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nunonuno_riku

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Dec 8th, 2018
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  1. on mine:
  2. {mineall.%player's UUID%} is false
  3. event-block is ore or stone
  4. set {_a} to type of event-block
  5. loop blocks in radius 1.9 of event-block:
  6. loop-block is {_a}
  7. add 1 to {minevalue::%player's UUID%}
  8. break loop-block naturally with player's tool
  9.  
  10. command /mineall:
  11. trigger:
  12. if {mineall.%player's UUID%} is false:
  13. set {mineall.%player's UUID%} to true
  14. send "&eMineAll: OFF"
  15. if {mineall.%player's UUID%} is true:
  16. set {mineall.%player's UUID%} to false
  17. send "&eMineAll: ON"
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