Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # -*- coding: utf-8 -*-
- #тут текстурки с нлошкой не хватает.((
- import pygame
- import random
- # Define some colors
- BLACK = ( 0, 0, 0)
- WHITE = ( 255, 255, 255)
- RED = ( 255, 0, 0)
- # This class represents the ball
- # It derives from the "Sprite" class in Pygame
- class Block(pygame.sprite.Sprite):
- # READ BEFORE USING:
- # This constructor lets you use any graphic:
- # my_sprite = Block("any_graphic.png")
- # But if you DON'T want any graphic, use the following instead:
- '''
- def __init__(self):
- super().__init__()
- self.image = pygame.image.load("my_graphic.png").convert()
- # Set background color to be transparent. Adjust to WHITE if your
- # background is WHITE.
- self.image.set_colorkey(BLACK)
- self.rect = self.image.get_rect()
- '''
- def __init__(self, filename):
- # Call the parent class (Sprite) constructor
- super().__init__()
- # Create an image of the block, and fill it with a color.
- # This could also be an image loaded from the disk.
- self.image = pygame.image.load(filename).convert()
- # Set background color to be transparent. Adjust to WHITE if your
- # background is WHITE.
- self.image.set_colorkey(BLACK)
- # Fetch the rectangle object that has the dimensions of the image
- # image.
- # Update the position of this object by setting the values
- # of rect.x and rect.y
- self.rect = self.image.get_rect() #наши нлошки из класса блок, тут мы говорим типа создай этот блок по размеру текстурки
- # Initialize Pygame
- pygame.init()
- # Set the height and width of the screen
- screen_width = 1700
- screen_height = 1500
- screen = pygame.display.set_mode([screen_width, screen_height])
- # This is a list of 'sprites.' Each block in the program is
- # added to this list. The list is managed by a class called 'Group.'
- block_list = pygame.sprite.Group()
- # This is a list of every sprite. All blocks and the player block as well.
- all_sprites_list = pygame.sprite.Group()
- for i in range(50):
- # This represents a block
- block = Block("alien.png")
- # Set a random location for the block
- block.rect.x = random.randrange(screen_width) #распредели нлошек по всей ширине и высоте окна, можно задать в пикселях
- block.rect.y = random.randrange(screen_height)
- # Add the block to the list of objects
- block_list.add(block)
- all_sprites_list.add(block)
- # Create a RED player block
- player = Block("ufo.png")
- all_sprites_list.add(player)
- # Hide the mouse cursor
- pygame.mouse.set_visible(0)
- #Loop until the user clicks the close button.
- done = False
- # Used to manage how fast the screen updates
- clock = pygame.time.Clock()
- # -------- Main Program Loop -----------
- while not done:
- for event in pygame.event.get(): # User did something
- if event.type == pygame.QUIT: # If user clicked close
- done = True # Flag that we are done so we exit this loop
- # Clear the screen
- screen.fill(WHITE)
- # Get the current mouse position. This returns the position
- # as a list of two numbers.
- pos = pygame.mouse.get_pos()
- # Fetch the x and y out of the list,
- # just like we'd fetch letters out of a string.
- # Set the player object to the mouse location
- player.rect.x = pos[0]
- player.rect.y = pos[1]
- # See if the player block has collided with anything.
- blocks_hit_list = pygame.sprite.spritecollide(player, block_list, True)
- #spritecollide - взаимодействие
- #если наш игрок соприкасается с нло - они исчезают (труе - параметр исчезновения)
- # Draw all the spites
- all_sprites_list.draw(screen)
- # Limit to 60 frames per second
- clock.tick(60)
- # Go ahead and update the screen with what we've drawn.
- pygame.display.flip()
- pygame.quit()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement