Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on mine:
- {mineall.%player's UUID%} is false
- event-block is ore or stone
- set {_a} to type of event-block
- loop blocks in radius 1.9 of event-block:
- loop-block is {_a}
- add 1 to {minevalue::%player's UUID%}
- break loop-block naturally with player's tool
- command /mineall:
- trigger:
- if {mineall.%player's UUID%} is false:
- set {mineall.%player's UUID%} to true
- send "&eMineAll: OFF"
- if {mineall.%player's UUID%} is true:
- set {mineall.%player's UUID%} to false
- send "&eMineAll: ON"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement