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- [IdleSuppression.IS_IdleAnimationStateMachine]
- +ValidWeaponCats="rifle"
- +ValidWeaponCats="cannon"
- +ValidWeaponCats="baton"
- +ValidWeaponCats="saw"
- +ValidWeaponCats="smg"
- +ValidWeaponCats="sparkrifle"
- +ValidWeaponCats="pistol"
- +ValidWeaponCats="shotgun"
- +ValidWeaponCats="sniper_rifle"
- +ValidWeaponCats="vektor_rifle"
- +ValidWeaponCats="bullpup"
- +ValidWeaponCats="sidearm"
- +ValidWeaponCats="psionicReaper" ; Advent Warlock mod has weapons with this category
- +PossibleAbilityNames="StandardShot" ; Just about every unit with a gun has this ability
- +PossibleAbilityNames="StandardShot_NoEnd" ; Turrets use this ability
- +PossibleAbilityNames="LightEmUp" ; Not sure if used anywhere, but some old mods might be replacing the Standard Shot ability with Light Em Up
- +PossibleAbilityNames="SniperStandardFire" ; Standard Shot but for sniper rifles
- +PossibleAbilityNames="StrafingShot" ; I believe a mod had a class where after it moved
- +PossibleAbilityNames="PistolStandardShot" ; Pistols
- +PossibleAbilityNames="Blaster" ; Sectopod turret
- +BlacklistWeapons="AdvPsiWitchM2_WPN" ; Ok so I'm blacklisting the Avatar weapons because, for whatever reason, they're fucky when it comes to their firing effect.
- +BlacklistWeapons="AdvPsiWitchM3_WPN"
- +IdleSuppressChance = 40.0f ; Chance to trigger idle suppression instead of peeking
- +FireAgainChance = 20.0f ; Chance to fire again after your first shot
- +MaximumSuccessiveShots = 2 ; How many shots can be taken without taking a break
- +MinTimeCoverPeek = 5.5f ; Minimum time needed for cover units to peek after idling
- +MaxTimeCoverPeek = 10.5f ; Maximum time needed for cover units to peek after idling
- +MinTimeNoCoverPeek = 3.5f ; Minimum time needed for non-cover units to peek after idling
- +MaxTimeNoCoverPeek = 5.5f ; Maximum time needed for non-cover units to peek after idling
- +TriggerOnOverwatchOnly = false ; Trigger idle suppression ONLY on overwatch
- +AllowScreenShake = false ; If allowed, Screen Shake animations (like the cannon firing) will be allowed during Idle Suppression
- +DisableDecals = true ; If you put this to false, decals will be enable and may cause performance build up as time goes on
- +FireAtTheLost = true ; If set to false, units will not target The Lost in Idle Suppression
- +PlayReloadAnimation = true ; If set to true, unit has a chance to play a reload animation instead of idle suppressing
- +IS_RegularSpeed=1.3f ; The speed multiplier of the animations when idle suppressing
- +MaxSuppressingUnits=4 ; The amount of units that can idle suppress at the same time (0 is infinite)
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