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ProfLexicovermis

Tiny RPG

Feb 6th, 2020
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  1. -All playable characters are 2 feet tall at the absolute highest; anything taller is considered a Colossus and is thus akin to a deity
  2.  
  3. -The setting equivalent to Magic/Mana is "Whimsy"; some classes rely on it more than others, and some make no use of it at all
  4.  
  5. -Inanimate objects of any sort can be bestowed sentience as long as a Colossus personifies them in some manner; this infuses the object with enough Whimsy to keep them animated until killed/destroyed, making it into a Tchotchke
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  7. -Tchotchkes cannot die of age, but their forms can and will decay with time, as with normal objects of their type; a Tchotchke's consciousness will remain alive until the object is completely destroyed, regardless of how long that might take
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  9. -It takes an investment of Whimsy to break away from the personality bestowed upon a Tchotchke by their progenitor; conversely, choosing to adhere to the assigned role will result in the individual having extra Whimsy to use as they desire
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  11. -Adventures can be set in any mundane location, but the most ideal is a medium to large house, inhabited by Colossi and player characters, as well as small NPCs
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  14. Races:
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  16. TCHOTCHKE
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  18. -Colossus-made object granted life through personification
  19. -Innately able to harness Whimsy
  20. -Ageless and immune to disease
  21. -Durability varies depending on constitution
  22. -Can be literally any inanimate object that's personified: a toy, a small appliance, small sculptures, etc.
  23. -Abilities correspond to both the object AND the persona bestowed upon it by the progenitor Colossus
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  27. GREEN
  28.  
  29. -Small plants that have attained sentience via care and affection from Colossi
  30. -Not attuned to Whimsy, but one with nature
  31. -Physically delicate to extreme temperatures and illness
  32. -Capacity for speech is very limited in most subraces
  33. -Capable of "successive immortality" by means of seeding offspring with copies of their memories and personalities; otherwise, they tend to have rather short lifespans
  34. -Typical plant monster abilities, as well as Druidic tendencies
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  36.  
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  38. DUSTBUNNY
  39.  
  40. -Literal lagomorphs comprised of dust given life via the annoyance and exasperation of Colossi
  41. -Anthropomorphism varies, ranging from quadrupedal beasts to full on furries; all are capable of speech
  42. -Extraordinarily light, capable of leaping and floating to immense heights and landing unharmed
  43. -Easily torn apart into smaller individuals; only one constituent individual maintains the original's consciousness, the others become their own people
  44. -Can conglomerate into a larger individual with a hivemind mentality
  45. -Cleaning products are deadly to them, and Whimsy allows them to be equally dangerous to others when wielded by a Dustbunny
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