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- spawn(
- function()
- while wait(0) do
- local number_1 = 350
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 351
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 352
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 353
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 354
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 355
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 356
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 357
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 358
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 359
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 360
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 361
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 362
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 363
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 364
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 373
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
- spawn(
- function()
- while wait(0) do
- local number_1 = 365
- local Target = game:GetService("ReplicatedStorage").Connection
- Target:InvokeServer(number_1)
- end
- end
- )
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