(playerid, "BIKE_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  282.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbikedbz [1 - 4]");
  283.                 }
  284.                 return 1;
  285.         }
  286.         if(strcmp(cmd, "/animbmx", true) == 0)
  287.         {
  288.                 switch(strval(tmp))
  289.                 {
  290.                     case 1: ApplyAnimation(playerid, "BMX", "BMX_back", 4.1, 0, 1, 1, 1, 1, 1);
  291.                     case 2: ApplyAnimation(playerid, "BMX", "BMX_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  292.                     case 3: ApplyAnimation(playerid, "BMX", "BMX_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  293.                     case 4: ApplyAnimation(playerid, "BMX", "BMX_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  294.                     case 5: ApplyAnimation(playerid, "BMX", "BMX_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  295.                     case 6: ApplyAnimation(playerid, "BMX", "BMX_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  296.                     case 7: ApplyAnimation(playerid, "BMX", "BMX_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  297.                     case 8: ApplyAnimation(playerid, "BMX", "BMX_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  298.                     case 9: ApplyAnimation(playerid, "BMX", "BMX_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  299.                     case 10: ApplyAnimation(playerid, "BMX", "BMX_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  300.                     case 11: ApplyAnimation(playerid, "BMX", "BMX_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  301.                     case 12: ApplyAnimation(playerid, "BMX", "BMX_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  302.                     case 13: ApplyAnimation(playerid, "BMX", "BMX_Left", 4.1, 0, 1, 1, 1, 1, 1);
  303.                     case 14: ApplyAnimation(playerid, "BMX", "BMX_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  304.                     case 15: ApplyAnimation(playerid, "BMX", "BMX_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  305.                     case 16: ApplyAnimation(playerid, "BMX", "BMX_Right", 4.1, 0, 1, 1, 1, 1, 1);
  306.                     case 17: ApplyAnimation(playerid, "BMX", "BMX_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  307.                     case 18: ApplyAnimation(playerid, "BMX", "BMX_still", 4.1, 0, 1, 1, 1, 1, 1);
  308.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbmx [1 - 18]");
  309.                 }
  310.                 return 1;
  311.         }
  312.         if(strcmp(cmd, "/animbomber", true) == 0)
  313.         {
  314.                 switch(strval(tmp))
  315.                 {
  316.                         case 1: ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 0, 1, 1, 1, 1, 1);
  317.                         case 2: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  318.                         case 3: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_In", 4.1, 0, 1, 1, 1, 1, 1);
  319.                         case 4: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 4.1, 0, 1, 1, 1, 1, 1);
  320.                         case 5: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_In", 4.1, 0, 1, 1, 1, 1, 1);
  321.                         case 6: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  322.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbomber [1 - 6]");
  323.                 }
  324.                 return 1;
  325.         }
  326.         if(strcmp(cmd, "/animbox", true) == 0)
  327.         {
  328.                 switch(strval(tmp))
  329.                 {
  330.                         case 1: ApplyAnimation(playerid, "BOX", "boxhipin", 4.1, 0, 1, 1, 1, 1, 1);
  331.                         case 2: ApplyAnimation(playerid, "BOX", "boxhipup", 4.1, 0, 1, 1, 1, 1, 1);
  332.                         case 3: ApplyAnimation(playerid, "BOX", "boxshdwn", 4.1, 0, 1, 1, 1, 1, 1);
  333.                         case 4: ApplyAnimation(playerid, "BOX", "boxshup", 4.1, 0, 1, 1, 1, 1, 1);
  334.                         case 5: ApplyAnimation(playerid, "BOX", "bxhipwlk", 4.1, 0, 1, 1, 1, 1, 1);
  335.                         case 6: ApplyAnimation(playerid, "BOX", "bxhwlki", 4.1, 0, 1, 1, 1, 1, 1);
  336.                         case 7: ApplyAnimation(playerid, "BOX", "bxshwlk", 4.1, 0, 1, 1, 1, 1, 1);
  337.                         case 8: ApplyAnimation(playerid, "BOX", "bxshwlki", 4.1, 0, 1, 1, 1, 1, 1);
  338.                         case 9: ApplyAnimation(playerid, "BOX", "bxwlko", 4.1, 0, 1, 1, 1, 1, 1);
  339.                         case 10: ApplyAnimation(playerid, "BOX", "catch_box", 4.1, 0, 1, 1, 1, 1, 1);
  340.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbox [1 - 10]");
  341.                 }
  342.                 return 1;
  343.         }
  344.         if(strcmp(cmd, "/animbsktball", true) == 0)
  345.         {
  346.                 switch(strval(tmp))
  347.                 {
  348.                     case 1: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_jump_shot", 4.1, 0, 1, 1, 1, 1, 1);
  349.                     case 2: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_loop", 4.1, 0, 1, 1, 1, 1, 1);
  350.                     case 3: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_stepL", 4.1, 0, 1, 1, 1, 1, 1);
  351.                         case 4: ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_stepR", 4.1, 0, 1, 1, 1, 1, 1);
  352.                     case 5: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk", 4.1, 0, 1, 1, 1, 1, 1);
  353.                     case 6: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Gli", 4.1, 0, 1, 1, 1, 1, 1);
  354.                     case 7: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Gli_O", 4.1, 0, 1, 1, 1, 1, 1);
  355.                     case 8: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnch", 4.1, 0, 1, 1, 1, 1, 1);
  356.                     case 9: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnch_O", 4.1, 0, 1, 1, 1, 1, 1);
  357.                     case 10: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_Lnd", 4.1, 0, 1, 1, 1, 1, 1);
  358.                     case 11: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
  359.                     case 12: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle", 4.1, 0, 1, 1, 1, 1, 1);
  360.                     case 13: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle2", 4.1, 0, 1, 1, 1, 1, 1);
  361.                     case 14: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle2_O", 4.1, 0, 1, 1, 1, 1, 1);
  362.                     case 15: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  363.                     case 16: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idleloop_O", 4.1, 0, 1, 1, 1, 1, 1);
  364.                     case 17: ApplyAnimation(playerid, "BSKTBALL", "BBALL_idle_O", 4.1, 0, 1, 1, 1, 1, 1);
  365.                     case 18: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Cancel", 4.1, 0, 1, 1, 1, 1, 1);
  366.                     case 19: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Cancel_0", 4.1, 0, 1, 1, 1, 1, 1);
  367.                     case 20: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_End", 4.1, 0, 1, 1, 1, 1, 1);
  368.                     case 21: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  369.                     case 22: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  370.                     case 23: ApplyAnimation(playerid, "BSKTBALL", "BBALL_Net_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
  371.                     case 24: ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  372.                     case 25: ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup_O", 4.1, 0, 1, 1, 1, 1, 1);
  373.                     case 26: ApplyAnimation(playerid, "BSKTBALL", "BBALL_react_miss", 4.1, 0, 1, 1, 1, 1, 1);
  374.                     case 27: ApplyAnimation(playerid, "BSKTBALL", "BBALL_react_score", 4.1, 0, 1, 1, 1, 1, 1);
  375.                     case 28: ApplyAnimation(playerid, "BSKTBALL", "BBALL_run", 4.1, 0, 1, 1, 1, 1, 1);
  376.                     case 29: ApplyAnimation(playerid, "BSKTBALL", "BBALL_run_O", 4.1, 0, 1, 1, 1, 1, 1);
  377.                     case 30: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_L", 4.1, 0, 1, 1, 1, 1, 1);
  378.                     case 31: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
  379.                     case 32: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_R", 4.1, 0, 1, 1, 1, 1, 1);
  380.                     case 33: ApplyAnimation(playerid, "BSKTBALL", "BBALL_SkidStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
  381.                     case 34: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk", 4.1, 0, 1, 1, 1, 1, 1);
  382.                     case 35: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_L", 4.1, 0, 1, 1, 1, 1, 1);
  383.                     case 36: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
  384.                     case 37: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_R", 4.1, 0, 1, 1, 1, 1, 1);
  385.                     case 38: ApplyAnimation(playerid, "BSKTBALL", "BBALL_WalkStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
  386.                     case 39: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_O", 4.1, 0, 1, 1, 1, 1, 1);
  387.                     case 40: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_start", 4.1, 0, 1, 1, 1, 1, 1);
  388.                     case 41: ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk_start_O", 4.1, 0, 1, 1, 1, 1, 1);
  389.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbsktball [1 - 41]");
  390.                 }
  391.                 return 1;
  392.         }
  393.         if(strcmp(cmd, "/animbuddy", true) == 0)
  394.         {
  395.                 switch(strval(tmp))
  396.                 {
  397.                     case 1: ApplyAnimation(playerid, "BUDDY", "buddy_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  398.                     case 2: ApplyAnimation(playerid, "BUDDY", "buddy_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  399.                     case 3: ApplyAnimation(playerid, "BUDDY", "buddy_fire", 4.1, 0, 1, 1, 1, 1, 1);
  400.                     case 4: ApplyAnimation(playerid, "BUDDY", "buddy_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  401.                     case 5: ApplyAnimation(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1, 1);
  402.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbuddy [1 - 5]");
  403.                 }
  404.                 return 1;
  405.         }
  406.         if(strcmp(cmd, "/animbus", true) == 0)
  407.         {
  408.                 switch(strval(tmp))
  409.                 {
  410.                     case 1: ApplyAnimation(playerid, "BUS", "BUS_close", 4.1, 0, 1, 1, 1, 1, 1);
  411.                     case 2: ApplyAnimation(playerid, "BUS", "BUS_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  412.                     case 3: ApplyAnimation(playerid, "BUS", "BUS_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  413.                     case 4: ApplyAnimation(playerid, "BUS", "BUS_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  414.                     case 5: ApplyAnimation(playerid, "BUS", "BUS_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  415.                     case 6: ApplyAnimation(playerid, "BUS", "BUS_jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  416.                         case 7: ApplyAnimation(playerid, "BUS", "BUS_open", 4.1, 0, 1, 1, 1, 1, 1);
  417.                         case 8: ApplyAnimation(playerid, "BUS", "BUS_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  418.                         case 9: ApplyAnimation(playerid, "BUS", "BUS_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  419.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbus [1 - 9]");
  420.                 }
  421.                 return 1;
  422.         }
  423.         if(strcmp(cmd, "/animcamera", true) == 0)
  424.         {
  425.                 switch(strval(tmp))
  426.                 {
  427.                         case 1: ApplyAnimation(playerid, "CAMERA", "camcrch_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  428.                         case 2: ApplyAnimation(playerid, "CAMERA", "camcrch_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  429.                         case 3: ApplyAnimation(playerid, "CAMERA", "camcrch_stay", 4.1, 0, 1, 1, 1, 1, 1);
  430.                         case 4: ApplyAnimation(playerid, "CAMERA", "camcrch_to_camstnd", 4.1, 0, 1, 1, 1, 1, 1);
  431.                         case 5: ApplyAnimation(playerid, "CAMERA", "camstnd_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  432.                         case 6: ApplyAnimation(playerid, "CAMERA", "camstnd_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  433.                         case 7: ApplyAnimation(playerid, "CAMERA", "camstnd_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
  434.                     case 8: ApplyAnimation(playerid, "CAMERA", "camstnd_to_camcrch", 4.1, 0, 1, 1, 1, 1, 1);
  435.                         case 9: ApplyAnimation(playerid, "CAMERA", "piccrch_in", 4.1, 0, 1, 1, 1, 1, 1);
  436.                     case 10: ApplyAnimation(playerid, "CAMERA", "piccrch_out", 4.1, 0, 1, 1, 1, 1, 1);
  437.                         case 11: ApplyAnimation(playerid, "CAMERA", "piccrch_take", 4.1, 0, 1, 1, 1, 1, 1);
  438.                     case 12: ApplyAnimation(playerid, "CAMERA", "picstnd_in", 4.1, 0, 1, 1, 1, 1, 1);
  439.                     case 13: ApplyAnimation(playerid, "CAMERA", "picstnd_out", 4.1, 0, 1, 1, 1, 1, 1);
  440.                     case 14: ApplyAnimation(playerid, "CAMERA", "picstnd_take", 4.1, 0, 1, 1, 1, 1, 1);
  441.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcamera [1 - 14]");
  442.                 }
  443.                 return 1;
  444.         }
  445.         if(strcmp(cmd, "/animcar", true) == 0)
  446.         {
  447.                 switch(strval(tmp))
  448.                 {
  449.                         case 1: ApplyAnimation(playerid, "CAR", "Fixn_Car_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  450.                 case 2: ApplyAnimation(playerid, "CAR", "Fixn_Car_Out", 4.1, 0, 1, 1, 1, 1, 1);
  451.                         case 3: ApplyAnimation(playerid, "CAR", "flag_drop", 4.1, 0, 1, 1, 1, 1, 1);
  452.                         case 4: ApplyAnimation(playerid, "CAR", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
  453.                         case 5: ApplyAnimation(playerid, "CAR", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  454.                         case 6: ApplyAnimation(playerid, "CAR", "Tyd2car_bump", 4.1, 0, 1, 1, 1, 1, 1);
  455.                         case 7: ApplyAnimation(playerid, "CAR", "Tyd2car_high", 4.1, 0, 1, 1, 1, 1, 1);
  456.                         case 8: ApplyAnimation(playerid, "CAR", "Tyd2car_low", 4.1, 0, 1, 1, 1, 1, 1);
  457.                         case 9: ApplyAnimation(playerid, "CAR", "Tyd2car_med", 4.1, 0, 1, 1, 1, 1, 1);
  458.                         case 10: ApplyAnimation(playerid, "CAR", "Tyd2car_TurnL", 4.1, 0, 1, 1, 1, 1, 1);
  459.                         case 11: ApplyAnimation(playerid, "CAR", "Tyd2car_TurnR", 4.1, 0, 1, 1, 1, 1, 1);
  460.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcar [1 - 11]");
  461.                 }
  462.                 return 1;
  463.         }
  464.         if(strcmp(cmd, "/animcarry", true) == 0)
  465.         {
  466.                 switch(strval(tmp))
  467.                 {
  468.                         case 1: ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1, 1);
  469.                         case 2: ApplyAnimation(playerid, "CARRY", "liftup", 4.1, 0, 1, 1, 1, 1, 1);
  470.                         case 3: ApplyAnimation(playerid, "CARRY", "liftup05", 4.1, 0, 1, 1, 1, 1, 1);
  471.                         case 4: ApplyAnimation(playerid, "CARRY", "liftup105", 4.1, 0, 1, 1, 1, 1, 1);
  472.                         case 5: ApplyAnimation(playerid, "CARRY", "putdwn", 4.1, 0, 1, 1, 1, 1, 1);
  473.                         case 6: ApplyAnimation(playerid, "CARRY", "putdwn05", 4.1, 0, 1, 1, 1, 1, 1);
  474.                         case 7: ApplyAnimation(playerid, "CARRY", "putdwn105", 4.1, 0, 1, 1, 1, 1, 1);
  475.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcarry [1 - 7]");
  476.                 }
  477.                 return 1;
  478.         }
  479.         if(strcmp(cmd, "/animcarchat", true) == 0)
  480.         {
  481.                 switch(strval(tmp))
  482.                 {
  483.                         case 1: ApplyAnimation(playerid, "CAR_CHAT", "carfone_in", 4.1, 0, 1, 1, 1, 1, 1);
  484.                         case 2: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopA", 4.1, 0, 1, 1, 1, 1, 1);
  485.                         case 3: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopA_to_B", 4.1, 0, 1, 1, 1, 1, 1);
  486.                         case 4: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopB", 4.1, 0, 1, 1, 1, 1, 1);
  487.                         case 5: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopB_to_A", 4.1, 0, 1, 1, 1, 1, 1);
  488.                         case 6: ApplyAnimation(playerid, "CAR_CHAT", "carfone_out", 4.1, 0, 1, 1, 1, 1, 1);
  489.                         case 7: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_BL", 4.1, 0, 1, 1, 1, 1, 1);
  490.                         case 8: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_BR", 4.1, 0, 1, 1, 1, 1, 1);
  491.                         case 9: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_FL", 4.1, 0, 1, 1, 1, 1, 1);
  492.                         case 10: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_FR", 4.1, 0, 1, 1, 1, 1, 1);
  493.                         case 11: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc2_FL", 4.1, 0, 1, 1, 1, 1, 1);
  494.                         case 12: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_BR", 4.1, 0, 1, 1, 1, 1, 1);
  495.                         case 13: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_FL", 4.1, 0, 1, 1, 1, 1, 1);
  496.                         case 14: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_FR", 4.1, 0, 1, 1, 1, 1, 1);
  497.                         case 15: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_BL", 4.1, 0, 1, 1, 1, 1, 1);
  498.                         case 16: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_BR", 4.1, 0, 1, 1, 1, 1, 1);
  499.                         case 17: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_FL", 4.1, 0, 1, 1, 1, 1, 1);
  500.                         case 18: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc4_FR", 4.1, 0, 1, 1, 1, 1, 1);
  501.                         case 19: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_in", 4.1, 0, 1, 1, 1, 1, 1);
  502.                         case 20: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_loop", 4.1, 0, 1, 1, 1, 1, 1);
  503.                         case 21: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_out", 4.1, 0, 1, 1, 1, 1, 1);
  504.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcarchat [1 - 21]");
  505.                 }
  506.                 return 1;
  507.         }
  508.         if(strcmp(cmd, "/animcasino", true) == 0)
  509.         {
  510.                 switch(strval(tmp))
  511.                 {
  512.                     case 1: ApplyAnimation(playerid, "CASINO", "cards_in", 4.1, 0, 1, 1, 1, 1, 1);
  513.                     case 2: ApplyAnimation(playerid, "CASINO", "cards_loop", 4.1, 0, 1, 1, 1, 1, 1);
  514.                     case 3: ApplyAnimation(playerid, "CASINO", "cards_lose", 4.1, 0, 1, 1, 1, 1, 1);
  515.                     case 4: ApplyAnimation(playerid, "CASINO", "cards_out", 4.1, 0, 1, 1, 1, 1, 1);
  516.                     case 5: ApplyAnimation(playerid, "CASINO", "cards_pick_01", 4.1, 0, 1, 1, 1, 1, 1);
  517.                         case 6: ApplyAnimation(playerid, "CASINO", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
  518.                         case 7: ApplyAnimation(playerid, "CASINO", "cards_raise", 4.1, 0, 1, 1, 1, 1, 1);
  519.                     case 8: ApplyAnimation(playerid, "CASINO", "cards_win", 4.1, 0, 1, 1, 1, 1, 1);
  520.                     case 9: ApplyAnimation(playerid, "CASINO", "dealone", 4.1, 0, 1, 1, 1, 1, 1);
  521.                     case 10: ApplyAnimation(playerid, "CASINO", "manwinb", 4.1, 0, 1, 1, 1, 1, 1);
  522.                         case 11: ApplyAnimation(playerid, "CASINO", "manwind", 4.1, 0, 1, 1, 1, 1, 1);
  523.                     case 12: ApplyAnimation(playerid, "CASINO", "Roulette_bet", 4.1, 0, 1, 1, 1, 1, 1);
  524.                         case 13: ApplyAnimation(playerid, "CASINO", "Roulette_in", 4.1, 0, 1, 1, 1, 1, 1);
  525.                     case 14: ApplyAnimation(playerid, "CASINO", "Roulette_loop", 4.1, 0, 1, 1, 1, 1, 1);
  526.                     case 15: ApplyAnimation(playerid, "CASINO", "Roulette_lose", 4.1, 0, 1, 1, 1, 1, 1);
  527.                     case 16: ApplyAnimation(playerid, "CASINO", "Roulette_out", 4.1, 0, 1, 1, 1, 1, 1);
  528.                     case 17: ApplyAnimation(playerid, "CASINO", "Roulette_win", 4.1, 0, 1, 1, 1, 1, 1);
  529.                         case 18: ApplyAnimation(playerid, "CASINO", "Slot_bet_01", 4.1, 0, 1, 1, 1, 1, 1);
  530.                         case 19: ApplyAnimation(playerid, "CASINO", "Slot_bet_02", 4.1, 0, 1, 1, 1, 1, 1);
  531.                         case 20: ApplyAnimation(playerid, "CASINO", "Slot_in", 4.1, 0, 1, 1, 1, 1, 1);
  532.                         case 21: ApplyAnimation(playerid, "CASINO", "Slot_lose_out", 4.1, 0, 1, 1, 1, 1, 1);
  533.                         case 22: ApplyAnimation(playerid, "CASINO", "Slot_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
  534.                         case 23: ApplyAnimation(playerid, "CASINO", "Slot_wait", 4.1, 0, 1, 1, 1, 1, 1);
  535.                         case 24: ApplyAnimation(playerid, "CASINO", "Slot_win_out", 4.1, 0, 1, 1, 1, 1, 1);
  536.                         case 25: ApplyAnimation(playerid, "CASINO", "wof", 4.1, 0, 1, 1, 1, 1, 1);
  537.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcasino [1 - 25]");
  538.                 }
  539.                 return 1;
  540.         }
  541.         if(strcmp(cmd, "/animchainsaw", true) == 0)
  542.         {
  543.                 switch(strval(tmp))
  544.                 {
  545.                     case 1: ApplyAnimation(playerid, "CHAINSAW", "CSAW_1", 4.1, 0, 1, 1, 1, 1, 1);
  546.                         case 2: ApplyAnimation(playerid, "CHAINSAW", "CSAW_2", 4.1, 0, 1, 1, 1, 1, 1);
  547.                         case 3: ApplyAnimation(playerid, "CHAINSAW", "CSAW_3", 4.1, 0, 1, 1, 1, 1, 1);
  548.                         case 4: ApplyAnimation(playerid, "CHAINSAW", "CSAW_G", 4.1, 0, 1, 1, 1, 1, 1);
  549.                         case 5: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  550.                         case 6: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  551.                         case 7: ApplyAnimation(playerid, "CHAINSAW", "CSAW_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  552.                         case 8: ApplyAnimation(playerid, "CHAINSAW", "csaw_part", 4.1, 0, 1, 1, 1, 1, 1);
  553.                         case 9: ApplyAnimation(playerid, "CHAINSAW", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  554.                         case 10: ApplyAnimation(playerid, "CHAINSAW", "WEAPON_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  555.                         case 11: ApplyAnimation(playerid, "CHAINSAW", "WEAPON_csawlo", 4.1, 0, 1, 1, 1, 1, 1);
  556.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animsaw [1 - 11]");
  557.                 }
  558.                 return 1;
  559.         }
  560.         if(strcmp(cmd, "/animchoppa", true) == 0)
  561.         {
  562.                 switch(strval(tmp))
  563.                 {
  564.                     case 1: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_back", 4.1, 0, 1, 1, 1, 1, 1);
  565.                     case 2: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  566.                     case 3: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  567.                     case 4: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  568.                     case 5: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  569.                     case 6: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  570.                     case 7: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  571.                     case 8: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  572.                     case 9: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  573.                     case 10: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  574.                     case 11: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  575.                     case 12: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Left", 4.1, 0, 1, 1, 1, 1, 1);
  576.                     case 13: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  577.                     case 14: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Pushes", 4.1, 0, 1, 1, 1, 1, 1);
  578.                     case 15: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_ride", 4.1, 0, 1, 1, 1, 1, 1);
  579.                     case 16: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Right", 4.1, 0, 1, 1, 1, 1, 1);
  580.                     case 17: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  581.                     case 18: ApplyAnimation(playerid, "CHOPPA", "CHOPPA_Still", 4.1, 0, 1, 1, 1, 1, 1);
  582.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animchoppa [1 - 18]");
  583.                 }
  584.                 return 1;
  585.         }
  586.         if(strcmp(cmd, "/animclothes", true) == 0)
  587.         {
  588.                 switch(strval(tmp))
  589.                 {
  590.                     case 1: ApplyAnimation(playerid, "CLOTHES", "CLO_Buy", 4.1, 0, 1, 1, 1, 1, 1);
  591.                     case 2: ApplyAnimation(playerid, "CLOTHES", "CLO_In", 4.1, 0, 1, 1, 1, 1, 1);
  592.                     case 3: ApplyAnimation(playerid, "CLOTHES", "CLO_Out", 4.1, 0, 1, 1, 1, 1, 1);
  593.                     case 4: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Hat", 4.1, 0, 1, 1, 1, 1, 1);
  594.                     case 5: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_In", 4.1, 0, 1, 1, 1, 1, 1);
  595.                     case 6: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  596.                     case 7: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Legs", 4.1, 0, 1, 1, 1, 1, 1);
  597.                     case 8: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  598.                     case 9: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Out", 4.1, 0, 1, 1, 1, 1, 1);
  599.                     case 10: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  600.                     case 11: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Shoes", 4.1, 0, 1, 1, 1, 1, 1);
  601.                     case 12: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Torso", 4.1, 0, 1, 1, 1, 1, 1);
  602.                     case 13: ApplyAnimation(playerid, "CLOTHES", "CLO_Pose_Watch", 4.1, 0, 1, 1, 1, 1, 1);
  603.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animclothes [1 - 13]");
  604.                 }
  605.                 return 1;
  606.         }
  607.         if(strcmp(cmd, "/animcoach", true) == 0)
  608.         {
  609.                 switch(strval(tmp))
  610.                 {
  611.                     case 1: ApplyAnimation(playerid, "COACH", "COACH_inL", 4.1, 0, 1, 1, 1, 1, 1);
  612.                     case 2: ApplyAnimation(playerid, "COACH", "COACH_inR", 4.1, 0, 1, 1, 1, 1, 1);
  613.                     case 3: ApplyAnimation(playerid, "COACH", "COACH_opnL", 4.1, 0, 1, 1, 1, 1, 1);
  614.                     case 4: ApplyAnimation(playerid, "COACH", "COACH_opnR", 4.1, 0, 1, 1, 1, 1, 1);
  615.                 case 5: ApplyAnimation(playerid, "COACH", "COACH_outL", 4.1, 0, 1, 1, 1, 1, 1);
  616.                     case 6: ApplyAnimation(playerid, "COACH", "COACH_outR", 4.1, 0, 1, 1, 1, 1, 1);
  617.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcoach [1 - 6]");
  618.                 }
  619.                 return 1;
  620.         }
  621.         if(strcmp(cmd, "/animcolt", true) == 0)
  622.         {
  623.                 switch(strval(tmp))
  624.                 {
  625.                     case 1: ApplyAnimation(playerid, "COLT45", "2guns_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  626.                     case 2: ApplyAnimation(playerid, "COLT45", "colt45_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  627.                     case 3: ApplyAnimation(playerid, "COLT45", "colt45_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  628.                     case 4: ApplyAnimation(playerid, "COLT45", "colt45_fire", 4.1, 0, 1, 1, 1, 1, 1);
  629.                     case 5: ApplyAnimation(playerid, "COLT45", "colt45_fire_2hands", 4.1, 0, 1, 1, 1, 1, 1);
  630.                     case 6: ApplyAnimation(playerid, "COLT45", "colt45_reload", 4.1, 0, 1, 1, 1, 1, 1);
  631.                     case 7: ApplyAnimation(playerid, "COLT45", "sawnoff_reload", 4.1, 0, 1, 1, 1, 1, 1);
  632.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcolt [1 - 7]");
  633.                 }
  634.                 return 1;
  635.         }
  636.         if(strcmp(cmd, "/animcopambient", true) == 0)
  637.         {
  638.                 switch(strval(tmp))
  639.                 {
  640.                     case 1: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_in", 4.1, 0, 1, 1, 1, 1, 1);
  641.                     case 2: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_loop", 4.1, 0, 1, 1, 1, 1, 1);
  642.                     case 3: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_nod", 4.1, 0, 1, 1, 1, 1, 1);
  643.                     case 4: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_out", 4.1, 0, 1, 1, 1, 1, 1);
  644.                     case 5: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.1, 0, 1, 1, 1, 1, 1);
  645.                     case 6: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_in", 4.1, 0, 1, 1, 1, 1, 1);
  646.                     case 7: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.1, 0, 1, 1, 1, 1, 1);
  647.                     case 8: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_nod", 4.1, 0, 1, 1, 1, 1, 1);
  648.                     case 9: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_out", 4.1, 0, 1, 1, 1, 1, 1);
  649.                     case 10: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_shake", 4.1, 0, 1, 1, 1, 1, 1);
  650.                     case 11: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 1, 1, 1, 1, 1);
  651.                     case 12: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_watch", 4.1, 0, 1, 1, 1, 1, 1);
  652.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcopa [1 - 12]");
  653.                 }
  654.                 return 1;
  655.         }
  656.         if(strcmp(cmd, "/animcopdvbyz", true) == 0)
  657.         {
  658.                 switch(strval(tmp))
  659.                 {
  660.                     case 1: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_B", 4.1, 0, 1, 1, 1, 1, 1);
  661.                     case 2: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_FT", 4.1, 0, 1, 1, 1, 1, 1);
  662.                     case 3: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_L", 4.1, 0, 1, 1, 1, 1, 1);
  663.                     case 4: ApplyAnimation(playerid, "COP_DVBYZ", "COP_Dvby_R", 4.1, 0, 1, 1, 1, 1, 1);
  664.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcopdvb [1 - 4]");
  665.                 }
  666.                 return 1;
  667.         }
  668.         if(strcmp(cmd, "/animcrack", true) == 0)
  669.         {
  670.                 switch(strval(tmp))
  671.                 {
  672.                     case 1: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
  673.                     case 2: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1, 1);
  674.                     case 3: ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 0, 1, 1, 1, 1, 1);
  675.                     case 4: ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 1, 1, 1, 1, 1);
  676.                     case 5: ApplyAnimation(playerid, "CRACK", "crckdeth3", 4.1, 0, 1, 1, 1, 1, 1);
  677.                     case 6: ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.1, 0, 1, 1, 1, 1, 1);
  678.                     case 7: ApplyAnimation(playerid, "CRACK", "crckidle1", 4.1, 0, 1, 1, 1, 1, 1);
  679.                     case 8: ApplyAnimation(playerid, "CRACK", "crckidle2", 4.1, 0, 1, 1, 1, 1, 1);
  680.                     case 9: ApplyAnimation(playerid, "CRACK", "crckidle3", 4.1, 0, 1, 1, 1, 1, 1);
  681.                     case 10: ApplyAnimation(playerid, "CRACK", "crckidle4", 4.1, 0, 1, 1, 1, 1, 1);
  682.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcrack[1 - 10]");
  683.                 }
  684.                 return 1;
  685.         }
  686.         if(strcmp(cmd, "/animcrib", true) == 0)
  687.         {
  688.                 switch(strval(tmp))
  689.                 {
  690.                     case 1: ApplyAnimation(playerid, "CRIB", "CRIB_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  691.                     case 2: ApplyAnimation(playerid, "CRIB", "CRIB_Use_Switch", 4.1, 0, 1, 1, 1, 1, 1);
  692.                     case 3: ApplyAnimation(playerid, "CRIB", "PED_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  693.                     case 4: ApplyAnimation(playerid, "CRIB", "PED_Console_Loose", 4.1, 0, 1, 1, 1, 1, 1);
  694.                     case 5: ApplyAnimation(playerid, "CRIB", "PED_Console_Win", 4.1, 0, 1, 1, 1, 1, 1);
  695.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcrib [1 - 5]");
  696.                 }
  697.                 return 1;
  698.         }
  699.         if(strcmp(cmd, "/animdamjump", true) == 0)
  700.         {
  701.                 switch(strval(tmp))
  702.                 {
  703.                     case 1: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Dive_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  704.                     case 2: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Land", 4.1, 0, 1, 1, 1, 1, 1);
  705.                     case 3: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Launch", 4.1, 0, 1, 1, 1, 1, 1);
  706.                     case 4: ApplyAnimation(playerid, "DAM_JUMP", "Jump_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  707.                     case 5: ApplyAnimation(playerid, "DAM_JUMP", "SF_JumpWall", 4.1, 0, 1, 1, 1, 1, 1);
  708.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdamjump [1 - 5]");
  709.                 }
  710.                 return 1;
  711.         }
  712.         if(strcmp(cmd, "/animdancing", true) == 0)
  713.         {
  714.                 switch(strval(tmp))
  715.                 {
  716.                     case 1: ApplyAnimation(playerid, "DANCING", "bd_clap", 4.1, 0, 1, 1, 1, 1, 1);
  717.                     case 2: ApplyAnimation(playerid, "DANCING", "bd_clap1", 4.1, 0, 1, 1, 1, 1, 1);
  718.                     case 3: ApplyAnimation(playerid, "DANCING", "dance_loop", 4.1, 0, 1, 1, 1, 1, 1);
  719.                     case 4: ApplyAnimation(playerid, "DANCING", "DAN_Down_A", 4.1, 0, 1, 1, 1, 1, 1);
  720.                     case 5: ApplyAnimation(playerid, "DANCING", "DAN_Left_A", 4.1, 0, 1, 1, 1, 1, 1);
  721.                     case 6: ApplyAnimation(playerid, "DANCING", "DAN_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  722.                     case 7: ApplyAnimation(playerid, "DANCING", "DAN_Right_A", 4.1, 0, 1, 1, 1, 1, 1);
  723.                     case 8: ApplyAnimation(playerid, "DANCING", "DAN_Up_A", 4.1, 0, 1, 1, 1, 1, 1);
  724.                     case 9: ApplyAnimation(playerid, "DANCING", "dnce_M_a", 4.1, 0, 1, 1, 1, 1, 1);
  725.                     case 10: ApplyAnimation(playerid, "DANCING", "dnce_M_b", 4.1, 0, 1, 1, 1, 1, 1);
  726.                     case 11: ApplyAnimation(playerid, "DANCING", "dnce_M_c", 4.1, 0, 1, 1, 1, 1, 1);
  727.                     case 12: ApplyAnimation(playerid, "DANCING", "dnce_M_d", 4.1, 0, 1, 1, 1, 1, 1);
  728.                     case 13: ApplyAnimation(playerid, "DANCING", "dnce_M_e", 4.1, 0, 1, 1, 1, 1, 1);
  729.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdance [1 - 13]");
  730.                 }
  731.                 return 1;
  732.         }
  733.         if(strcmp(cmd, "/animdealer", true) == 0)
  734.         {
  735.                 switch(strval(tmp))
  736.                 {
  737.                         case 1: ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
  738.                         case 2: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  739.                         case 3: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_01", 4.1, 0, 1, 1, 1, 1, 1);
  740.                         case 4: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_02", 4.1, 0, 1, 1, 1, 1, 1);
  741.                         case 5: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_03", 4.1, 0, 1, 1, 1, 1, 1);
  742.                         case 6: ApplyAnimation(playerid, "DEALER", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
  743.                         case 7: ApplyAnimation(playerid, "DEALER", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
  744.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdealer [1 - 7]");
  745.                 }
  746.                 return 1;
  747.         }
  748.         if(strcmp(cmd, "/animdildo", true) == 0)
  749.         {
  750.                 switch(strval(tmp))
  751.                 {
  752.                     case 1: ApplyAnimation(playerid, "DILDO", "DILDO_1", 4.1, 0, 1, 1, 1, 1, 1);
  753.                         case 2: ApplyAnimation(playerid, "DILDO", "DILDO_2", 4.1, 0, 1, 1, 1, 1, 1);
  754.                     case 3: ApplyAnimation(playerid, "DILDO", "DILDO_3", 4.1, 0, 1, 1, 1, 1, 1);
  755.                     case 4: ApplyAnimation(playerid, "DILDO", "DILDO_block", 4.1, 0, 1, 1, 1, 1, 1);
  756.                     case 5: ApplyAnimation(playerid, "DILDO", "DILDO_G", 4.1, 0, 1, 1, 1, 1, 1);
  757.                     case 6: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  758.                     case 7: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  759.                         case 8: ApplyAnimation(playerid, "DILDO", "DILDO_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  760.                         case 9: ApplyAnimation(playerid, "DILDO", "DILDO_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  761.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdildo [1 - 9]");
  762.                 }
  763.                 return 1;
  764.         }
  765.         if(strcmp(cmd, "/animdodge", true) == 0)
  766.         {
  767.                 switch(strval(tmp))
  768.                 {
  769.                     case 1: ApplyAnimation(playerid, "DODGE", "Cover_Dive_01", 4.1, 0, 1, 1, 1, 1, 1);
  770.                     case 2: ApplyAnimation(playerid, "DODGE", "Cover_Dive_02", 4.1, 0, 1, 1, 1, 1, 1);
  771.                     case 3: ApplyAnimation(playerid, "DODGE", "Crushed", 4.1, 0, 1, 1, 1, 1, 1);
  772.                     case 4: ApplyAnimation(playerid, "DODGE", "Crush_Jump", 4.1, 0, 1, 1, 1, 1, 1);
  773.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdodge [1 - 4]");
  774.                 }
  775.                 return 1;
  776.         }
  777.         if(strcmp(cmd, "/animdozer", true) == 0)
  778.         {
  779.                 switch(strval(tmp))
  780.                 {
  781.                     case 1: ApplyAnimation(playerid, "DOZER", "DOZER_Align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  782.                     case 2: ApplyAnimation(playerid, "DOZER", "DOZER_Align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  783.                     case 3: ApplyAnimation(playerid, "DOZER", "DOZER_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  784.                     case 4: ApplyAnimation(playerid, "DOZER", "DOZER_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  785.                     case 5: ApplyAnimation(playerid, "DOZER", "DOZER_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  786.                     case 6: ApplyAnimation(playerid, "DOZER", "DOZER_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  787.                     case 7: ApplyAnimation(playerid, "DOZER", "DOZER_Jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  788.                     case 8: ApplyAnimation(playerid, "DOZER", "DOZER_Jacked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  789.                     case 9: ApplyAnimation(playerid, "DOZER", "DOZER_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  790.                     case 10: ApplyAnimation(playerid, "DOZER", "DOZER_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  791.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdozer [1 - 10]");
  792.                 }
  793.                 return 1;
  794.         }
  795.         if(strcmp(cmd, "/animdrivebys", true) == 0)
  796.         {
  797.                 switch(strval(tmp))
  798.                 {
  799.                     case 1: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  800.                     case 2: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
  801.                     case 3: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  802.                     case 4: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  803.                     case 5: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
  804.                     case 6: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  805.                     case 7: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyTop_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  806.                     case 8: ApplyAnimation(playerid, "DRIVEBYS", "Gang_DrivebyTop_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  807.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdrivebys [1 - 8]");
  808.                 }
  809.                 return 1;
  810.         }
  811.         if(strcmp(cmd, "/animfat", true) == 0)
  812.         {
  813.                 switch(strval(tmp))
  814.                 {
  815.                         case 1: ApplyAnimation(playerid, "FAT", "FatIdle", 4.1, 0, 1, 1, 1, 1, 1);
  816.                         case 2: ApplyAnimation(playerid, "FAT", "FatIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
  817.                         case 3: ApplyAnimation(playerid, "FAT", "FatIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  818.                         case 4: ApplyAnimation(playerid, "FAT", "FatIdle_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  819.                         case 5: ApplyAnimation(playerid, "FAT", "FatRun", 4.1, 0, 1, 1, 1, 1, 1);
  820.                         case 6: ApplyAnimation(playerid, "FAT", "FatRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
  821.                         case 7: ApplyAnimation(playerid, "FAT", "FatRun_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  822.                         case 8: ApplyAnimation(playerid, "FAT", "FatRun_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  823.                         case 9: ApplyAnimation(playerid, "FAT", "FatSprint", 4.1, 0, 1, 1, 1, 1, 1);
  824.                         case 10: ApplyAnimation(playerid, "FAT", "FatWalk", 4.1, 0, 1, 1, 1, 1, 1);
  825.                         case 11: ApplyAnimation(playerid, "FAT", "FatWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
  826.                         case 12: ApplyAnimation(playerid, "FAT", "FatWalkstart_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  827.                         case 13: ApplyAnimation(playerid, "FAT", "FatWalkSt_armed", 4.1, 0, 1, 1, 1, 1, 1);
  828.                         case 14: ApplyAnimation(playerid, "FAT", "FatWalkSt_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  829.                         case 15: ApplyAnimation(playerid, "FAT", "FatWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
  830.                         case 16: ApplyAnimation(playerid, "FAT", "FatWalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  831.                         case 17: ApplyAnimation(playerid, "FAT", "FatWalk_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  832.                         case 18: ApplyAnimation(playerid, "FAT", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
  833.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfat [1 - 18]");
  834.                 }
  835.                 return 1;
  836.         }
  837.         if(strcmp(cmd, "/animfightb", true) == 0)
  838.         {
  839.                 switch(strval(tmp))
  840.                 {
  841.                     case 1: ApplyAnimation(playerid, "FIGHT_B", "FightB_1", 4.1, 0, 1, 1, 1, 1, 1);
  842.                     case 2: ApplyAnimation(playerid, "FIGHT_B", "FightB_2", 4.1, 0, 1, 1, 1, 1, 1);
  843.                     case 3: ApplyAnimation(playerid, "FIGHT_B", "FightB_3", 4.1, 0, 1, 1, 1, 1, 1);
  844.                     case 4: ApplyAnimation(playerid, "FIGHT_B", "FightB_block", 4.1, 0, 1, 1, 1, 1, 1);
  845.                     case 5: ApplyAnimation(playerid, "FIGHT_B", "FightB_G", 4.1, 0, 1, 1, 1, 1, 1);
  846.                     case 6: ApplyAnimation(playerid, "FIGHT_B", "FightB_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  847.                     case 7: ApplyAnimation(playerid, "FIGHT_B", "FightB_M", 4.1, 0, 1, 1, 1, 1, 1);
  848.                     case 8: ApplyAnimation(playerid, "FIGHT_B", "HitB_1", 4.1, 0, 1, 1, 1, 1, 1);
  849.                     case 9: ApplyAnimation(playerid, "FIGHT_B", "HitB_2", 4.1, 0, 1, 1, 1, 1, 1);
  850.                     case 10: ApplyAnimation(playerid, "FIGHT_B", "HitB_3", 4.1, 0, 1, 1, 1, 1, 1);
  851.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightb [1 - 10]");
  852.                 }
  853.                 return 1;
  854.         }
  855.         if(strcmp(cmd, "/animfightc", true) == 0)
  856.         {
  857.                 switch(strval(tmp))
  858.                 {
  859.                     case 1: ApplyAnimation(playerid, "FIGHT_C", "FightC_1", 4.1, 0, 1, 1, 1, 1, 1);
  860.                         case 2: ApplyAnimation(playerid, "FIGHT_C", "FightC_2", 4.1, 0, 1, 1, 1, 1, 1);
  861.                         case 3: ApplyAnimation(playerid, "FIGHT_C", "FightC_3", 4.1, 0, 1, 1, 1, 1, 1);
  862.                         case 4: ApplyAnimation(playerid, "FIGHT_C", "FightC_block", 4.1, 0, 1, 1, 1, 1, 1);
  863.                         case 5: ApplyAnimation(playerid, "FIGHT_C", "FightC_blocking", 4.1, 0, 1, 1, 1, 1, 1);
  864.                         case 6: ApplyAnimation(playerid, "FIGHT_C", "FightC_G", 4.1, 0, 1, 1, 1, 1, 1);
  865.                         case 7: ApplyAnimation(playerid, "FIGHT_C", "FightC_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  866.                         case 8: ApplyAnimation(playerid, "FIGHT_C", "FightC_M", 4.1, 0, 1, 1, 1, 1, 1);
  867.                         case 9: ApplyAnimation(playerid, "FIGHT_C", "FightC_Spar", 4.1, 0, 1, 1, 1, 1, 1);
  868.                         case 10: ApplyAnimation(playerid, "FIGHT_C", "HitC_1", 4.1, 0, 1, 1, 1, 1, 1);
  869.                         case 11: ApplyAnimation(playerid, "FIGHT_C", "HitC_2", 4.1, 0, 1, 1, 1, 1, 1);
  870.                         case 12: ApplyAnimation(playerid, "FIGHT_C", "HitC_3", 4.1, 0, 1, 1, 1, 1, 1);
  871.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightc [1 - 12]");
  872.                 }
  873.                 return 1;
  874.         }
  875.         if(strcmp(cmd, "/animfightd", true) == 0)
  876.         {
  877.                 switch(strval(tmp))
  878.                 {
  879.                     case 1: ApplyAnimation(playerid, "FIGHT_D", "FightD_1", 4.1, 0, 1, 1, 1, 1, 1);
  880.                     case 2: ApplyAnimation(playerid, "FIGHT_D", "FightD_2", 4.1, 0, 1, 1, 1, 1, 1);
  881.                     case 3: ApplyAnimation(playerid, "FIGHT_D", "FightD_3", 4.1, 0, 1, 1, 1, 1, 1);
  882.                     case 4: ApplyAnimation(playerid, "FIGHT_D", "FightD_block", 4.1, 0, 1, 1, 1, 1, 1);
  883.                     case 5: ApplyAnimation(playerid, "FIGHT_D", "FightD_G", 4.1, 0, 1, 1, 1, 1, 1);
  884.                     case 6: ApplyAnimation(playerid, "FIGHT_D", "FightD_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  885.                     case 7: ApplyAnimation(playerid, "FIGHT_D", "FightD_M", 4.1, 0, 1, 1, 1, 1, 1);
  886.                     case 8: ApplyAnimation(playerid, "FIGHT_D", "HitD_1", 4.1, 0, 1, 1, 1, 1, 1);
  887.                     case 9: ApplyAnimation(playerid, "FIGHT_D", "HitD_2", 4.1, 0, 1, 1, 1, 1, 1);
  888.                     case 10: ApplyAnimation(playerid, "FIGHT_D", "HitD_3", 4.1, 0, 1, 1, 1, 1, 1);
  889.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfightd [1 - 10]");
  890.                 }
  891.                 return 1;
  892.         }
  893.         if(strcmp(cmd, "/animfighte", true) == 0)
  894.         {
  895.                 switch(strval(tmp))
  896.                 {
  897.                     case 1: ApplyAnimation(playerid, "FIGHT_E", "FightKick", 4.1, 0, 1, 1, 1, 1, 1);
  898.                     case 2: ApplyAnimation(playerid, "FIGHT_E", "FightKick_B", 4.1, 0, 1, 1, 1, 1, 1);
  899.                     case 3: ApplyAnimation(playerid, "FIGHT_E", "Hit_fightkick", 4.1, 0, 1, 1, 1, 1, 1);
  900.                     case 4: ApplyAnimation(playerid, "FIGHT_E", "Hit_fightkick_B", 4.1, 0, 1, 1, 1, 1, 1);
  901.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfighte [1 - 4]");
  902.                 }
  903.                 return 1;
  904.         }
  905.         if(strcmp(cmd, "/animfinale", true) == 0)
  906.         {
  907.                 switch(strval(tmp))
  908.                 {
  909.                     case 1: ApplyAnimation(playerid, "FINALE", "FIN_Climb_In", 4.1, 0, 1, 1, 1, 1, 1);
  910.                     case 2: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_ClimbOut2", 4.1, 0, 1, 1, 1, 1, 1);
  911.                     case 3: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  912.                     case 4: ApplyAnimation(playerid, "FINALE", "FIN_Cop1_Stomp", 4.1, 0, 1, 1, 1, 1, 1);
  913.                     case 5: ApplyAnimation(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
  914.                     case 6: ApplyAnimation(playerid, "FINALE", "FIN_Hang_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  915.                     case 7: ApplyAnimation(playerid, "FINALE", "FIN_Hang_R", 4.1, 0, 1, 1, 1, 1, 1);
  916.                     case 8: ApplyAnimation(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
  917.                     case 9: ApplyAnimation(playerid, "FINALE", "FIN_Jump_On", 4.1, 0, 1, 1, 1, 1, 1);
  918.                     case 10: ApplyAnimation(playerid, "FINALE", "FIN_Land_Car", 4.1, 0, 1, 1, 1, 1, 1);
  919.                     case 11: ApplyAnimation(playerid, "FINALE", "FIN_Land_Die", 4.1, 0, 1, 1, 1, 1, 1);
  920.                     case 12: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp", 4.1, 0, 1, 1, 1, 1, 1);
  921.                     case 13: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_L", 4.1, 0, 1, 1, 1, 1, 1);
  922.                     case 14: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  923.                     case 15: ApplyAnimation(playerid, "FINALE", "FIN_LegsUp_R", 4.1, 0, 1, 1, 1, 1, 1);
  924.                     case 16: ApplyAnimation(playerid, "FINALE", "FIN_Let_Go", 4.1, 0, 1, 1, 1, 1, 1);
  925.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfinale [1 - 16]");
  926.                 }
  927.                 return 1;
  928.         }
  929.         if(strcmp(cmd, "/animfinale2", true) == 0)
  930.         {
  931.                 switch(strval(tmp))
  932.                 {
  933.                         case 1: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
  934.                         case 2: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Fall", 4.1, 0, 1, 1, 1, 1, 1);
  935.                         case 3: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  936.                         case 4: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  937.                         case 5: ApplyAnimation(playerid, "FINALE2", "FIN_Cop1_Swing", 4.1, 0, 1, 1, 1, 1, 1);
  938.                         case 6: ApplyAnimation(playerid, "FINALE2", "FIN_Cop2_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
  939.                         case 7: ApplyAnimation(playerid, "FINALE2", "FIN_Switch_P", 4.1, 0, 1, 1, 1, 1, 1);
  940.                         case 8: ApplyAnimation(playerid, "FINALE2", "FIN_Switch_S", 4.1, 0, 1, 1, 1, 1, 1);
  941.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfinale2 [1 - 8]");
  942.                 }
  943.                 return 1;
  944.         }
  945.         if(strcmp(cmd, "/animflame", true) == 0) return ApplyAnimation(playerid, "FLAME", "FLAME_fire", 4.1, 0, 1, 1, 1, 1, 1);
  946.         if(strcmp(cmd, "/animflowers", true) == 0)
  947.         {
  948.                 switch(strval(tmp))
  949.                 {
  950.                     case 1: ApplyAnimation(playerid, "Flowers", "Flower_attack", 4.1, 0, 1, 1, 1, 1, 1);
  951.                     case 2: ApplyAnimation(playerid, "Flowers", "Flower_attack_M", 4.1, 0, 1, 1, 1, 1, 1);
  952.                     case 3: ApplyAnimation(playerid, "Flowers", "Flower_Hit", 4.1, 0, 1, 1, 1, 1, 1);
  953.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animflowers [1 - 3]");
  954.                 }
  955.                 return 1;
  956.         }
  957.         if(strcmp(cmd, "/animfood", true) == 0)
  958.         {
  959.                 switch(strval(tmp))
  960.                 {
  961.                         case 1: ApplyAnimation(playerid, "FOOD", "EAT_Burger", 4.1, 0, 1, 1, 1, 1, 1);
  962.                         case 2: ApplyAnimation(playerid, "FOOD", "EAT_Chicken", 4.1, 0, 1, 1, 1, 1, 1);
  963.                         case 3: ApplyAnimation(playerid, "FOOD", "EAT_Pizza", 4.1, 0, 1, 1, 1, 1, 1);
  964.                         case 4: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 4.1, 0, 1, 1, 1, 1, 1);
  965.                         case 5: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1, 1);
  966.                         case 6: ApplyAnimation(playerid, "FOOD", "FF_Dam_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
  967.                         case 7: ApplyAnimation(playerid, "FOOD", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  968.                         case 8: ApplyAnimation(playerid, "FOOD", "FF_Dam_Left", 4.1, 0, 1, 1, 1, 1, 1);
  969.                         case 9: ApplyAnimation(playerid, "FOOD", "FF_Dam_Right", 4.1, 0, 1, 1, 1, 1, 1);
  970.                         case 10: ApplyAnimation(playerid, "FOOD", "FF_Die_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
  971.                         case 11: ApplyAnimation(playerid, "FOOD", "FF_Die_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  972.                         case 12: ApplyAnimation(playerid, "FOOD", "FF_Die_Left", 4.1, 0, 1, 1, 1, 1, 1);
  973.                         case 13: ApplyAnimation(playerid, "FOOD", "FF_Die_Right", 4.1, 0, 1, 1, 1, 1, 1);
  974.                         case 14: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat1", 4.1, 0, 1, 1, 1, 1, 1);
  975.                         case 15: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat2", 4.1, 0, 1, 1, 1, 1, 1);
  976.                         case 16: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 1, 1, 1, 1, 1);
  977.                         case 17: ApplyAnimation(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  978.                         case 18: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 1, 1, 1, 1, 1);
  979.                         case 19: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 1, 1, 1, 1, 1);
  980.                         case 20: ApplyAnimation(playerid, "FOOD", "FF_Sit_Look", 4.1, 0, 1, 1, 1, 1, 1);
  981.                         case 21: ApplyAnimation(playerid, "FOOD", "FF_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  982.                         case 22: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_180", 4.1, 0, 1, 1, 1, 1, 1);
  983.                         case 23: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_L_180", 4.1, 0, 1, 1, 1, 1, 1);
  984.                         case 24: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_R_180", 4.1, 0, 1, 1, 1, 1, 1);
  985.                         case 25: ApplyAnimation(playerid, "FOOD", "SHP_Thank", 4.1, 0, 1, 1, 1, 1, 1);
  986.                         case 26: ApplyAnimation(playerid, "FOOD", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
  987.                         case 27: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  988.                         case 28: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
  989.                         case 29: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  990.                         case 30: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
  991.                         case 31: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
  992.                         case 32: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  993.                         case 33: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Return", 4.1, 0, 1, 1, 1, 1, 1);
  994.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfood [1 - 33]");
  995.                 }
  996.                 return 1;
  997.         }
  998.         if(strcmp(cmd, "/animfreeweights", true) == 0)
  999.         {
  1000.                 switch(strval(tmp))
  1001.                 {
  1002.                     case 1: ApplyAnimation(playerid, "Freeweights", "gym_barbell", 4.1, 0, 1, 1, 1, 1, 1);
  1003.                         case 2: ApplyAnimation(playerid, "Freeweights", "gym_free_A", 4.1, 0, 1, 1, 1, 1, 1);
  1004.                     case 3: ApplyAnimation(playerid, "Freeweights", "gym_free_B", 4.1, 0, 1, 1, 1, 1, 1);
  1005.                     case 4: ApplyAnimation(playerid, "Freeweights", "gym_free_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1006.                     case 5: ApplyAnimation(playerid, "Freeweights", "gym_free_down", 4.1, 0, 1, 1, 1, 1, 1);
  1007.                     case 6: ApplyAnimation(playerid, "Freeweights", "gym_free_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1008.                     case 7: ApplyAnimation(playerid, "Freeweights", "gym_free_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  1009.                     case 8: ApplyAnimation(playerid, "Freeweights", "gym_free_putdown", 4.1, 0, 1, 1, 1, 1, 1);
  1010.                     case 9: ApplyAnimation(playerid, "Freeweights", "gym_free_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
  1011.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfw [1 - 9]");
  1012.                 }
  1013.                 return 1;
  1014.         }
  1015.         if(strcmp(cmd, "/animgangs", true) == 0)
  1016.         {
  1017.                 switch(strval(tmp))
  1018.                 {
  1019.                         case 1: ApplyAnimation(playerid, "GANGS", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
  1020.                         case 2: ApplyAnimation(playerid, "GANGS", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1021.                     case 3: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl", 4.1, 0, 1, 1, 1, 1, 1);
  1022.                     case 4: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
  1023.                     case 5: ApplyAnimation(playerid, "GANGS", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
  1024.                     case 6: ApplyAnimation(playerid, "GANGS", "hndshkaa", 4.1, 0, 1, 1, 1, 1, 1);
  1025.                     case 7: ApplyAnimation(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1, 1);
  1026.                     case 8: ApplyAnimation(playerid, "GANGS", "hndshkca", 4.1, 0, 1, 1, 1, 1, 1);
  1027.                     case 9: ApplyAnimation(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1, 1);
  1028.                     case 10: ApplyAnimation(playerid, "GANGS", "hndshkda", 4.1, 0, 1, 1, 1, 1, 1);
  1029.                         case 11: ApplyAnimation(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1, 1);
  1030.                         case 12: ApplyAnimation(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1, 1);
  1031.                     case 13: ApplyAnimation(playerid, "GANGS", "hndshkfa_swt", 4.1, 0, 1, 1, 1, 1, 1);
  1032.                     case 14: ApplyAnimation(playerid, "GANGS", "Invite_No", 4.1, 0, 1, 1, 1, 1, 1);
  1033.                     case 15: ApplyAnimation(playerid, "GANGS", "Invite_Yes", 4.1, 0, 1, 1, 1, 1, 1);
  1034.                     case 16: ApplyAnimation(playerid, "GANGS", "leanIDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1035.                     case 17: ApplyAnimation(playerid, "GANGS", "leanIN", 4.1, 0, 1, 1, 1, 1, 1);
  1036.                     case 18: ApplyAnimation(playerid, "GANGS", "leanOUT", 4.1, 0, 1, 1, 1, 1, 1);
  1037.                     case 19: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkA", 4.1, 0, 1, 1, 1, 1, 1);
  1038.                     case 20: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
  1039.                     case 21: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkCt", 4.1, 0, 1, 1, 1, 1, 1);
  1040.                     case 22: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
  1041.                     case 23: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
  1042.                     case 24: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
  1043.                     case 25: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
  1044.                     case 26: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
  1045.                     case 27: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_01", 4.1, 0, 1, 1, 1, 1, 1);
  1046.                     case 28: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1, 1);
  1047.                     case 29: ApplyAnimation(playerid, "GANGS", "shake_cara", 4.1, 0, 1, 1, 1, 1, 1);
  1048.                     case 30: ApplyAnimation(playerid, "GANGS", "shake_carK", 4.1, 0, 1, 1, 1, 1, 1);
  1049.                     case 31: ApplyAnimation(playerid, "GANGS", "shake_carSH", 4.1, 0, 1, 1, 1, 1, 1);
  1050.                     case 32: ApplyAnimation(playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 1, 1, 1);
  1051.                         case 33: ApplyAnimation(playerid, "GANGS", "smkcig_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
  1052.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgangs [1 - 33]");
  1053.                 }
  1054.                 return 1;
  1055.         }
  1056.         if(strcmp(cmd, "/animghands", true) == 0)
  1057.         {
  1058.                 switch(strval(tmp))
  1059.                 {
  1060.                     case 1: ApplyAnimation(playerid, "GHANDS", "gsign1", 4.1, 0, 1, 1, 1, 1, 1);
  1061.                         case 2: ApplyAnimation(playerid, "GHANDS", "gsign1LH", 4.1, 0, 1, 1, 1, 1, 1);
  1062.                         case 3: ApplyAnimation(playerid, "GHANDS", "gsign2", 4.1, 0, 1, 1, 1, 1, 1);
  1063.                     case 4: ApplyAnimation(playerid, "GHANDS", "gsign2LH", 4.1, 0, 1, 1, 1, 1, 1);
  1064.                         case 5: ApplyAnimation(playerid, "GHANDS", "gsign3", 4.1, 0, 1, 1, 1, 1, 1);
  1065.                     case 6: ApplyAnimation(playerid, "GHANDS", "gsign3LH", 4.1, 0, 1, 1, 1, 1, 1);
  1066.                     case 7: ApplyAnimation(playerid, "GHANDS", "gsign4", 4.1, 0, 1, 1, 1, 1, 1);
  1067.                     case 8: ApplyAnimation(playerid, "GHANDS", "gsign4LH", 4.1, 0, 1, 1, 1, 1, 1);
  1068.                     case 9: ApplyAnimation(playerid, "GHANDS", "gsign5", 4.1, 0, 1, 1, 1, 1, 1);
  1069.                     case 10: ApplyAnimation(playerid, "GHANDS", "gsign5LH", 4.1, 0, 1, 1, 1, 1, 1);
  1070.                     case 11: ApplyAnimation(playerid, "GHANDS", "LHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
  1071.                     case 12: ApplyAnimation(playerid, "GHANDS", "LHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
  1072.                     case 13: ApplyAnimation(playerid, "GHANDS", "LHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
  1073.                         case 14: ApplyAnimation(playerid, "GHANDS", "LHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
  1074.                         case 15: ApplyAnimation(playerid, "GHANDS", "LHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
  1075.                         case 16: ApplyAnimation(playerid, "GHANDS", "RHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
  1076.                         case 17: ApplyAnimation(playerid, "GHANDS", "RHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
  1077.                         case 18: ApplyAnimation(playerid, "GHANDS", "RHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
  1078.                         case 19: ApplyAnimation(playerid, "GHANDS", "RHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
  1079.                         case 20: ApplyAnimation(playerid, "GHANDS", "RHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
  1080.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animghands [1 - 20]");
  1081.                 }
  1082.                 return 1;
  1083.         }
  1084.         if(strcmp(cmd, "/animghetto", true) == 0)
  1085.         {
  1086.                 switch(strval(tmp))
  1087.                 {
  1088.                     case 1: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1089.                     case 2: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1090.                     case 3: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1091.                     case 4: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1092.                     case 5: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1093.                     case 6: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1094.                     case 7: ApplyAnimation(playerid, "GHETTO_DB", "GDB_Car_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1095.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animghettodb [1 - 7]");
  1096.                 }
  1097.                 return 1;
  1098.         }
  1099.         if(strcmp(cmd, "/animgog", true) == 0) return ApplyAnimation(playerid, "goggles", "goggles_put_on", 4.1, 0, 1, 1, 1, 1, 1);
  1100.         if(strcmp(cmd, "/animgraffity", true) == 0)
  1101.         {
  1102.                 switch(strval(tmp))
  1103.                 {
  1104.                         case 1: ApplyAnimation(playerid, "GRAFFITI", "graffiti_Chkout", 4.1, 0, 1, 1, 1, 1, 1);
  1105.                         case 2: ApplyAnimation(playerid, "GRAFFITI", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1106.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgraffity [1 - 2]");
  1107.                 }
  1108.                 return 1;
  1109.         }
  1110.         if(strcmp(cmd, "/animgraveyard", true) == 0)
  1111.         {
  1112.                 switch(strval(tmp))
  1113.                 {
  1114.                         case 1: ApplyAnimation(playerid, "GRAVEYARD", "mrnF_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1115.                     case 2: ApplyAnimation(playerid, "GRAVEYARD", "mrnM_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1116.                         case 3: ApplyAnimation(playerid, "GRAVEYARD", "prst_loopa", 4.1, 0, 1, 1, 1, 1, 1);
  1117.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgreya [1 - 3]");
  1118.                 }
  1119.                 return 1;
  1120.         }
  1121.         if(strcmp(cmd, "/animgrenade", true) == 0)
  1122.         {
  1123.                 switch(strval(tmp))
  1124.                 {
  1125.                 case 1: ApplyAnimation(playerid, "GRENADE", "WEAPON_start_throw", 4.1, 0, 1, 1, 1, 1, 1);
  1126.                     case 2: ApplyAnimation(playerid, "GRENADE", "WEAPON_throw", 4.1, 0, 1, 1, 1, 1, 1);
  1127.                     case 3: ApplyAnimation(playerid, "GRENADE", "WEAPON_throwu", 4.1, 0, 1, 1, 1, 1, 1);
  1128.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgren [1 - 3]");
  1129.                 }
  1130.                 return 1;
  1131.         }
  1132.         if(strcmp(cmd, "/animgym", true) == 0)
  1133.         {
  1134.                 switch(strval(tmp))
  1135.                 {
  1136.                         case 1: ApplyAnimation(playerid, "GYMNASIUM", "GYMshadowbox", 4.1, 0, 1, 1, 1, 1, 1);
  1137.                         case 2: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1138.                     case 3: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_fast", 4.1, 0, 1, 1, 1, 1, 1);
  1139.                         case 4: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_faster", 4.1, 0, 1, 1, 1, 1, 1);
  1140.                     case 5: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  1141.                     case 6: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_geton", 4.1, 0, 1, 1, 1, 1, 1);
  1142.                     case 7: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  1143.                     case 8: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1144.                     case 9: ApplyAnimation(playerid, "GYMNASIUM", "gym_bike_still", 4.1, 0, 1, 1, 1, 1, 1);
  1145.                         case 10: ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  1146.                         case 11: ApplyAnimation(playerid, "GYMNASIUM", "gym_shadowbox", 4.1, 0, 1, 1, 1, 1, 1);
  1147.                         case 12: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1148.                         case 13: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  1149.                         case 14: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  1150.                         case 15: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_geton", 4.1, 0, 1, 1, 1, 1, 1);
  1151.                         case 16: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_jog", 4.1, 0, 1, 1, 1, 1, 1);
  1152.                         case 17: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  1153.                         case 18: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_tired", 4.1, 0, 1, 1, 1, 1, 1);
  1154.                         case 19: ApplyAnimation(playerid, "GYMNASIUM", "gym_tread_walk", 4.1, 0, 1, 1, 1, 1, 1);
  1155.                         case 20: ApplyAnimation(playerid, "GYMNASIUM", "gym_walk_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  1156.                         case 21: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_fast", 4.1, 0, 1, 1, 1, 1, 1);
  1157.                         case 22: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_med", 4.1, 0, 1, 1, 1, 1, 1);
  1158.                         case 23: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1159.                         case 24: ApplyAnimation(playerid, "GYMNASIUM", "Pedals_still", 4.1, 0, 1, 1, 1, 1, 1);
  1160.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgym [1 - 24]");
  1161.                         }
  1162.                 return 1;
  1163.         }
  1164.         if(strcmp(cmd, "/animhaircut", true) == 0)
  1165.         {
  1166.                 switch(strval(tmp))
  1167.                 {
  1168.                         case 1: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Beard_01", 4.1, 0, 1, 1, 1, 1, 1);
  1169.                         case 2: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Buy", 4.1, 0, 1, 1, 1, 1, 1);
  1170.                         case 3: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut", 4.1, 0, 1, 1, 1, 1, 1);
  1171.                         case 4: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut_In", 4.1, 0, 1, 1, 1, 1, 1);
  1172.                         case 5: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Cut_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1173.                         case 6: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Hair_01", 4.1, 0, 1, 1, 1, 1, 1);
  1174.                         case 7: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Hair_02", 4.1, 0, 1, 1, 1, 1, 1);
  1175.                         case 8: ApplyAnimation(playerid, "HAIRCUTS", "BRB_In", 4.1, 0, 1, 1, 1, 1, 1);
  1176.                         case 9: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1177.                         case 10: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1178.                         case 11: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  1179.                         case 12: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1180.                         case 13: ApplyAnimation(playerid, "HAIRCUTS", "BRB_Sit_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1181.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animhaircut [1 - 13]");
  1182.                 }
  1183.                 return 1;
  1184.         }
  1185.         if(strcmp(cmd, "/animheist", true) == 0)
  1186.         {
  1187.                 switch(strval(tmp))
  1188.                 {
  1189.                         case 1: ApplyAnimation(playerid, "HEIST9", "CAS_G2_GasKO", 4.1, 0, 1, 1, 1, 1, 1);
  1190.                         case 2: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
  1191.                         case 3: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
  1192.                         case 4: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
  1193.                         case 5: ApplyAnimation(playerid, "HEIST9", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
  1194.                         case 6: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
  1195.                         case 7: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
  1196.                         case 8: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
  1197.                         case 9: ApplyAnimation(playerid, "HEIST9", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
  1198.                         case 10: ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 4.1, 0, 1, 1, 1, 1, 1);
  1199.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animheist [1 - 10]");
  1200.                 }
  1201.                 return 1;
  1202.         }
  1203.         if(strcmp(cmd, "/animinthouse", true) == 0)
  1204.         {
  1205.                 switch(strval(tmp))
  1206.                 {
  1207.                         case 1: ApplyAnimation(playerid, "INT_HOUSE", "BED_In_L", 4.1, 0, 1, 1, 1, 1, 1);
  1208.                         case 2: ApplyAnimation(playerid, "INT_HOUSE", "BED_In_R", 4.1, 0, 1, 1, 1, 1, 1);
  1209.                         case 3: ApplyAnimation(playerid, "INT_HOUSE", "BED_Loop_L", 4.1, 0, 1, 1, 1, 1, 1);
  1210.                         case 4: ApplyAnimation(playerid, "INT_HOUSE", "BED_Loop_R", 4.1, 0, 1, 1, 1, 1, 1);
  1211.                         case 5: ApplyAnimation(playerid, "INT_HOUSE", "BED_Out_L", 4.1, 0, 1, 1, 1, 1, 1);
  1212.                         case 6: ApplyAnimation(playerid, "INT_HOUSE", "BED_Out_R", 4.1, 0, 1, 1, 1, 1, 1);
  1213.                         case 7: ApplyAnimation(playerid, "INT_HOUSE", "LOU_In", 4.1, 0, 1, 1, 1, 1, 1);
  1214.                         case 8: ApplyAnimation(playerid, "INT_HOUSE", "LOU_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1215.                         case 9: ApplyAnimation(playerid, "INT_HOUSE", "LOU_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1216.                         case 10: ApplyAnimation(playerid, "INT_HOUSE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
  1217.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animinthouse [1 - 10]");
  1218.                 }
  1219.                 return 1;
  1220.         }
  1221.         if(strcmp(cmd, "/animintoffice", true) == 0)
  1222.         {
  1223.                 switch(strval(tmp))
  1224.                 {
  1225.                     case 1: ApplyAnimation(playerid, "INT_OFFICE", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  1226.                     case 2: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_2Idle_180", 4.1, 0, 1, 1, 1, 1, 1);
  1227.                         case 3: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1228.                         case 4: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Crash", 4.1, 0, 1, 1, 1, 1, 1);
  1229.                         case 5: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Drink", 4.1, 0, 1, 1, 1, 1, 1);
  1230.                         case 6: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1231.                         case 7: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  1232.                         case 8: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Read", 4.1, 0, 1, 1, 1, 1, 1);
  1233.                         case 9: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1234.                         case 10: ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Watch", 4.1, 0, 1, 1, 1, 1, 1);
  1235.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animintoffice [1 - 10]");
  1236.                 }
  1237.                 return 1;
  1238.         }
  1239.         if(strcmp(cmd, "/animintshop", true) == 0)
  1240.         {
  1241.                 switch(strval(tmp))
  1242.                 {
  1243.                     case 1: ApplyAnimation(playerid, "INT_SHOP", "shop_cashier", 4.1, 0, 1, 1, 1, 1, 1);
  1244.                     case 2: ApplyAnimation(playerid, "INT_SHOP", "shop_in", 4.1, 0, 1, 1, 1, 1, 1);
  1245.                         case 3: ApplyAnimation(playerid, "INT_SHOP", "shop_lookA", 4.1, 0, 1, 1, 1, 1, 1);
  1246.                         case 4: ApplyAnimation(playerid, "INT_SHOP", "shop_lookB", 4.1, 0, 1, 1, 1, 1, 1);
  1247.                         case 5: ApplyAnimation(playerid, "INT_SHOP", "shop_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1248.                         case 6: ApplyAnimation(playerid, "INT_SHOP", "shop_out", 4.1, 0, 1, 1, 1, 1, 1);
  1249.                         case 7: ApplyAnimation(playerid, "INT_SHOP", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
  1250.                         case 8: ApplyAnimation(playerid, "INT_SHOP", "shop_shelf", 4.1, 0, 1, 1, 1, 1, 1);
  1251.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animintshop [1 - 8]");
  1252.                 }
  1253.                 return 1;
  1254.         }
  1255.         if(strcmp(cmd, "/animjst", true) == 0)
  1256.         {
  1257.                 switch(strval(tmp))
  1258.                 {
  1259.                         case 1: ApplyAnimation(playerid, "JST_BUISNESS", "girl_01", 4.1, 0, 1, 1, 1, 1, 1);
  1260.                         case 2: ApplyAnimation(playerid, "JST_BUISNESS", "girl_02", 4.1, 0, 1, 1, 1, 1, 1);
  1261.                         case 3: ApplyAnimation(playerid, "JST_BUISNESS", "player_01", 4.1, 0, 1, 1, 1, 1, 1);
  1262.                         case 4: ApplyAnimation(playerid, "JST_BUISNESS", "smoke_01", 4.1, 0, 1, 1, 1, 1, 1);
  1263.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animjst [1 - 4]");
  1264.                 }
  1265.                 return 1;
  1266.         }
  1267.         if(strcmp(cmd, "/animkart", true) == 0)
  1268.         {
  1269.                 switch(strval(tmp))
  1270.                 {
  1271.                         case 1: ApplyAnimation(playerid, "KART", "KART_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1272.                         case 2: ApplyAnimation(playerid, "KART", "KART_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1273.                         case 3: ApplyAnimation(playerid, "KART", "KART_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1274.                         case 4: ApplyAnimation(playerid, "KART", "KART_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1275.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animkart [1 - 4]");
  1276.                 }
  1277.                 return 1;
  1278.         }
  1279.         if(strcmp(cmd, "/animkissing", true) == 0)
  1280.         {
  1281.                 switch(strval(tmp))
  1282.                 {
  1283.                         case 1: ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
  1284.                         case 2: ApplyAnimation(playerid, "KISSING", "gfwave2", 4.1, 0, 1, 1, 1, 1, 1);
  1285.                         case 3: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
  1286.                         case 4: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
  1287.                         case 5: ApplyAnimation(playerid, "KISSING", "GF_CarSpot", 4.1, 0, 1, 1, 1, 1, 1);
  1288.                         case 6: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
  1289.                         case 7: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
  1290.                     case 8: ApplyAnimation(playerid, "KISSING", "gift_get", 4.1, 0, 1, 1, 1, 1, 1);
  1291.                         case 9: ApplyAnimation(playerid, "KISSING", "gift_give", 4.1, 0, 1, 1, 1, 1, 1);
  1292.                     case 10: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
  1293.                     case 11: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
  1294.                     case 12: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  1295.                     case 13: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
  1296.                     case 14: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
  1297.                     case 15: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  1298.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animkissing [1 - 15]");
  1299.                 }
  1300.                 return 1;
  1301.         }
  1302.         if(strcmp(cmd, "/animknife", true) == 0)
  1303.         {
  1304.                 switch(strval(tmp))
  1305.                 {
  1306.                     case 1: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Damage", 4.1, 0, 1, 1, 1, 1, 1);
  1307.                         case 2: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.1, 0, 1, 1, 1, 1, 1);
  1308.                         case 3: ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Player", 4.1, 0, 1, 1, 1, 1, 1);
  1309.                         case 4: ApplyAnimation(playerid, "KNIFE", "KILL_Partial", 4.1, 0, 1, 1, 1, 1, 1);
  1310.                         case 5: ApplyAnimation(playerid, "KNIFE", "knife_1", 4.1, 0, 1, 1, 1, 1, 1);
  1311.                         case 6: ApplyAnimation(playerid, "KNIFE", "knife_2", 4.1, 0, 1, 1, 1, 1, 1);
  1312.                         case 7: ApplyAnimation(playerid, "KNIFE", "knife_3", 4.1, 0, 1, 1, 1, 1, 1);
  1313.                         case 8: ApplyAnimation(playerid, "KNIFE", "knife_4", 4.1, 0, 1, 1, 1, 1, 1);
  1314.                         case 9: ApplyAnimation(playerid, "KNIFE", "knife_block", 4.1, 0, 1, 1, 1, 1, 1);
  1315.                         case 10: ApplyAnimation(playerid, "KNIFE", "Knife_G", 4.1, 0, 1, 1, 1, 1, 1);
  1316.                         case 11: ApplyAnimation(playerid, "KNIFE", "knife_hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  1317.                         case 12: ApplyAnimation(playerid, "KNIFE", "knife_hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  1318.                         case 13: ApplyAnimation(playerid, "KNIFE", "knife_hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  1319.                         case 14: ApplyAnimation(playerid, "KNIFE", "knife_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1320.                         case 15: ApplyAnimation(playerid, "KNIFE", "knife_part", 4.1, 0, 1, 1, 1, 1, 1);
  1321.                         case 16: ApplyAnimation(playerid, "KNIFE", "WEAPON_knifeidle", 4.1, 0, 1, 1, 1, 1, 1);
  1322.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animknife [1 - 16]");
  1323.                 }
  1324.                 return 1;
  1325.         }
  1326.         if(strcmp(cmd, "/animlapdan1", true) == 0)
  1327.         {
  1328.                 switch(strval(tmp))
  1329.                 {
  1330.                         case 1: ApplyAnimation(playerid, "LAPDAN1", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  1331.                         case 2: ApplyAnimation(playerid, "LAPDAN1", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  1332.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan1 [1 - 2]");
  1333.                 }
  1334.                 return 1;
  1335.         }
  1336.         if(strcmp(cmd, "/animlapdan2", true) == 0)
  1337.         {
  1338.                 switch(strval(tmp))
  1339.                 {
  1340.                         case 1: ApplyAnimation(playerid, "LAPDAN2", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  1341.                         case 2: ApplyAnimation(playerid, "LAPDAN2", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  1342.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan2 [1 - 2]");
  1343.                 }
  1344.                 return 1;
  1345.         }
  1346.         if(strcmp(cmd, "/animlapdan3", true) == 0)
  1347.         {
  1348.                 switch(strval(tmp))
  1349.                 {
  1350.                         case 1: ApplyAnimation(playerid, "LAPDAN3", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  1351.                         case 2: ApplyAnimation(playerid, "LAPDAN3", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  1352.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlapdan3 [1 - 2]");
  1353.                 }
  1354.                 return 1;
  1355.         }
  1356.         if(strcmp(cmd, "/animlowrider", true) == 0)
  1357.         {
  1358.                 switch(strval(tmp))
  1359.                 {
  1360.                         case 1: ApplyAnimation(playerid, "LOWRIDER", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1361.                     case 2: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_bdbnce", 4.1, 0, 1, 1, 1, 1, 1);
  1362.                     case 3: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hair", 4.1, 0, 1, 1, 1, 1, 1);
  1363.                     case 4: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hurry", 4.1, 0, 1, 1, 1, 1, 1);
  1364.                     case 5: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  1365.                     case 6: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idle_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
  1366.                     case 7: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1367.                     case 8: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1368.                     case 9: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
  1369.                     case 10: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l12_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
  1370.                     case 11: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1371.                     case 12: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1372.                     case 13: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_to_l2", 4.1, 0, 1, 1, 1, 1, 1);
  1373.                     case 14: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1374.                     case 15: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1375.                     case 16: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_to_l3", 4.1, 0, 1, 1, 1, 1, 1);
  1376.                     case 17: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l345_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
  1377.                     case 18: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1378.                     case 19: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1379.                     case 20: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_to_l4", 4.1, 0, 1, 1, 1, 1, 1);
  1380.                     case 21: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1381.                     case 22: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1382.                     case 23: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_to_l5", 4.1, 0, 1, 1, 1, 1, 1);
  1383.                 case 24: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l5_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  1384.                     case 25: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l5_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1385.                     case 26: ApplyAnimation(playerid, "LOWRIDER", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1386.                     case 27: ApplyAnimation(playerid, "LOWRIDER", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1387.                     case 28: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
  1388.                     case 29: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkC", 4.1, 0, 1, 1, 1, 1, 1);
  1389.                     case 30: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
  1390.                     case 31: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
  1391.                     case 32: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
  1392.                     case 33: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
  1393.                     case 34: ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
  1394.                     case 35: ApplyAnimation(playerid, "LOWRIDER", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1395.                     case 36: ApplyAnimation(playerid, "LOWRIDER", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1396.                     case 37: ApplyAnimation(playerid, "LOWRIDER", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1397.                     case 38: ApplyAnimation(playerid, "LOWRIDER", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
  1398.                         case 39: ApplyAnimation(playerid, "LOWRIDER", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  1399.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlowrider [1 - 39]");
  1400.                 }
  1401.                 return 1;
  1402.         }
  1403.         if(strcmp(cmd, "/animmdchase", true) == 0)
  1404.         {
  1405.                 switch(strval(tmp))
  1406.                 {
  1407.                         case 1: ApplyAnimation(playerid, "MD_CHASE", "Carhit_Hangon", 4.1, 0, 1, 1, 1, 1, 1);
  1408.                         case 2: ApplyAnimation(playerid, "MD_CHASE", "Carhit_Tumble", 4.1, 0, 1, 1, 1, 1, 1);
  1409.                         case 3: ApplyAnimation(playerid, "MD_CHASE", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
  1410.                         case 4: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L1", 4.1, 0, 1, 1, 1, 1, 1);
  1411.                         case 5: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L2", 4.1, 0, 1, 1, 1, 1, 1);
  1412.                         case 6: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_L3", 4.1, 0, 1, 1, 1, 1, 1);
  1413.                         case 7: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R1", 4.1, 0, 1, 1, 1, 1, 1);
  1414.                         case 8: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R2", 4.1, 0, 1, 1, 1, 1, 1);
  1415.                         case 9: ApplyAnimation(playerid, "MD_CHASE", "Fen_Choppa_R3", 4.1, 0, 1, 1, 1, 1, 1);
  1416.                         case 10: ApplyAnimation(playerid, "MD_CHASE", "Hangon_Stun_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1417.                         case 11: ApplyAnimation(playerid, "MD_CHASE", "Hangon_Stun_Turn", 4.1, 0, 1, 1, 1, 1, 1);
  1418.                         case 12: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_2_HANG", 4.1, 0, 1, 1, 1, 1, 1);
  1419.                         case 13: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Jmp_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1420.                         case 14: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Jmp_F", 4.1, 0, 1, 1, 1, 1, 1);
  1421.                         case 15: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1422.                         case 16: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1423.                         case 17: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_F", 4.1, 0, 1, 1, 1, 1, 1);
  1424.                         case 18: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_F", 4.1, 0, 1, 1, 1, 1, 1);
  1425.                         case 19: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  1426.                         case 20: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll_F", 4.1, 0, 1, 1, 1, 1, 1);
  1427.                         case 21: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Punch", 4.1, 0, 1, 1, 1, 1, 1);
  1428.                         case 22: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Punch_F", 4.1, 0, 1, 1, 1, 1, 1);
  1429.                         case 23: ApplyAnimation(playerid, "MD_CHASE", "MD_BIKE_Shot_F", 4.1, 0, 1, 1, 1, 1, 1);
  1430.                         case 24: ApplyAnimation(playerid, "MD_CHASE", "MD_HANG_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  1431.                         case 25: ApplyAnimation(playerid, "MD_CHASE", "MD_HANG_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1432.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmdchase [1 - 25]");
  1433.                 }
  1434.                 return 1;
  1435.         }
  1436.         if(strcmp(cmd, "/animmddend", true) == 0)
  1437.         {
  1438.                 switch(strval(tmp))
  1439.                 {
  1440.                     case 1: ApplyAnimation(playerid, "MD_END", "END_SC1_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1441.                     case 2: ApplyAnimation(playerid, "MD_END", "END_SC1_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1442.                     case 3: ApplyAnimation(playerid, "MD_END", "END_SC1_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1443.                     case 4: ApplyAnimation(playerid, "MD_END", "END_SC1_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1444.                     case 5: ApplyAnimation(playerid, "MD_END", "END_SC2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1445.                     case 6: ApplyAnimation(playerid, "MD_END", "END_SC2_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1446.                     case 7: ApplyAnimation(playerid, "MD_END", "END_SC2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1447.                     case 8: ApplyAnimation(playerid, "MD_END", "END_SC2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1448.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmddend [1 - 8]");
  1449.                 }
  1450.                 return 1;
  1451.         }
  1452.         if(strcmp(cmd, "/animmedic", true) == 0) return ApplyAnimation(playerid, "MEDIC", "CPR", 4.1, 0, 1, 1, 1, 1, 1);
  1453.         if(strcmp(cmd, "/animmisc", true) == 0)
  1454.         {
  1455.                 switch(strval(tmp))
  1456.                 {
  1457.                         case 1: ApplyAnimation(playerid, "MISC", "bitchslap", 4.1, 0, 1, 1, 1, 1, 1);
  1458.                         case 2: ApplyAnimation(playerid, "MISC", "BMX_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1459.                         case 3: ApplyAnimation(playerid, "MISC", "BMX_comeon", 4.1, 0, 1, 1, 1, 1, 1);
  1460.                         case 4: ApplyAnimation(playerid, "MISC", "bmx_idleloop_01", 4.1, 0, 1, 1, 1, 1, 1);
  1461.                         case 5: ApplyAnimation(playerid, "MISC", "bmx_idleloop_02", 4.1, 0, 1, 1, 1, 1, 1);
  1462.                         case 6: ApplyAnimation(playerid, "MISC", "bmx_talkleft_in", 4.1, 0, 1, 1, 1, 1, 1);
  1463.                         case 7: ApplyAnimation(playerid, "MISC", "bmx_talkleft_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1464.                         case 8: ApplyAnimation(playerid, "MISC", "bmx_talkleft_out", 4.1, 0, 1, 1, 1, 1, 1);
  1465.                         case 9: ApplyAnimation(playerid, "MISC", "bmx_talkright_in", 4.1, 0, 1, 1, 1, 1, 1);
  1466.                         case 10: ApplyAnimation(playerid, "MISC", "bmx_talkright_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1467.                         case 11: ApplyAnimation(playerid, "MISC", "bmx_talkright_out", 4.1, 0, 1, 1, 1, 1, 1);
  1468.                         case 12: ApplyAnimation(playerid, "MISC", "bng_wndw", 4.1, 0, 1, 1, 1, 1, 1);
  1469.                         case 13: ApplyAnimation(playerid, "MISC", "bng_wndw_02", 4.1, 0, 1, 1, 1, 1, 1);
  1470.                         case 14: ApplyAnimation(playerid, "MISC", "Case_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  1471.                         case 15: ApplyAnimation(playerid, "MISC", "door_jet", 4.1, 0, 1, 1, 1, 1, 1);
  1472.                         case 16: ApplyAnimation(playerid, "MISC", "GRAB_L", 4.1, 0, 1, 1, 1, 1, 1);
  1473.                         case 17: ApplyAnimation(playerid, "MISC", "GRAB_R", 4.1, 0, 1, 1, 1, 1, 1);
  1474.                         case 18: ApplyAnimation(playerid, "MISC", "Hiker_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  1475.                         case 19: ApplyAnimation(playerid, "MISC", "Hiker_Pose_L", 4.1, 0, 1, 1, 1, 1, 1);
  1476.                         case 20: ApplyAnimation(playerid, "MISC", "Idle_Chat_02", 4.1, 0, 1, 1, 1, 1, 1);
  1477.                         case 21: ApplyAnimation(playerid, "MISC", "KAT_Throw_K", 4.1, 0, 1, 1, 1, 1, 1);
  1478.                         case 22: ApplyAnimation(playerid, "MISC", "KAT_Throw_O", 4.1, 0, 1, 1, 1, 1, 1);
  1479.                         case 23: ApplyAnimation(playerid, "MISC", "KAT_Throw_P", 4.1, 0, 1, 1, 1, 1, 1);
  1480.                         case 24: ApplyAnimation(playerid, "MISC", "PASS_Rifle_O", 4.1, 0, 1, 1, 1, 1, 1);
  1481.                         case 25: ApplyAnimation(playerid, "MISC", "PASS_Rifle_Ped", 4.1, 0, 1, 1, 1, 1, 1);
  1482.                         case 26: ApplyAnimation(playerid, "MISC", "PASS_Rifle_Ply", 4.1, 0, 1, 1, 1, 1, 1);
  1483.                         case 27: ApplyAnimation(playerid, "MISC", "pickup_box", 4.1, 0, 1, 1, 1, 1, 1);
  1484.                         case 28: ApplyAnimation(playerid, "MISC", "Plane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1485.                         case 29: ApplyAnimation(playerid, "MISC", "Plane_exit", 4.1, 0, 1, 1, 1, 1, 1);
  1486.                         case 30: ApplyAnimation(playerid, "MISC", "Plane_hijack", 4.1, 0, 1, 1, 1, 1, 1);
  1487.                         case 31: ApplyAnimation(playerid, "MISC", "Plunger_01", 4.1, 0, 1, 1, 1, 1, 1);
  1488.                         case 32: ApplyAnimation(playerid, "MISC", "Plyrlean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1489.                         case 33: ApplyAnimation(playerid, "MISC", "plyr_shkhead", 4.1, 0, 1, 1, 1, 1, 1);
  1490.                         case 34: ApplyAnimation(playerid, "MISC", "Run_Dive", 4.1, 0, 1, 1, 1, 1, 1);
  1491.                         case 35: ApplyAnimation(playerid, "MISC", "Scratchballs_01", 4.1, 0, 1, 1, 1, 1, 1);
  1492.                         case 36: ApplyAnimation(playerid, "MISC", "SEAT_LR", 4.1, 0, 1, 1, 1, 1, 1);
  1493.                         case 37: ApplyAnimation(playerid, "MISC", "Seat_talk_01", 4.1, 0, 1, 1, 1, 1, 1);
  1494.                         case 38: ApplyAnimation(playerid, "MISC", "Seat_talk_02", 4.1, 0, 1, 1, 1, 1, 1);
  1495.                         case 39: ApplyAnimation(playerid, "MISC", "SEAT_watch", 4.1, 0, 1, 1, 1, 1, 1);
  1496.                         case 40: ApplyAnimation(playerid, "MISC", "smalplane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1497.                         case 41: ApplyAnimation(playerid, "MISC", "smlplane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1498.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animms [1 - 41]");
  1499.                 }
  1500.                 return 1;
  1501.         }
  1502.         if(strcmp(cmd, "/animmtb", true) == 0)
  1503.         {
  1504.                 switch(strval(tmp))
  1505.                 {
  1506.                     case 1: ApplyAnimation(playerid, "MTB", "MTB_back", 4.1, 0, 1, 1, 1, 1, 1);
  1507.                         case 2: ApplyAnimation(playerid, "MTB", "MTB_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  1508.                     case 3: ApplyAnimation(playerid, "MTB", "MTB_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  1509.                     case 4: ApplyAnimation(playerid, "MTB", "MTB_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1510.                     case 5: ApplyAnimation(playerid, "MTB", "MTB_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1511.                     case 6: ApplyAnimation(playerid, "MTB", "MTB_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  1512.                         case 7: ApplyAnimation(playerid, "MTB", "MTB_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  1513.                         case 8: ApplyAnimation(playerid, "MTB", "MTB_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  1514.                         case 9: ApplyAnimation(playerid, "MTB", "MTB_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1515.                         case 10: ApplyAnimation(playerid, "MTB", "MTB_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1516.                         case 11: ApplyAnimation(playerid, "MTB", "MTB_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  1517.                         case 12: ApplyAnimation(playerid, "MTB", "MTB_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  1518.                         case 13: ApplyAnimation(playerid, "MTB", "MTB_Left", 4.1, 0, 1, 1, 1, 1, 1);
  1519.                         case 14: ApplyAnimation(playerid, "MTB", "MTB_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  1520.                         case 15: ApplyAnimation(playerid, "MTB", "MTB_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  1521.                         case 16: ApplyAnimation(playerid, "MTB", "MTB_Right", 4.1, 0, 1, 1, 1, 1, 1);
  1522.                         case 17: ApplyAnimation(playerid, "MTB", "MTB_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  1523.                         case 18: ApplyAnimation(playerid, "MTB", "MTB_still", 4.1, 0, 1, 1, 1, 1, 1);
  1524.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmtb [1 - 18]");
  1525.                 }
  1526.                 return 1;
  1527.         }
  1528.         if(strcmp(cmd, "/animmusculcar", true) == 0)
  1529.         {
  1530.                 switch(strval(tmp))
  1531.                 {
  1532.                     case 1: ApplyAnimation(playerid, "MUSCULAR", "MscleWalkst_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1533.                     case 2: ApplyAnimation(playerid, "MUSCULAR", "MscleWalkst_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1534.                     case 3: ApplyAnimation(playerid, "MUSCULAR", "Mscle_rckt_run", 4.1, 0, 1, 1, 1, 1, 1);
  1535.                     case 4: ApplyAnimation(playerid, "MUSCULAR", "Mscle_rckt_walkst", 4.1, 0, 1, 1, 1, 1, 1);
  1536.                     case 5: ApplyAnimation(playerid, "MUSCULAR", "Mscle_run_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1537.                     case 6: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle", 4.1, 0, 1, 1, 1, 1, 1);
  1538.                     case 7: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1539.                     case 8: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1540.                     case 9: ApplyAnimation(playerid, "MUSCULAR", "MuscleIdle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1541.                     case 10: ApplyAnimation(playerid, "MUSCULAR", "MuscleRun", 4.1, 0, 1, 1, 1, 1, 1);
  1542.                     case 11: ApplyAnimation(playerid, "MUSCULAR", "MuscleRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1543.                     case 12: ApplyAnimation(playerid, "MUSCULAR", "MuscleSprint", 4.1, 0, 1, 1, 1, 1, 1);
  1544.                     case 13: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalk", 4.1, 0, 1, 1, 1, 1, 1);
  1545.                     case 14: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
  1546.                     case 15: ApplyAnimation(playerid, "MUSCULAR", "MuscleWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1547.                     case 16: ApplyAnimation(playerid, "MUSCULAR", "Musclewalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1548.                     case 17: ApplyAnimation(playerid, "MUSCULAR", "Musclewalk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1549.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animmusculcar [1 - 17]");
  1550.                 }
  1551.                 return 1;
  1552.         }
  1553.         if(strcmp(cmd, "/animnevada", true) == 0)
  1554.         {
  1555.                 switch(strval(tmp))
  1556.                 {
  1557.                         case 1: ApplyAnimation(playerid, "NEVADA", "NEVADA_getin", 4.1, 0, 1, 1, 1, 1, 1);
  1558.                         case 2: ApplyAnimation(playerid, "NEVADA", "NEVADA_getout", 4.1, 0, 1, 1, 1, 1, 1);
  1559.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animnevada [1 - 2]");
  1560.                 }
  1561.                 return 1;
  1562.         }
  1563.         if(strcmp(cmd, "/animonlookers", true) == 0)
  1564.         {
  1565.                 switch(strval(tmp))
  1566.                 {
  1567.                         case 1: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_in", 4.1, 0, 1, 1, 1, 1, 1);
  1568.                         case 2: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1569.                         case 3: ApplyAnimation(playerid, "ON_LOOKERS", "lkaround_out", 4.1, 0, 1, 1, 1, 1, 1);
  1570.                         case 4: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_in", 4.1, 0, 1, 1, 1, 1, 1);
  1571.                         case 5: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1572.                         case 6: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_out", 4.1, 0, 1, 1, 1, 1, 1);
  1573.                         case 7: ApplyAnimation(playerid, "ON_LOOKERS", "lkup_point", 4.1, 0, 1, 1, 1, 1, 1);
  1574.                         case 8: ApplyAnimation(playerid, "ON_LOOKERS", "panic_cower", 4.1, 0, 1, 1, 1, 1, 1);
  1575.                         case 9: ApplyAnimation(playerid, "ON_LOOKERS", "panic_hide", 4.1, 0, 1, 1, 1, 1, 1);
  1576.                         case 10: ApplyAnimation(playerid, "ON_LOOKERS", "panic_in", 4.1, 0, 1, 1, 1, 1, 1);
  1577.                         case 11: ApplyAnimation(playerid, "ON_LOOKERS", "panic_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1578.                         case 12: ApplyAnimation(playerid, "ON_LOOKERS", "panic_out", 4.1, 0, 1, 1, 1, 1, 1);
  1579.                         case 13: ApplyAnimation(playerid, "ON_LOOKERS", "panic_point", 4.1, 0, 1, 1, 1, 1, 1);
  1580.                         case 14: ApplyAnimation(playerid, "ON_LOOKERS", "panic_shout", 4.1, 0, 1, 1, 1, 1, 1);
  1581.                         case 15: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_in", 4.1, 0, 1, 1, 1, 1, 1);
  1582.                         case 16: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1583.                         case 17: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_out", 4.1, 0, 1, 1, 1, 1, 1);
  1584.                         case 18: ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_shout", 4.1, 0, 1, 1, 1, 1, 1);
  1585.                         case 19: ApplyAnimation(playerid, "ON_LOOKERS", "point_in", 4.1, 0, 1, 1, 1, 1, 1);
  1586.                         case 20: ApplyAnimation(playerid, "ON_LOOKERS", "point_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1587.                         case 21: ApplyAnimation(playerid, "ON_LOOKERS", "point_out", 4.1, 0, 1, 1, 1, 1, 1);
  1588.                         case 22: ApplyAnimation(playerid, "ON_LOOKERS", "shout_01", 4.1, 0, 1, 1, 1, 1, 1);
  1589.                         case 23: ApplyAnimation(playerid, "ON_LOOKERS", "shout_02", 4.1, 0, 1, 1, 1, 1, 1);
  1590.                         case 24: ApplyAnimation(playerid, "ON_LOOKERS", "shout_in", 4.1, 0, 1, 1, 1, 1, 1);
  1591.                         case 25: ApplyAnimation(playerid, "ON_LOOKERS", "shout_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1592.                         case 26: ApplyAnimation(playerid, "ON_LOOKERS", "shout_out", 4.1, 0, 1, 1, 1, 1, 1);
  1593.                         case 27: ApplyAnimation(playerid, "ON_LOOKERS", "wave_in", 4.1, 0, 1, 1, 1, 1, 1);
  1594.                         case 28: ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1595.                         case 29: ApplyAnimation(playerid, "ON_LOOKERS", "wave_out", 4.1, 0, 1, 1, 1, 1, 1);
  1596.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animlookers [1 - 29]");
  1597.                 }
  1598.                 return 1;
  1599.         }
  1600.         if(strcmp(cmd, "/animotb", true) == 0)
  1601.         {
  1602.                 switch(strval(tmp))
  1603.                 {
  1604.                     case 1: ApplyAnimation(playerid, "OTB", "betslp_in", 4.1, 0, 1, 1, 1, 1, 1);
  1605.                         case 2: ApplyAnimation(playerid, "OTB", "betslp_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
  1606.                         case 3: ApplyAnimation(playerid, "OTB", "betslp_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1607.                         case 4: ApplyAnimation(playerid, "OTB", "betslp_out", 4.1, 0, 1, 1, 1, 1, 1);
  1608.                         case 5: ApplyAnimation(playerid, "OTB", "betslp_tnk", 4.1, 0, 1, 1, 1, 1, 1);
  1609.                         case 6: ApplyAnimation(playerid, "OTB", "wtchrace_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  1610.                         case 7: ApplyAnimation(playerid, "OTB", "wtchrace_in", 4.1, 0, 1, 1, 1, 1, 1);
  1611.                         case 8: ApplyAnimation(playerid, "OTB", "wtchrace_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1612.                         case 9: ApplyAnimation(playerid, "OTB", "wtchrace_lose", 4.1, 0, 1, 1, 1, 1, 1);
  1613.                         case 10: ApplyAnimation(playerid, "OTB", "wtchrace_out", 4.1, 0, 1, 1, 1, 1, 1);
  1614.                         case 11: ApplyAnimation(playerid, "OTB", "wtchrace_win", 4.1, 0, 1, 1, 1, 1, 1);
  1615.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animotb [1 - 11]");
  1616.                 }
  1617.                 return 1;
  1618.         }
  1619.         if(strcmp(cmd, "/animparachute", true) == 0)
  1620.         {
  1621.                 switch(strval(tmp))
  1622.                 {
  1623.                     case 1: ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
  1624.                     case 2: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_Accel", 4.1, 0, 1, 1, 1, 1, 1);
  1625.                     case 3: ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.1, 0, 1, 1, 1, 1, 1);
  1626.                     case 4: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_L", 4.1, 0, 1, 1, 1, 1, 1);
  1627.                     case 5: ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_R", 4.1, 0, 1, 1, 1, 1, 1);
  1628.                     case 6: ApplyAnimation(playerid, "PARACHUTE", "PARA_decel", 4.1, 0, 1, 1, 1, 1, 1);
  1629.                     case 7: ApplyAnimation(playerid, "PARACHUTE", "PARA_decel_O", 4.1, 0, 1, 1, 1, 1, 1);
  1630.                     case 8: ApplyAnimation(playerid, "PARACHUTE", "PARA_float", 4.1, 0, 1, 1, 1, 1, 1);
  1631.                     case 9: ApplyAnimation(playerid, "PARACHUTE", "PARA_float_O", 4.1, 0, 1, 1, 1, 1, 1);
  1632.                     case 10: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land", 4.1, 0, 1, 1, 1, 1, 1);
  1633.                     case 11: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
  1634.                     case 12: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_Water", 4.1, 0, 1, 1, 1, 1, 1);
  1635.                     case 13: ApplyAnimation(playerid, "PARACHUTE", "PARA_Land_Water_O", 4.1, 0, 1, 1, 1, 1, 1);
  1636.                     case 14: ApplyAnimation(playerid, "PARACHUTE", "PARA_open", 4.1, 0, 1, 1, 1, 1, 1);
  1637.                     case 15: ApplyAnimation(playerid, "PARACHUTE", "PARA_open_O", 4.1, 0, 1, 1, 1, 1, 1);
  1638.                     case 16: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
  1639.                     case 17: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
  1640.                     case 18: ApplyAnimation(playerid, "PARACHUTE", "PARA_Rip_O", 4.1, 0, 1, 1, 1, 1, 1);
  1641.                     case 19: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerL", 4.1, 0, 1, 1, 1, 1, 1);
  1642.                     case 20: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerL_O", 4.1, 0, 1, 1, 1, 1, 1);
  1643.                     case 21: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerR", 4.1, 0, 1, 1, 1, 1, 1);
  1644.                     case 22: ApplyAnimation(playerid, "PARACHUTE", "PARA_steerR_O", 4.1, 0, 1, 1, 1, 1, 1);
  1645.                     default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animparachute [1 - 22]");
  1646.                 }
  1647.                 return 1;
  1648.         }
  1649.         if(strcmp(cmd, "/animpark", true) == 0)
  1650.         {
  1651.                 switch(strval(tmp))
  1652.                 {
  1653.                         case 1: ApplyAnimation(playerid, "PARK", "Tai_Chi_in", 4.1, 0, 1, 1, 1, 1, 1);
  1654.                         case 2: ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1655.                         case 3: ApplyAnimation(playerid, "PARK", "Tai_Chi_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1656.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpark [1 - 3]");
  1657.                 }
  1658.                 return 1;
  1659.         }
  1660.         if(strcmp(cmd, "/animpaulnmac", true) == 0)
  1661.         {
  1662.                 switch(strval(tmp))
  1663.                 {
  1664.                         case 1: ApplyAnimation(playerid, "PAULNMAC", "Piss_in", 4.1, 0, 1, 1, 1, 1, 1);
  1665.                         case 2: ApplyAnimation(playerid, "PAULNMAC", "Piss_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1666.                         case 3: ApplyAnimation(playerid, "PAULNMAC", "Piss_out", 4.1, 0, 1, 1, 1, 1, 1);
  1667.                         case 4: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue1_A", 4.1, 0, 1, 1, 1, 1, 1);
  1668.                         case 5: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue1_B", 4.1, 0, 1, 1, 1, 1, 1);
  1669.                         case 6: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue2_A", 4.1, 0, 1, 1, 1, 1, 1);
  1670.                         case 7: ApplyAnimation(playerid, "PAULNMAC", "PnM_Argue2_B", 4.1, 0, 1, 1, 1, 1, 1);
  1671.                         case 8: ApplyAnimation(playerid, "PAULNMAC", "PnM_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  1672.                         case 9: ApplyAnimation(playerid, "PAULNMAC", "PnM_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
  1673.                         case 10: ApplyAnimation(playerid, "PAULNMAC", "wank_in", 4.1, 0, 1, 1, 1, 1, 1);
  1674.                         case 11: ApplyAnimation(playerid, "PAULNMAC", "wank_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1675.                         case 12: ApplyAnimation(playerid, "PAULNMAC", "wank_out", 4.1, 0, 1, 1, 1, 1, 1);
  1676.                         default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animpaulnmac [1 - 12]");
  1677.                 }
  1678.                 return 1;
  1679.         }
  1680.         if(strcmp(cmd, "/animped", true) == 0)
  1681.         {
  1682.                 switch(strval(tmp))
  1683.                 {
  1684.                         case 1: ApplyAnimation(playerid, "PED", "abseil", 4.1, 0, 1, 1, 1, 1, 1);
  1685.                         case 2: ApplyAnimation(playerid, "PED", "ARRESTgun", 4.1, 0, 1, 1, 1, 1, 1);
  1686.                         case 3: ApplyAnimation(playerid, "PED", "ATM", 4.1, 0, 1, 1, 1, 1, 1);
  1687.                         case 4: ApplyAnimation(playerid, "PED", "BIKE_elbowL", 4.1, 0, 1, 1, 1, 1, 1);
  1688.                         case 5: ApplyAnimation(playerid, "PED", "BIKE_elbowR", 4.1, 0, 1, 1, 1, 1, 1);
  1689.                         case 6: ApplyAnimation(playerid, "PED", "BIKE_fallR", 4.1, 0, 1, 1, 1, 1, 1);
  1690.                         case 7: ApplyAnimation(playerid, "PED", "BIKE_fall_off", 4.1, 0, 1, 1, 1, 1, 1);
  1691.                         case 8: ApplyAnimation(playerid, "PED", "BIKE_pickupL", 4.1, 0, 1, 1, 1, 1, 1);
  1692.                         case 9: ApplyAnimation(playerid, "PED", "BIKE_pickupR", 4.1, 0, 1, 1, 1, 1, 1);
  1693.                         case 10: ApplyAnimation(playerid, "PED", "BIKE_pullupL", 4.1, 0, 1, 1, 1, 1, 1);
  1694.                         case 11: ApplyAnimation(playerid, "PED", "BIKE_pullupR", 4.1, 0, 1, 1, 1, 1, 1);
  1695.                         case 12: ApplyAnimation(playerid, "PED", "bomber", 4.1, 0, 1, 1, 1, 1, 1);
  1696.                         case 13: ApplyAnimation(playerid, "PED", "CAR_alignHI_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1697.                         case 14: ApplyAnimation(playerid, "PED", "CAR_alignHI_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1698.                         case 15: ApplyAnimation(playerid, "PED", "CAR_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1699.                         case 16: ApplyAnimation(playerid, "PED", "CAR_align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1700.                         case 17: ApplyAnimation(playerid, "PED", "CAR_closedoorL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1701.                         case 18: ApplyAnimation(playerid, "PED", "CAR_closedoorL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1702.                         case 19: ApplyAnimation(playerid, "PED", "CAR_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1703.                         case 20: ApplyAnimation(playerid, "PED", "CAR_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1704.                         case 21: ApplyAnimation(playerid, "PED", "CAR_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1705.                         case 22: ApplyAnimation(playerid, "PED", "CAR_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1706.                         case 23: ApplyAnimation(playerid, "PED", "CAR_crawloutRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1707.                         case 24: ApplyAnimation(playerid, "PED", "CAR_dead_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1708.                         case 25: ApplyAnimation(playerid, "PED", "CAR_dead_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1709.                         case 26: ApplyAnimation(playerid, "PED", "CAR_doorlocked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1710.                         case 27: ApplyAnimation(playerid, "PED", "CAR_doorlocked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1711.                         case 28: ApplyAnimation(playerid, "PED", "CAR_fallout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1712.                         case 29: ApplyAnimation(playerid, "PED", "CAR_fallout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1713.                         case 30: ApplyAnimation(playerid, "PED", "CAR_getinL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1714.                         case 31: ApplyAnimation(playerid, "PED", "CAR_getinL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1715.                         case 32: ApplyAnimation(playerid, "PED", "CAR_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1716.                         case 33: ApplyAnimation(playerid, "PED", "CAR_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1717.                         case 34: ApplyAnimation(playerid, "PED", "CAR_getoutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1718.                         case 35: ApplyAnimation(playerid, "PED", "CAR_getoutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1719.                         case 36: ApplyAnimation(playerid, "PED", "CAR_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1720.                         case 37: ApplyAnimation(playerid, "PED", "CAR_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1721.                         case 38: ApplyAnimation(playerid, "PED", "car_hookertalk", 4.1, 0, 1, 1, 1, 1, 1);
  1722.                         case 39: ApplyAnimation(playerid, "PED", "CAR_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1723.                         case 40: ApplyAnimation(playerid, "PED", "CAR_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1724.                         case 41: ApplyAnimation(playerid, "PED", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1725.                         case 42: ApplyAnimation(playerid, "PED", "CAR_LB", 4.1, 0, 1, 1, 1, 1, 1);
  1726.                         case 43: ApplyAnimation(playerid, "PED", "CAR_LB_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1727.                         case 44: ApplyAnimation(playerid, "PED", "CAR_LB_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1728.                         case 45: ApplyAnimation(playerid, "PED", "CAR_LjackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1729.                         case 46: ApplyAnimation(playerid, "PED", "CAR_LjackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1730.                         case 47: ApplyAnimation(playerid, "PED", "CAR_Lshuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1731.                         case 48: ApplyAnimation(playerid, "PED", "CAR_Lsit", 4.1, 0, 1, 1, 1, 1, 1);
  1732.                         case 49: ApplyAnimation(playerid, "PED", "CAR_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1733.                         case 50: ApplyAnimation(playerid, "PED", "CAR_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1734.                         case 51: ApplyAnimation(playerid, "PED", "CAR_pulloutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1735.                         case 52: ApplyAnimation(playerid, "PED", "CAR_pulloutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1736.                         case 53: ApplyAnimation(playerid, "PED", "CAR_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1737.                         case 54: ApplyAnimation(playerid, "PED", "CAR_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1738.                         case 55: ApplyAnimation(playerid, "PED", "CAR_Qjacked", 4.1, 0, 1, 1, 1, 1, 1);
  1739.                         case 56: ApplyAnimation(playerid, "PED", "CAR_rolldoor", 4.1, 0, 1, 1, 1, 1, 1);
  1740.                         case 57: ApplyAnimation(playerid, "PED", "CAR_rolldoorLO", 4.1, 0, 1, 1, 1, 1, 1);
  1741.                         case 58: ApplyAnimation(playerid, "PED", "CAR_rollout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1742.                         case 59: ApplyAnimation(playerid, "PED", "CAR_rollout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1743.                         case 60: ApplyAnimation(playerid, "PED", "CAR_shuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1744.                         case 61: ApplyAnimation(playerid, "PED", "CAR_sit", 4.1, 0, 1, 1, 1, 1, 1);
  1745.                         case 62: ApplyAnimation(playerid, "PED", "CAR_sitp", 4.1, 0, 1, 1, 1, 1, 1);
  1746.                         case 63: ApplyAnimation(playerid, "PED", "CAR_sitpLO", 4.1, 0, 1, 1, 1, 1, 1);
  1747.                         case 64: ApplyAnimation(playerid, "PED", "CAR_sit_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1748.                         case 65: ApplyAnimation(playerid, "PED", "CAR_sit_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1749.                         case 66: ApplyAnimation(playerid, "PED", "CAR_tune_radio", 4.1, 0, 1, 1, 1, 1, 1);
  1750.                         case 67: ApplyAnimation(playerid, "PED", "CLIMB_idle", 4.1, 0, 1, 1, 1, 1, 1);
  1751.                         case 68: ApplyAnimation(playerid, "PED", "CLIMB_jump", 4.1, 0, 1, 1, 1, 1, 1);
  1752.                         case 69: ApplyAnimation(playerid, "PED", "CLIMB_jump2fall", 4.1, 0, 1, 1, 1, 1, 1);
  1753.                         case 70: ApplyAnimation(playerid, "PED", "CLIMB_jump_B", 4.1, 0, 1, 1, 1, 1, 1);
  1754.                         case 71: ApplyAnimation(playerid, "PED", "CLIMB_Pull", 4.1, 0, 1, 1, 1, 1, 1);
  1755.                         case 72: ApplyAnimation(playerid, "PED", "CLIMB_Stand", 4.1, 0, 1, 1, 1, 1, 1);
  1756.                         case 73: ApplyAnimation(playerid, "PED", "CLIMB_Stand_finish", 4.1, 0, 1, 1, 1,